This primarily acts as a marker on the element stack to signal that whitespace should be preserved.
ReusableArenaAllocator< data_type > ArenaAllocatorType
void reset()
Delete all objects from the allocator.
bool ownsObject(const data_type *theObject)
Determine if an object is owned by the allocator...
data_type * create(StylesheetConstructionContext &constructionContext, Stylesheet &stylesheetTree, const AttributeListType &atts, XalanFileLoc lineNumber, XalanFileLoc columnNumber)
Construct an instance.
XalanElemTextAllocator(MemoryManager &theManager, size_type theBlockCount)
Construct an instance that will allocate blocks of the specified size.
~XalanElemTextAllocator()
bool destroy(data_type *theObject)
Destroy an instance previously created.
size_type getBlockCount() const
Get the number of ArenaBlocks currently allocated.
size_type getBlockSize() const
Get size of an ArenaBlock, that is, the number of objects in each block.
ArenaAllocatorType::size_type size_type