27#ifndef vtkTransformFeedback_h
28#define vtkTransformFeedback_h
30#include "vtkRenderingOpenGL2Module.h"
44 virtual
void PrintSelf(ostream &os,
vtkIndent indent);
58 : Role(role), Identifier(id) {}
78 return this->Varyings;
84 static size_t GetBytesPerVertex(VaryingRole role);
103 void SetNumberOfVertices(
int drawMode,
size_t inputVerts);
104 vtkGetMacro(NumberOfVertices,
size_t)
111 size_t GetBufferSize() const;
133 vtkGetMacro(BufferHandle,
int)
143 vtkGetMacro(PrimitiveMode,
int)
165 vtkGetMacro(BufferData,
void*)
171 void ReleaseGraphicsResources();
178 void ReleaseBufferData(
bool freeBuffer = true);
191 size_t NumberOfVertices;
197 unsigned char *BufferData;
206 case Vertex_ClipCoordinate_F:
207 return 4 *
sizeof(
float);
209 return 4 *
sizeof(
float);
212 vtkGenericWarningMacro(
"Unknown role enum value: " << role);
a simple class to control print indentation
abstract base class for most VTK objects
The ShaderProgram uses one or more Shader objects.
window superclass for vtkRenderWindow
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.