31#ifndef vtkPointFillPass_h
32#define vtkPointFillPass_h
34#include "vtkRenderingOpenGL2Module.h"
37class vtkDepthPeelingPassLayerList;
71 vtkGetMacro(CandidatePointRatio,
float);
82 vtkGetMacro(MinimumCandidateAngle,
float);
Convenient class for post-processing passes.
internal class which encapsulates OpenGL frame buffer object.
a simple class to control print indentation
Implement a post-processing fillpass.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkPointFillPass()
Default constructor.
vtkOpenGLHelper * BlurProgram
float MinimumCandidateAngle
vtkTextureObject * Pass1Depth
static vtkPointFillPass * New()
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
virtual ~vtkPointFillPass()
Destructor.
float CandidatePointRatio
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.