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vtkGaussianBlurPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkGaussianBlurPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
49#ifndef vtkGaussianBlurPass_h
50#define vtkGaussianBlurPass_h
51
52#include "vtkRenderingOpenGL2Module.h" // For export macro
54
55class vtkDepthPeelingPassLayerList; // Pimpl
57class vtkOpenGLHelper;
60
61class VTKRENDERINGOPENGL2_EXPORT vtkGaussianBlurPass : public vtkImageProcessingPass
62{
63public:
66 void PrintSelf(ostream& os, vtkIndent indent);
67
72 virtual void Render(const vtkRenderState *s);
73
80
81 protected:
86
91
95 vtkFrameBufferObject *FrameBufferObject;
96 vtkTextureObject *Pass1; // render target for the scene
97 vtkTextureObject *Pass2; // render target for the horizontal pass
98
99 // Structures for the various cell types we render.
101
102 bool Supported;
103 bool SupportProbed;
104
105 private:
106 vtkGaussianBlurPass(const vtkGaussianBlurPass&) VTK_DELETE_FUNCTION;
107 void operator=(const vtkGaussianBlurPass&) VTK_DELETE_FUNCTION;
108};
109
110#endif
internal class which encapsulates OpenGL frame buffer object.
Implement a post-processing Gaussian blur render pass.
static vtkGaussianBlurPass * New()
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkOpenGLHelper * BlurProgram
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual ~vtkGaussianBlurPass()
Destructor.
vtkGaussianBlurPass()
Default constructor.
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:40
OpenGL rendering window.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35