VTK
vtkFollower.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkFollower.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
38#ifndef vtkFollower_h
39#define vtkFollower_h
40
41#include "vtkRenderingCoreModule.h" // For export macro
42#include "vtkActor.h"
43
44class vtkCamera;
45
46class VTKRENDERINGCORE_EXPORT vtkFollower : public vtkActor
47{
48 public:
49 vtkTypeMacro(vtkFollower,vtkActor);
50 void PrintSelf(ostream& os, vtkIndent indent);
51
55 static vtkFollower *New();
56
58
62 virtual void SetCamera(vtkCamera*);
63 vtkGetObjectMacro(Camera, vtkCamera);
65
67
72 virtual int RenderOpaqueGeometry(vtkViewport *viewport);
74 virtual void Render(vtkRenderer *ren);
76
81
86
91 virtual void ComputeMatrix();
92
96 void ShallowCopy(vtkProp *prop);
97
98protected:
101
104
105private:
106 vtkFollower(const vtkFollower&) VTK_DELETE_FUNCTION;
107 void operator=(const vtkFollower&) VTK_DELETE_FUNCTION;
108
109 // hide the two parameter Render() method from the user and the compiler.
110 virtual void Render(vtkRenderer *, vtkMapper *) {}
111
112 //Internal matrices to avoid New/Delete for performance reasons
113 vtkMatrix4x4 *InternalMatrix;
114};
115
116#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:52
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
Definition: vtkActor.h:90
a virtual camera for 3D rendering
Definition: vtkCamera.h:51
a subclass of actor that always faces the camera
Definition: vtkFollower.h:47
static vtkFollower * New()
Creates a follower with no camera set.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
This causes the actor to be rendered.
void ShallowCopy(vtkProp *prop)
Shallow copy of a follower.
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport)
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources associated with this vtkProp3DFollower.
vtkActor * Device
Definition: vtkFollower.h:103
virtual int HasTranslucentPolygonalGeometry()
Does this prop have some translucent polygonal geometry?
virtual void Render(vtkRenderer *ren)
vtkCamera * Camera
Definition: vtkFollower.h:102
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
virtual void ComputeMatrix()
Generate the matrix based on ivars.
a simple class to control print indentation
Definition: vtkIndent.h:40
abstract class specifies interface to map data to graphics primitives
Definition: vtkMapper.h:92
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:42
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:48
abstract specification for renderers
Definition: vtkRenderer.h:64
abstract specification for Viewports
Definition: vtkViewport.h:48
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35