VTK
vtkOpenGLCoincidentTopologyResolutionPainter.h
Go to the documentation of this file.
1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLCoincidentTopologyResolutionPainter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
21#ifndef vtkOpenGLCoincidentTopologyResolutionPainter_h
22#define vtkOpenGLCoincidentTopologyResolutionPainter_h
23
24#include "vtkRenderingOpenGLModule.h" // For export macro
26
27class VTKRENDERINGOPENGL_EXPORT vtkOpenGLCoincidentTopologyResolutionPainter :
29{
30public:
34 void PrintSelf(ostream& os, vtkIndent indent);
35
36protected:
39
47 virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
48 unsigned long typeflags, bool forceCompileOnly);
49
51 unsigned long typeflags, bool forceCompileOnly);
52 void RenderShiftZBuffer(vtkRenderer *renderer, vtkActor *actor,
53 unsigned long typeflags, bool forceCompileOnly);
54
55private:
57 const vtkOpenGLCoincidentTopologyResolutionPainter&) VTK_DELETE_FUNCTION;
58 void operator=(const vtkOpenGLCoincidentTopologyResolutionPainter&) VTK_DELETE_FUNCTION;
59};
60
61#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:52
painter that resolves conicident topology.
a simple class to control print indentation
Definition: vtkIndent.h:40
Implementation for vtkCoincidentTopologyResolutionPainter using OpenGL.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void RenderInternal(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
Performs the actual rendering.
void RenderPolygonOffset(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
static vtkOpenGLCoincidentTopologyResolutionPainter * New()
void RenderShiftZBuffer(vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)
abstract specification for renderers
Definition: vtkRenderer.h:64