53#ifndef vtkQuadricLODActor_h
54#define vtkQuadricLODActor_h
56#include "vtkRenderingLODModule.h"
87 vtkGetMacro(DeferLODConstruction,
int);
100 vtkGetMacro(Static,
int);
126 vtkSetClampMacro(DataConfiguration,
int, UNKNOWN,XYZVOLUME);
127 vtkGetMacro(DataConfiguration,
int);
129 { this->SetDataConfiguration(UNKNOWN); }
131 { this->SetDataConfiguration(XLINE); }
133 { this->SetDataConfiguration(YLINE); }
135 { this->SetDataConfiguration(ZLINE); }
137 { this->SetDataConfiguration(XYPLANE); }
139 { this->SetDataConfiguration(YZPLANE); }
141 { this->SetDataConfiguration(XZPLANE); }
143 { this->SetDataConfiguration(XYZVOLUME); }
154 vtkSetClampMacro(CollapseDimensionRatio,
double, 0.0, 1.0);
155 vtkGetMacro(CollapseDimensionRatio,
double);
178 vtkGetMacro(MaximumDisplayListSize,
int);
192 vtkSetClampMacro(PropType,
int, FOLLOWER, ACTOR);
193 vtkGetMacro(PropType,
int);
195 { this->SetPropType(FOLLOWER); }
197 { this->SetPropType(ACTOR); }
represents an object (geometry & properties) in a rendered scene
a virtual camera for 3D rendering
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract superclass for all actors, volumes and annotations
reduce the number of triangles in a mesh
a specific level-of-detail strategy using the quadric clustering decimation algorithm
vtkIdType GetDisplayListSize(vtkPolyData *pd)
void SetDataConfigurationToXLine()
void ShallowCopy(vtkProp *prop)
Shallow copy of an LOD actor.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
static vtkQuadricLODActor * New()
Creates a vtkQuadricLODActor.
void SetLODFilter(vtkQuadricClustering *lodFilter)
This class will create a vtkQuadricClustering algorithm automatically.
int MaximumDisplayListSize
void SetCamera(vtkCamera *)
Set/Get the camera to follow.
void SetDataConfigurationToXYZVolume()
void SetDataConfigurationToYLine()
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
void SetDataConfigurationToXZPlane()
double CachedInteractiveFrameRate
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
double CollapseDimensionRatio
void SetPropTypeToActor()
void SetDataConfigurationToZLine()
void SetPropTypeToFollower()
void SetDataConfigurationToUnknown()
int RenderOpaqueGeometry(vtkViewport *viewport)
This method is used internally by the rendering process.
vtkQuadricClustering * LODFilter
vtkPolyDataMapper * LODMapper
void SetDataConfigurationToYZPlane()
void SetDataConfigurationToXYPlane()
abstract specification for renderers
record modification and/or execution time
abstract specification for Viewports
window superclass for vtkRenderWindow
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkBooleanMacro(IgnoreDriverBugs, bool)
Updates the extensions string.