OgreShaderHLSLProgramWriter.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2013 Torus Knot Software Ltd
8
9Permission is hereby granted, free of charge, to any person obtaining a copy
10of this software and associated documentation files (the "Software"), to deal
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12to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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16The above copyright notice and this permission notice shall be included in
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28#ifndef __ShaderProgramWriterHLSL_H__
29#define __ShaderProgramWriterHLSL_H__
30
32
33namespace Ogre {
34 namespace RTShader {
35
47{
48
49 // Interface.
50public:
51
55
58
62 virtual void writeSourceCode(std::ostream& os, Program* program);
63
67 virtual const String& getTargetLanguage() const { return TargetLanguage; }
68
70
71 // Protected methods.
72protected:
73
76
78 void writeProgramDependencies(std::ostream& os, Program* program);
79
81 void writeUniformParameter(std::ostream& os, UniformParameterPtr parameter);
82
84 void writeFunctionParameter(std::ostream& os, ParameterPtr parameter, const char* forcedSemantic);
85
87 void writeLocalParameter(std::ostream& os, ParameterPtr parameter);
88
90 void writeFunctionDeclaration(std::ostream& os, Function* function);
91
93 void writeAtomInstance(std::ostream& os, FunctionAtom* atom);
94
95protected:
98
99 // Attributes.
100protected:
101 // Map between GPU constant type to string value.
103 // Map between parameter semantic to string value.
105};
106
111{
112public:
114 {
115 mLanguage = "hlsl";
116 }
118
122 virtual const String& getTargetLanguage(void) const
123 {
124 return mLanguage;
125 }
126
130 virtual ProgramWriter* create(void)
131 {
133 }
134
135private:
137
138};
139
140
143}
144}
145
146#endif
#define _OgreRTSSExport
A class that represents an atomic code section of shader based program function.
A class that represents a shader based program function.
HLSL target language writer implementation.
HLSLProgramWriter()
Class constructor.
map< Parameter::Semantic, constchar * >::type ParamSemanticToStringMap
void writeUniformParameter(std::ostream &os, UniformParameterPtr parameter)
Write a uniform parameter.
map< GpuConstantType, constchar * >::type GpuConstTypeToStringMap
virtual ~HLSLProgramWriter()
Class destructor.
virtual const String & getTargetLanguage() const
void initializeStringMaps()
Initialize string maps.
void writeAtomInstance(std::ostream &os, FunctionAtom *atom)
Write function atom instance.
virtual void writeSourceCode(std::ostream &os, Program *program)
void writeFunctionDeclaration(std::ostream &os, Function *function)
Write a function declaration.
void writeLocalParameter(std::ostream &os, ParameterPtr parameter)
Write a local parameter.
void writeFunctionParameter(std::ostream &os, ParameterPtr parameter, const char *forcedSemantic)
Write a function parameter.
void writeProgramDependencies(std::ostream &os, Program *program)
Write the program dependencies.
Interface definition for factories of ShaderProgramWriter.
Base class interface for shader program writers.
A class that represents a shader based program.
HLSL program writer factory implementation.
Reference-counted shared pointer, used for objects where implicit destruction is required.
#define OGRE_NEW
_StringBase String
std::map< K, V, P, A > type

Copyright © 2012 Torus Knot Software Ltd
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