OgreLodConfig.h
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1/*
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28
29#ifndef __LogConfig_H_
30#define __LogConfig_H_
31
32#include "OgrePrerequisites.h"
33#include "OgreMesh.h"
34#include "OgreLodStrategy.h"
35
36namespace Ogre
37{
41struct LodLevel {
55
62
70 };
71
78
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102};
103
104struct LodConfig {
109};
110}
111#endif
Strategy for determining level of detail.
float Real
Software floating point type.
LodLevelList levels
LodStrategy * strategy
vector< LodLevel >::type LodLevelList
Structure for automatic LOD configuration.
Definition: OgreLodConfig.h:41
Real reductionValue
The value, which depends on reductionMethod.
Definition: OgreLodConfig.h:89
VertexReductionMethod
Type of the reduction.
Definition: OgreLodConfig.h:48
@ VRM_COLLAPSE_COST
Reduces the vertices, until the cost is bigger then the given value.
Definition: OgreLodConfig.h:69
@ VRM_CONSTANT
Exact vertex count to be removed from each submesh.
Definition: OgreLodConfig.h:61
@ VRM_PROPORTIONAL
Percentage of vertexes to be removed from each submesh.
Definition: OgreLodConfig.h:54
VertexReductionMethod reductionMethod
Reduction method to use.
Definition: OgreLodConfig.h:84
Real distance
Distance to swap the LOD.
Definition: OgreLodConfig.h:77
size_t outUniqueVertexCount
This is set by ProgressiveMeshGenerator::build() function.
Definition: OgreLodConfig.h:96
bool outSkipped
Whether the LOD level generation was skipped, because it has same vertex count as the previous LOD le...

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