#include <SDL_gamepad.h>
Definition at line 176 of file SDL_gamepad.h.
◆ axis [1/4]
int SDL_GamepadBinding::axis |
◆ [struct] [2/4]
struct { ... } SDL_GamepadBinding::axis |
◆ axis [3/4]
◆ [struct] [4/4]
struct { ... } SDL_GamepadBinding::axis |
◆ axis_max
int SDL_GamepadBinding::axis_max |
◆ axis_min
int SDL_GamepadBinding::axis_min |
◆ button [1/2]
int SDL_GamepadBinding::button |
◆ button [2/2]
◆ hat [1/2]
int SDL_GamepadBinding::hat |
◆ [struct] [2/2]
struct { ... } SDL_GamepadBinding::hat |
◆ hat_mask
int SDL_GamepadBinding::hat_mask |
◆ [union]
union { ... } SDL_GamepadBinding::input |
◆ inputType
◆ [union]
union { ... } SDL_GamepadBinding::output |
◆ outputType
The documentation for this struct was generated from the following file: