SDL 3.0
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Mouse button event structure (event.button.*) More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint64 | timestamp |
SDL_WindowID | windowID |
SDL_MouseID | which |
Uint8 | button |
Uint8 | state |
Uint8 | clicks |
Uint8 | padding |
float | x |
float | y |
Mouse button event structure (event.button.*)
Definition at line 319 of file SDL_events.h.
Uint8 SDL_MouseButtonEvent::button |
The mouse button index
Definition at line 325 of file SDL_events.h.
Uint8 SDL_MouseButtonEvent::clicks |
1 for single-click, 2 for double-click, etc.
Definition at line 327 of file SDL_events.h.
Uint8 SDL_MouseButtonEvent::padding |
Definition at line 328 of file SDL_events.h.
Uint8 SDL_MouseButtonEvent::state |
Definition at line 326 of file SDL_events.h.
Uint64 SDL_MouseButtonEvent::timestamp |
In nanoseconds, populated using SDL_GetTicksNS()
Definition at line 322 of file SDL_events.h.
Uint32 SDL_MouseButtonEvent::type |
SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP
Definition at line 321 of file SDL_events.h.
SDL_MouseID SDL_MouseButtonEvent::which |
The mouse instance id, or SDL_TOUCH_MOUSEID
Definition at line 324 of file SDL_events.h.
SDL_WindowID SDL_MouseButtonEvent::windowID |
The window with mouse focus, if any
Definition at line 323 of file SDL_events.h.
float SDL_MouseButtonEvent::x |
X coordinate, relative to window
Definition at line 329 of file SDL_events.h.
float SDL_MouseButtonEvent::y |
Y coordinate, relative to window
Definition at line 330 of file SDL_events.h.