SDL 3.0
SDL_GamepadAxisEvent Struct Reference

Gamepad axis motion event structure (event.gaxis.*) More...

#include <SDL_events.h>

Data Fields

Uint32 type
 
Uint64 timestamp
 
SDL_JoystickID which
 
Uint8 axis
 
Uint8 padding1
 
Uint8 padding2
 
Uint8 padding3
 
Sint16 value
 
Uint16 padding4
 

Detailed Description

Gamepad axis motion event structure (event.gaxis.*)

Definition at line 422 of file SDL_events.h.

Field Documentation

◆ axis

Uint8 SDL_GamepadAxisEvent::axis

The gamepad axis (SDL_GamepadAxis)

Definition at line 427 of file SDL_events.h.

◆ padding1

Uint8 SDL_GamepadAxisEvent::padding1

Definition at line 428 of file SDL_events.h.

◆ padding2

Uint8 SDL_GamepadAxisEvent::padding2

Definition at line 429 of file SDL_events.h.

◆ padding3

Uint8 SDL_GamepadAxisEvent::padding3

Definition at line 430 of file SDL_events.h.

◆ padding4

Uint16 SDL_GamepadAxisEvent::padding4

Definition at line 432 of file SDL_events.h.

◆ timestamp

Uint64 SDL_GamepadAxisEvent::timestamp

In nanoseconds, populated using SDL_GetTicksNS()

Definition at line 425 of file SDL_events.h.

◆ type

Uint32 SDL_GamepadAxisEvent::type

SDL_EVENT_GAMEPAD_AXIS_MOTION

Definition at line 424 of file SDL_events.h.

◆ value

Sint16 SDL_GamepadAxisEvent::value

The axis value (range: -32768 to 32767)

Definition at line 431 of file SDL_events.h.

◆ which

SDL_JoystickID SDL_GamepadAxisEvent::which

The joystick instance id

Definition at line 426 of file SDL_events.h.


The documentation for this struct was generated from the following file: