Here is a list of all struct and union fields with links to the structures/unions they belong to:
- p -
- padding : SDL_Event, SDL_MouseButtonEvent, SDL_PixelFormat, SDL_SysWMinfo, SDL_SysWMmsg, SDL_VirtualJoystickDesc
- padding1 : SDL_AudioDeviceEvent, SDL_GamepadAxisEvent, SDL_GamepadButtonEvent, SDL_JoyAxisEvent, SDL_JoyButtonEvent, SDL_JoyHatEvent
- padding2 : SDL_AudioDeviceEvent, SDL_GamepadAxisEvent, SDL_GamepadButtonEvent, SDL_JoyAxisEvent, SDL_JoyButtonEvent, SDL_JoyHatEvent, SDL_KeyboardEvent
- padding3 : SDL_AudioDeviceEvent, SDL_GamepadAxisEvent, SDL_JoyAxisEvent, SDL_KeyboardEvent
- padding4 : SDL_GamepadAxisEvent, SDL_JoyAxisEvent
- palette : SDL_PixelFormat
- parameters : SDL_WindowShapeMode
- patch : SDL_version
- path : SDL_hid_device_info
- period : SDL_HapticCustom, SDL_HapticPeriodic
- periodic : SDL_HapticEffect
- phase : SDL_HapticPeriodic
- pitch : SDL_Surface
- pixel_density : SDL_DisplayMode
- pixels : SDL_Surface
- position : SDL_Vertex
- pressure : SDL_Finger, SDL_GamepadTouchpadEvent, SDL_TouchFingerEvent
- product_id : SDL_hid_device_info, SDL_VirtualJoystickDesc
- product_string : SDL_hid_device_info