SDL 3.0
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Gamepad button event structure (event.gbutton.*) More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint64 | timestamp |
SDL_JoystickID | which |
Uint8 | button |
Uint8 | state |
Uint8 | padding1 |
Uint8 | padding2 |
Gamepad button event structure (event.gbutton.*)
Definition at line 439 of file SDL_events.h.
Uint8 SDL_GamepadButtonEvent::button |
The gamepad button (SDL_GamepadButton)
Definition at line 444 of file SDL_events.h.
Uint8 SDL_GamepadButtonEvent::padding1 |
Definition at line 446 of file SDL_events.h.
Uint8 SDL_GamepadButtonEvent::padding2 |
Definition at line 447 of file SDL_events.h.
Uint8 SDL_GamepadButtonEvent::state |
Definition at line 445 of file SDL_events.h.
Uint64 SDL_GamepadButtonEvent::timestamp |
In nanoseconds, populated using SDL_GetTicksNS()
Definition at line 442 of file SDL_events.h.
Uint32 SDL_GamepadButtonEvent::type |
SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP
Definition at line 441 of file SDL_events.h.
SDL_JoystickID SDL_GamepadButtonEvent::which |
The joystick instance id
Definition at line 443 of file SDL_events.h.