SDL 3.0
|
Mouse wheel event structure (event.wheel.*) More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint64 | timestamp |
SDL_WindowID | windowID |
SDL_MouseID | which |
float | x |
float | y |
Uint32 | direction |
float | mouseX |
float | mouseY |
Mouse wheel event structure (event.wheel.*)
Definition at line 334 of file SDL_events.h.
Uint32 SDL_MouseWheelEvent::direction |
Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
Definition at line 342 of file SDL_events.h.
float SDL_MouseWheelEvent::mouseX |
X coordinate, relative to window
Definition at line 343 of file SDL_events.h.
float SDL_MouseWheelEvent::mouseY |
Y coordinate, relative to window
Definition at line 344 of file SDL_events.h.
Uint64 SDL_MouseWheelEvent::timestamp |
In nanoseconds, populated using SDL_GetTicksNS()
Definition at line 337 of file SDL_events.h.
Uint32 SDL_MouseWheelEvent::type |
Definition at line 336 of file SDL_events.h.
SDL_MouseID SDL_MouseWheelEvent::which |
The mouse instance id, or SDL_TOUCH_MOUSEID
Definition at line 339 of file SDL_events.h.
SDL_WindowID SDL_MouseWheelEvent::windowID |
The window with mouse focus, if any
Definition at line 338 of file SDL_events.h.
float SDL_MouseWheelEvent::x |
The amount scrolled horizontally, positive to the right and negative to the left
Definition at line 340 of file SDL_events.h.
float SDL_MouseWheelEvent::y |
The amount scrolled vertically, positive away from the user and negative toward the user
Definition at line 341 of file SDL_events.h.