SDL 3.0
SDL.h
Go to the documentation of this file.
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL.h
24 *
25 * Main include header for the SDL library
26 */
27
28
29#ifndef SDL_h_
30#define SDL_h_
31
32#include <SDL3/SDL_stdinc.h>
33#include <SDL3/SDL_assert.h>
34#include <SDL3/SDL_atomic.h>
35#include <SDL3/SDL_audio.h>
36#include <SDL3/SDL_bits.h>
37#include <SDL3/SDL_blendmode.h>
38#include <SDL3/SDL_clipboard.h>
39#include <SDL3/SDL_cpuinfo.h>
40#include <SDL3/SDL_endian.h>
41#include <SDL3/SDL_error.h>
42#include <SDL3/SDL_events.h>
43#include <SDL3/SDL_filesystem.h>
44#include <SDL3/SDL_gamepad.h>
45#include <SDL3/SDL_guid.h>
46#include <SDL3/SDL_haptic.h>
47#include <SDL3/SDL_hidapi.h>
48#include <SDL3/SDL_hints.h>
49#include <SDL3/SDL_init.h>
50#include <SDL3/SDL_joystick.h>
51#include <SDL3/SDL_keyboard.h>
52#include <SDL3/SDL_keycode.h>
53#include <SDL3/SDL_loadso.h>
54#include <SDL3/SDL_locale.h>
55#include <SDL3/SDL_log.h>
56#include <SDL3/SDL_messagebox.h>
57#include <SDL3/SDL_metal.h>
58#include <SDL3/SDL_misc.h>
59#include <SDL3/SDL_mouse.h>
60#include <SDL3/SDL_mutex.h>
61#include <SDL3/SDL_pixels.h>
62#include <SDL3/SDL_platform.h>
63#include <SDL3/SDL_power.h>
64#include <SDL3/SDL_quit.h>
65#include <SDL3/SDL_rect.h>
66#include <SDL3/SDL_render.h>
67#include <SDL3/SDL_rwops.h>
68#include <SDL3/SDL_scancode.h>
69#include <SDL3/SDL_sensor.h>
70#include <SDL3/SDL_shape.h>
71#include <SDL3/SDL_surface.h>
72#include <SDL3/SDL_system.h>
73#include <SDL3/SDL_thread.h>
74#include <SDL3/SDL_timer.h>
75#include <SDL3/SDL_touch.h>
76#include <SDL3/SDL_version.h>
77#include <SDL3/SDL_video.h>
78#include <SDL3/SDL_oldnames.h>
79
80#endif /* SDL_h_ */
Header file for assertion SDL API functions.
Atomic operations.
Access to the raw audio mixing buffer for the SDL library.
Functions for fiddling with bits and bitmasks.
Header file declaring the SDL_BlendMode enumeration.
Include file for SDL clipboard handling.
CPU feature detection for SDL.
Functions for reading and writing endian-specific values.
Include file for filesystem SDL API functions.
Include file for SDL gamepad event handling.
Include file for handling SDL_GUID values.
The SDL haptic subsystem allows you to control haptic (force feedback) devices.
Header file for SDL HIDAPI functions.
Official documentation for SDL configuration variables.
Init and quit header for the SDL library.
Include file for SDL joystick event handling.
Include file for SDL keyboard event handling.
Defines constants which identify keyboard keys and modifiers.
System dependent library loading routines.
Include file for SDL locale services.
Simple log messages with categories and priorities.
Header file for functions to creating Metal layers and views on SDL windows.
Include file for SDL API functions that don't fit elsewhere.
Include file for SDL mouse event handling.
Functions to provide thread synchronization primitives.
Definitions to ease transition from SDL2 code.
Header for the enumerated pixel format definitions.
Header file for platform functions.
Header for the SDL power management routines.
Include file for SDL quit event handling.
Header file for SDL_rect definition and management functions.
Header file for SDL 2D rendering functions.
Defines keyboard scancodes.
Include file for SDL sensor event handling.
Header file for the shaped window API.
This is a general header that includes C language support.
Header file for SDL_Surface definition and management functions.
Include file for platform specific SDL API functions.
Header for the SDL thread management routines.
Header for the SDL time management routines.
Include file for SDL touch event handling.
This header defines the current SDL version.
Header file for SDL video functions.