28#ifndef SDL_oldnames_h_
29#define SDL_oldnames_h_
40#ifdef SDL_ENABLE_OLD_NAMES
43#define SDL_atomic_t SDL_AtomicInt
46#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
47#define SDL_AudioStreamClear SDL_ClearAudioStream
48#define SDL_AudioStreamFlush SDL_FlushAudioStream
49#define SDL_AudioStreamGet SDL_GetAudioStreamData
50#define SDL_AudioStreamPut SDL_PutAudioStreamData
51#define SDL_FreeAudioStream SDL_DestroyAudioStream
52#define SDL_FreeWAV SDL_free
53#define SDL_NewAudioStream SDL_CreateAudioStream
56#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
57#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
58#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
59#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
60#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
61#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
62#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
63#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
64#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
65#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
66#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
67#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
68#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
69#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
70#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
71#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
72#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
73#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
74#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
75#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
76#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
77#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
78#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
79#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
80#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_CONNECTED
81#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_DISCONNECTED
82#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
83#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
84#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
85#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
86#define SDL_DROPFILE SDL_EVENT_DROP_FILE
87#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
88#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
89#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
90#define SDL_FINGERUP SDL_EVENT_FINGER_UP
91#define SDL_FIRSTEVENT SDL_EVENT_FIRST
92#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
93#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
94#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
95#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
96#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
97#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
98#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
99#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
100#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
101#define SDL_KEYUP SDL_EVENT_KEY_UP
102#define SDL_LASTEVENT SDL_EVENT_LAST
103#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
104#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
105#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
106#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
107#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
108#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
109#define SDL_QUIT SDL_EVENT_QUIT
110#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
111#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
112#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
113#define SDL_SYSWMEVENT SDL_EVENT_SYSWM
114#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
115#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
116#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
117#define SDL_USEREVENT SDL_EVENT_USER
118#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
119#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
120#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
121#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
122#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
123#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
124#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
125#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
126#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
127#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
128#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
129#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
130#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
131#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
132#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
133#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
134#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
135#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
138#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
139#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
140#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
141#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
142#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
143#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
144#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
145#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
146#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
147#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
148#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
149#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
150#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A
151#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B
152#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
153#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
154#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
155#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
156#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
157#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
158#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
159#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
160#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
161#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
162#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
163#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1
164#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2
165#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3
166#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4
167#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
168#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
169#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
170#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
171#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X
172#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y
173#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_GAMEPAD_TYPE_AMAZON_LUNA
174#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_GAMEPAD_TYPE_GOOGLE_STADIA
175#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
176#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
177#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
178#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
179#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
180#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
181#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
182#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
183#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_UNKNOWN
184#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
185#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
186#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
187#define SDL_GameController SDL_Gamepad
188#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
189#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
190#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
191#define SDL_GameControllerAxis SDL_GamepadAxis
192#define SDL_GameControllerBindType SDL_GamepadBindingType
193#define SDL_GameControllerButton SDL_GamepadButton
194#define SDL_GameControllerButtonBind SDL_GamepadBinding
195#define SDL_GameControllerClose SDL_CloseGamepad
196#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
197#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
198#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
199#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
200#define SDL_GameControllerGetAttached SDL_GamepadConnected
201#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
202#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
203#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
204#define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
205#define SDL_GameControllerGetButton SDL_GetGamepadButton
206#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
207#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
208#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
209#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
210#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
211#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
212#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
213#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
214#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
215#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
216#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
217#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
218#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
219#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
220#define SDL_GameControllerGetType SDL_GetGamepadType
221#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
222#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
223#define SDL_GameControllerHasButton SDL_GamepadHasButton
224#define SDL_GameControllerHasLED SDL_GamepadHasLED
225#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
226#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
227#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
228#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
229#define SDL_GameControllerMapping SDL_GetGamepadMapping
230#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
231#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
232#define SDL_GameControllerName SDL_GetGamepadName
233#define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
234#define SDL_GameControllerOpen SDL_OpenGamepad
235#define SDL_GameControllerPath SDL_GetGamepadPath
236#define SDL_GameControllerRumble SDL_RumbleGamepad
237#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
238#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
239#define SDL_GameControllerSetLED SDL_SetGamepadLED
240#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
241#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
242#define SDL_GameControllerType SDL_GamepadType
243#define SDL_GameControllerUpdate SDL_UpdateGamepads
244#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
245#define SDL_IsGameController SDL_IsGamepad
248#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
249#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
250#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
251#define SDL_JoystickClose SDL_CloseJoystick
252#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
253#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
254#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
255#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
256#define SDL_JoystickGetAttached SDL_JoystickConnected
257#define SDL_JoystickGetAxis SDL_GetJoystickAxis
258#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
259#define SDL_JoystickGetButton SDL_GetJoystickButton
260#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
261#define SDL_JoystickGetGUID SDL_GetJoystickGUID
262#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
263#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
264#define SDL_JoystickGetHat SDL_GetJoystickHat
265#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
266#define SDL_JoystickGetProduct SDL_GetJoystickProduct
267#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
268#define SDL_JoystickGetSerial SDL_GetJoystickSerial
269#define SDL_JoystickGetType SDL_GetJoystickType
270#define SDL_JoystickGetVendor SDL_GetJoystickVendor
271#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
272#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
273#define SDL_JoystickName SDL_GetJoystickName
274#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
275#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
276#define SDL_JoystickNumHats SDL_GetNumJoystickHats
277#define SDL_JoystickOpen SDL_OpenJoystick
278#define SDL_JoystickPath SDL_GetJoystickPath
279#define SDL_JoystickRumble SDL_RumbleJoystick
280#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
281#define SDL_JoystickSendEffect SDL_SendJoystickEffect
282#define SDL_JoystickSetLED SDL_SetJoystickLED
283#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
284#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
285#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
286#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
287#define SDL_JoystickUpdate SDL_UpdateJoysticks
290#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
291#define SDL_IsTextInputActive SDL_TextInputActive
292#define SDL_IsTextInputShown SDL_TextInputShown
295#define KMOD_ALT SDL_KMOD_ALT
296#define KMOD_CAPS SDL_KMOD_CAPS
297#define KMOD_CTRL SDL_KMOD_CTRL
298#define KMOD_GUI SDL_KMOD_GUI
299#define KMOD_LALT SDL_KMOD_LALT
300#define KMOD_LCTRL SDL_KMOD_LCTRL
301#define KMOD_LGUI SDL_KMOD_LGUI
302#define KMOD_LSHIFT SDL_KMOD_LSHIFT
303#define KMOD_MODE SDL_KMOD_MODE
304#define KMOD_NONE SDL_KMOD_NONE
305#define KMOD_NUM SDL_KMOD_NUM
306#define KMOD_RALT SDL_KMOD_RALT
307#define KMOD_RCTRL SDL_KMOD_RCTRL
308#define KMOD_RESERVED SDL_KMOD_RESERVED
309#define KMOD_RGUI SDL_KMOD_RGUI
310#define KMOD_RSHIFT SDL_KMOD_RSHIFT
311#define KMOD_SCROLL SDL_KMOD_SCROLL
312#define KMOD_SHIFT SDL_KMOD_SHIFT
315#define SDL_FreeCursor SDL_DestroyCursor
318#define SDL_AllocFormat SDL_CreatePixelFormat
319#define SDL_AllocPalette SDL_CreatePalette
320#define SDL_FreeFormat SDL_DestroyPixelFormat
321#define SDL_FreePalette SDL_DestroyPalette
322#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
323#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
327#define __IPHONEOS__ __IOS__
330#define __MACOSX__ __MACOS__
334#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
335#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
336#define SDL_FRectEmpty SDL_RectEmptyFloat
337#define SDL_FRectEquals SDL_RectsEqualFloat
338#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
339#define SDL_HasIntersection SDL_HasRectIntersection
340#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
341#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
342#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
343#define SDL_IntersectRect SDL_GetRectIntersection
344#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
345#define SDL_PointInFRect SDL_PointInRectFloat
346#define SDL_RectEquals SDL_RectsEqual
347#define SDL_UnionFRect SDL_GetRectUnionFloat
348#define SDL_UnionRect SDL_GetRectUnion
351#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
352#define SDL_RenderCopy SDL_RenderTexture
353#define SDL_RenderCopyEx SDL_RenderTextureRotated
354#define SDL_RenderCopyExF SDL_RenderTextureRotated
355#define SDL_RenderCopyF SDL_RenderTexture
356#define SDL_RenderDrawLine SDL_RenderLine
357#define SDL_RenderDrawLineF SDL_RenderLine
358#define SDL_RenderDrawLines SDL_RenderLines
359#define SDL_RenderDrawLinesF SDL_RenderLines
360#define SDL_RenderDrawPoint SDL_RenderPoint
361#define SDL_RenderDrawPointF SDL_RenderPoint
362#define SDL_RenderDrawPoints SDL_RenderPoints
363#define SDL_RenderDrawPointsF SDL_RenderPoints
364#define SDL_RenderDrawRect SDL_RenderRect
365#define SDL_RenderDrawRectF SDL_RenderRect
366#define SDL_RenderDrawRects SDL_RenderRects
367#define SDL_RenderDrawRectsF SDL_RenderRects
368#define SDL_RenderFillRectF SDL_RenderFillRect
369#define SDL_RenderFillRectsF SDL_RenderFillRects
370#define SDL_RenderGetClipRect SDL_GetRenderClipRect
371#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
372#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
373#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
374#define SDL_RenderGetScale SDL_GetRenderScale
375#define SDL_RenderGetViewport SDL_GetRenderViewport
376#define SDL_RenderGetWindow SDL_GetRenderWindow
377#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
378#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
379#define SDL_RenderSetClipRect SDL_SetRenderClipRect
380#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
381#define SDL_RenderSetScale SDL_SetRenderScale
382#define SDL_RenderSetVSync SDL_SetRenderVSync
383#define SDL_RenderSetViewport SDL_SetRenderViewport
384#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
385#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
386#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
387#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
390#define RW_SEEK_CUR SDL_RW_SEEK_CUR
391#define RW_SEEK_END SDL_RW_SEEK_END
392#define RW_SEEK_SET SDL_RW_SEEK_SET
393#define SDL_AllocRW SDL_CreateRW
394#define SDL_FreeRW SDL_DestroyRW
397#define SDL_SensorClose SDL_CloseSensor
398#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
399#define SDL_SensorGetData SDL_GetSensorData
400#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
401#define SDL_SensorGetName SDL_GetSensorName
402#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
403#define SDL_SensorGetType SDL_GetSensorType
404#define SDL_SensorOpen SDL_OpenSensor
405#define SDL_SensorUpdate SDL_UpdateSensors
408#define SDL_FillRect SDL_FillSurfaceRect
409#define SDL_FillRects SDL_FillSurfaceRects
410#define SDL_FreeSurface SDL_DestroySurface
411#define SDL_GetClipRect SDL_GetSurfaceClipRect
412#define SDL_GetColorKey SDL_GetSurfaceColorKey
413#define SDL_HasColorKey SDL_SurfaceHasColorKey
414#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
415#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
416#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
417#define SDL_SetClipRect SDL_SetSurfaceClipRect
418#define SDL_SetColorKey SDL_SetSurfaceColorKey
419#define SDL_UpperBlit SDL_BlitSurface
420#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
423#define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device
424#define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device
427#define SDL_GetTicks64 SDL_GetTicks
430#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
431#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
432#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
433#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
434#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
435#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
436#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
437#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
439#elif !defined(SDL_DISABLE_OLD_NAMES)
442#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
443#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
444#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
445#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
446#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
447#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
448#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
449#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
452#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
453#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
454#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
455#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
456#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
457#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
458#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
459#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
460#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
461#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
462#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
463#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
464#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
465#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
466#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
467#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
468#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
469#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
470#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP
471#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
472#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
473#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
474#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
475#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
476#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_CONNECTED
477#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_DISCONNECTED
478#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
479#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
480#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
481#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
482#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
483#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
484#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
485#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
486#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
487#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
488#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
489#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
490#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
491#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
492#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
493#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
494#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
495#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
496#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
497#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
498#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
499#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
500#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
501#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
502#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
503#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
504#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
505#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
506#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
507#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
508#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
509#define SDL_SYSWMEVENT SDL_SYSWMEVENT_renamed_SDL_EVENT_SYSWM
510#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
511#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
512#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
513#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
514#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
515#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
516#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_ENTER
517#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
518#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
519#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
520#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
521#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
522#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
523#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_LEAVE
524#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
525#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
526#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
527#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
528#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
529#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
530#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
531#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
534#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
535#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
536#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
537#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
538#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
539#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
540#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
541#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
542#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
543#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
544#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
545#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
546#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A
547#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B
548#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
549#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
550#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
551#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
552#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
553#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
554#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
555#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
556#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
557#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
558#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
559#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1
560#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2
561#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3
562#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4
563#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
564#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
565#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
566#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
567#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X
568#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y
569#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_CONTROLLER_TYPE_AMAZON_LUNA_renamed_SDL_GAMEPAD_TYPE_AMAZON_LUNA
570#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_CONTROLLER_TYPE_GOOGLE_STADIA_renamed_SDL_GAMEPAD_TYPE_GOOGLE_STADIA
571#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
572#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
573#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
574#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
575#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_CONTROLLER_TYPE_NVIDIA_SHIELD_renamed_SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
576#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
577#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
578#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
579#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_UNKNOWN
580#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
581#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
582#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
583#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
584#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
585#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
586#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
587#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
588#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
589#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
590#define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
591#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
592#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
593#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
594#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
595#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
596#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
597#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
598#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
599#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
600#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
601#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
602#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
603#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
604#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
605#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
606#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
607#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
608#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
609#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
610#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
611#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
612#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
613#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
614#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
615#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
616#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
617#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
618#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
619#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
620#define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
621#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
622#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
623#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
624#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
625#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
626#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
627#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
628#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
629#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
630#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
631#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
632#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
633#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
634#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
635#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
636#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
637#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
638#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
639#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
640#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
641#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
642#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
645#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
646#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
647#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
648#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
649#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
650#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
651#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
652#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
653#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
654#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
655#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
656#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
657#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
658#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
659#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
660#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
661#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
662#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
663#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
664#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
665#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
666#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
667#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
668#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
669#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
670#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
671#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
672#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
673#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
674#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
675#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
676#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
677#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
678#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
679#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
680#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
681#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
682#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
683#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
684#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
687#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
688#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
689#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
692#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
693#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
694#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
695#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
696#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
697#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
698#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
699#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
700#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
701#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
702#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
703#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
704#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
705#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
706#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
707#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
708#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
709#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
712#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
715#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
716#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
717#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
718#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
719#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
720#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
724#define __IPHONEOS__ __IPHONEOS___renamed___IOS__
727#define __MACOSX__ __MACOSX___renamed___MACOS__
731#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
732#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
733#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
734#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
735#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
736#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
737#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
738#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
739#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
740#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
741#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
742#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
743#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
744#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
745#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
748#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
749#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
750#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
751#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
752#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
753#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
754#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
755#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
756#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
757#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
758#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
759#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
760#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
761#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
762#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
763#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
764#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
765#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
766#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
767#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
768#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
769#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
770#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
771#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
772#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
773#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
774#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
775#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
776#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
777#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
778#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
779#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
780#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
781#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
782#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
783#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
784#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
787#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
788#define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
789#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
790#define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
791#define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
794#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
795#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
796#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
797#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
798#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
799#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
800#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
801#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
802#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
805#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
806#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
807#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
808#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
809#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
810#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
811#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
812#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
813#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
814#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
815#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
816#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
817#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
820#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device
821#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device
824#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
827#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
828#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
829#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
830#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
831#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
832#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
833#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
834#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED