SDL 3.0
SDL_oldnames.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_oldnames.h
24 *
25 * \brief Definitions to ease transition from SDL2 code
26 */
27
28#ifndef SDL_oldnames_h_
29#define SDL_oldnames_h_
30
32
33/* The new function names are recommended, but if you want to have the
34 * old names available while you are in the process of migrating code
35 * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
36 *
37 * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
38 * rename_symbols.py --all-symbols source_code_path
39 */
40#ifdef SDL_ENABLE_OLD_NAMES
41
42/* ##SDL_atomic.h */
43#define SDL_atomic_t SDL_AtomicInt
44
45/* ##SDL_audio.h */
46#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
47#define SDL_AudioStreamClear SDL_ClearAudioStream
48#define SDL_AudioStreamFlush SDL_FlushAudioStream
49#define SDL_AudioStreamGet SDL_GetAudioStreamData
50#define SDL_AudioStreamPut SDL_PutAudioStreamData
51#define SDL_FreeAudioStream SDL_DestroyAudioStream
52#define SDL_FreeWAV SDL_free
53#define SDL_NewAudioStream SDL_CreateAudioStream
54
55/* ##SDL_events.h */
56#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
57#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
58#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
59#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
60#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
61#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
62#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
63#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
64#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
65#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
66#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
67#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
68#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
69#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
70#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
71#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
72#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
73#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
74#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
75#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
76#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
77#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
78#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
79#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
80#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_CONNECTED
81#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_DISCONNECTED
82#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
83#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
84#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
85#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
86#define SDL_DROPFILE SDL_EVENT_DROP_FILE
87#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
88#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
89#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
90#define SDL_FINGERUP SDL_EVENT_FINGER_UP
91#define SDL_FIRSTEVENT SDL_EVENT_FIRST
92#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
93#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
94#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
95#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
96#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
97#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
98#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
99#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
100#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
101#define SDL_KEYUP SDL_EVENT_KEY_UP
102#define SDL_LASTEVENT SDL_EVENT_LAST
103#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
104#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
105#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
106#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
107#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
108#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
109#define SDL_QUIT SDL_EVENT_QUIT
110#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
111#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
112#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
113#define SDL_SYSWMEVENT SDL_EVENT_SYSWM
114#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
115#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
116#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
117#define SDL_USEREVENT SDL_EVENT_USER
118#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
119#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
120#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
121#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
122#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
123#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
124#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
125#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
126#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
127#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
128#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
129#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
130#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
131#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
132#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
133#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
134#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
135#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
136
137/* ##SDL_gamepad.h */
138#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
139#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
140#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
141#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
142#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
143#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
144#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
145#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
146#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
147#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
148#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
149#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
150#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A
151#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B
152#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
153#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
154#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
155#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
156#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
157#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
158#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
159#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
160#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
161#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
162#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
163#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1
164#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2
165#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3
166#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4
167#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
168#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
169#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
170#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
171#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X
172#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y
173#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_GAMEPAD_TYPE_AMAZON_LUNA
174#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_GAMEPAD_TYPE_GOOGLE_STADIA
175#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
176#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
177#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
178#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
179#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
180#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
181#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
182#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
183#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_UNKNOWN
184#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
185#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
186#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
187#define SDL_GameController SDL_Gamepad
188#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
189#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
190#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
191#define SDL_GameControllerAxis SDL_GamepadAxis
192#define SDL_GameControllerBindType SDL_GamepadBindingType
193#define SDL_GameControllerButton SDL_GamepadButton
194#define SDL_GameControllerButtonBind SDL_GamepadBinding
195#define SDL_GameControllerClose SDL_CloseGamepad
196#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
197#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
198#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
199#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
200#define SDL_GameControllerGetAttached SDL_GamepadConnected
201#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
202#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
203#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
204#define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
205#define SDL_GameControllerGetButton SDL_GetGamepadButton
206#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
207#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
208#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
209#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
210#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
211#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
212#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
213#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
214#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
215#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
216#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
217#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
218#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
219#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
220#define SDL_GameControllerGetType SDL_GetGamepadType
221#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
222#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
223#define SDL_GameControllerHasButton SDL_GamepadHasButton
224#define SDL_GameControllerHasLED SDL_GamepadHasLED
225#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
226#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
227#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
228#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
229#define SDL_GameControllerMapping SDL_GetGamepadMapping
230#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
231#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
232#define SDL_GameControllerName SDL_GetGamepadName
233#define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
234#define SDL_GameControllerOpen SDL_OpenGamepad
235#define SDL_GameControllerPath SDL_GetGamepadPath
236#define SDL_GameControllerRumble SDL_RumbleGamepad
237#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
238#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
239#define SDL_GameControllerSetLED SDL_SetGamepadLED
240#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
241#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
242#define SDL_GameControllerType SDL_GamepadType
243#define SDL_GameControllerUpdate SDL_UpdateGamepads
244#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
245#define SDL_IsGameController SDL_IsGamepad
246
247/* ##SDL_joystick.h */
248#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
249#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
250#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
251#define SDL_JoystickClose SDL_CloseJoystick
252#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
253#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
254#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
255#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
256#define SDL_JoystickGetAttached SDL_JoystickConnected
257#define SDL_JoystickGetAxis SDL_GetJoystickAxis
258#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
259#define SDL_JoystickGetButton SDL_GetJoystickButton
260#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
261#define SDL_JoystickGetGUID SDL_GetJoystickGUID
262#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
263#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
264#define SDL_JoystickGetHat SDL_GetJoystickHat
265#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
266#define SDL_JoystickGetProduct SDL_GetJoystickProduct
267#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
268#define SDL_JoystickGetSerial SDL_GetJoystickSerial
269#define SDL_JoystickGetType SDL_GetJoystickType
270#define SDL_JoystickGetVendor SDL_GetJoystickVendor
271#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
272#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
273#define SDL_JoystickName SDL_GetJoystickName
274#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
275#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
276#define SDL_JoystickNumHats SDL_GetNumJoystickHats
277#define SDL_JoystickOpen SDL_OpenJoystick
278#define SDL_JoystickPath SDL_GetJoystickPath
279#define SDL_JoystickRumble SDL_RumbleJoystick
280#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
281#define SDL_JoystickSendEffect SDL_SendJoystickEffect
282#define SDL_JoystickSetLED SDL_SetJoystickLED
283#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
284#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
285#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
286#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
287#define SDL_JoystickUpdate SDL_UpdateJoysticks
288
289/* ##SDL_keyboard.h */
290#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
291#define SDL_IsTextInputActive SDL_TextInputActive
292#define SDL_IsTextInputShown SDL_TextInputShown
293
294/* ##SDL_keycode.h */
295#define KMOD_ALT SDL_KMOD_ALT
296#define KMOD_CAPS SDL_KMOD_CAPS
297#define KMOD_CTRL SDL_KMOD_CTRL
298#define KMOD_GUI SDL_KMOD_GUI
299#define KMOD_LALT SDL_KMOD_LALT
300#define KMOD_LCTRL SDL_KMOD_LCTRL
301#define KMOD_LGUI SDL_KMOD_LGUI
302#define KMOD_LSHIFT SDL_KMOD_LSHIFT
303#define KMOD_MODE SDL_KMOD_MODE
304#define KMOD_NONE SDL_KMOD_NONE
305#define KMOD_NUM SDL_KMOD_NUM
306#define KMOD_RALT SDL_KMOD_RALT
307#define KMOD_RCTRL SDL_KMOD_RCTRL
308#define KMOD_RESERVED SDL_KMOD_RESERVED
309#define KMOD_RGUI SDL_KMOD_RGUI
310#define KMOD_RSHIFT SDL_KMOD_RSHIFT
311#define KMOD_SCROLL SDL_KMOD_SCROLL
312#define KMOD_SHIFT SDL_KMOD_SHIFT
313
314/* ##SDL_mouse.h */
315#define SDL_FreeCursor SDL_DestroyCursor
316
317/* ##SDL_pixels.h */
318#define SDL_AllocFormat SDL_CreatePixelFormat
319#define SDL_AllocPalette SDL_CreatePalette
320#define SDL_FreeFormat SDL_DestroyPixelFormat
321#define SDL_FreePalette SDL_DestroyPalette
322#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
323#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
324
325/* ##SDL_platform.h */
326#ifdef __IOS__
327#define __IPHONEOS__ __IOS__
328#endif
329#ifdef __MACOS__
330#define __MACOSX__ __MACOS__
331#endif
332
333/* ##SDL_rect.h */
334#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
335#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
336#define SDL_FRectEmpty SDL_RectEmptyFloat
337#define SDL_FRectEquals SDL_RectsEqualFloat
338#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
339#define SDL_HasIntersection SDL_HasRectIntersection
340#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
341#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
342#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
343#define SDL_IntersectRect SDL_GetRectIntersection
344#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
345#define SDL_PointInFRect SDL_PointInRectFloat
346#define SDL_RectEquals SDL_RectsEqual
347#define SDL_UnionFRect SDL_GetRectUnionFloat
348#define SDL_UnionRect SDL_GetRectUnion
349
350/* ##SDL_render.h */
351#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
352#define SDL_RenderCopy SDL_RenderTexture
353#define SDL_RenderCopyEx SDL_RenderTextureRotated
354#define SDL_RenderCopyExF SDL_RenderTextureRotated
355#define SDL_RenderCopyF SDL_RenderTexture
356#define SDL_RenderDrawLine SDL_RenderLine
357#define SDL_RenderDrawLineF SDL_RenderLine
358#define SDL_RenderDrawLines SDL_RenderLines
359#define SDL_RenderDrawLinesF SDL_RenderLines
360#define SDL_RenderDrawPoint SDL_RenderPoint
361#define SDL_RenderDrawPointF SDL_RenderPoint
362#define SDL_RenderDrawPoints SDL_RenderPoints
363#define SDL_RenderDrawPointsF SDL_RenderPoints
364#define SDL_RenderDrawRect SDL_RenderRect
365#define SDL_RenderDrawRectF SDL_RenderRect
366#define SDL_RenderDrawRects SDL_RenderRects
367#define SDL_RenderDrawRectsF SDL_RenderRects
368#define SDL_RenderFillRectF SDL_RenderFillRect
369#define SDL_RenderFillRectsF SDL_RenderFillRects
370#define SDL_RenderGetClipRect SDL_GetRenderClipRect
371#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
372#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
373#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
374#define SDL_RenderGetScale SDL_GetRenderScale
375#define SDL_RenderGetViewport SDL_GetRenderViewport
376#define SDL_RenderGetWindow SDL_GetRenderWindow
377#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
378#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
379#define SDL_RenderSetClipRect SDL_SetRenderClipRect
380#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
381#define SDL_RenderSetScale SDL_SetRenderScale
382#define SDL_RenderSetVSync SDL_SetRenderVSync
383#define SDL_RenderSetViewport SDL_SetRenderViewport
384#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
385#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
386#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
387#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
388
389/* ##SDL_rwops.h */
390#define RW_SEEK_CUR SDL_RW_SEEK_CUR
391#define RW_SEEK_END SDL_RW_SEEK_END
392#define RW_SEEK_SET SDL_RW_SEEK_SET
393#define SDL_AllocRW SDL_CreateRW
394#define SDL_FreeRW SDL_DestroyRW
395
396/* ##SDL_sensor.h */
397#define SDL_SensorClose SDL_CloseSensor
398#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
399#define SDL_SensorGetData SDL_GetSensorData
400#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
401#define SDL_SensorGetName SDL_GetSensorName
402#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
403#define SDL_SensorGetType SDL_GetSensorType
404#define SDL_SensorOpen SDL_OpenSensor
405#define SDL_SensorUpdate SDL_UpdateSensors
406
407/* ##SDL_surface.h */
408#define SDL_FillRect SDL_FillSurfaceRect
409#define SDL_FillRects SDL_FillSurfaceRects
410#define SDL_FreeSurface SDL_DestroySurface
411#define SDL_GetClipRect SDL_GetSurfaceClipRect
412#define SDL_GetColorKey SDL_GetSurfaceColorKey
413#define SDL_HasColorKey SDL_SurfaceHasColorKey
414#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
415#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
416#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
417#define SDL_SetClipRect SDL_SetSurfaceClipRect
418#define SDL_SetColorKey SDL_SetSurfaceColorKey
419#define SDL_UpperBlit SDL_BlitSurface
420#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
421
422/* ##SDL_system.h */
423#define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device
424#define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device
425
426/* ##SDL_timer.h */
427#define SDL_GetTicks64 SDL_GetTicks
428
429/* ##SDL_video.h */
430#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
431#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
432#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
433#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
434#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
435#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
436#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
437#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
438
439#elif !defined(SDL_DISABLE_OLD_NAMES)
440
441/* ##SDL_audio.h */
442#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
443#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
444#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
445#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
446#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
447#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
448#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
449#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
450
451/* ##SDL_events.h */
452#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
453#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
454#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
455#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
456#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
457#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
458#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
459#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
460#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
461#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
462#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
463#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
464#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
465#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
466#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
467#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
468#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
469#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
470#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP
471#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
472#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
473#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
474#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
475#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
476#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_CONNECTED
477#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_DISCONNECTED
478#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
479#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
480#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
481#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
482#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
483#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
484#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
485#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
486#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
487#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
488#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
489#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
490#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
491#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
492#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
493#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
494#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
495#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
496#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
497#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
498#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
499#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
500#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
501#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
502#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
503#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
504#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
505#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
506#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
507#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
508#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
509#define SDL_SYSWMEVENT SDL_SYSWMEVENT_renamed_SDL_EVENT_SYSWM
510#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
511#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
512#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
513#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
514#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
515#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
516#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_ENTER
517#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
518#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
519#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
520#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
521#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
522#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
523#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_LEAVE
524#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
525#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
526#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
527#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
528#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
529#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
530#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
531#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
532
533/* ##SDL_gamepad.h */
534#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
535#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
536#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
537#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
538#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
539#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
540#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
541#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
542#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
543#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
544#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
545#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
546#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A
547#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B
548#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
549#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
550#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
551#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
552#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
553#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
554#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
555#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
556#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
557#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
558#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
559#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1
560#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2
561#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3
562#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4
563#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
564#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
565#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
566#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
567#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X
568#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y
569#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_CONTROLLER_TYPE_AMAZON_LUNA_renamed_SDL_GAMEPAD_TYPE_AMAZON_LUNA
570#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_CONTROLLER_TYPE_GOOGLE_STADIA_renamed_SDL_GAMEPAD_TYPE_GOOGLE_STADIA
571#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
572#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
573#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
574#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
575#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_CONTROLLER_TYPE_NVIDIA_SHIELD_renamed_SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
576#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
577#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
578#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
579#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_UNKNOWN
580#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
581#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
582#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
583#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
584#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
585#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
586#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
587#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
588#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
589#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
590#define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
591#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
592#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
593#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
594#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
595#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
596#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
597#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
598#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
599#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
600#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
601#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
602#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
603#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
604#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
605#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
606#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
607#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
608#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
609#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
610#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
611#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
612#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
613#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
614#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
615#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
616#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
617#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
618#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
619#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
620#define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
621#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
622#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
623#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
624#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
625#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
626#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
627#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
628#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
629#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
630#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
631#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
632#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
633#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
634#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
635#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
636#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
637#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
638#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
639#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
640#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
641#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
642#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
643
644/* ##SDL_joystick.h */
645#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
646#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
647#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
648#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
649#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
650#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
651#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
652#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
653#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
654#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
655#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
656#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
657#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
658#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
659#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
660#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
661#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
662#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
663#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
664#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
665#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
666#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
667#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
668#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
669#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
670#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
671#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
672#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
673#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
674#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
675#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
676#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
677#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
678#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
679#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
680#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
681#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
682#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
683#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
684#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
685
686/* ##SDL_keyboard.h */
687#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
688#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
689#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
690
691/* ##SDL_keycode.h */
692#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
693#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
694#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
695#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
696#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
697#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
698#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
699#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
700#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
701#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
702#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
703#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
704#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
705#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
706#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
707#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
708#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
709#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
710
711/* ##SDL_mouse.h */
712#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
713
714/* ##SDL_pixels.h */
715#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
716#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
717#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
718#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
719#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
720#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
721
722/* ##SDL_platform.h */
723#ifdef __IOS__
724#define __IPHONEOS__ __IPHONEOS___renamed___IOS__
725#endif
726#ifdef __MACOS__
727#define __MACOSX__ __MACOSX___renamed___MACOS__
728#endif
729
730/* ##SDL_rect.h */
731#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
732#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
733#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
734#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
735#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
736#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
737#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
738#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
739#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
740#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
741#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
742#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
743#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
744#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
745#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
746
747/* ##SDL_render.h */
748#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
749#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
750#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
751#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
752#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
753#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
754#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
755#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
756#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
757#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
758#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
759#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
760#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
761#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
762#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
763#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
764#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
765#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
766#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
767#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
768#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
769#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
770#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
771#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
772#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
773#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
774#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
775#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
776#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
777#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
778#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
779#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
780#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
781#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
782#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
783#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
784#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
785
786/* ##SDL_rwops.h */
787#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
788#define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
789#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
790#define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
791#define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
792
793/* ##SDL_sensor.h */
794#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
795#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
796#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
797#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
798#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
799#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
800#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
801#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
802#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
803
804/* ##SDL_surface.h */
805#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
806#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
807#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
808#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
809#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
810#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
811#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
812#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
813#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
814#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
815#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
816#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
817#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
818
819/* ##SDL_system.h */
820#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device
821#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device
822
823/* ##SDL_timer.h */
824#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
825
826/* ##SDL_video.h */
827#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
828#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
829#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
830#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
831#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
832#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
833#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
834#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
835
836#endif /* SDL_ENABLE_OLD_NAMES */
837
838#endif /* SDL_oldnames_h_ */
Try to get a standard set of platform defines.