SDL 3.0
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Gamepad axis motion event structure (event.gaxis.*) More...
#include <SDL_events.h>
Data Fields | |
Uint32 | type |
Uint64 | timestamp |
SDL_JoystickID | which |
Uint8 | axis |
Uint8 | padding1 |
Uint8 | padding2 |
Uint8 | padding3 |
Sint16 | value |
Uint16 | padding4 |
Gamepad axis motion event structure (event.gaxis.*)
Definition at line 412 of file SDL_events.h.
Uint8 SDL_GamepadAxisEvent::axis |
The gamepad axis (SDL_GamepadAxis)
Definition at line 417 of file SDL_events.h.
Uint8 SDL_GamepadAxisEvent::padding1 |
Definition at line 418 of file SDL_events.h.
Uint8 SDL_GamepadAxisEvent::padding2 |
Definition at line 419 of file SDL_events.h.
Uint8 SDL_GamepadAxisEvent::padding3 |
Definition at line 420 of file SDL_events.h.
Uint16 SDL_GamepadAxisEvent::padding4 |
Definition at line 422 of file SDL_events.h.
Uint64 SDL_GamepadAxisEvent::timestamp |
In nanoseconds, populated using SDL_GetTicksNS()
Definition at line 415 of file SDL_events.h.
Uint32 SDL_GamepadAxisEvent::type |
Definition at line 414 of file SDL_events.h.
Sint16 SDL_GamepadAxisEvent::value |
The axis value (range: -32768 to 32767)
Definition at line 421 of file SDL_events.h.
SDL_JoystickID SDL_GamepadAxisEvent::which |
The joystick instance id
Definition at line 416 of file SDL_events.h.