SDL 3.0
SDL_MouseMotionEvent Struct Reference

Mouse motion event structure (event.motion.*) More...

#include <SDL_events.h>

Data Fields

Uint32 type
 
Uint64 timestamp
 
SDL_WindowID windowID
 
SDL_MouseID which
 
Uint32 state
 
float x
 
float y
 
float xrel
 
float yrel
 

Detailed Description

Mouse motion event structure (event.motion.*)

Definition at line 292 of file SDL_events.h.

Field Documentation

◆ state

Uint32 SDL_MouseMotionEvent::state

The current button state

Definition at line 298 of file SDL_events.h.

◆ timestamp

Uint64 SDL_MouseMotionEvent::timestamp

In nanoseconds, populated using SDL_GetTicksNS()

Definition at line 295 of file SDL_events.h.

◆ type

Uint32 SDL_MouseMotionEvent::type

SDL_EVENT_MOUSE_MOTION

Definition at line 294 of file SDL_events.h.

◆ which

SDL_MouseID SDL_MouseMotionEvent::which

The mouse instance id, or SDL_TOUCH_MOUSEID

Definition at line 297 of file SDL_events.h.

◆ windowID

SDL_WindowID SDL_MouseMotionEvent::windowID

The window with mouse focus, if any

Definition at line 296 of file SDL_events.h.

◆ x

float SDL_MouseMotionEvent::x

X coordinate, relative to window

Definition at line 299 of file SDL_events.h.

◆ xrel

float SDL_MouseMotionEvent::xrel

The relative motion in the X direction

Definition at line 301 of file SDL_events.h.

◆ y

float SDL_MouseMotionEvent::y

Y coordinate, relative to window

Definition at line 300 of file SDL_events.h.

◆ yrel

float SDL_MouseMotionEvent::yrel

The relative motion in the Y direction

Definition at line 302 of file SDL_events.h.


The documentation for this struct was generated from the following file: