- audio -
- SDL_AUDIO_ALLOW_ANY_CHANGE : SDL_audio.h
- SDL_AUDIO_ALLOW_CHANNELS_CHANGE : SDL_audio.h
- SDL_AUDIO_ALLOW_FORMAT_CHANGE : SDL_audio.h
- SDL_AUDIO_ALLOW_FREQUENCY_CHANGE : SDL_audio.h
- SDL_AUDIO_ALLOW_SAMPLES_CHANGE : SDL_audio.h
- SDL_AUDIO_BITSIZE : SDL_audio.h
- SDL_AUDIO_DRIVER_AAUDIO : SDL_build_config_android.h
- SDL_AUDIO_DRIVER_ANDROID : SDL_build_config_android.h
- SDL_AUDIO_DRIVER_COREAUDIO : SDL_build_config_ios.h, SDL_build_config_macos.h
- SDL_AUDIO_DRIVER_DISK : SDL_build_config_macos.h, SDL_build_config_xbox.h, SDL_build_config_winrt.h, SDL_build_config_wingdk.h, SDL_build_config_windows.h, SDL_build_config_emscripten.h
- SDL_AUDIO_DRIVER_DSOUND : SDL_build_config_windows.h, SDL_build_config_wingdk.h
- SDL_AUDIO_DRIVER_DUMMY : SDL_build_config_winrt.h, SDL_build_config_xbox.h, SDL_build_config_wingdk.h, SDL_build_config_windows.h, SDL_build_config_ngage.h, SDL_build_config_macos.h, SDL_build_config_ios.h, SDL_build_config_emscripten.h, SDL_build_config_android.h, SDL_build_config_minimal.h
- SDL_AUDIO_DRIVER_EMSCRIPTEN : SDL_build_config_emscripten.h
- SDL_AUDIO_DRIVER_OPENSLES : SDL_build_config_android.h
- SDL_AUDIO_DRIVER_WASAPI : SDL_build_config_windows.h, SDL_build_config_wingdk.h, SDL_build_config_winrt.h, SDL_build_config_xbox.h
- SDL_AUDIO_DRIVER_WINMM : SDL_build_config_windows.h, SDL_build_config_wingdk.h
- SDL_AUDIO_ISBIGENDIAN : SDL_audio.h
- SDL_AUDIO_ISFLOAT : SDL_audio.h
- SDL_AUDIO_ISINT : SDL_audio.h
- SDL_AUDIO_ISLITTLEENDIAN : SDL_audio.h
- SDL_AUDIO_ISSIGNED : SDL_audio.h
- SDL_AUDIO_ISUNSIGNED : SDL_audio.h
- SDL_AUDIO_MASK_BITSIZE : SDL_audio.h
- SDL_AUDIO_MASK_DATATYPE : SDL_audio.h
- SDL_AUDIO_MASK_ENDIAN : SDL_audio.h
- SDL_AUDIO_MASK_SIGNED : SDL_audio.h
- SDL_AUDIODEVICEADDED : SDL_oldnames.h
- SDL_AUDIODEVICEREMOVED : SDL_oldnames.h
- SDL_AudioStreamAvailable : SDL_oldnames.h
- SDL_AudioStreamClear : SDL_oldnames.h
- SDL_AudioStreamFlush : SDL_oldnames.h
- SDL_AudioStreamGet : SDL_oldnames.h
- SDL_AudioStreamPut : SDL_oldnames.h