SDL 3.0
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#include <SDL_gamepad.h>
Data Fields | |
SDL_GamepadBindingType | bindType |
union { | |
int button | |
int axis | |
struct { | |
int hat | |
int hat_mask | |
} hat | |
} | value |
Get the SDL joystick layer binding for this gamepad button/axis mapping
Definition at line 141 of file SDL_gamepad.h.
int SDL_GamepadBinding::axis |
Definition at line 147 of file SDL_gamepad.h.
SDL_GamepadBindingType SDL_GamepadBinding::bindType |
Definition at line 143 of file SDL_gamepad.h.
int SDL_GamepadBinding::button |
Definition at line 146 of file SDL_gamepad.h.
int SDL_GamepadBinding::hat |
Definition at line 149 of file SDL_gamepad.h.
struct { ... } SDL_GamepadBinding::hat |
int SDL_GamepadBinding::hat_mask |
Definition at line 150 of file SDL_gamepad.h.
union { ... } SDL_GamepadBinding::value |