1#ifndef __gles2_gl2ext_h_
2#define __gles2_gl2ext_h_ 1
19#define GL_APIENTRYP GL_APIENTRY*
34#ifndef GL_KHR_blend_equation_advanced
35#define GL_KHR_blend_equation_advanced 1
36#define GL_MULTIPLY_KHR 0x9294
37#define GL_SCREEN_KHR 0x9295
38#define GL_OVERLAY_KHR 0x9296
39#define GL_DARKEN_KHR 0x9297
40#define GL_LIGHTEN_KHR 0x9298
41#define GL_COLORDODGE_KHR 0x9299
42#define GL_COLORBURN_KHR 0x929A
43#define GL_HARDLIGHT_KHR 0x929B
44#define GL_SOFTLIGHT_KHR 0x929C
45#define GL_DIFFERENCE_KHR 0x929E
46#define GL_EXCLUSION_KHR 0x92A0
47#define GL_HSL_HUE_KHR 0x92AD
48#define GL_HSL_SATURATION_KHR 0x92AE
49#define GL_HSL_COLOR_KHR 0x92AF
50#define GL_HSL_LUMINOSITY_KHR 0x92B0
52#ifdef GL_GLEXT_PROTOTYPES
57#ifndef GL_KHR_blend_equation_advanced_coherent
58#define GL_KHR_blend_equation_advanced_coherent 1
59#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
62#ifndef GL_KHR_context_flush_control
63#define GL_KHR_context_flush_control 1
64#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
65#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
71#define GL_SAMPLER 0x82E6
72#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
73#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
74#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
75#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
76#define GL_DEBUG_SOURCE_API_KHR 0x8246
77#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
78#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
79#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
80#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
81#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
82#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
83#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
84#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
85#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
86#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
87#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
88#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
89#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
90#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
91#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
92#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
93#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
94#define GL_BUFFER_KHR 0x82E0
95#define GL_SHADER_KHR 0x82E1
96#define GL_PROGRAM_KHR 0x82E2
97#define GL_VERTEX_ARRAY_KHR 0x8074
98#define GL_QUERY_KHR 0x82E3
99#define GL_PROGRAM_PIPELINE_KHR 0x82E4
100#define GL_SAMPLER_KHR 0x82E6
101#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
102#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
103#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
104#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
105#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
106#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
107#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
108#define GL_DEBUG_OUTPUT_KHR 0x92E0
109#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
110#define GL_STACK_OVERFLOW_KHR 0x0503
111#define GL_STACK_UNDERFLOW_KHR 0x0504
123#ifdef GL_GLEXT_PROTOTYPES
138#ifndef GL_KHR_no_error
139#define GL_KHR_no_error 1
140#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
143#ifndef GL_KHR_parallel_shader_compile
144#define GL_KHR_parallel_shader_compile 1
145#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
146#define GL_COMPLETION_STATUS_KHR 0x91B1
148#ifdef GL_GLEXT_PROTOTYPES
153#ifndef GL_KHR_robust_buffer_access_behavior
154#define GL_KHR_robust_buffer_access_behavior 1
157#ifndef GL_KHR_robustness
158#define GL_KHR_robustness 1
159#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
160#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
161#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
162#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
163#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
164#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
165#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
166#define GL_CONTEXT_LOST_KHR 0x0507
172#ifdef GL_GLEXT_PROTOTYPES
181#ifndef GL_KHR_shader_subgroup
182#define GL_KHR_shader_subgroup 1
183#define GL_SUBGROUP_SIZE_KHR 0x9532
184#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
185#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
186#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
187#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
188#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
189#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
190#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
191#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
192#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
193#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
194#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
197#ifndef GL_KHR_texture_compression_astc_hdr
198#define GL_KHR_texture_compression_astc_hdr 1
199#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
200#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
201#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
202#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
203#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
204#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
205#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
206#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
207#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
208#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
209#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
210#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
211#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
212#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
213#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
214#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
215#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
216#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
217#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
218#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
219#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
220#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
221#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
222#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
223#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
224#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
225#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
226#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
229#ifndef GL_KHR_texture_compression_astc_ldr
230#define GL_KHR_texture_compression_astc_ldr 1
233#ifndef GL_KHR_texture_compression_astc_sliced_3d
234#define GL_KHR_texture_compression_astc_sliced_3d 1
237#ifndef GL_OES_EGL_image
238#define GL_OES_EGL_image 1
242#ifdef GL_GLEXT_PROTOTYPES
248#ifndef GL_OES_EGL_image_external
249#define GL_OES_EGL_image_external 1
250#define GL_TEXTURE_EXTERNAL_OES 0x8D65
251#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
252#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
253#define GL_SAMPLER_EXTERNAL_OES 0x8D66
256#ifndef GL_OES_EGL_image_external_essl3
257#define GL_OES_EGL_image_external_essl3 1
260#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
261#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
264#ifndef GL_OES_compressed_ETC1_RGB8_texture
265#define GL_OES_compressed_ETC1_RGB8_texture 1
266#define GL_ETC1_RGB8_OES 0x8D64
269#ifndef GL_OES_compressed_paletted_texture
270#define GL_OES_compressed_paletted_texture 1
271#define GL_PALETTE4_RGB8_OES 0x8B90
272#define GL_PALETTE4_RGBA8_OES 0x8B91
273#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
274#define GL_PALETTE4_RGBA4_OES 0x8B93
275#define GL_PALETTE4_RGB5_A1_OES 0x8B94
276#define GL_PALETTE8_RGB8_OES 0x8B95
277#define GL_PALETTE8_RGBA8_OES 0x8B96
278#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
279#define GL_PALETTE8_RGBA4_OES 0x8B98
280#define GL_PALETTE8_RGB5_A1_OES 0x8B99
283#ifndef GL_OES_copy_image
284#define GL_OES_copy_image 1
285typedef void (
GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
286#ifdef GL_GLEXT_PROTOTYPES
287GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
291#ifndef GL_OES_depth24
292#define GL_OES_depth24 1
293#define GL_DEPTH_COMPONENT24_OES 0x81A6
296#ifndef GL_OES_depth32
297#define GL_OES_depth32 1
298#define GL_DEPTH_COMPONENT32_OES 0x81A7
301#ifndef GL_OES_depth_texture
302#define GL_OES_depth_texture 1
305#ifndef GL_OES_draw_buffers_indexed
306#define GL_OES_draw_buffers_indexed 1
317#ifdef GL_GLEXT_PROTOTYPES
329#ifndef GL_OES_draw_elements_base_vertex
330#define GL_OES_draw_elements_base_vertex 1
335#ifdef GL_GLEXT_PROTOTYPES
343#ifndef GL_OES_element_index_uint
344#define GL_OES_element_index_uint 1
347#ifndef GL_OES_fbo_render_mipmap
348#define GL_OES_fbo_render_mipmap 1
351#ifndef GL_OES_fragment_precision_high
352#define GL_OES_fragment_precision_high 1
355#ifndef GL_OES_geometry_point_size
356#define GL_OES_geometry_point_size 1
359#ifndef GL_OES_geometry_shader
360#define GL_OES_geometry_shader 1
361#define GL_GEOMETRY_SHADER_OES 0x8DD9
362#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
363#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
364#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
365#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
366#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
367#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
368#define GL_LINES_ADJACENCY_OES 0x000A
369#define GL_LINE_STRIP_ADJACENCY_OES 0x000B
370#define GL_TRIANGLES_ADJACENCY_OES 0x000C
371#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
372#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
373#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
374#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
375#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
376#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
377#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
378#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
379#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
380#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
381#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
382#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
383#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
384#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
385#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
386#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
387#define GL_UNDEFINED_VERTEX_OES 0x8260
388#define GL_PRIMITIVES_GENERATED_OES 0x8C87
389#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
390#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
391#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
392#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
393#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
395#ifdef GL_GLEXT_PROTOTYPES
400#ifndef GL_OES_get_program_binary
401#define GL_OES_get_program_binary 1
402#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
403#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
404#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
407#ifdef GL_GLEXT_PROTOTYPES
413#ifndef GL_OES_gpu_shader5
414#define GL_OES_gpu_shader5 1
417#ifndef GL_OES_mapbuffer
418#define GL_OES_mapbuffer 1
419#define GL_WRITE_ONLY_OES 0x88B9
420#define GL_BUFFER_ACCESS_OES 0x88BB
421#define GL_BUFFER_MAPPED_OES 0x88BC
422#define GL_BUFFER_MAP_POINTER_OES 0x88BD
426#ifdef GL_GLEXT_PROTOTYPES
433#ifndef GL_OES_packed_depth_stencil
434#define GL_OES_packed_depth_stencil 1
435#define GL_DEPTH_STENCIL_OES 0x84F9
436#define GL_UNSIGNED_INT_24_8_OES 0x84FA
437#define GL_DEPTH24_STENCIL8_OES 0x88F0
440#ifndef GL_OES_primitive_bounding_box
441#define GL_OES_primitive_bounding_box 1
442#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
444#ifdef GL_GLEXT_PROTOTYPES
449#ifndef GL_OES_required_internalformat
450#define GL_OES_required_internalformat 1
451#define GL_ALPHA8_OES 0x803C
452#define GL_DEPTH_COMPONENT16_OES 0x81A5
453#define GL_LUMINANCE4_ALPHA4_OES 0x8043
454#define GL_LUMINANCE8_ALPHA8_OES 0x8045
455#define GL_LUMINANCE8_OES 0x8040
456#define GL_RGBA4_OES 0x8056
457#define GL_RGB5_A1_OES 0x8057
458#define GL_RGB565_OES 0x8D62
459#define GL_RGB8_OES 0x8051
460#define GL_RGBA8_OES 0x8058
461#define GL_RGB10_EXT 0x8052
462#define GL_RGB10_A2_EXT 0x8059
465#ifndef GL_OES_rgb8_rgba8
466#define GL_OES_rgb8_rgba8 1
469#ifndef GL_OES_sample_shading
470#define GL_OES_sample_shading 1
471#define GL_SAMPLE_SHADING_OES 0x8C36
472#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
474#ifdef GL_GLEXT_PROTOTYPES
479#ifndef GL_OES_sample_variables
480#define GL_OES_sample_variables 1
483#ifndef GL_OES_shader_image_atomic
484#define GL_OES_shader_image_atomic 1
487#ifndef GL_OES_shader_io_blocks
488#define GL_OES_shader_io_blocks 1
491#ifndef GL_OES_shader_multisample_interpolation
492#define GL_OES_shader_multisample_interpolation 1
493#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
494#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
495#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
498#ifndef GL_OES_standard_derivatives
499#define GL_OES_standard_derivatives 1
500#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
503#ifndef GL_OES_stencil1
504#define GL_OES_stencil1 1
505#define GL_STENCIL_INDEX1_OES 0x8D46
508#ifndef GL_OES_stencil4
509#define GL_OES_stencil4 1
510#define GL_STENCIL_INDEX4_OES 0x8D47
513#ifndef GL_OES_surfaceless_context
514#define GL_OES_surfaceless_context 1
515#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
518#ifndef GL_OES_tessellation_point_size
519#define GL_OES_tessellation_point_size 1
522#ifndef GL_OES_tessellation_shader
523#define GL_OES_tessellation_shader 1
524#define GL_PATCHES_OES 0x000E
525#define GL_PATCH_VERTICES_OES 0x8E72
526#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
527#define GL_TESS_GEN_MODE_OES 0x8E76
528#define GL_TESS_GEN_SPACING_OES 0x8E77
529#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
530#define GL_TESS_GEN_POINT_MODE_OES 0x8E79
531#define GL_ISOLINES_OES 0x8E7A
532#define GL_QUADS_OES 0x0007
533#define GL_FRACTIONAL_ODD_OES 0x8E7B
534#define GL_FRACTIONAL_EVEN_OES 0x8E7C
535#define GL_MAX_PATCH_VERTICES_OES 0x8E7D
536#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
537#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
538#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
539#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
540#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
541#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
542#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
543#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
544#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
545#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
546#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
547#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
548#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
549#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
550#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
551#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
552#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
553#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
554#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
555#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
556#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
557#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
558#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
559#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
560#define GL_IS_PER_PATCH_OES 0x92E7
561#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
562#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
563#define GL_TESS_CONTROL_SHADER_OES 0x8E88
564#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
565#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
566#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
568#ifdef GL_GLEXT_PROTOTYPES
573#ifndef GL_OES_texture_3D
574#define GL_OES_texture_3D 1
575#define GL_TEXTURE_WRAP_R_OES 0x8072
576#define GL_TEXTURE_3D_OES 0x806F
577#define GL_TEXTURE_BINDING_3D_OES 0x806A
578#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
579#define GL_SAMPLER_3D_OES 0x8B5F
580#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
582typedef void (
GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
585typedef void (
GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
587#ifdef GL_GLEXT_PROTOTYPES
589GL_APICALL void GL_APIENTRY glTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
592GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
597#ifndef GL_OES_texture_border_clamp
598#define GL_OES_texture_border_clamp 1
599#define GL_TEXTURE_BORDER_COLOR_OES 0x1004
600#define GL_CLAMP_TO_BORDER_OES 0x812D
609#ifdef GL_GLEXT_PROTOTYPES
621#ifndef GL_OES_texture_buffer
622#define GL_OES_texture_buffer 1
623#define GL_TEXTURE_BUFFER_OES 0x8C2A
624#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
625#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
626#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
627#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
628#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
629#define GL_SAMPLER_BUFFER_OES 0x8DC2
630#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
631#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
632#define GL_IMAGE_BUFFER_OES 0x9051
633#define GL_INT_IMAGE_BUFFER_OES 0x905C
634#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
635#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
636#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
639#ifdef GL_GLEXT_PROTOTYPES
645#ifndef GL_OES_texture_compression_astc
646#define GL_OES_texture_compression_astc 1
647#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
648#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
649#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
650#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
651#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
652#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
653#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
654#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
655#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
656#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
657#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
658#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
659#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
660#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
661#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
662#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
663#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
664#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
665#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
666#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
669#ifndef GL_OES_texture_cube_map_array
670#define GL_OES_texture_cube_map_array 1
671#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
672#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
673#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
674#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
675#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
676#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
677#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
678#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
679#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
682#ifndef GL_OES_texture_float
683#define GL_OES_texture_float 1
686#ifndef GL_OES_texture_float_linear
687#define GL_OES_texture_float_linear 1
690#ifndef GL_OES_texture_half_float
691#define GL_OES_texture_half_float 1
692#define GL_HALF_FLOAT_OES 0x8D61
695#ifndef GL_OES_texture_half_float_linear
696#define GL_OES_texture_half_float_linear 1
699#ifndef GL_OES_texture_npot
700#define GL_OES_texture_npot 1
703#ifndef GL_OES_texture_stencil8
704#define GL_OES_texture_stencil8 1
705#define GL_STENCIL_INDEX_OES 0x1901
706#define GL_STENCIL_INDEX8_OES 0x8D48
709#ifndef GL_OES_texture_storage_multisample_2d_array
710#define GL_OES_texture_storage_multisample_2d_array 1
711#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
712#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
713#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
714#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
715#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
717#ifdef GL_GLEXT_PROTOTYPES
722#ifndef GL_OES_texture_view
723#define GL_OES_texture_view 1
724#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
725#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
726#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
727#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
728#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
730#ifdef GL_GLEXT_PROTOTYPES
735#ifndef GL_OES_vertex_array_object
736#define GL_OES_vertex_array_object 1
737#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
742#ifdef GL_GLEXT_PROTOTYPES
750#ifndef GL_OES_vertex_half_float
751#define GL_OES_vertex_half_float 1
754#ifndef GL_OES_vertex_type_10_10_10_2
755#define GL_OES_vertex_type_10_10_10_2 1
756#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
757#define GL_INT_10_10_10_2_OES 0x8DF7
760#ifndef GL_OES_viewport_array
761#define GL_OES_viewport_array 1
762#define GL_MAX_VIEWPORTS_OES 0x825B
763#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
764#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
765#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
775#ifdef GL_GLEXT_PROTOTYPES
788#ifndef GL_AMD_compressed_3DC_texture
789#define GL_AMD_compressed_3DC_texture 1
790#define GL_3DC_X_AMD 0x87F9
791#define GL_3DC_XY_AMD 0x87FA
794#ifndef GL_AMD_compressed_ATC_texture
795#define GL_AMD_compressed_ATC_texture 1
796#define GL_ATC_RGB_AMD 0x8C92
797#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
798#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
801#ifndef GL_AMD_framebuffer_multisample_advanced
802#define GL_AMD_framebuffer_multisample_advanced 1
803#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
804#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
805#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
806#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
807#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
808#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
811#ifdef GL_GLEXT_PROTOTYPES
817#ifndef GL_AMD_performance_monitor
818#define GL_AMD_performance_monitor 1
819#define GL_COUNTER_TYPE_AMD 0x8BC0
820#define GL_COUNTER_RANGE_AMD 0x8BC1
821#define GL_UNSIGNED_INT64_AMD 0x8BC2
822#define GL_PERCENTAGE_AMD 0x8BC3
823#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
824#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
825#define GL_PERFMON_RESULT_AMD 0x8BC6
837#ifdef GL_GLEXT_PROTOTYPES
852#ifndef GL_AMD_program_binary_Z400
853#define GL_AMD_program_binary_Z400 1
854#define GL_Z400_BINARY_AMD 0x8740
857#ifndef GL_ANDROID_extension_pack_es31a
858#define GL_ANDROID_extension_pack_es31a 1
861#ifndef GL_ANGLE_depth_texture
862#define GL_ANGLE_depth_texture 1
865#ifndef GL_ANGLE_framebuffer_blit
866#define GL_ANGLE_framebuffer_blit 1
867#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
868#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
869#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
870#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
872#ifdef GL_GLEXT_PROTOTYPES
877#ifndef GL_ANGLE_framebuffer_multisample
878#define GL_ANGLE_framebuffer_multisample 1
879#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
880#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
881#define GL_MAX_SAMPLES_ANGLE 0x8D57
883#ifdef GL_GLEXT_PROTOTYPES
888#ifndef GL_ANGLE_instanced_arrays
889#define GL_ANGLE_instanced_arrays 1
890#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
894#ifdef GL_GLEXT_PROTOTYPES
901#ifndef GL_ANGLE_pack_reverse_row_order
902#define GL_ANGLE_pack_reverse_row_order 1
903#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
906#ifndef GL_ANGLE_program_binary
907#define GL_ANGLE_program_binary 1
908#define GL_PROGRAM_BINARY_ANGLE 0x93A6
911#ifndef GL_ANGLE_texture_compression_dxt3
912#define GL_ANGLE_texture_compression_dxt3 1
913#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
916#ifndef GL_ANGLE_texture_compression_dxt5
917#define GL_ANGLE_texture_compression_dxt5 1
918#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
921#ifndef GL_ANGLE_texture_usage
922#define GL_ANGLE_texture_usage 1
923#define GL_TEXTURE_USAGE_ANGLE 0x93A2
924#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
927#ifndef GL_ANGLE_translated_shader_source
928#define GL_ANGLE_translated_shader_source 1
929#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
931#ifdef GL_GLEXT_PROTOTYPES
936#ifndef GL_APPLE_clip_distance
937#define GL_APPLE_clip_distance 1
938#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
939#define GL_CLIP_DISTANCE0_APPLE 0x3000
940#define GL_CLIP_DISTANCE1_APPLE 0x3001
941#define GL_CLIP_DISTANCE2_APPLE 0x3002
942#define GL_CLIP_DISTANCE3_APPLE 0x3003
943#define GL_CLIP_DISTANCE4_APPLE 0x3004
944#define GL_CLIP_DISTANCE5_APPLE 0x3005
945#define GL_CLIP_DISTANCE6_APPLE 0x3006
946#define GL_CLIP_DISTANCE7_APPLE 0x3007
949#ifndef GL_APPLE_color_buffer_packed_float
950#define GL_APPLE_color_buffer_packed_float 1
953#ifndef GL_APPLE_copy_texture_levels
954#define GL_APPLE_copy_texture_levels 1
956#ifdef GL_GLEXT_PROTOTYPES
961#ifndef GL_APPLE_framebuffer_multisample
962#define GL_APPLE_framebuffer_multisample 1
963#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
964#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
965#define GL_MAX_SAMPLES_APPLE 0x8D57
966#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
967#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
968#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
969#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
972#ifdef GL_GLEXT_PROTOTYPES
978#ifndef GL_APPLE_rgb_422
979#define GL_APPLE_rgb_422 1
980#define GL_RGB_422_APPLE 0x8A1F
981#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
982#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
983#define GL_RGB_RAW_422_APPLE 0x8A51
987#define GL_APPLE_sync 1
988#define GL_SYNC_OBJECT_APPLE 0x8A53
989#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
990#define GL_OBJECT_TYPE_APPLE 0x9112
991#define GL_SYNC_CONDITION_APPLE 0x9113
992#define GL_SYNC_STATUS_APPLE 0x9114
993#define GL_SYNC_FLAGS_APPLE 0x9115
994#define GL_SYNC_FENCE_APPLE 0x9116
995#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
996#define GL_UNSIGNALED_APPLE 0x9118
997#define GL_SIGNALED_APPLE 0x9119
998#define GL_ALREADY_SIGNALED_APPLE 0x911A
999#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
1000#define GL_CONDITION_SATISFIED_APPLE 0x911C
1001#define GL_WAIT_FAILED_APPLE 0x911D
1002#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
1003#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
1011#ifdef GL_GLEXT_PROTOTYPES
1022#ifndef GL_APPLE_texture_format_BGRA8888
1023#define GL_APPLE_texture_format_BGRA8888 1
1024#define GL_BGRA_EXT 0x80E1
1025#define GL_BGRA8_EXT 0x93A1
1028#ifndef GL_APPLE_texture_max_level
1029#define GL_APPLE_texture_max_level 1
1030#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
1033#ifndef GL_APPLE_texture_packed_float
1034#define GL_APPLE_texture_packed_float 1
1035#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
1036#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
1037#define GL_R11F_G11F_B10F_APPLE 0x8C3A
1038#define GL_RGB9_E5_APPLE 0x8C3D
1041#ifndef GL_ARM_mali_program_binary
1042#define GL_ARM_mali_program_binary 1
1043#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
1046#ifndef GL_ARM_mali_shader_binary
1047#define GL_ARM_mali_shader_binary 1
1048#define GL_MALI_SHADER_BINARY_ARM 0x8F60
1052#define GL_ARM_rgba8 1
1055#ifndef GL_ARM_shader_framebuffer_fetch
1056#define GL_ARM_shader_framebuffer_fetch 1
1057#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
1058#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
1061#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
1062#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
1065#ifndef GL_ARM_texture_unnormalized_coordinates
1066#define GL_ARM_texture_unnormalized_coordinates 1
1067#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A
1070#ifndef GL_DMP_program_binary
1071#define GL_DMP_program_binary 1
1072#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
1073#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
1074#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
1077#ifndef GL_DMP_shader_binary
1078#define GL_DMP_shader_binary 1
1079#define GL_SHADER_BINARY_DMP 0x9250
1082#ifndef GL_EXT_EGL_image_array
1083#define GL_EXT_EGL_image_array 1
1086#ifndef GL_EXT_EGL_image_storage
1087#define GL_EXT_EGL_image_storage 1
1090#ifdef GL_GLEXT_PROTOTYPES
1096#ifndef GL_EXT_EGL_image_storage_compression
1097#define GL_EXT_EGL_image_storage_compression 1
1098#define GL_SURFACE_COMPRESSION_EXT 0x96C0
1099#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1
1100#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2
1103#ifndef GL_EXT_YUV_target
1104#define GL_EXT_YUV_target 1
1105#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
1108#ifndef GL_EXT_base_instance
1109#define GL_EXT_base_instance 1
1113#ifdef GL_GLEXT_PROTOTYPES
1120#ifndef GL_EXT_blend_func_extended
1121#define GL_EXT_blend_func_extended 1
1122#define GL_SRC1_COLOR_EXT 0x88F9
1123#define GL_SRC1_ALPHA_EXT 0x8589
1124#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
1125#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
1126#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
1127#define GL_LOCATION_INDEX_EXT 0x930F
1128#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
1133#ifdef GL_GLEXT_PROTOTYPES
1141#ifndef GL_EXT_blend_minmax
1142#define GL_EXT_blend_minmax 1
1143#define GL_MIN_EXT 0x8007
1144#define GL_MAX_EXT 0x8008
1147#ifndef GL_EXT_buffer_storage
1148#define GL_EXT_buffer_storage 1
1149#define GL_MAP_READ_BIT 0x0001
1150#define GL_MAP_WRITE_BIT 0x0002
1151#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
1152#define GL_MAP_COHERENT_BIT_EXT 0x0080
1153#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
1154#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
1155#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
1156#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
1157#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
1159#ifdef GL_GLEXT_PROTOTYPES
1164#ifndef GL_EXT_clear_texture
1165#define GL_EXT_clear_texture 1
1167typedef void (
GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
1168#ifdef GL_GLEXT_PROTOTYPES
1170GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
1174#ifndef GL_EXT_clip_control
1175#define GL_EXT_clip_control 1
1176#define GL_LOWER_LEFT_EXT 0x8CA1
1177#define GL_UPPER_LEFT_EXT 0x8CA2
1178#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
1179#define GL_ZERO_TO_ONE_EXT 0x935F
1180#define GL_CLIP_ORIGIN_EXT 0x935C
1181#define GL_CLIP_DEPTH_MODE_EXT 0x935D
1183#ifdef GL_GLEXT_PROTOTYPES
1188#ifndef GL_EXT_clip_cull_distance
1189#define GL_EXT_clip_cull_distance 1
1190#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
1191#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
1192#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
1193#define GL_CLIP_DISTANCE0_EXT 0x3000
1194#define GL_CLIP_DISTANCE1_EXT 0x3001
1195#define GL_CLIP_DISTANCE2_EXT 0x3002
1196#define GL_CLIP_DISTANCE3_EXT 0x3003
1197#define GL_CLIP_DISTANCE4_EXT 0x3004
1198#define GL_CLIP_DISTANCE5_EXT 0x3005
1199#define GL_CLIP_DISTANCE6_EXT 0x3006
1200#define GL_CLIP_DISTANCE7_EXT 0x3007
1203#ifndef GL_EXT_color_buffer_float
1204#define GL_EXT_color_buffer_float 1
1207#ifndef GL_EXT_color_buffer_half_float
1208#define GL_EXT_color_buffer_half_float 1
1209#define GL_RGBA16F_EXT 0x881A
1210#define GL_RGB16F_EXT 0x881B
1211#define GL_RG16F_EXT 0x822F
1212#define GL_R16F_EXT 0x822D
1213#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
1214#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
1217#ifndef GL_EXT_conservative_depth
1218#define GL_EXT_conservative_depth 1
1221#ifndef GL_EXT_copy_image
1222#define GL_EXT_copy_image 1
1223typedef void (
GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
1224#ifdef GL_GLEXT_PROTOTYPES
1225GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
1229#ifndef GL_EXT_debug_label
1230#define GL_EXT_debug_label 1
1231#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
1232#define GL_PROGRAM_OBJECT_EXT 0x8B40
1233#define GL_SHADER_OBJECT_EXT 0x8B48
1234#define GL_BUFFER_OBJECT_EXT 0x9151
1235#define GL_QUERY_OBJECT_EXT 0x9153
1236#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
1237#define GL_TRANSFORM_FEEDBACK 0x8E22
1240#ifdef GL_GLEXT_PROTOTYPES
1246#ifndef GL_EXT_debug_marker
1247#define GL_EXT_debug_marker 1
1251#ifdef GL_GLEXT_PROTOTYPES
1258#ifndef GL_EXT_depth_clamp
1259#define GL_EXT_depth_clamp 1
1260#define GL_DEPTH_CLAMP_EXT 0x864F
1263#ifndef GL_EXT_discard_framebuffer
1264#define GL_EXT_discard_framebuffer 1
1265#define GL_COLOR_EXT 0x1800
1266#define GL_DEPTH_EXT 0x1801
1267#define GL_STENCIL_EXT 0x1802
1269#ifdef GL_GLEXT_PROTOTYPES
1274#ifndef GL_EXT_disjoint_timer_query
1275#define GL_EXT_disjoint_timer_query 1
1276#define GL_QUERY_COUNTER_BITS_EXT 0x8864
1277#define GL_CURRENT_QUERY_EXT 0x8865
1278#define GL_QUERY_RESULT_EXT 0x8866
1279#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
1280#define GL_TIME_ELAPSED_EXT 0x88BF
1281#define GL_TIMESTAMP_EXT 0x8E28
1282#define GL_GPU_DISJOINT_EXT 0x8FBB
1295#ifdef GL_GLEXT_PROTOTYPES
1311#ifndef GL_EXT_draw_buffers
1312#define GL_EXT_draw_buffers 1
1313#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
1314#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
1315#define GL_DRAW_BUFFER0_EXT 0x8825
1316#define GL_DRAW_BUFFER1_EXT 0x8826
1317#define GL_DRAW_BUFFER2_EXT 0x8827
1318#define GL_DRAW_BUFFER3_EXT 0x8828
1319#define GL_DRAW_BUFFER4_EXT 0x8829
1320#define GL_DRAW_BUFFER5_EXT 0x882A
1321#define GL_DRAW_BUFFER6_EXT 0x882B
1322#define GL_DRAW_BUFFER7_EXT 0x882C
1323#define GL_DRAW_BUFFER8_EXT 0x882D
1324#define GL_DRAW_BUFFER9_EXT 0x882E
1325#define GL_DRAW_BUFFER10_EXT 0x882F
1326#define GL_DRAW_BUFFER11_EXT 0x8830
1327#define GL_DRAW_BUFFER12_EXT 0x8831
1328#define GL_DRAW_BUFFER13_EXT 0x8832
1329#define GL_DRAW_BUFFER14_EXT 0x8833
1330#define GL_DRAW_BUFFER15_EXT 0x8834
1331#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1332#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1333#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1334#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1335#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1336#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1337#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1338#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1339#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1340#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1341#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1342#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1343#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
1344#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
1345#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
1346#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
1348#ifdef GL_GLEXT_PROTOTYPES
1353#ifndef GL_EXT_draw_buffers_indexed
1354#define GL_EXT_draw_buffers_indexed 1
1363#ifdef GL_GLEXT_PROTOTYPES
1375#ifndef GL_EXT_draw_elements_base_vertex
1376#define GL_EXT_draw_elements_base_vertex 1
1380#ifdef GL_GLEXT_PROTOTYPES
1387#ifndef GL_EXT_draw_instanced
1388#define GL_EXT_draw_instanced 1
1391#ifdef GL_GLEXT_PROTOTYPES
1397#ifndef GL_EXT_draw_transform_feedback
1398#define GL_EXT_draw_transform_feedback 1
1401#ifdef GL_GLEXT_PROTOTYPES
1407#ifndef GL_EXT_external_buffer
1408#define GL_EXT_external_buffer 1
1412#ifdef GL_GLEXT_PROTOTYPES
1418#ifndef GL_EXT_float_blend
1419#define GL_EXT_float_blend 1
1422#ifndef GL_EXT_fragment_shading_rate
1423#define GL_EXT_fragment_shading_rate 1
1424#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6
1425#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7
1426#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8
1427#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9
1428#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA
1429#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB
1430#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC
1431#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD
1432#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE
1433#define GL_SHADING_RATE_EXT 0x96D0
1434#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1
1435#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2
1436#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3
1437#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4
1438#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5
1439#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6
1440#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7
1441#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8
1442#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9
1443#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA
1444#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB
1445#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC
1446#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD
1447#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE
1448#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF
1449#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F
1454#ifdef GL_GLEXT_PROTOTYPES
1462#ifndef GL_EXT_geometry_point_size
1463#define GL_EXT_geometry_point_size 1
1466#ifndef GL_EXT_geometry_shader
1467#define GL_EXT_geometry_shader 1
1468#define GL_GEOMETRY_SHADER_EXT 0x8DD9
1469#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
1470#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
1471#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
1472#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
1473#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
1474#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
1475#define GL_LINES_ADJACENCY_EXT 0x000A
1476#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
1477#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
1478#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
1479#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1480#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
1481#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
1482#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
1483#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
1484#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1485#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1486#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
1487#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
1488#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
1489#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
1490#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
1491#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
1492#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
1493#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
1494#define GL_UNDEFINED_VERTEX_EXT 0x8260
1495#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
1496#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
1497#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
1498#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
1499#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
1500#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
1502#ifdef GL_GLEXT_PROTOTYPES
1507#ifndef GL_EXT_gpu_shader5
1508#define GL_EXT_gpu_shader5 1
1511#ifndef GL_EXT_instanced_arrays
1512#define GL_EXT_instanced_arrays 1
1513#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
1515#ifdef GL_GLEXT_PROTOTYPES
1520#ifndef GL_EXT_map_buffer_range
1521#define GL_EXT_map_buffer_range 1
1522#define GL_MAP_READ_BIT_EXT 0x0001
1523#define GL_MAP_WRITE_BIT_EXT 0x0002
1524#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
1525#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
1526#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
1527#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
1530#ifdef GL_GLEXT_PROTOTYPES
1536#ifndef GL_EXT_memory_object
1537#define GL_EXT_memory_object 1
1538#define GL_TEXTURE_TILING_EXT 0x9580
1539#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
1540#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
1541#define GL_NUM_TILING_TYPES_EXT 0x9582
1542#define GL_TILING_TYPES_EXT 0x9583
1543#define GL_OPTIMAL_TILING_EXT 0x9584
1544#define GL_LINEAR_TILING_EXT 0x9585
1545#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
1546#define GL_DEVICE_UUID_EXT 0x9597
1547#define GL_DRIVER_UUID_EXT 0x9598
1548#define GL_UUID_SIZE_EXT 16
1566#ifdef GL_GLEXT_PROTOTYPES
1587#ifndef GL_EXT_memory_object_fd
1588#define GL_EXT_memory_object_fd 1
1589#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
1591#ifdef GL_GLEXT_PROTOTYPES
1596#ifndef GL_EXT_memory_object_win32
1597#define GL_EXT_memory_object_win32 1
1598#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
1599#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
1600#define GL_DEVICE_LUID_EXT 0x9599
1601#define GL_DEVICE_NODE_MASK_EXT 0x959A
1602#define GL_LUID_SIZE_EXT 8
1603#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
1604#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
1605#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
1606#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
1609#ifdef GL_GLEXT_PROTOTYPES
1615#ifndef GL_EXT_multi_draw_arrays
1616#define GL_EXT_multi_draw_arrays 1
1619#ifdef GL_GLEXT_PROTOTYPES
1625#ifndef GL_EXT_multi_draw_indirect
1626#define GL_EXT_multi_draw_indirect 1
1629#ifdef GL_GLEXT_PROTOTYPES
1635#ifndef GL_EXT_multisampled_compatibility
1636#define GL_EXT_multisampled_compatibility 1
1637#define GL_MULTISAMPLE_EXT 0x809D
1638#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
1641#ifndef GL_EXT_multisampled_render_to_texture
1642#define GL_EXT_multisampled_render_to_texture 1
1643#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
1644#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
1645#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
1646#define GL_MAX_SAMPLES_EXT 0x8D57
1649#ifdef GL_GLEXT_PROTOTYPES
1655#ifndef GL_EXT_multisampled_render_to_texture2
1656#define GL_EXT_multisampled_render_to_texture2 1
1659#ifndef GL_EXT_multiview_draw_buffers
1660#define GL_EXT_multiview_draw_buffers 1
1661#define GL_COLOR_ATTACHMENT_EXT 0x90F0
1662#define GL_MULTIVIEW_EXT 0x90F1
1663#define GL_DRAW_BUFFER_EXT 0x0C01
1664#define GL_READ_BUFFER_EXT 0x0C02
1665#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
1669#ifdef GL_GLEXT_PROTOTYPES
1676#ifndef GL_EXT_multiview_tessellation_geometry_shader
1677#define GL_EXT_multiview_tessellation_geometry_shader 1
1680#ifndef GL_EXT_multiview_texture_multisample
1681#define GL_EXT_multiview_texture_multisample 1
1684#ifndef GL_EXT_multiview_timer_query
1685#define GL_EXT_multiview_timer_query 1
1688#ifndef GL_EXT_occlusion_query_boolean
1689#define GL_EXT_occlusion_query_boolean 1
1690#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
1691#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
1694#ifndef GL_EXT_polygon_offset_clamp
1695#define GL_EXT_polygon_offset_clamp 1
1696#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
1698#ifdef GL_GLEXT_PROTOTYPES
1703#ifndef GL_EXT_post_depth_coverage
1704#define GL_EXT_post_depth_coverage 1
1707#ifndef GL_EXT_primitive_bounding_box
1708#define GL_EXT_primitive_bounding_box 1
1709#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
1711#ifdef GL_GLEXT_PROTOTYPES
1716#ifndef GL_EXT_protected_textures
1717#define GL_EXT_protected_textures 1
1718#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
1719#define GL_TEXTURE_PROTECTED_EXT 0x8BFA
1722#ifndef GL_EXT_pvrtc_sRGB
1723#define GL_EXT_pvrtc_sRGB 1
1724#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
1725#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
1726#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
1727#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
1728#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
1729#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
1732#ifndef GL_EXT_raster_multisample
1733#define GL_EXT_raster_multisample 1
1734#define GL_RASTER_MULTISAMPLE_EXT 0x9327
1735#define GL_RASTER_SAMPLES_EXT 0x9328
1736#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
1737#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
1738#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
1739#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
1741#ifdef GL_GLEXT_PROTOTYPES
1746#ifndef GL_EXT_read_format_bgra
1747#define GL_EXT_read_format_bgra 1
1748#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
1749#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
1752#ifndef GL_EXT_render_snorm
1753#define GL_EXT_render_snorm 1
1754#define GL_R8_SNORM 0x8F94
1755#define GL_RG8_SNORM 0x8F95
1756#define GL_RGBA8_SNORM 0x8F97
1757#define GL_R16_SNORM_EXT 0x8F98
1758#define GL_RG16_SNORM_EXT 0x8F99
1759#define GL_RGBA16_SNORM_EXT 0x8F9B
1762#ifndef GL_EXT_robustness
1763#define GL_EXT_robustness 1
1764#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
1765#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
1766#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
1767#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
1768#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
1769#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
1770#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
1775#ifdef GL_GLEXT_PROTOTYPES
1784#define GL_EXT_sRGB 1
1785#define GL_SRGB_EXT 0x8C40
1786#define GL_SRGB_ALPHA_EXT 0x8C42
1787#define GL_SRGB8_ALPHA8_EXT 0x8C43
1788#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
1791#ifndef GL_EXT_sRGB_write_control
1792#define GL_EXT_sRGB_write_control 1
1793#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
1796#ifndef GL_EXT_semaphore
1797#define GL_EXT_semaphore 1
1798#define GL_LAYOUT_GENERAL_EXT 0x958D
1799#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
1800#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
1801#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
1802#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
1803#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
1804#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
1805#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
1806#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
1814#ifdef GL_GLEXT_PROTOTYPES
1825#ifndef GL_EXT_semaphore_fd
1826#define GL_EXT_semaphore_fd 1
1828#ifdef GL_GLEXT_PROTOTYPES
1833#ifndef GL_EXT_semaphore_win32
1834#define GL_EXT_semaphore_win32 1
1835#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
1836#define GL_D3D12_FENCE_VALUE_EXT 0x9595
1839#ifdef GL_GLEXT_PROTOTYPES
1845#ifndef GL_EXT_separate_depth_stencil
1846#define GL_EXT_separate_depth_stencil 1
1849#ifndef GL_EXT_separate_shader_objects
1850#define GL_EXT_separate_shader_objects 1
1851#define GL_ACTIVE_PROGRAM_EXT 0x8259
1852#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
1853#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
1854#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
1855#define GL_PROGRAM_SEPARABLE_EXT 0x8258
1856#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
1901#ifdef GL_GLEXT_PROTOTYPES
1949#ifndef GL_EXT_shader_framebuffer_fetch
1950#define GL_EXT_shader_framebuffer_fetch 1
1951#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
1954#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
1955#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
1957#ifdef GL_GLEXT_PROTOTYPES
1962#ifndef GL_EXT_shader_group_vote
1963#define GL_EXT_shader_group_vote 1
1966#ifndef GL_EXT_shader_implicit_conversions
1967#define GL_EXT_shader_implicit_conversions 1
1970#ifndef GL_EXT_shader_integer_mix
1971#define GL_EXT_shader_integer_mix 1
1974#ifndef GL_EXT_shader_io_blocks
1975#define GL_EXT_shader_io_blocks 1
1978#ifndef GL_EXT_shader_non_constant_global_initializers
1979#define GL_EXT_shader_non_constant_global_initializers 1
1982#ifndef GL_EXT_shader_pixel_local_storage
1983#define GL_EXT_shader_pixel_local_storage 1
1984#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
1985#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
1986#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
1989#ifndef GL_EXT_shader_pixel_local_storage2
1990#define GL_EXT_shader_pixel_local_storage2 1
1991#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
1992#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
1993#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
1997#ifdef GL_GLEXT_PROTOTYPES
2004#ifndef GL_EXT_shader_samples_identical
2005#define GL_EXT_shader_samples_identical 1
2008#ifndef GL_EXT_shader_texture_lod
2009#define GL_EXT_shader_texture_lod 1
2012#ifndef GL_EXT_shadow_samplers
2013#define GL_EXT_shadow_samplers 1
2014#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
2015#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
2016#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
2017#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
2020#ifndef GL_EXT_sparse_texture
2021#define GL_EXT_sparse_texture 1
2022#define GL_TEXTURE_SPARSE_EXT 0x91A6
2023#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
2024#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
2025#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
2026#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
2027#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
2028#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
2029#define GL_TEXTURE_2D_ARRAY 0x8C1A
2030#define GL_TEXTURE_3D 0x806F
2031#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
2032#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
2033#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
2034#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
2036#ifdef GL_GLEXT_PROTOTYPES
2041#ifndef GL_EXT_sparse_texture2
2042#define GL_EXT_sparse_texture2 1
2045#ifndef GL_EXT_tessellation_point_size
2046#define GL_EXT_tessellation_point_size 1
2049#ifndef GL_EXT_tessellation_shader
2050#define GL_EXT_tessellation_shader 1
2051#define GL_PATCHES_EXT 0x000E
2052#define GL_PATCH_VERTICES_EXT 0x8E72
2053#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
2054#define GL_TESS_GEN_MODE_EXT 0x8E76
2055#define GL_TESS_GEN_SPACING_EXT 0x8E77
2056#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
2057#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
2058#define GL_ISOLINES_EXT 0x8E7A
2059#define GL_QUADS_EXT 0x0007
2060#define GL_FRACTIONAL_ODD_EXT 0x8E7B
2061#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
2062#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
2063#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
2064#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
2065#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
2066#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
2067#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
2068#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
2069#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
2070#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
2071#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
2072#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
2073#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
2074#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
2075#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
2076#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
2077#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
2078#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
2079#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
2080#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
2081#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
2082#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
2083#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
2084#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
2085#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
2086#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2087#define GL_IS_PER_PATCH_EXT 0x92E7
2088#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
2089#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
2090#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
2091#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
2092#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
2093#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
2095#ifdef GL_GLEXT_PROTOTYPES
2100#ifndef GL_EXT_texture_border_clamp
2101#define GL_EXT_texture_border_clamp 1
2102#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
2103#define GL_CLAMP_TO_BORDER_EXT 0x812D
2112#ifdef GL_GLEXT_PROTOTYPES
2124#ifndef GL_EXT_texture_buffer
2125#define GL_EXT_texture_buffer 1
2126#define GL_TEXTURE_BUFFER_EXT 0x8C2A
2127#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
2128#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
2129#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
2130#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
2131#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
2132#define GL_SAMPLER_BUFFER_EXT 0x8DC2
2133#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
2134#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
2135#define GL_IMAGE_BUFFER_EXT 0x9051
2136#define GL_INT_IMAGE_BUFFER_EXT 0x905C
2137#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
2138#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
2139#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
2142#ifdef GL_GLEXT_PROTOTYPES
2148#ifndef GL_EXT_texture_compression_astc_decode_mode
2149#define GL_EXT_texture_compression_astc_decode_mode 1
2150#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
2153#ifndef GL_EXT_texture_compression_bptc
2154#define GL_EXT_texture_compression_bptc 1
2155#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
2156#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
2157#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
2158#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
2161#ifndef GL_EXT_texture_compression_dxt1
2162#define GL_EXT_texture_compression_dxt1 1
2163#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2164#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2167#ifndef GL_EXT_texture_compression_rgtc
2168#define GL_EXT_texture_compression_rgtc 1
2169#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
2170#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
2171#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
2172#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
2175#ifndef GL_EXT_texture_compression_s3tc
2176#define GL_EXT_texture_compression_s3tc 1
2177#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2178#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2181#ifndef GL_EXT_texture_compression_s3tc_srgb
2182#define GL_EXT_texture_compression_s3tc_srgb 1
2183#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
2184#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2185#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2186#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2189#ifndef GL_EXT_texture_cube_map_array
2190#define GL_EXT_texture_cube_map_array 1
2191#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
2192#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
2193#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
2194#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
2195#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
2196#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
2197#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
2198#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
2199#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
2202#ifndef GL_EXT_texture_filter_anisotropic
2203#define GL_EXT_texture_filter_anisotropic 1
2204#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2205#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2208#ifndef GL_EXT_texture_filter_minmax
2209#define GL_EXT_texture_filter_minmax 1
2210#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
2211#define GL_WEIGHTED_AVERAGE_EXT 0x9367
2214#ifndef GL_EXT_texture_format_BGRA8888
2215#define GL_EXT_texture_format_BGRA8888 1
2218#ifndef GL_EXT_texture_format_sRGB_override
2219#define GL_EXT_texture_format_sRGB_override 1
2220#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
2223#ifndef GL_EXT_texture_mirror_clamp_to_edge
2224#define GL_EXT_texture_mirror_clamp_to_edge 1
2225#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2228#ifndef GL_EXT_texture_norm16
2229#define GL_EXT_texture_norm16 1
2230#define GL_R16_EXT 0x822A
2231#define GL_RG16_EXT 0x822C
2232#define GL_RGBA16_EXT 0x805B
2233#define GL_RGB16_EXT 0x8054
2234#define GL_RGB16_SNORM_EXT 0x8F9A
2237#ifndef GL_EXT_texture_query_lod
2238#define GL_EXT_texture_query_lod 1
2241#ifndef GL_EXT_texture_rg
2242#define GL_EXT_texture_rg 1
2243#define GL_RED_EXT 0x1903
2244#define GL_RG_EXT 0x8227
2245#define GL_R8_EXT 0x8229
2246#define GL_RG8_EXT 0x822B
2249#ifndef GL_EXT_texture_sRGB_R8
2250#define GL_EXT_texture_sRGB_R8 1
2251#define GL_SR8_EXT 0x8FBD
2254#ifndef GL_EXT_texture_sRGB_RG8
2255#define GL_EXT_texture_sRGB_RG8 1
2256#define GL_SRG8_EXT 0x8FBE
2259#ifndef GL_EXT_texture_sRGB_decode
2260#define GL_EXT_texture_sRGB_decode 1
2261#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
2262#define GL_DECODE_EXT 0x8A49
2263#define GL_SKIP_DECODE_EXT 0x8A4A
2266#ifndef GL_EXT_texture_shadow_lod
2267#define GL_EXT_texture_shadow_lod 1
2270#ifndef GL_EXT_texture_storage
2271#define GL_EXT_texture_storage 1
2272#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
2273#define GL_ALPHA8_EXT 0x803C
2274#define GL_LUMINANCE8_EXT 0x8040
2275#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2276#define GL_RGBA32F_EXT 0x8814
2277#define GL_RGB32F_EXT 0x8815
2278#define GL_ALPHA32F_EXT 0x8816
2279#define GL_LUMINANCE32F_EXT 0x8818
2280#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
2281#define GL_ALPHA16F_EXT 0x881C
2282#define GL_LUMINANCE16F_EXT 0x881E
2283#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
2284#define GL_R32F_EXT 0x822E
2285#define GL_RG32F_EXT 0x8230
2292#ifdef GL_GLEXT_PROTOTYPES
2302#ifndef GL_EXT_texture_storage_compression
2303#define GL_EXT_texture_storage_compression 1
2304#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E
2305#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4
2306#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5
2307#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6
2308#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7
2309#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8
2310#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9
2311#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA
2312#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB
2313#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC
2314#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD
2315#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE
2316#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF
2319#ifdef GL_GLEXT_PROTOTYPES
2325#ifndef GL_EXT_texture_type_2_10_10_10_REV
2326#define GL_EXT_texture_type_2_10_10_10_REV 1
2327#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
2330#ifndef GL_EXT_texture_view
2331#define GL_EXT_texture_view 1
2332#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
2333#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
2334#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
2335#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
2337#ifdef GL_GLEXT_PROTOTYPES
2342#ifndef GL_EXT_unpack_subimage
2343#define GL_EXT_unpack_subimage 1
2344#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
2345#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
2346#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
2349#ifndef GL_EXT_win32_keyed_mutex
2350#define GL_EXT_win32_keyed_mutex 1
2353#ifdef GL_GLEXT_PROTOTYPES
2359#ifndef GL_EXT_window_rectangles
2360#define GL_EXT_window_rectangles 1
2361#define GL_INCLUSIVE_EXT 0x8F10
2362#define GL_EXCLUSIVE_EXT 0x8F11
2363#define GL_WINDOW_RECTANGLE_EXT 0x8F12
2364#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
2365#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
2366#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
2368#ifdef GL_GLEXT_PROTOTYPES
2373#ifndef GL_FJ_shader_binary_GCCSO
2374#define GL_FJ_shader_binary_GCCSO 1
2375#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
2378#ifndef GL_IMG_bindless_texture
2379#define GL_IMG_bindless_texture 1
2386#ifdef GL_GLEXT_PROTOTYPES
2396#ifndef GL_IMG_framebuffer_downsample
2397#define GL_IMG_framebuffer_downsample 1
2398#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
2399#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D
2400#define GL_DOWNSAMPLE_SCALES_IMG 0x913E
2401#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
2404#ifdef GL_GLEXT_PROTOTYPES
2410#ifndef GL_IMG_multisampled_render_to_texture
2411#define GL_IMG_multisampled_render_to_texture 1
2412#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
2413#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
2414#define GL_MAX_SAMPLES_IMG 0x9135
2415#define GL_TEXTURE_SAMPLES_IMG 0x9136
2418#ifdef GL_GLEXT_PROTOTYPES
2424#ifndef GL_IMG_program_binary
2425#define GL_IMG_program_binary 1
2426#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
2429#ifndef GL_IMG_read_format
2430#define GL_IMG_read_format 1
2431#define GL_BGRA_IMG 0x80E1
2432#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
2435#ifndef GL_IMG_shader_binary
2436#define GL_IMG_shader_binary 1
2437#define GL_SGX_BINARY_IMG 0x8C0A
2440#ifndef GL_IMG_texture_compression_pvrtc
2441#define GL_IMG_texture_compression_pvrtc 1
2442#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
2443#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
2444#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
2445#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
2448#ifndef GL_IMG_texture_compression_pvrtc2
2449#define GL_IMG_texture_compression_pvrtc2 1
2450#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
2451#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
2454#ifndef GL_IMG_texture_filter_cubic
2455#define GL_IMG_texture_filter_cubic 1
2456#define GL_CUBIC_IMG 0x9139
2457#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
2458#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
2461#ifndef GL_INTEL_blackhole_render
2462#define GL_INTEL_blackhole_render 1
2463#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
2466#ifndef GL_INTEL_conservative_rasterization
2467#define GL_INTEL_conservative_rasterization 1
2468#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
2471#ifndef GL_INTEL_framebuffer_CMAA
2472#define GL_INTEL_framebuffer_CMAA 1
2474#ifdef GL_GLEXT_PROTOTYPES
2479#ifndef GL_INTEL_performance_query
2480#define GL_INTEL_performance_query 1
2481#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
2482#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
2483#define GL_PERFQUERY_WAIT_INTEL 0x83FB
2484#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
2485#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
2486#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
2487#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
2488#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
2489#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
2490#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
2491#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
2492#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
2493#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
2494#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
2495#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
2496#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
2497#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
2498#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
2499#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
2500#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
2507typedef void (
GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
2511#ifdef GL_GLEXT_PROTOTYPES
2518GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
2526#define GL_MESA_bgra 1
2527#define GL_BGR_EXT 0x80E0
2530#ifndef GL_MESA_framebuffer_flip_x
2531#define GL_MESA_framebuffer_flip_x 1
2532#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC
2535#ifndef GL_MESA_framebuffer_flip_y
2536#define GL_MESA_framebuffer_flip_y 1
2537#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
2540#ifdef GL_GLEXT_PROTOTYPES
2546#ifndef GL_MESA_framebuffer_swap_xy
2547#define GL_MESA_framebuffer_swap_xy 1
2548#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD
2551#ifndef GL_MESA_program_binary_formats
2552#define GL_MESA_program_binary_formats 1
2553#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
2556#ifndef GL_MESA_shader_integer_functions
2557#define GL_MESA_shader_integer_functions 1
2560#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
2561#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
2564#ifndef GL_NV_bindless_texture
2565#define GL_NV_bindless_texture 1
2579#ifdef GL_GLEXT_PROTOTYPES
2596#ifndef GL_NV_blend_equation_advanced
2597#define GL_NV_blend_equation_advanced 1
2598#define GL_BLEND_OVERLAP_NV 0x9281
2599#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
2600#define GL_BLUE_NV 0x1905
2601#define GL_COLORBURN_NV 0x929A
2602#define GL_COLORDODGE_NV 0x9299
2603#define GL_CONJOINT_NV 0x9284
2604#define GL_CONTRAST_NV 0x92A1
2605#define GL_DARKEN_NV 0x9297
2606#define GL_DIFFERENCE_NV 0x929E
2607#define GL_DISJOINT_NV 0x9283
2608#define GL_DST_ATOP_NV 0x928F
2609#define GL_DST_IN_NV 0x928B
2610#define GL_DST_NV 0x9287
2611#define GL_DST_OUT_NV 0x928D
2612#define GL_DST_OVER_NV 0x9289
2613#define GL_EXCLUSION_NV 0x92A0
2614#define GL_GREEN_NV 0x1904
2615#define GL_HARDLIGHT_NV 0x929B
2616#define GL_HARDMIX_NV 0x92A9
2617#define GL_HSL_COLOR_NV 0x92AF
2618#define GL_HSL_HUE_NV 0x92AD
2619#define GL_HSL_LUMINOSITY_NV 0x92B0
2620#define GL_HSL_SATURATION_NV 0x92AE
2621#define GL_INVERT_OVG_NV 0x92B4
2622#define GL_INVERT_RGB_NV 0x92A3
2623#define GL_LIGHTEN_NV 0x9298
2624#define GL_LINEARBURN_NV 0x92A5
2625#define GL_LINEARDODGE_NV 0x92A4
2626#define GL_LINEARLIGHT_NV 0x92A7
2627#define GL_MINUS_CLAMPED_NV 0x92B3
2628#define GL_MINUS_NV 0x929F
2629#define GL_MULTIPLY_NV 0x9294
2630#define GL_OVERLAY_NV 0x9296
2631#define GL_PINLIGHT_NV 0x92A8
2632#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
2633#define GL_PLUS_CLAMPED_NV 0x92B1
2634#define GL_PLUS_DARKER_NV 0x9292
2635#define GL_PLUS_NV 0x9291
2636#define GL_RED_NV 0x1903
2637#define GL_SCREEN_NV 0x9295
2638#define GL_SOFTLIGHT_NV 0x929C
2639#define GL_SRC_ATOP_NV 0x928E
2640#define GL_SRC_IN_NV 0x928A
2641#define GL_SRC_NV 0x9286
2642#define GL_SRC_OUT_NV 0x928C
2643#define GL_SRC_OVER_NV 0x9288
2644#define GL_UNCORRELATED_NV 0x9282
2645#define GL_VIVIDLIGHT_NV 0x92A6
2646#define GL_XOR_NV 0x1506
2649#ifdef GL_GLEXT_PROTOTYPES
2655#ifndef GL_NV_blend_equation_advanced_coherent
2656#define GL_NV_blend_equation_advanced_coherent 1
2657#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
2660#ifndef GL_NV_blend_minmax_factor
2661#define GL_NV_blend_minmax_factor 1
2662#define GL_FACTOR_MIN_AMD 0x901C
2663#define GL_FACTOR_MAX_AMD 0x901D
2666#ifndef GL_NV_clip_space_w_scaling
2667#define GL_NV_clip_space_w_scaling 1
2668#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
2669#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
2670#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
2672#ifdef GL_GLEXT_PROTOTYPES
2677#ifndef GL_NV_compute_shader_derivatives
2678#define GL_NV_compute_shader_derivatives 1
2681#ifndef GL_NV_conditional_render
2682#define GL_NV_conditional_render 1
2683#define GL_QUERY_WAIT_NV 0x8E13
2684#define GL_QUERY_NO_WAIT_NV 0x8E14
2685#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
2686#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
2689#ifdef GL_GLEXT_PROTOTYPES
2695#ifndef GL_NV_conservative_raster
2696#define GL_NV_conservative_raster 1
2697#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
2698#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
2699#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
2700#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
2702#ifdef GL_GLEXT_PROTOTYPES
2707#ifndef GL_NV_conservative_raster_pre_snap
2708#define GL_NV_conservative_raster_pre_snap 1
2709#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
2712#ifndef GL_NV_conservative_raster_pre_snap_triangles
2713#define GL_NV_conservative_raster_pre_snap_triangles 1
2714#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
2715#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
2716#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
2718#ifdef GL_GLEXT_PROTOTYPES
2723#ifndef GL_NV_copy_buffer
2724#define GL_NV_copy_buffer 1
2725#define GL_COPY_READ_BUFFER_NV 0x8F36
2726#define GL_COPY_WRITE_BUFFER_NV 0x8F37
2728#ifdef GL_GLEXT_PROTOTYPES
2733#ifndef GL_NV_coverage_sample
2734#define GL_NV_coverage_sample 1
2735#define GL_COVERAGE_COMPONENT_NV 0x8ED0
2736#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
2737#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
2738#define GL_COVERAGE_BUFFERS_NV 0x8ED3
2739#define GL_COVERAGE_SAMPLES_NV 0x8ED4
2740#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
2741#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
2742#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
2743#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
2746#ifdef GL_GLEXT_PROTOTYPES
2752#ifndef GL_NV_depth_nonlinear
2753#define GL_NV_depth_nonlinear 1
2754#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
2757#ifndef GL_NV_draw_buffers
2758#define GL_NV_draw_buffers 1
2759#define GL_MAX_DRAW_BUFFERS_NV 0x8824
2760#define GL_DRAW_BUFFER0_NV 0x8825
2761#define GL_DRAW_BUFFER1_NV 0x8826
2762#define GL_DRAW_BUFFER2_NV 0x8827
2763#define GL_DRAW_BUFFER3_NV 0x8828
2764#define GL_DRAW_BUFFER4_NV 0x8829
2765#define GL_DRAW_BUFFER5_NV 0x882A
2766#define GL_DRAW_BUFFER6_NV 0x882B
2767#define GL_DRAW_BUFFER7_NV 0x882C
2768#define GL_DRAW_BUFFER8_NV 0x882D
2769#define GL_DRAW_BUFFER9_NV 0x882E
2770#define GL_DRAW_BUFFER10_NV 0x882F
2771#define GL_DRAW_BUFFER11_NV 0x8830
2772#define GL_DRAW_BUFFER12_NV 0x8831
2773#define GL_DRAW_BUFFER13_NV 0x8832
2774#define GL_DRAW_BUFFER14_NV 0x8833
2775#define GL_DRAW_BUFFER15_NV 0x8834
2776#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
2777#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
2778#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
2779#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
2780#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
2781#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
2782#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
2783#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
2784#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
2785#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
2786#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
2787#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
2788#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
2789#define GL_COLOR_ATTACHMENT13_NV 0x8CED
2790#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
2791#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
2793#ifdef GL_GLEXT_PROTOTYPES
2798#ifndef GL_NV_draw_instanced
2799#define GL_NV_draw_instanced 1
2802#ifdef GL_GLEXT_PROTOTYPES
2808#ifndef GL_NV_draw_vulkan_image
2809#define GL_NV_draw_vulkan_image 1
2811typedef void (
GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
2816#ifdef GL_GLEXT_PROTOTYPES
2817GL_APICALL void GL_APIENTRY glDrawVkImageNV (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
2825#ifndef GL_NV_explicit_attrib_location
2826#define GL_NV_explicit_attrib_location 1
2829#ifndef GL_NV_fbo_color_attachments
2830#define GL_NV_fbo_color_attachments 1
2831#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
2835#define GL_NV_fence 1
2836#define GL_ALL_COMPLETED_NV 0x84F2
2837#define GL_FENCE_STATUS_NV 0x84F3
2838#define GL_FENCE_CONDITION_NV 0x84F4
2846#ifdef GL_GLEXT_PROTOTYPES
2857#ifndef GL_NV_fill_rectangle
2858#define GL_NV_fill_rectangle 1
2859#define GL_FILL_RECTANGLE_NV 0x933C
2862#ifndef GL_NV_fragment_coverage_to_color
2863#define GL_NV_fragment_coverage_to_color 1
2864#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
2865#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
2867#ifdef GL_GLEXT_PROTOTYPES
2872#ifndef GL_NV_fragment_shader_barycentric
2873#define GL_NV_fragment_shader_barycentric 1
2876#ifndef GL_NV_fragment_shader_interlock
2877#define GL_NV_fragment_shader_interlock 1
2880#ifndef GL_NV_framebuffer_blit
2881#define GL_NV_framebuffer_blit 1
2882#define GL_READ_FRAMEBUFFER_NV 0x8CA8
2883#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
2884#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
2885#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
2887#ifdef GL_GLEXT_PROTOTYPES
2892#ifndef GL_NV_framebuffer_mixed_samples
2893#define GL_NV_framebuffer_mixed_samples 1
2894#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
2895#define GL_COLOR_SAMPLES_NV 0x8E20
2896#define GL_DEPTH_SAMPLES_NV 0x932D
2897#define GL_STENCIL_SAMPLES_NV 0x932E
2898#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
2899#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
2900#define GL_COVERAGE_MODULATION_NV 0x9332
2901#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
2905#ifdef GL_GLEXT_PROTOTYPES
2912#ifndef GL_NV_framebuffer_multisample
2913#define GL_NV_framebuffer_multisample 1
2914#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
2915#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
2916#define GL_MAX_SAMPLES_NV 0x8D57
2918#ifdef GL_GLEXT_PROTOTYPES
2923#ifndef GL_NV_generate_mipmap_sRGB
2924#define GL_NV_generate_mipmap_sRGB 1
2927#ifndef GL_NV_geometry_shader_passthrough
2928#define GL_NV_geometry_shader_passthrough 1
2931#ifndef GL_NV_gpu_shader5
2932#define GL_NV_gpu_shader5 1
2935#define GL_INT64_NV 0x140E
2936#define GL_UNSIGNED_INT64_NV 0x140F
2937#define GL_INT8_NV 0x8FE0
2938#define GL_INT8_VEC2_NV 0x8FE1
2939#define GL_INT8_VEC3_NV 0x8FE2
2940#define GL_INT8_VEC4_NV 0x8FE3
2941#define GL_INT16_NV 0x8FE4
2942#define GL_INT16_VEC2_NV 0x8FE5
2943#define GL_INT16_VEC3_NV 0x8FE6
2944#define GL_INT16_VEC4_NV 0x8FE7
2945#define GL_INT64_VEC2_NV 0x8FE9
2946#define GL_INT64_VEC3_NV 0x8FEA
2947#define GL_INT64_VEC4_NV 0x8FEB
2948#define GL_UNSIGNED_INT8_NV 0x8FEC
2949#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
2950#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
2951#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
2952#define GL_UNSIGNED_INT16_NV 0x8FF0
2953#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
2954#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
2955#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
2956#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
2957#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
2958#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
2959#define GL_FLOAT16_NV 0x8FF8
2960#define GL_FLOAT16_VEC2_NV 0x8FF9
2961#define GL_FLOAT16_VEC3_NV 0x8FFA
2962#define GL_FLOAT16_VEC4_NV 0x8FFB
2963#define GL_PATCHES 0x000E
2997#ifdef GL_GLEXT_PROTOTYPES
3034#ifndef GL_NV_image_formats
3035#define GL_NV_image_formats 1
3038#ifndef GL_NV_instanced_arrays
3039#define GL_NV_instanced_arrays 1
3040#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
3042#ifdef GL_GLEXT_PROTOTYPES
3047#ifndef GL_NV_internalformat_sample_query
3048#define GL_NV_internalformat_sample_query 1
3049#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
3050#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
3051#define GL_MULTISAMPLES_NV 0x9371
3052#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
3053#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
3054#define GL_CONFORMANT_NV 0x9374
3056#ifdef GL_GLEXT_PROTOTYPES
3061#ifndef GL_NV_memory_attachment
3062#define GL_NV_memory_attachment 1
3063#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
3064#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
3065#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
3066#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
3067#define GL_MEMORY_ATTACHABLE_NV 0x95A8
3068#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
3069#define GL_DETACHED_TEXTURES_NV 0x95AA
3070#define GL_DETACHED_BUFFERS_NV 0x95AB
3071#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
3072#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
3079#ifdef GL_GLEXT_PROTOTYPES
3089#ifndef GL_NV_memory_object_sparse
3090#define GL_NV_memory_object_sparse 1
3092typedef void (
GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (
GLenum target,
GLint layer,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLuint memory,
GLuint64 offset,
GLboolean commit);
3094typedef void (
GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (
GLuint texture,
GLint layer,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLuint memory,
GLuint64 offset,
GLboolean commit);
3095#ifdef GL_GLEXT_PROTOTYPES
3097GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (
GLenum target,
GLint layer,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLuint memory,
GLuint64 offset,
GLboolean commit);
3099GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (
GLuint texture,
GLint layer,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLuint memory,
GLuint64 offset,
GLboolean commit);
3103#ifndef GL_NV_mesh_shader
3104#define GL_NV_mesh_shader 1
3105#define GL_MESH_SHADER_NV 0x9559
3106#define GL_TASK_SHADER_NV 0x955A
3107#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
3108#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
3109#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
3110#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
3111#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
3112#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
3113#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
3114#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
3115#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
3116#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
3117#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
3118#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
3119#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
3120#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
3121#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
3122#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
3123#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
3124#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
3125#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
3126#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
3127#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
3128#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
3129#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
3130#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
3131#define GL_MAX_MESH_VIEWS_NV 0x9557
3132#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
3133#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
3134#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
3135#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
3136#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
3137#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
3138#define GL_MESH_VERTICES_OUT_NV 0x9579
3139#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
3140#define GL_MESH_OUTPUT_TYPE_NV 0x957B
3141#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
3142#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
3143#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
3144#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
3145#define GL_MESH_SHADER_BIT_NV 0x00000040
3146#define GL_TASK_SHADER_BIT_NV 0x00000080
3147#define GL_MESH_SUBROUTINE_NV 0x957C
3148#define GL_TASK_SUBROUTINE_NV 0x957D
3149#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
3150#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
3151#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
3152#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
3157#ifdef GL_GLEXT_PROTOTYPES
3165#ifndef GL_NV_non_square_matrices
3166#define GL_NV_non_square_matrices 1
3167#define GL_FLOAT_MAT2x3_NV 0x8B65
3168#define GL_FLOAT_MAT2x4_NV 0x8B66
3169#define GL_FLOAT_MAT3x2_NV 0x8B67
3170#define GL_FLOAT_MAT3x4_NV 0x8B68
3171#define GL_FLOAT_MAT4x2_NV 0x8B69
3172#define GL_FLOAT_MAT4x3_NV 0x8B6A
3179#ifdef GL_GLEXT_PROTOTYPES
3189#ifndef GL_NV_path_rendering
3190#define GL_NV_path_rendering 1
3192#define GL_PATH_FORMAT_SVG_NV 0x9070
3193#define GL_PATH_FORMAT_PS_NV 0x9071
3194#define GL_STANDARD_FONT_NAME_NV 0x9072
3195#define GL_SYSTEM_FONT_NAME_NV 0x9073
3196#define GL_FILE_NAME_NV 0x9074
3197#define GL_PATH_STROKE_WIDTH_NV 0x9075
3198#define GL_PATH_END_CAPS_NV 0x9076
3199#define GL_PATH_INITIAL_END_CAP_NV 0x9077
3200#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
3201#define GL_PATH_JOIN_STYLE_NV 0x9079
3202#define GL_PATH_MITER_LIMIT_NV 0x907A
3203#define GL_PATH_DASH_CAPS_NV 0x907B
3204#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
3205#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
3206#define GL_PATH_DASH_OFFSET_NV 0x907E
3207#define GL_PATH_CLIENT_LENGTH_NV 0x907F
3208#define GL_PATH_FILL_MODE_NV 0x9080
3209#define GL_PATH_FILL_MASK_NV 0x9081
3210#define GL_PATH_FILL_COVER_MODE_NV 0x9082
3211#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
3212#define GL_PATH_STROKE_MASK_NV 0x9084
3213#define GL_COUNT_UP_NV 0x9088
3214#define GL_COUNT_DOWN_NV 0x9089
3215#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
3216#define GL_CONVEX_HULL_NV 0x908B
3217#define GL_BOUNDING_BOX_NV 0x908D
3218#define GL_TRANSLATE_X_NV 0x908E
3219#define GL_TRANSLATE_Y_NV 0x908F
3220#define GL_TRANSLATE_2D_NV 0x9090
3221#define GL_TRANSLATE_3D_NV 0x9091
3222#define GL_AFFINE_2D_NV 0x9092
3223#define GL_AFFINE_3D_NV 0x9094
3224#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
3225#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
3226#define GL_UTF8_NV 0x909A
3227#define GL_UTF16_NV 0x909B
3228#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
3229#define GL_PATH_COMMAND_COUNT_NV 0x909D
3230#define GL_PATH_COORD_COUNT_NV 0x909E
3231#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
3232#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
3233#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
3234#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
3235#define GL_SQUARE_NV 0x90A3
3236#define GL_ROUND_NV 0x90A4
3237#define GL_TRIANGULAR_NV 0x90A5
3238#define GL_BEVEL_NV 0x90A6
3239#define GL_MITER_REVERT_NV 0x90A7
3240#define GL_MITER_TRUNCATE_NV 0x90A8
3241#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
3242#define GL_USE_MISSING_GLYPH_NV 0x90AA
3243#define GL_PATH_ERROR_POSITION_NV 0x90AB
3244#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
3245#define GL_ADJACENT_PAIRS_NV 0x90AE
3246#define GL_FIRST_TO_REST_NV 0x90AF
3247#define GL_PATH_GEN_MODE_NV 0x90B0
3248#define GL_PATH_GEN_COEFF_NV 0x90B1
3249#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
3250#define GL_PATH_STENCIL_FUNC_NV 0x90B7
3251#define GL_PATH_STENCIL_REF_NV 0x90B8
3252#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
3253#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
3254#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
3255#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
3256#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
3257#define GL_MOVE_TO_RESETS_NV 0x90B5
3258#define GL_MOVE_TO_CONTINUES_NV 0x90B6
3259#define GL_CLOSE_PATH_NV 0x00
3260#define GL_MOVE_TO_NV 0x02
3261#define GL_RELATIVE_MOVE_TO_NV 0x03
3262#define GL_LINE_TO_NV 0x04
3263#define GL_RELATIVE_LINE_TO_NV 0x05
3264#define GL_HORIZONTAL_LINE_TO_NV 0x06
3265#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
3266#define GL_VERTICAL_LINE_TO_NV 0x08
3267#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
3268#define GL_QUADRATIC_CURVE_TO_NV 0x0A
3269#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
3270#define GL_CUBIC_CURVE_TO_NV 0x0C
3271#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
3272#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
3273#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
3274#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
3275#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
3276#define GL_SMALL_CCW_ARC_TO_NV 0x12
3277#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
3278#define GL_SMALL_CW_ARC_TO_NV 0x14
3279#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
3280#define GL_LARGE_CCW_ARC_TO_NV 0x16
3281#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
3282#define GL_LARGE_CW_ARC_TO_NV 0x18
3283#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
3284#define GL_RESTART_PATH_NV 0xF0
3285#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
3286#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
3287#define GL_RECT_NV 0xF6
3288#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
3289#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
3290#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
3291#define GL_ARC_TO_NV 0xFE
3292#define GL_RELATIVE_ARC_TO_NV 0xFF
3293#define GL_BOLD_BIT_NV 0x01
3294#define GL_ITALIC_BIT_NV 0x02
3295#define GL_GLYPH_WIDTH_BIT_NV 0x01
3296#define GL_GLYPH_HEIGHT_BIT_NV 0x02
3297#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
3298#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
3299#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
3300#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
3301#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
3302#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
3303#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
3304#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
3305#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
3306#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
3307#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
3308#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
3309#define GL_FONT_ASCENDER_BIT_NV 0x00200000
3310#define GL_FONT_DESCENDER_BIT_NV 0x00400000
3311#define GL_FONT_HEIGHT_BIT_NV 0x00800000
3312#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
3313#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
3314#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
3315#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
3316#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
3317#define GL_ROUNDED_RECT_NV 0xE8
3318#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
3319#define GL_ROUNDED_RECT2_NV 0xEA
3320#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
3321#define GL_ROUNDED_RECT4_NV 0xEC
3322#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
3323#define GL_ROUNDED_RECT8_NV 0xEE
3324#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
3325#define GL_RELATIVE_RECT_NV 0xF7
3326#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
3327#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
3328#define GL_FONT_UNAVAILABLE_NV 0x936A
3329#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
3330#define GL_CONIC_CURVE_TO_NV 0x1A
3331#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
3332#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
3333#define GL_STANDARD_FONT_FORMAT_NV 0x936C
3334#define GL_PATH_PROJECTION_NV 0x1701
3335#define GL_PATH_MODELVIEW_NV 0x1700
3336#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
3337#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
3338#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
3339#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
3340#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
3341#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
3342#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
3343#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
3344#define GL_FRAGMENT_INPUT_NV 0x936D
3421#ifdef GL_GLEXT_PROTOTYPES
3501#ifndef GL_NV_path_rendering_shared_edge
3502#define GL_NV_path_rendering_shared_edge 1
3503#define GL_SHARED_EDGE_NV 0xC0
3506#ifndef GL_NV_pixel_buffer_object
3507#define GL_NV_pixel_buffer_object 1
3508#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
3509#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
3510#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
3511#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
3514#ifndef GL_NV_polygon_mode
3515#define GL_NV_polygon_mode 1
3516#define GL_POLYGON_MODE_NV 0x0B40
3517#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
3518#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
3519#define GL_POINT_NV 0x1B00
3520#define GL_LINE_NV 0x1B01
3521#define GL_FILL_NV 0x1B02
3523#ifdef GL_GLEXT_PROTOTYPES
3528#ifndef GL_NV_primitive_shading_rate
3529#define GL_NV_primitive_shading_rate 1
3530#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
3531#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
3534#ifndef GL_NV_read_buffer
3535#define GL_NV_read_buffer 1
3536#define GL_READ_BUFFER_NV 0x0C02
3538#ifdef GL_GLEXT_PROTOTYPES
3543#ifndef GL_NV_read_buffer_front
3544#define GL_NV_read_buffer_front 1
3547#ifndef GL_NV_read_depth
3548#define GL_NV_read_depth 1
3551#ifndef GL_NV_read_depth_stencil
3552#define GL_NV_read_depth_stencil 1
3555#ifndef GL_NV_read_stencil
3556#define GL_NV_read_stencil 1
3559#ifndef GL_NV_representative_fragment_test
3560#define GL_NV_representative_fragment_test 1
3561#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
3564#ifndef GL_NV_sRGB_formats
3565#define GL_NV_sRGB_formats 1
3566#define GL_SLUMINANCE_NV 0x8C46
3567#define GL_SLUMINANCE_ALPHA_NV 0x8C44
3568#define GL_SRGB8_NV 0x8C41
3569#define GL_SLUMINANCE8_NV 0x8C47
3570#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
3571#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
3572#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
3573#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
3574#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
3575#define GL_ETC1_SRGB8_NV 0x88EE
3578#ifndef GL_NV_sample_locations
3579#define GL_NV_sample_locations 1
3580#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
3581#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
3582#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
3583#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
3584#define GL_SAMPLE_LOCATION_NV 0x8E50
3585#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
3586#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
3587#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
3591#ifdef GL_GLEXT_PROTOTYPES
3598#ifndef GL_NV_sample_mask_override_coverage
3599#define GL_NV_sample_mask_override_coverage 1
3602#ifndef GL_NV_scissor_exclusive
3603#define GL_NV_scissor_exclusive 1
3604#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
3605#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
3608#ifdef GL_GLEXT_PROTOTYPES
3614#ifndef GL_NV_shader_atomic_fp16_vector
3615#define GL_NV_shader_atomic_fp16_vector 1
3618#ifndef GL_NV_shader_noperspective_interpolation
3619#define GL_NV_shader_noperspective_interpolation 1
3622#ifndef GL_NV_shader_subgroup_partitioned
3623#define GL_NV_shader_subgroup_partitioned 1
3624#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
3627#ifndef GL_NV_shader_texture_footprint
3628#define GL_NV_shader_texture_footprint 1
3631#ifndef GL_NV_shading_rate_image
3632#define GL_NV_shading_rate_image 1
3633#define GL_SHADING_RATE_IMAGE_NV 0x9563
3634#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
3635#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
3636#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
3637#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
3638#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
3639#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
3640#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
3641#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
3642#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
3643#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
3644#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
3645#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
3646#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
3647#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
3648#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
3649#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
3650#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
3651#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
3652#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
3653#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
3661#ifdef GL_GLEXT_PROTOTYPES
3672#ifndef GL_NV_shadow_samplers_array
3673#define GL_NV_shadow_samplers_array 1
3674#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
3677#ifndef GL_NV_shadow_samplers_cube
3678#define GL_NV_shadow_samplers_cube 1
3679#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
3682#ifndef GL_NV_stereo_view_rendering
3683#define GL_NV_stereo_view_rendering 1
3686#ifndef GL_NV_texture_border_clamp
3687#define GL_NV_texture_border_clamp 1
3688#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
3689#define GL_CLAMP_TO_BORDER_NV 0x812D
3692#ifndef GL_NV_texture_compression_s3tc_update
3693#define GL_NV_texture_compression_s3tc_update 1
3696#ifndef GL_NV_texture_npot_2D_mipmap
3697#define GL_NV_texture_npot_2D_mipmap 1
3700#ifndef GL_NV_timeline_semaphore
3701#define GL_NV_timeline_semaphore 1
3702#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595
3703#define GL_SEMAPHORE_TYPE_NV 0x95B3
3704#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4
3705#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5
3706#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6
3710#ifdef GL_GLEXT_PROTOTYPES
3717#ifndef GL_NV_viewport_array
3718#define GL_NV_viewport_array 1
3719#define GL_MAX_VIEWPORTS_NV 0x825B
3720#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
3721#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
3722#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
3735#ifdef GL_GLEXT_PROTOTYPES
3751#ifndef GL_NV_viewport_array2
3752#define GL_NV_viewport_array2 1
3755#ifndef GL_NV_viewport_swizzle
3756#define GL_NV_viewport_swizzle 1
3757#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
3758#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
3759#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
3760#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
3761#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
3762#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
3763#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
3764#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
3765#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
3766#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
3767#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
3768#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
3770#ifdef GL_GLEXT_PROTOTYPES
3775#ifndef GL_OVR_multiview
3776#define GL_OVR_multiview 1
3777#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
3778#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
3779#define GL_MAX_VIEWS_OVR 0x9631
3780#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
3782#ifdef GL_GLEXT_PROTOTYPES
3787#ifndef GL_OVR_multiview2
3788#define GL_OVR_multiview2 1
3791#ifndef GL_OVR_multiview_multisampled_render_to_texture
3792#define GL_OVR_multiview_multisampled_render_to_texture 1
3794#ifdef GL_GLEXT_PROTOTYPES
3799#ifndef GL_QCOM_YUV_texture_gather
3800#define GL_QCOM_YUV_texture_gather 1
3803#ifndef GL_QCOM_alpha_test
3804#define GL_QCOM_alpha_test 1
3805#define GL_ALPHA_TEST_QCOM 0x0BC0
3806#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
3807#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
3809#ifdef GL_GLEXT_PROTOTYPES
3814#ifndef GL_QCOM_binning_control
3815#define GL_QCOM_binning_control 1
3816#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
3817#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
3818#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
3819#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
3822#ifndef GL_QCOM_driver_control
3823#define GL_QCOM_driver_control 1
3828#ifdef GL_GLEXT_PROTOTYPES
3836#ifndef GL_QCOM_extended_get
3837#define GL_QCOM_extended_get 1
3838#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
3839#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
3840#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
3841#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
3842#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
3843#define GL_TEXTURE_TYPE_QCOM 0x8BD7
3844#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
3845#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
3846#define GL_TEXTURE_TARGET_QCOM 0x8BDA
3847#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
3848#define GL_STATE_RESTORE 0x8BDC
3855typedef void (
GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
void *
texels);
3857#ifdef GL_GLEXT_PROTOTYPES
3864GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
void *
texels);
3869#ifndef GL_QCOM_extended_get2
3870#define GL_QCOM_extended_get2 1
3875#ifdef GL_GLEXT_PROTOTYPES
3883#ifndef GL_QCOM_frame_extrapolation
3884#define GL_QCOM_frame_extrapolation 1
3886#ifdef GL_GLEXT_PROTOTYPES
3891#ifndef GL_QCOM_framebuffer_foveated
3892#define GL_QCOM_framebuffer_foveated 1
3893#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
3894#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
3897#ifdef GL_GLEXT_PROTOTYPES
3903#ifndef GL_QCOM_motion_estimation
3904#define GL_QCOM_motion_estimation 1
3905#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90
3906#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91
3909#ifdef GL_GLEXT_PROTOTYPES
3915#ifndef GL_QCOM_perfmon_global_mode
3916#define GL_QCOM_perfmon_global_mode 1
3917#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
3920#ifndef GL_QCOM_render_shared_exponent
3921#define GL_QCOM_render_shared_exponent 1
3924#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
3925#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
3926#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
3928#ifdef GL_GLEXT_PROTOTYPES
3933#ifndef GL_QCOM_shader_framebuffer_fetch_rate
3934#define GL_QCOM_shader_framebuffer_fetch_rate 1
3937#ifndef GL_QCOM_shading_rate
3938#define GL_QCOM_shading_rate 1
3939#define GL_SHADING_RATE_QCOM 0x96A4
3940#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5
3941#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6
3942#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7
3943#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8
3944#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9
3945#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC
3946#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE
3948#ifdef GL_GLEXT_PROTOTYPES
3953#ifndef GL_QCOM_texture_foveated
3954#define GL_QCOM_texture_foveated 1
3955#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
3956#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC
3957#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD
3958#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE
3959#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF
3961#ifdef GL_GLEXT_PROTOTYPES
3966#ifndef GL_QCOM_texture_foveated2
3967#define GL_QCOM_texture_foveated2 1
3968#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0
3971#ifndef GL_QCOM_texture_foveated_subsampled_layout
3972#define GL_QCOM_texture_foveated_subsampled_layout 1
3973#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004
3974#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1
3977#ifndef GL_QCOM_tiled_rendering
3978#define GL_QCOM_tiled_rendering 1
3979#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
3980#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
3981#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
3982#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
3983#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
3984#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
3985#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
3986#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
3987#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
3988#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
3989#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
3990#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
3991#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
3992#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
3993#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
3994#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
3995#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
3996#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
3997#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
3998#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
3999#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
4000#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
4001#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
4002#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
4003#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
4004#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
4005#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
4006#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
4007#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
4008#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
4009#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
4010#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
4013#ifdef GL_GLEXT_PROTOTYPES
4019#ifndef GL_QCOM_writeonly_rendering
4020#define GL_QCOM_writeonly_rendering 1
4021#define GL_WRITEONLY_RENDERING_QCOM 0x8823
4024#ifndef GL_VIV_shader_binary
4025#define GL_VIV_shader_binary 1
4026#define GL_SHADER_BINARY_VIV 0x8FC4
GLint GLint GLint GLint GLint GLint y
GLuint GLuint GLsizei count
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLint GLint yoffset
GLint GLint GLint GLint zoffset
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLint GLint GLsizei width
GLint GLint GLsizei GLsizei height
GLint GLint GLsizei GLsizei GLsizei depth
GLint GLint internalformat
GLdouble GLdouble GLdouble r
GLint GLint GLint GLint GLint x
GLuint GLuint GLsizei GLenum type
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLsizei GLsizei instancecount
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLenum GLsizei GLuint GLint * bytesWritten
GLsizei const GLuint * textures
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLenum GLenum GLsizei void * image
const GLuint GLenum const void * binary
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLenum GLsizeiptr const void GLsizei faceIndex
GLuint GLint GLboolean layered
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
khronos_uint64_t GLuint64
GLuint GLuint GLchar GLuint counterDescLength
GLint GLint GLint GLint GLint GLint GLint dstY1
GLsizei GLenum GLenum GLuint GLenum * severities
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLuint64 GLenum void * handle
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
void * GLeglClientBufferEXT
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLsizei GLsizei GLchar * groupString
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLenum GLuint GLint GLint baseViewIndex
GLenum GLuint GLint GLint GLsizei numViews
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLuint GLenum const GLfloat * transformValues
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLint GLsizei GLsizei GLuint baseinstance
GLsizei const GLchar *const * strings
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLenum GLenum GLuint components
GLuint GLfloat GLfloat ycoeff
GLint GLint GLsizei counterSize
GLenum GLuint origtexture
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
khronos_ssize_t GLsizeiptr
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLuint GLfloat GLfloat GLfloat x1
GLint GLenum GLint const GLfloat * coeffs
GLsizei GLenum GLenum * types
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLenum GLenum GLenum GLenum dstAlpha
GLenum const void GLuint pathBase
GLuint const GLuint GLuint const GLuint const GLenum * dstLayouts
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GLsizei GLenum GLsizei GLsizei GLboolean fixedSampleLocations
GLsizei GLsizei commandsToDelete
khronos_uint64_t GLuint64EXT
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLdouble GLdouble GLdouble GLdouble top
GLsizei const GLubyte * commands
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLchar GLuint GLuint GLuint * noInstances
GLbitfield GLuint64 timeout
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
unsigned __int64 khronos_uint64_t
GLsizei GLsizei GLchar * source
GLenum const void GLbitfield GLsizei numGlyphs
GLint GLint GLint GLint GLint GLint dstX1
GLenum GLuint GLint GLenum face
const void GLbitfield GLuint GLfloat GLuint * baseAndCount
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
GLuint GLuint GLfloat weight
GLenum GLsizei const void * pathString
GLenum GLint GLint GLint GLint GLuint dstName
GLsizei GLenum const void GLuint GLfloat advanceScale
GLenum GLenum GLenum srcAlpha
GLboolean GLboolean GLboolean b
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLsizei GLsizei GLfloat distance
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLenum GLint GLint GLint GLint srcZ
GLint GLint GLint GLint GLint dstY0
GLintptr GLsizeiptr GLboolean commit
GLenum GLsizei GLsizei GLint * values
GLsizei GLenum GLsizei GLsizei GLuint memory
GLintptr GLsizeiptr GLuint GLuint64 memOffset
GLuint GLchar GLuint GLuint * noCounters
GLsizei const GLuint * paths
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLuint const GLuint GLuint numTextureBarriers
const GLuint * framebuffers
GLuint const GLchar * name
const GLuint const GLuint64 GLuint GLbitfield GLuint srcName
GLenum GLintptr readOffset
GLuint GLsizei const GLchar * label
GLenum GLuint GLenum GLuint GLuint numlevels
GLuint GLchar * queryName
GLsizei GLsizei numSegments
GLenum const void GLbitfield GLuint firstGlyph
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLint GLint GLsizei GLuint * counters
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLenum GLsizeiptr fontSize
GLsizei const GLubyte GLsizei numCoords
GLsizei GLsizei GLuint * shaders
GLuint GLint GLboolean GLint GLenum access
const GLuint * renderbuffers
GLfloat GLfloat GLfloat minW
GLenum GLuint GLenum GLsizei const GLchar * buf
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLintptr GLintptr writeOffset
GLsizei GLenum const void GLint basevertex
GLint GLsizei GLsizei primcount
GLuint64 GLenum handleType
GLsizei const GLfloat * dashArray
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLsizei const GLenum * attachments
GLenum const void GLbitfield fontStyle
GLenum GLenum GLuint texture
GLsizei const GLchar *const * path
GLuint GLsizei const GLchar * message
GLenum const void * fontName
khronos_intptr_t GLintptr
GLuint GLuint GLchar * counterName
GLenum GLuint GLenum GLuint minlevel
GLuint GLsizei GLsizei * length
GLuint GLuint counterNameLength
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
GLsizei GLsizei storageSamples
GLsizei GLboolean transpose
GLsizei GLsizei GLchar * infoLog
GLenum GLuint GLsizei const GLenum * props
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GLintptr GLsizeiptr GLeglClientBufferEXT clientBuffer
GLuint const GLuint GLuint const GLuint const GLenum * srcLayouts
GLfloat GLfloat GLfloat GLfloat v3
GLfixed GLfixed GLint GLint order
GLsizei const GLfloat * value
GLboolean GLboolean GLboolean GLboolean a
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
GLsizei const GLubyte GLsizei GLenum coordType
GLenum GLenum GLenum swizzlez
khronos_int64_t GLint64EXT
const GLuint GLenum binaryFormat
GLenum GLuint GLint GLint layer
GLenum GLenum GLenum GLenum swizzlew
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GLeglImageOES const GLint * attrib_list
GLenum GLuint GLsizei propCount
GLuint GLenum transformType
GLbitfield GLuint program
GLboolean GLuint GLint GLuint * counterList
GLfloat GLfloat GLfloat v2
const GLint const GLsizei GLsizei drawcount
const void GLintptr GLsizei maxdrawcount
GLenum GLsizeiptr const void * fontData
GLuint GLfloat GLfloat y0
GLenum const void GLbitfield GLuint firstGlyphIndex
GLsizei const GLint * box
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLint GLint GLint GLint dstX0
GLuint GLsizei const GLenum * rates
const GLuint * memoryObjects
GLuint const GLint * locations
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLenum GLint GLint GLint srcY
GLint GLint * maxActiveCounters
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLfloat GLfloat GLfloat GLfloat maxX
GLfloat GLfloat GLfloat GLfloat h
GLubyte GLubyte GLubyte GLubyte w
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
typedef GLsync(GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC)(GLenum condition
GLsizei GLenum const void GLsizei instancecount
GLuint GLuint GLfloat scaleFactor
GLsizei GLenum GLsizei GLsizei GLsizei GLboolean fixedsamplelocations
const void GLsizei GLsizei stride
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLenum GLsizeiptr const void GLsizei faceIndex
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program
GLenum GLintptr readOffset
GLuint const GLint * locations
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLuint GLchar GLuint counterDescLength
GLint GLint GLint GLint GLint GLint GLint dstY1
GLuint GLuint GLfloat GLfloat GLfloat GLfloat GLfloat foveaArea
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei const GLubyte GLsizei GLenum const void * coords
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLenum GLenum GLuint GLint GLint GLint yscale
void * GLeglClientBufferEXT
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat z
typedef GLfloat(GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
GLuint GLuint GLuint GLuint * providedFeatures
GLsizei GLenum GLenum GLuint GLenum * severities
GLenum GLuint GLintptr offset
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLenum GLuint GLint baseLayer
GLsizei const GLuint const GLfloat * weights
GLsizei GLsizei GLchar * groupString
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLenum GLuint GLint GLint baseViewIndex
GLenum GLuint GLint GLint GLsizei numViews
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLenum GLuint GLint level
GLsizei GLuint * driverControls
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLint GLsizei GLsizei GLuint baseinstance
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLint GLint GLsizei counterSize
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLsizei GLsizei GLchar * infoLog
GLenum GLuint origtexture
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLsizei GLsizei GLchar * driverControlString
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum void * texels
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLuint GLuint GLuint GLbitfield preserveMask
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLsizei const GLfloat * v
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLenum const void * fontName
typedef GLuint64(GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC)(GLuint texture)
GLuint GLfloat GLfloat GLfloat x1
GLenum GLsizei GLsizei GLint * values
GLsizei const GLfloat * dashArray
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLenum GLenum GLenum GLenum dstAlpha
GLenum const void GLuint pathBase
GLuint const GLuint GLuint const GLuint const GLenum * dstLayouts
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GLsizei GLenum GLsizei GLsizei GLboolean fixedSampleLocations
GLenum GLuint GLint GLsizei numLayers
GLuint GLuint GLuint requestedFeatures
GLsizei GLsizei commandsToDelete
GLuint const GLuint GLuint const GLuint * textures
khronos_uint64_t GLuint64EXT
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLdouble GLdouble GLdouble GLdouble top
GLsizei const GLuint * paths
GLenum const GLint * param
GLsizei const GLchar ** strings
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLchar GLuint GLuint GLuint * noInstances
GLenum GLuint GLsizei const GLenum * props
GLbitfield GLuint64 timeout
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLsizei GLsizei GLenum * shadingRates
GLenum GLenum GLsizei count
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLenum const void GLbitfield GLsizei numGlyphs
GLint GLint GLint GLint GLint GLint dstX1
const void GLbitfield GLuint GLfloat GLuint * baseAndCount
GLsizei GLenum internalFormat
GLuint GLuint GLfloat weight
GLenum GLsizei const void * pathString
GLenum GLint GLint GLint GLint GLuint dstName
GLsizei const GLubyte * commands
GLsizei GLenum const void GLuint GLfloat advanceScale
GLenum GLenum GLenum srcAlpha
GLboolean GLboolean GLboolean b
GLint GLenum GLint components
GLint GLsizei GLsizei GLenum format
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLsizei GLsizei GLfloat distance
GLuint64 GLenum void * handle
GLint GLint GLint yoffset
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLint GLint GLint GLint zoffset
GLsizei GLsizei GLchar * source
GLenum GLint GLint GLint GLint srcZ
GLint GLenum GLsizei GLsizei GLsizei GLint border
GLuint GLuint GLfloat focalX
GLint GLint GLint GLint GLint dstY0
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean commit
typedef GLsizei(GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target)
GLint GLint * numTextures
GLsizei GLenum GLsizei GLsizei GLuint memory
GLintptr GLsizeiptr GLuint GLuint64 memOffset
GLsizei GLsizei GLenum void * binary
GLuint GLchar GLuint GLuint * noCounters
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLuint const GLuint GLuint numTextureBarriers
GLenum GLintptr GLintptr writeOffset
void *GL_APIENTRYP PFNGLMAPBUFFEROESPROC(GLenum target, GLenum access)
GLenum GLuint GLenum GLuint GLuint numlevels
GLenum GLenum GLuint GLint GLint xscale
GLuint GLchar * queryName
GLsizei GLsizei numSegments
GLenum const void GLbitfield GLuint firstGlyph
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLint GLint GLsizei GLuint * counters
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLenum GLsizeiptr fontSize
GLsizei const GLubyte GLsizei numCoords
GLenum GLuint GLenum GLsizei length
GLenum GLuint GLintptr GLsizeiptr size
typedef GLenum(GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void)
GLenum GLuint GLint GLsizei GLsizei GLsizei texelHeight
GLfloat GLfloat GLfloat minW
GLuint GLsizei const GLchar * label
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
GLint GLsizei GLsizei height
GLint GLsizei GLsizei GLenum GLenum GLsizei void * data
GLuint GLsizei GLsizei GLchar * counterString
GLint GLenum GLsizei GLsizei GLsizei depth
GLsizei GLenum const void GLint basevertex
GLint GLsizei GLsizei primcount
GLuint64 GLenum handleType
GLuint GLint sourceBaseLevel
GLint GLenum GLint const GLfloat * coeffs
void *GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLeglImageOES const GLint * attrib_list
GLenum const void GLbitfield fontStyle
GLuint GLsizei const GLchar * message
GLuint GLuint GLchar * counterName
GLint GLenum internalformat
GLenum GLuint GLenum GLuint minlevel
GLenum GLsizei GLuint GLint * bytesWritten
GLenum GLuint GLint GLsizei GLsizei texelWidth
GLuint GLuint counterNameLength
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
void(GL_APIENTRY * GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLsizei GLsizei storageSamples
GLint GLsizei GLboolean transpose
GLuint GLuint focalPointsPerLayer
GLint GLint GLint GLint GLint x
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GLintptr GLsizeiptr GLeglClientBufferEXT clientBuffer
GLuint const GLuint GLuint const GLuint const GLenum * srcLayouts
GLenum GLenum GLsizei const GLuint * ids
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target
GLint GLfloat GLfloat GLfloat GLfloat v3
GLboolean GLboolean GLboolean GLboolean a
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
GLsizei const GLubyte GLsizei GLenum coordType
GLsizei GLenum const void * indices
GLenum GLenum GLenum swizzlez
khronos_int64_t GLint64EXT
GLsizei GLsizei GLenum * binaryFormat
GLenum GLuint GLint GLint layer
GLenum GLenum GLenum GLenum swizzlew
typedef void(GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void)
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GLsizei const GLenum * attachments
GLuint GLenum const GLfloat * transformValues
GLint GLint * numRenderbuffers
GLuint GLuint GLfloat GLfloat focalY
GLenum GLuint GLsizei propCount
GLsizei GLenum GLenum * types
GLuint GLenum transformType
GLuint const GLuint * buffers
typedef GLuint(GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count
GLint GLint * numFramebuffers
GLboolean GLuint GLint GLuint * counterList
GLint GLfloat GLfloat GLfloat v2
void(GL_APIENTRY * GLVULKANPROCNV)(void)
const GLsizei GLenum const void *const GLsizei drawcount
GLintptr GLsizei maxdrawcount
GLenum GLsizeiptr const void * fontData
GLuint GLfloat GLfloat y0
GLenum const void GLbitfield GLuint firstGlyphIndex
GLsizei const GLint * box
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLuint GLint GLsizei sourceLevelCount
GLint GLint GLint GLint dstX0
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
const GLuint * memoryObjects
GLuint GLsizei const GLenum * rates
GLenum GLuint GLenum GLsizei const GLchar * buf
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLenum GLint GLint GLint srcY
GLint GLint * maxActiveCounters
GLuint GLuint GLfloat GLfloat GLfloat gainX
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLfloat GLfloat GLfloat GLfloat maxX
GLfloat GLfloat GLfloat GLfloat h
GLuint GLuint GLfloat GLfloat GLfloat GLfloat gainY
GLfloat GLfloat GLfloat w
GLint GLint * numPrograms
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
GLint GLint GLint GLint GLint GLint GLint GLbitfield mask
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX