2#define __gles2_gl2_h_ 1
21#define GL_APIENTRYP GL_APIENTRY*
24#ifndef GL_GLES_PROTOTYPES
25#define GL_GLES_PROTOTYPES 1
40#ifndef GL_ES_VERSION_2_0
41#define GL_ES_VERSION_2_0 1
63#define GL_DEPTH_BUFFER_BIT 0x00000100
64#define GL_STENCIL_BUFFER_BIT 0x00000400
65#define GL_COLOR_BUFFER_BIT 0x00004000
68#define GL_POINTS 0x0000
69#define GL_LINES 0x0001
70#define GL_LINE_LOOP 0x0002
71#define GL_LINE_STRIP 0x0003
72#define GL_TRIANGLES 0x0004
73#define GL_TRIANGLE_STRIP 0x0005
74#define GL_TRIANGLE_FAN 0x0006
77#define GL_SRC_COLOR 0x0300
78#define GL_ONE_MINUS_SRC_COLOR 0x0301
79#define GL_SRC_ALPHA 0x0302
80#define GL_ONE_MINUS_SRC_ALPHA 0x0303
81#define GL_DST_ALPHA 0x0304
82#define GL_ONE_MINUS_DST_ALPHA 0x0305
83#define GL_DST_COLOR 0x0306
84#define GL_ONE_MINUS_DST_COLOR 0x0307
85#define GL_SRC_ALPHA_SATURATE 0x0308
86#define GL_FUNC_ADD 0x8006
87#define GL_BLEND_EQUATION 0x8009
88#define GL_BLEND_EQUATION_RGB 0x8009
89#define GL_BLEND_EQUATION_ALPHA 0x883D
90#define GL_FUNC_SUBTRACT 0x800A
91#define GL_FUNC_REVERSE_SUBTRACT 0x800B
92#define GL_BLEND_DST_RGB 0x80C8
93#define GL_BLEND_SRC_RGB 0x80C9
94#define GL_BLEND_DST_ALPHA 0x80CA
95#define GL_BLEND_SRC_ALPHA 0x80CB
96#define GL_CONSTANT_COLOR 0x8001
97#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
98#define GL_CONSTANT_ALPHA 0x8003
99#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
100#define GL_BLEND_COLOR 0x8005
101#define GL_ARRAY_BUFFER 0x8892
102#define GL_ELEMENT_ARRAY_BUFFER 0x8893
103#define GL_ARRAY_BUFFER_BINDING 0x8894
104#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
105#define GL_STREAM_DRAW 0x88E0
106#define GL_STATIC_DRAW 0x88E4
107#define GL_DYNAMIC_DRAW 0x88E8
108#define GL_BUFFER_SIZE 0x8764
109#define GL_BUFFER_USAGE 0x8765
110#define GL_CURRENT_VERTEX_ATTRIB 0x8626
111#define GL_FRONT 0x0404
112#define GL_BACK 0x0405
113#define GL_FRONT_AND_BACK 0x0408
114#define GL_TEXTURE_2D 0x0DE1
115#define GL_CULL_FACE 0x0B44
116#define GL_BLEND 0x0BE2
117#define GL_DITHER 0x0BD0
118#define GL_STENCIL_TEST 0x0B90
119#define GL_DEPTH_TEST 0x0B71
120#define GL_SCISSOR_TEST 0x0C11
121#define GL_POLYGON_OFFSET_FILL 0x8037
122#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
123#define GL_SAMPLE_COVERAGE 0x80A0
125#define GL_INVALID_ENUM 0x0500
126#define GL_INVALID_VALUE 0x0501
127#define GL_INVALID_OPERATION 0x0502
128#define GL_OUT_OF_MEMORY 0x0505
131#define GL_LINE_WIDTH 0x0B21
132#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
133#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
134#define GL_CULL_FACE_MODE 0x0B45
135#define GL_FRONT_FACE 0x0B46
136#define GL_DEPTH_RANGE 0x0B70
137#define GL_DEPTH_WRITEMASK 0x0B72
138#define GL_DEPTH_CLEAR_VALUE 0x0B73
139#define GL_DEPTH_FUNC 0x0B74
140#define GL_STENCIL_CLEAR_VALUE 0x0B91
141#define GL_STENCIL_FUNC 0x0B92
142#define GL_STENCIL_FAIL 0x0B94
143#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
144#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
145#define GL_STENCIL_REF 0x0B97
146#define GL_STENCIL_VALUE_MASK 0x0B93
147#define GL_STENCIL_WRITEMASK 0x0B98
148#define GL_STENCIL_BACK_FUNC 0x8800
149#define GL_STENCIL_BACK_FAIL 0x8801
150#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
151#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
152#define GL_STENCIL_BACK_REF 0x8CA3
153#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
154#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
155#define GL_VIEWPORT 0x0BA2
156#define GL_SCISSOR_BOX 0x0C10
157#define GL_COLOR_CLEAR_VALUE 0x0C22
158#define GL_COLOR_WRITEMASK 0x0C23
159#define GL_UNPACK_ALIGNMENT 0x0CF5
160#define GL_PACK_ALIGNMENT 0x0D05
161#define GL_MAX_TEXTURE_SIZE 0x0D33
162#define GL_MAX_VIEWPORT_DIMS 0x0D3A
163#define GL_SUBPIXEL_BITS 0x0D50
164#define GL_RED_BITS 0x0D52
165#define GL_GREEN_BITS 0x0D53
166#define GL_BLUE_BITS 0x0D54
167#define GL_ALPHA_BITS 0x0D55
168#define GL_DEPTH_BITS 0x0D56
169#define GL_STENCIL_BITS 0x0D57
170#define GL_POLYGON_OFFSET_UNITS 0x2A00
171#define GL_POLYGON_OFFSET_FACTOR 0x8038
172#define GL_TEXTURE_BINDING_2D 0x8069
173#define GL_SAMPLE_BUFFERS 0x80A8
174#define GL_SAMPLES 0x80A9
175#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
176#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
177#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
179#define GL_DONT_CARE 0x1100
180#define GL_FASTEST 0x1101
181#define GL_NICEST 0x1102
182#define GL_GENERATE_MIPMAP_HINT 0x8192
183#define GL_BYTE 0x1400
184#define GL_UNSIGNED_BYTE 0x1401
185#define GL_SHORT 0x1402
186#define GL_UNSIGNED_SHORT 0x1403
188#define GL_UNSIGNED_INT 0x1405
189#define GL_FLOAT 0x1406
190#define GL_FIXED 0x140C
191#define GL_DEPTH_COMPONENT 0x1902
192#define GL_ALPHA 0x1906
194#define GL_RGBA 0x1908
195#define GL_LUMINANCE 0x1909
196#define GL_LUMINANCE_ALPHA 0x190A
197#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
198#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
199#define GL_UNSIGNED_SHORT_5_6_5 0x8363
200#define GL_FRAGMENT_SHADER 0x8B30
201#define GL_VERTEX_SHADER 0x8B31
202#define GL_MAX_VERTEX_ATTRIBS 0x8869
203#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204#define GL_MAX_VARYING_VECTORS 0x8DFC
205#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209#define GL_SHADER_TYPE 0x8B4F
210#define GL_DELETE_STATUS 0x8B80
211#define GL_LINK_STATUS 0x8B82
212#define GL_VALIDATE_STATUS 0x8B83
213#define GL_ATTACHED_SHADERS 0x8B85
214#define GL_ACTIVE_UNIFORMS 0x8B86
215#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216#define GL_ACTIVE_ATTRIBUTES 0x8B89
217#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219#define GL_CURRENT_PROGRAM 0x8B8D
220#define GL_NEVER 0x0200
221#define GL_LESS 0x0201
222#define GL_EQUAL 0x0202
223#define GL_LEQUAL 0x0203
224#define GL_GREATER 0x0204
225#define GL_NOTEQUAL 0x0205
226#define GL_GEQUAL 0x0206
227#define GL_ALWAYS 0x0207
228#define GL_KEEP 0x1E00
229#define GL_REPLACE 0x1E01
230#define GL_INCR 0x1E02
231#define GL_DECR 0x1E03
232#define GL_INVERT 0x150A
233#define GL_INCR_WRAP 0x8507
234#define GL_DECR_WRAP 0x8508
235#define GL_VENDOR 0x1F00
236#define GL_RENDERER 0x1F01
237#define GL_VERSION 0x1F02
238#define GL_EXTENSIONS 0x1F03
239#define GL_NEAREST 0x2600
240#define GL_LINEAR 0x2601
241#define GL_NEAREST_MIPMAP_NEAREST 0x2700
242#define GL_LINEAR_MIPMAP_NEAREST 0x2701
243#define GL_NEAREST_MIPMAP_LINEAR 0x2702
244#define GL_LINEAR_MIPMAP_LINEAR 0x2703
245#define GL_TEXTURE_MAG_FILTER 0x2800
246#define GL_TEXTURE_MIN_FILTER 0x2801
247#define GL_TEXTURE_WRAP_S 0x2802
248#define GL_TEXTURE_WRAP_T 0x2803
249#define GL_TEXTURE 0x1702
250#define GL_TEXTURE_CUBE_MAP 0x8513
251#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259#define GL_TEXTURE0 0x84C0
260#define GL_TEXTURE1 0x84C1
261#define GL_TEXTURE2 0x84C2
262#define GL_TEXTURE3 0x84C3
263#define GL_TEXTURE4 0x84C4
264#define GL_TEXTURE5 0x84C5
265#define GL_TEXTURE6 0x84C6
266#define GL_TEXTURE7 0x84C7
267#define GL_TEXTURE8 0x84C8
268#define GL_TEXTURE9 0x84C9
269#define GL_TEXTURE10 0x84CA
270#define GL_TEXTURE11 0x84CB
271#define GL_TEXTURE12 0x84CC
272#define GL_TEXTURE13 0x84CD
273#define GL_TEXTURE14 0x84CE
274#define GL_TEXTURE15 0x84CF
275#define GL_TEXTURE16 0x84D0
276#define GL_TEXTURE17 0x84D1
277#define GL_TEXTURE18 0x84D2
278#define GL_TEXTURE19 0x84D3
279#define GL_TEXTURE20 0x84D4
280#define GL_TEXTURE21 0x84D5
281#define GL_TEXTURE22 0x84D6
282#define GL_TEXTURE23 0x84D7
283#define GL_TEXTURE24 0x84D8
284#define GL_TEXTURE25 0x84D9
285#define GL_TEXTURE26 0x84DA
286#define GL_TEXTURE27 0x84DB
287#define GL_TEXTURE28 0x84DC
288#define GL_TEXTURE29 0x84DD
289#define GL_TEXTURE30 0x84DE
290#define GL_TEXTURE31 0x84DF
291#define GL_ACTIVE_TEXTURE 0x84E0
292#define GL_REPEAT 0x2901
293#define GL_CLAMP_TO_EDGE 0x812F
294#define GL_MIRRORED_REPEAT 0x8370
295#define GL_FLOAT_VEC2 0x8B50
296#define GL_FLOAT_VEC3 0x8B51
297#define GL_FLOAT_VEC4 0x8B52
298#define GL_INT_VEC2 0x8B53
299#define GL_INT_VEC3 0x8B54
300#define GL_INT_VEC4 0x8B55
301#define GL_BOOL 0x8B56
302#define GL_BOOL_VEC2 0x8B57
303#define GL_BOOL_VEC3 0x8B58
304#define GL_BOOL_VEC4 0x8B59
305#define GL_FLOAT_MAT2 0x8B5A
306#define GL_FLOAT_MAT3 0x8B5B
307#define GL_FLOAT_MAT4 0x8B5C
308#define GL_SAMPLER_2D 0x8B5E
309#define GL_SAMPLER_CUBE 0x8B60
310#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319#define GL_COMPILE_STATUS 0x8B81
320#define GL_INFO_LOG_LENGTH 0x8B84
321#define GL_SHADER_SOURCE_LENGTH 0x8B88
322#define GL_SHADER_COMPILER 0x8DFA
323#define GL_SHADER_BINARY_FORMATS 0x8DF8
324#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325#define GL_LOW_FLOAT 0x8DF0
326#define GL_MEDIUM_FLOAT 0x8DF1
327#define GL_HIGH_FLOAT 0x8DF2
328#define GL_LOW_INT 0x8DF3
329#define GL_MEDIUM_INT 0x8DF4
330#define GL_HIGH_INT 0x8DF5
331#define GL_FRAMEBUFFER 0x8D40
332#define GL_RENDERBUFFER 0x8D41
333#define GL_RGBA4 0x8056
334#define GL_RGB5_A1 0x8057
335#define GL_RGB565 0x8D62
336#define GL_DEPTH_COMPONENT16 0x81A5
337#define GL_STENCIL_INDEX8 0x8D48
338#define GL_RENDERBUFFER_WIDTH 0x8D42
339#define GL_RENDERBUFFER_HEIGHT 0x8D43
340#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341#define GL_RENDERBUFFER_RED_SIZE 0x8D50
342#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351#define GL_COLOR_ATTACHMENT0 0x8CE0
352#define GL_DEPTH_ATTACHMENT 0x8D00
353#define GL_STENCIL_ATTACHMENT 0x8D20
355#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360#define GL_FRAMEBUFFER_BINDING 0x8CA6
361#define GL_RENDERBUFFER_BINDING 0x8CA7
362#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
506#if GL_GLES_PROTOTYPES
GLint GLint GLint GLint GLint GLint y
GLuint GLuint GLsizei count
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLint GLint GLint yoffset
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLint GLint GLsizei width
GLint GLint GLsizei GLsizei height
GLint GLint internalformat
GLint GLint GLint GLint GLint x
GLuint GLuint GLsizei GLenum type
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLenum GLenum GLenum dfactorAlpha
GLsizei const GLuint * textures
const GLuint GLenum const void * binary
GLsizei const void * pointer
GLenum GLenum sfactorAlpha
signed long int khronos_intptr_t
khronos_ssize_t GLsizeiptr
unsigned __int64 khronos_uint64_t
GLsizei GLsizei GLchar * source
GLenum GLuint GLint GLenum face
signed long int khronos_ssize_t
const GLuint * framebuffers
GLuint const GLchar * name
GLint GLenum GLboolean normalized
unsigned short int khronos_uint16_t
GLsizei GLsizei GLuint * shaders
const GLuint * renderbuffers
unsigned char khronos_uint8_t
GLenum GLenum GLuint texture
khronos_intptr_t GLintptr
GLuint GLsizei GLsizei * length
GLsizei GLboolean transpose
GLsizei GLsizei GLchar * infoLog
GLfloat GLfloat GLfloat alpha
GLfloat GLfloat GLfloat GLfloat v3
GLenum GLenum GLenum dppass
GLsizei const GLfloat * value
const GLuint GLenum binaryFormat
GLenum GLenum renderbuffertarget
GLbitfield GLuint program
GLfloat GLfloat GLfloat v2
GLenum GLint GLint * precision
signed short int khronos_int16_t
signed char khronos_int8_t
GLubyte GLubyte GLubyte GLubyte w
GLsizeiptr const void GLenum usage
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
GLint GLenum GLsizei GLsizei GLint border
GLenum GLenum GLenum dfactorAlpha
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
const GLuint GLenum binaryFormat
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
GLfloat GLfloat GLfloat z
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLenum GLenum sfactorAlpha
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
GLsizei const GLfloat * value
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
khronos_uint16_t GLushort
GLfloat GLfloat GLfloat v2
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_APICALL void GL_APIENTRY glFlush(void)
GLuint GLsizei GLsizei * length
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLfloat GLfloat GLfloat GLfloat w
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d)
GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
const GLuint GLenum const void * binary
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
GLsizei GLsizei GLchar * infoLog
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
khronos_ssize_t GLsizeiptr
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
typedef void(GL_APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLint GLenum GLint GLint y
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
GLint GLenum GLsizei GLsizei height
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
GLint GLenum GLsizei width
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLsizei GLsizei GLuint * shaders
GLsizei GLsizei GLchar * source
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLint GLint GLint yoffset
GLsizeiptr const void * data
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_APICALL GLenum GL_APIENTRY glGetError(void)
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
GLint GLenum internalformat
GLint GLenum GLboolean normalized
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLfloat GLfloat GLfloat GLfloat v3
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
GLuint const GLchar * name
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0)
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLint GLint GLint GLsizei GLsizei GLenum format
khronos_intptr_t GLintptr
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
const GLubyte *GL_APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
GLsizei GLboolean transpose
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
GLfloat GLfloat GLfloat alpha
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
GLenum GLenum GLenum dppass
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
GLint GLsizei GLsizei GLenum GLenum void * pixels
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLsizei const GLchar *const * string
GLint GLenum GLsizei GLsizei GLint GLsizei imageSize
GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
GLsizei GLenum const void * indices
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GLenum GLenum renderbuffertarget
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
GL_APICALL void GL_APIENTRY glFinish(void)
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void)
khronos_uint64_t GLuint64
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLint GLenum GLboolean GLsizei stride
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
const GLuint * renderbuffers
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
GLenum GLint GLint * precision
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_APICALL const GLubyte *GL_APIENTRY glGetString(GLenum name)
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data)
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data)
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
GLsizeiptr const void GLenum usage
const GLuint * framebuffers
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data)