71#if defined(USE_MGL_NAMESPACE)
72#include <SDL3/gl_mangle.h>
80#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
84#if defined(__WIN32__) && !defined(__CYGWIN__)
85# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32)
86# define GLAPI __declspec(dllexport)
87# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL)
88# define GLAPI __declspec(dllimport)
92# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)
95# define GLAPIENTRY __stdcall
97#elif defined(__CYGWIN__) && defined(USE_OPENGL32)
99# define GLAPIENTRY __stdcall
100#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
101# define GLAPI __attribute__((visibility("default")))
113#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
114#ifndef WIN32_LEAN_AND_MEAN
115#define WIN32_LEAN_AND_MEAN 1
132#define APIENTRY GLAPIENTRY
137#define APIENTRYP APIENTRY *
141#define GLAPIENTRYP GLAPIENTRY *
144#if defined(PRAGMA_EXPORT_SUPPORTED)
160#define GL_VERSION_1_1 1
161#define GL_VERSION_1_2 1
162#define GL_VERSION_1_3 1
163#define GL_ARB_imaging 1
196#define GL_BYTE 0x1400
197#define GL_UNSIGNED_BYTE 0x1401
198#define GL_SHORT 0x1402
199#define GL_UNSIGNED_SHORT 0x1403
201#define GL_UNSIGNED_INT 0x1405
202#define GL_FLOAT 0x1406
203#define GL_2_BYTES 0x1407
204#define GL_3_BYTES 0x1408
205#define GL_4_BYTES 0x1409
206#define GL_DOUBLE 0x140A
209#define GL_POINTS 0x0000
210#define GL_LINES 0x0001
211#define GL_LINE_LOOP 0x0002
212#define GL_LINE_STRIP 0x0003
213#define GL_TRIANGLES 0x0004
214#define GL_TRIANGLE_STRIP 0x0005
215#define GL_TRIANGLE_FAN 0x0006
216#define GL_QUADS 0x0007
217#define GL_QUAD_STRIP 0x0008
218#define GL_POLYGON 0x0009
221#define GL_VERTEX_ARRAY 0x8074
222#define GL_NORMAL_ARRAY 0x8075
223#define GL_COLOR_ARRAY 0x8076
224#define GL_INDEX_ARRAY 0x8077
225#define GL_TEXTURE_COORD_ARRAY 0x8078
226#define GL_EDGE_FLAG_ARRAY 0x8079
227#define GL_VERTEX_ARRAY_SIZE 0x807A
228#define GL_VERTEX_ARRAY_TYPE 0x807B
229#define GL_VERTEX_ARRAY_STRIDE 0x807C
230#define GL_NORMAL_ARRAY_TYPE 0x807E
231#define GL_NORMAL_ARRAY_STRIDE 0x807F
232#define GL_COLOR_ARRAY_SIZE 0x8081
233#define GL_COLOR_ARRAY_TYPE 0x8082
234#define GL_COLOR_ARRAY_STRIDE 0x8083
235#define GL_INDEX_ARRAY_TYPE 0x8085
236#define GL_INDEX_ARRAY_STRIDE 0x8086
237#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
238#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
239#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
240#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
241#define GL_VERTEX_ARRAY_POINTER 0x808E
242#define GL_NORMAL_ARRAY_POINTER 0x808F
243#define GL_COLOR_ARRAY_POINTER 0x8090
244#define GL_INDEX_ARRAY_POINTER 0x8091
245#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
246#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
249#define GL_C4UB_V2F 0x2A22
250#define GL_C4UB_V3F 0x2A23
251#define GL_C3F_V3F 0x2A24
252#define GL_N3F_V3F 0x2A25
253#define GL_C4F_N3F_V3F 0x2A26
254#define GL_T2F_V3F 0x2A27
255#define GL_T4F_V4F 0x2A28
256#define GL_T2F_C4UB_V3F 0x2A29
257#define GL_T2F_C3F_V3F 0x2A2A
258#define GL_T2F_N3F_V3F 0x2A2B
259#define GL_T2F_C4F_N3F_V3F 0x2A2C
260#define GL_T4F_C4F_N3F_V4F 0x2A2D
263#define GL_MATRIX_MODE 0x0BA0
264#define GL_MODELVIEW 0x1700
265#define GL_PROJECTION 0x1701
266#define GL_TEXTURE 0x1702
269#define GL_POINT_SMOOTH 0x0B10
270#define GL_POINT_SIZE 0x0B11
271#define GL_POINT_SIZE_GRANULARITY 0x0B13
272#define GL_POINT_SIZE_RANGE 0x0B12
275#define GL_LINE_SMOOTH 0x0B20
276#define GL_LINE_STIPPLE 0x0B24
277#define GL_LINE_STIPPLE_PATTERN 0x0B25
278#define GL_LINE_STIPPLE_REPEAT 0x0B26
279#define GL_LINE_WIDTH 0x0B21
280#define GL_LINE_WIDTH_GRANULARITY 0x0B23
281#define GL_LINE_WIDTH_RANGE 0x0B22
284#define GL_POINT 0x1B00
285#define GL_LINE 0x1B01
286#define GL_FILL 0x1B02
289#define GL_FRONT 0x0404
290#define GL_BACK 0x0405
291#define GL_POLYGON_MODE 0x0B40
292#define GL_POLYGON_SMOOTH 0x0B41
293#define GL_POLYGON_STIPPLE 0x0B42
294#define GL_EDGE_FLAG 0x0B43
295#define GL_CULL_FACE 0x0B44
296#define GL_CULL_FACE_MODE 0x0B45
297#define GL_FRONT_FACE 0x0B46
298#define GL_POLYGON_OFFSET_FACTOR 0x8038
299#define GL_POLYGON_OFFSET_UNITS 0x2A00
300#define GL_POLYGON_OFFSET_POINT 0x2A01
301#define GL_POLYGON_OFFSET_LINE 0x2A02
302#define GL_POLYGON_OFFSET_FILL 0x8037
305#define GL_COMPILE 0x1300
306#define GL_COMPILE_AND_EXECUTE 0x1301
307#define GL_LIST_BASE 0x0B32
308#define GL_LIST_INDEX 0x0B33
309#define GL_LIST_MODE 0x0B30
312#define GL_NEVER 0x0200
313#define GL_LESS 0x0201
314#define GL_EQUAL 0x0202
315#define GL_LEQUAL 0x0203
316#define GL_GREATER 0x0204
317#define GL_NOTEQUAL 0x0205
318#define GL_GEQUAL 0x0206
319#define GL_ALWAYS 0x0207
320#define GL_DEPTH_TEST 0x0B71
321#define GL_DEPTH_BITS 0x0D56
322#define GL_DEPTH_CLEAR_VALUE 0x0B73
323#define GL_DEPTH_FUNC 0x0B74
324#define GL_DEPTH_RANGE 0x0B70
325#define GL_DEPTH_WRITEMASK 0x0B72
326#define GL_DEPTH_COMPONENT 0x1902
329#define GL_LIGHTING 0x0B50
330#define GL_LIGHT0 0x4000
331#define GL_LIGHT1 0x4001
332#define GL_LIGHT2 0x4002
333#define GL_LIGHT3 0x4003
334#define GL_LIGHT4 0x4004
335#define GL_LIGHT5 0x4005
336#define GL_LIGHT6 0x4006
337#define GL_LIGHT7 0x4007
338#define GL_SPOT_EXPONENT 0x1205
339#define GL_SPOT_CUTOFF 0x1206
340#define GL_CONSTANT_ATTENUATION 0x1207
341#define GL_LINEAR_ATTENUATION 0x1208
342#define GL_QUADRATIC_ATTENUATION 0x1209
343#define GL_AMBIENT 0x1200
344#define GL_DIFFUSE 0x1201
345#define GL_SPECULAR 0x1202
346#define GL_SHININESS 0x1601
347#define GL_EMISSION 0x1600
348#define GL_POSITION 0x1203
349#define GL_SPOT_DIRECTION 0x1204
350#define GL_AMBIENT_AND_DIFFUSE 0x1602
351#define GL_COLOR_INDEXES 0x1603
352#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
353#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
354#define GL_LIGHT_MODEL_AMBIENT 0x0B53
355#define GL_FRONT_AND_BACK 0x0408
356#define GL_SHADE_MODEL 0x0B54
357#define GL_FLAT 0x1D00
358#define GL_SMOOTH 0x1D01
359#define GL_COLOR_MATERIAL 0x0B57
360#define GL_COLOR_MATERIAL_FACE 0x0B55
361#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
362#define GL_NORMALIZE 0x0BA1
365#define GL_CLIP_PLANE0 0x3000
366#define GL_CLIP_PLANE1 0x3001
367#define GL_CLIP_PLANE2 0x3002
368#define GL_CLIP_PLANE3 0x3003
369#define GL_CLIP_PLANE4 0x3004
370#define GL_CLIP_PLANE5 0x3005
373#define GL_ACCUM_RED_BITS 0x0D58
374#define GL_ACCUM_GREEN_BITS 0x0D59
375#define GL_ACCUM_BLUE_BITS 0x0D5A
376#define GL_ACCUM_ALPHA_BITS 0x0D5B
377#define GL_ACCUM_CLEAR_VALUE 0x0B80
378#define GL_ACCUM 0x0100
380#define GL_LOAD 0x0101
381#define GL_MULT 0x0103
382#define GL_RETURN 0x0102
385#define GL_ALPHA_TEST 0x0BC0
386#define GL_ALPHA_TEST_REF 0x0BC2
387#define GL_ALPHA_TEST_FUNC 0x0BC1
390#define GL_BLEND 0x0BE2
391#define GL_BLEND_SRC 0x0BE1
392#define GL_BLEND_DST 0x0BE0
395#define GL_SRC_COLOR 0x0300
396#define GL_ONE_MINUS_SRC_COLOR 0x0301
397#define GL_SRC_ALPHA 0x0302
398#define GL_ONE_MINUS_SRC_ALPHA 0x0303
399#define GL_DST_ALPHA 0x0304
400#define GL_ONE_MINUS_DST_ALPHA 0x0305
401#define GL_DST_COLOR 0x0306
402#define GL_ONE_MINUS_DST_COLOR 0x0307
403#define GL_SRC_ALPHA_SATURATE 0x0308
406#define GL_FEEDBACK 0x1C01
407#define GL_RENDER 0x1C00
408#define GL_SELECT 0x1C02
413#define GL_3D_COLOR 0x0602
414#define GL_3D_COLOR_TEXTURE 0x0603
415#define GL_4D_COLOR_TEXTURE 0x0604
416#define GL_POINT_TOKEN 0x0701
417#define GL_LINE_TOKEN 0x0702
418#define GL_LINE_RESET_TOKEN 0x0707
419#define GL_POLYGON_TOKEN 0x0703
420#define GL_BITMAP_TOKEN 0x0704
421#define GL_DRAW_PIXEL_TOKEN 0x0705
422#define GL_COPY_PIXEL_TOKEN 0x0706
423#define GL_PASS_THROUGH_TOKEN 0x0700
424#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
425#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
426#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
429#define GL_SELECTION_BUFFER_POINTER 0x0DF3
430#define GL_SELECTION_BUFFER_SIZE 0x0DF4
434#define GL_FOG_MODE 0x0B65
435#define GL_FOG_DENSITY 0x0B62
436#define GL_FOG_COLOR 0x0B66
437#define GL_FOG_INDEX 0x0B61
438#define GL_FOG_START 0x0B63
439#define GL_FOG_END 0x0B64
440#define GL_LINEAR 0x2601
442#define GL_EXP2 0x0801
445#define GL_LOGIC_OP 0x0BF1
446#define GL_INDEX_LOGIC_OP 0x0BF1
447#define GL_COLOR_LOGIC_OP 0x0BF2
448#define GL_LOGIC_OP_MODE 0x0BF0
449#define GL_CLEAR 0x1500
451#define GL_COPY 0x1503
452#define GL_COPY_INVERTED 0x150C
453#define GL_NOOP 0x1505
454#define GL_INVERT 0x150A
456#define GL_NAND 0x150E
460#define GL_EQUIV 0x1509
461#define GL_AND_REVERSE 0x1502
462#define GL_AND_INVERTED 0x1504
463#define GL_OR_REVERSE 0x150B
464#define GL_OR_INVERTED 0x150D
467#define GL_STENCIL_BITS 0x0D57
468#define GL_STENCIL_TEST 0x0B90
469#define GL_STENCIL_CLEAR_VALUE 0x0B91
470#define GL_STENCIL_FUNC 0x0B92
471#define GL_STENCIL_VALUE_MASK 0x0B93
472#define GL_STENCIL_FAIL 0x0B94
473#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
474#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
475#define GL_STENCIL_REF 0x0B97
476#define GL_STENCIL_WRITEMASK 0x0B98
477#define GL_STENCIL_INDEX 0x1901
478#define GL_KEEP 0x1E00
479#define GL_REPLACE 0x1E01
480#define GL_INCR 0x1E02
481#define GL_DECR 0x1E03
485#define GL_LEFT 0x0406
486#define GL_RIGHT 0x0407
490#define GL_FRONT_LEFT 0x0400
491#define GL_FRONT_RIGHT 0x0401
492#define GL_BACK_LEFT 0x0402
493#define GL_BACK_RIGHT 0x0403
494#define GL_AUX0 0x0409
495#define GL_AUX1 0x040A
496#define GL_AUX2 0x040B
497#define GL_AUX3 0x040C
498#define GL_COLOR_INDEX 0x1900
500#define GL_GREEN 0x1904
501#define GL_BLUE 0x1905
502#define GL_ALPHA 0x1906
503#define GL_LUMINANCE 0x1909
504#define GL_LUMINANCE_ALPHA 0x190A
505#define GL_ALPHA_BITS 0x0D55
506#define GL_RED_BITS 0x0D52
507#define GL_GREEN_BITS 0x0D53
508#define GL_BLUE_BITS 0x0D54
509#define GL_INDEX_BITS 0x0D51
510#define GL_SUBPIXEL_BITS 0x0D50
511#define GL_AUX_BUFFERS 0x0C00
512#define GL_READ_BUFFER 0x0C02
513#define GL_DRAW_BUFFER 0x0C01
514#define GL_DOUBLEBUFFER 0x0C32
515#define GL_STEREO 0x0C33
516#define GL_BITMAP 0x1A00
517#define GL_COLOR 0x1800
518#define GL_DEPTH 0x1801
519#define GL_STENCIL 0x1802
520#define GL_DITHER 0x0BD0
522#define GL_RGBA 0x1908
525#define GL_MAX_LIST_NESTING 0x0B31
526#define GL_MAX_EVAL_ORDER 0x0D30
527#define GL_MAX_LIGHTS 0x0D31
528#define GL_MAX_CLIP_PLANES 0x0D32
529#define GL_MAX_TEXTURE_SIZE 0x0D33
530#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
531#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
532#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
533#define GL_MAX_NAME_STACK_DEPTH 0x0D37
534#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
535#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
536#define GL_MAX_VIEWPORT_DIMS 0x0D3A
537#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
540#define GL_ATTRIB_STACK_DEPTH 0x0BB0
541#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
542#define GL_COLOR_CLEAR_VALUE 0x0C22
543#define GL_COLOR_WRITEMASK 0x0C23
544#define GL_CURRENT_INDEX 0x0B01
545#define GL_CURRENT_COLOR 0x0B00
546#define GL_CURRENT_NORMAL 0x0B02
547#define GL_CURRENT_RASTER_COLOR 0x0B04
548#define GL_CURRENT_RASTER_DISTANCE 0x0B09
549#define GL_CURRENT_RASTER_INDEX 0x0B05
550#define GL_CURRENT_RASTER_POSITION 0x0B07
551#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
552#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
553#define GL_CURRENT_TEXTURE_COORDS 0x0B03
554#define GL_INDEX_CLEAR_VALUE 0x0C20
555#define GL_INDEX_MODE 0x0C30
556#define GL_INDEX_WRITEMASK 0x0C21
557#define GL_MODELVIEW_MATRIX 0x0BA6
558#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
559#define GL_NAME_STACK_DEPTH 0x0D70
560#define GL_PROJECTION_MATRIX 0x0BA7
561#define GL_PROJECTION_STACK_DEPTH 0x0BA4
562#define GL_RENDER_MODE 0x0C40
563#define GL_RGBA_MODE 0x0C31
564#define GL_TEXTURE_MATRIX 0x0BA8
565#define GL_TEXTURE_STACK_DEPTH 0x0BA5
566#define GL_VIEWPORT 0x0BA2
569#define GL_AUTO_NORMAL 0x0D80
570#define GL_MAP1_COLOR_4 0x0D90
571#define GL_MAP1_INDEX 0x0D91
572#define GL_MAP1_NORMAL 0x0D92
573#define GL_MAP1_TEXTURE_COORD_1 0x0D93
574#define GL_MAP1_TEXTURE_COORD_2 0x0D94
575#define GL_MAP1_TEXTURE_COORD_3 0x0D95
576#define GL_MAP1_TEXTURE_COORD_4 0x0D96
577#define GL_MAP1_VERTEX_3 0x0D97
578#define GL_MAP1_VERTEX_4 0x0D98
579#define GL_MAP2_COLOR_4 0x0DB0
580#define GL_MAP2_INDEX 0x0DB1
581#define GL_MAP2_NORMAL 0x0DB2
582#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
583#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
584#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
585#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
586#define GL_MAP2_VERTEX_3 0x0DB7
587#define GL_MAP2_VERTEX_4 0x0DB8
588#define GL_MAP1_GRID_DOMAIN 0x0DD0
589#define GL_MAP1_GRID_SEGMENTS 0x0DD1
590#define GL_MAP2_GRID_DOMAIN 0x0DD2
591#define GL_MAP2_GRID_SEGMENTS 0x0DD3
592#define GL_COEFF 0x0A00
593#define GL_ORDER 0x0A01
594#define GL_DOMAIN 0x0A02
597#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
598#define GL_POINT_SMOOTH_HINT 0x0C51
599#define GL_LINE_SMOOTH_HINT 0x0C52
600#define GL_POLYGON_SMOOTH_HINT 0x0C53
601#define GL_FOG_HINT 0x0C54
602#define GL_DONT_CARE 0x1100
603#define GL_FASTEST 0x1101
604#define GL_NICEST 0x1102
607#define GL_SCISSOR_BOX 0x0C10
608#define GL_SCISSOR_TEST 0x0C11
611#define GL_MAP_COLOR 0x0D10
612#define GL_MAP_STENCIL 0x0D11
613#define GL_INDEX_SHIFT 0x0D12
614#define GL_INDEX_OFFSET 0x0D13
615#define GL_RED_SCALE 0x0D14
616#define GL_RED_BIAS 0x0D15
617#define GL_GREEN_SCALE 0x0D18
618#define GL_GREEN_BIAS 0x0D19
619#define GL_BLUE_SCALE 0x0D1A
620#define GL_BLUE_BIAS 0x0D1B
621#define GL_ALPHA_SCALE 0x0D1C
622#define GL_ALPHA_BIAS 0x0D1D
623#define GL_DEPTH_SCALE 0x0D1E
624#define GL_DEPTH_BIAS 0x0D1F
625#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
626#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
627#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
628#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
629#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
630#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
631#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
632#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
633#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
634#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
635#define GL_PIXEL_MAP_S_TO_S 0x0C71
636#define GL_PIXEL_MAP_I_TO_I 0x0C70
637#define GL_PIXEL_MAP_I_TO_R 0x0C72
638#define GL_PIXEL_MAP_I_TO_G 0x0C73
639#define GL_PIXEL_MAP_I_TO_B 0x0C74
640#define GL_PIXEL_MAP_I_TO_A 0x0C75
641#define GL_PIXEL_MAP_R_TO_R 0x0C76
642#define GL_PIXEL_MAP_G_TO_G 0x0C77
643#define GL_PIXEL_MAP_B_TO_B 0x0C78
644#define GL_PIXEL_MAP_A_TO_A 0x0C79
645#define GL_PACK_ALIGNMENT 0x0D05
646#define GL_PACK_LSB_FIRST 0x0D01
647#define GL_PACK_ROW_LENGTH 0x0D02
648#define GL_PACK_SKIP_PIXELS 0x0D04
649#define GL_PACK_SKIP_ROWS 0x0D03
650#define GL_PACK_SWAP_BYTES 0x0D00
651#define GL_UNPACK_ALIGNMENT 0x0CF5
652#define GL_UNPACK_LSB_FIRST 0x0CF1
653#define GL_UNPACK_ROW_LENGTH 0x0CF2
654#define GL_UNPACK_SKIP_PIXELS 0x0CF4
655#define GL_UNPACK_SKIP_ROWS 0x0CF3
656#define GL_UNPACK_SWAP_BYTES 0x0CF0
657#define GL_ZOOM_X 0x0D16
658#define GL_ZOOM_Y 0x0D17
661#define GL_TEXTURE_ENV 0x2300
662#define GL_TEXTURE_ENV_MODE 0x2200
663#define GL_TEXTURE_1D 0x0DE0
664#define GL_TEXTURE_2D 0x0DE1
665#define GL_TEXTURE_WRAP_S 0x2802
666#define GL_TEXTURE_WRAP_T 0x2803
667#define GL_TEXTURE_MAG_FILTER 0x2800
668#define GL_TEXTURE_MIN_FILTER 0x2801
669#define GL_TEXTURE_ENV_COLOR 0x2201
670#define GL_TEXTURE_GEN_S 0x0C60
671#define GL_TEXTURE_GEN_T 0x0C61
672#define GL_TEXTURE_GEN_R 0x0C62
673#define GL_TEXTURE_GEN_Q 0x0C63
674#define GL_TEXTURE_GEN_MODE 0x2500
675#define GL_TEXTURE_BORDER_COLOR 0x1004
676#define GL_TEXTURE_WIDTH 0x1000
677#define GL_TEXTURE_HEIGHT 0x1001
678#define GL_TEXTURE_BORDER 0x1005
679#define GL_TEXTURE_COMPONENTS 0x1003
680#define GL_TEXTURE_RED_SIZE 0x805C
681#define GL_TEXTURE_GREEN_SIZE 0x805D
682#define GL_TEXTURE_BLUE_SIZE 0x805E
683#define GL_TEXTURE_ALPHA_SIZE 0x805F
684#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
685#define GL_TEXTURE_INTENSITY_SIZE 0x8061
686#define GL_NEAREST_MIPMAP_NEAREST 0x2700
687#define GL_NEAREST_MIPMAP_LINEAR 0x2702
688#define GL_LINEAR_MIPMAP_NEAREST 0x2701
689#define GL_LINEAR_MIPMAP_LINEAR 0x2703
690#define GL_OBJECT_LINEAR 0x2401
691#define GL_OBJECT_PLANE 0x2501
692#define GL_EYE_LINEAR 0x2400
693#define GL_EYE_PLANE 0x2502
694#define GL_SPHERE_MAP 0x2402
695#define GL_DECAL 0x2101
696#define GL_MODULATE 0x2100
697#define GL_NEAREST 0x2600
698#define GL_REPEAT 0x2901
699#define GL_CLAMP 0x2900
706#define GL_VENDOR 0x1F00
707#define GL_RENDERER 0x1F01
708#define GL_VERSION 0x1F02
709#define GL_EXTENSIONS 0x1F03
713#define GL_INVALID_ENUM 0x0500
714#define GL_INVALID_VALUE 0x0501
715#define GL_INVALID_OPERATION 0x0502
716#define GL_STACK_OVERFLOW 0x0503
717#define GL_STACK_UNDERFLOW 0x0504
718#define GL_OUT_OF_MEMORY 0x0505
721#define GL_CURRENT_BIT 0x00000001
722#define GL_POINT_BIT 0x00000002
723#define GL_LINE_BIT 0x00000004
724#define GL_POLYGON_BIT 0x00000008
725#define GL_POLYGON_STIPPLE_BIT 0x00000010
726#define GL_PIXEL_MODE_BIT 0x00000020
727#define GL_LIGHTING_BIT 0x00000040
728#define GL_FOG_BIT 0x00000080
729#define GL_DEPTH_BUFFER_BIT 0x00000100
730#define GL_ACCUM_BUFFER_BIT 0x00000200
731#define GL_STENCIL_BUFFER_BIT 0x00000400
732#define GL_VIEWPORT_BIT 0x00000800
733#define GL_TRANSFORM_BIT 0x00001000
734#define GL_ENABLE_BIT 0x00002000
735#define GL_COLOR_BUFFER_BIT 0x00004000
736#define GL_HINT_BIT 0x00008000
737#define GL_EVAL_BIT 0x00010000
738#define GL_LIST_BIT 0x00020000
739#define GL_TEXTURE_BIT 0x00040000
740#define GL_SCISSOR_BIT 0x00080000
741#define GL_ALL_ATTRIB_BITS 0x000FFFFF
745#define GL_PROXY_TEXTURE_1D 0x8063
746#define GL_PROXY_TEXTURE_2D 0x8064
747#define GL_TEXTURE_PRIORITY 0x8066
748#define GL_TEXTURE_RESIDENT 0x8067
749#define GL_TEXTURE_BINDING_1D 0x8068
750#define GL_TEXTURE_BINDING_2D 0x8069
751#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
752#define GL_ALPHA4 0x803B
753#define GL_ALPHA8 0x803C
754#define GL_ALPHA12 0x803D
755#define GL_ALPHA16 0x803E
756#define GL_LUMINANCE4 0x803F
757#define GL_LUMINANCE8 0x8040
758#define GL_LUMINANCE12 0x8041
759#define GL_LUMINANCE16 0x8042
760#define GL_LUMINANCE4_ALPHA4 0x8043
761#define GL_LUMINANCE6_ALPHA2 0x8044
762#define GL_LUMINANCE8_ALPHA8 0x8045
763#define GL_LUMINANCE12_ALPHA4 0x8046
764#define GL_LUMINANCE12_ALPHA12 0x8047
765#define GL_LUMINANCE16_ALPHA16 0x8048
766#define GL_INTENSITY 0x8049
767#define GL_INTENSITY4 0x804A
768#define GL_INTENSITY8 0x804B
769#define GL_INTENSITY12 0x804C
770#define GL_INTENSITY16 0x804D
771#define GL_R3_G3_B2 0x2A10
772#define GL_RGB4 0x804F
773#define GL_RGB5 0x8050
774#define GL_RGB8 0x8051
775#define GL_RGB10 0x8052
776#define GL_RGB12 0x8053
777#define GL_RGB16 0x8054
778#define GL_RGBA2 0x8055
779#define GL_RGBA4 0x8056
780#define GL_RGB5_A1 0x8057
781#define GL_RGBA8 0x8058
782#define GL_RGB10_A2 0x8059
783#define GL_RGBA12 0x805A
784#define GL_RGBA16 0x805B
785#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
786#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
787#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
788#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
1499#define GL_RESCALE_NORMAL 0x803A
1500#define GL_CLAMP_TO_EDGE 0x812F
1501#define GL_MAX_ELEMENTS_VERTICES 0x80E8
1502#define GL_MAX_ELEMENTS_INDICES 0x80E9
1503#define GL_BGR 0x80E0
1504#define GL_BGRA 0x80E1
1505#define GL_UNSIGNED_BYTE_3_3_2 0x8032
1506#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1507#define GL_UNSIGNED_SHORT_5_6_5 0x8363
1508#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1509#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1510#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1511#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1512#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1513#define GL_UNSIGNED_INT_8_8_8_8 0x8035
1514#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1515#define GL_UNSIGNED_INT_10_10_10_2 0x8036
1516#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1517#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1518#define GL_SINGLE_COLOR 0x81F9
1519#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1520#define GL_TEXTURE_MIN_LOD 0x813A
1521#define GL_TEXTURE_MAX_LOD 0x813B
1522#define GL_TEXTURE_BASE_LEVEL 0x813C
1523#define GL_TEXTURE_MAX_LEVEL 0x813D
1524#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1525#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1526#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1527#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1528#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1529#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1530#define GL_PACK_SKIP_IMAGES 0x806B
1531#define GL_PACK_IMAGE_HEIGHT 0x806C
1532#define GL_UNPACK_SKIP_IMAGES 0x806D
1533#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1534#define GL_TEXTURE_3D 0x806F
1535#define GL_PROXY_TEXTURE_3D 0x8070
1536#define GL_TEXTURE_DEPTH 0x8071
1537#define GL_TEXTURE_WRAP_R 0x8072
1538#define GL_MAX_3D_TEXTURE_SIZE 0x8073
1539#define GL_TEXTURE_BINDING_3D 0x806A
1566typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
1574#define GL_CONSTANT_COLOR 0x8001
1575#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1576#define GL_CONSTANT_ALPHA 0x8003
1577#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1578#define GL_COLOR_TABLE 0x80D0
1579#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1580#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1581#define GL_PROXY_COLOR_TABLE 0x80D3
1582#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1583#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1584#define GL_COLOR_TABLE_SCALE 0x80D6
1585#define GL_COLOR_TABLE_BIAS 0x80D7
1586#define GL_COLOR_TABLE_FORMAT 0x80D8
1587#define GL_COLOR_TABLE_WIDTH 0x80D9
1588#define GL_COLOR_TABLE_RED_SIZE 0x80DA
1589#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1590#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1591#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1592#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1593#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1594#define GL_CONVOLUTION_1D 0x8010
1595#define GL_CONVOLUTION_2D 0x8011
1596#define GL_SEPARABLE_2D 0x8012
1597#define GL_CONVOLUTION_BORDER_MODE 0x8013
1598#define GL_CONVOLUTION_FILTER_SCALE 0x8014
1599#define GL_CONVOLUTION_FILTER_BIAS 0x8015
1600#define GL_REDUCE 0x8016
1601#define GL_CONVOLUTION_FORMAT 0x8017
1602#define GL_CONVOLUTION_WIDTH 0x8018
1603#define GL_CONVOLUTION_HEIGHT 0x8019
1604#define GL_MAX_CONVOLUTION_WIDTH 0x801A
1605#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1606#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1607#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1608#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1609#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1610#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1611#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1612#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1613#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1614#define GL_CONSTANT_BORDER 0x8151
1615#define GL_REPLICATE_BORDER 0x8153
1616#define GL_CONVOLUTION_BORDER_COLOR 0x8154
1617#define GL_COLOR_MATRIX 0x80B1
1618#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1619#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1620#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1621#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1622#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1623#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1624#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1625#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1626#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1627#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1628#define GL_HISTOGRAM 0x8024
1629#define GL_PROXY_HISTOGRAM 0x8025
1630#define GL_HISTOGRAM_WIDTH 0x8026
1631#define GL_HISTOGRAM_FORMAT 0x8027
1632#define GL_HISTOGRAM_RED_SIZE 0x8028
1633#define GL_HISTOGRAM_GREEN_SIZE 0x8029
1634#define GL_HISTOGRAM_BLUE_SIZE 0x802A
1635#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1636#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1637#define GL_HISTOGRAM_SINK 0x802D
1638#define GL_MINMAX 0x802E
1639#define GL_MINMAX_FORMAT 0x802F
1640#define GL_MINMAX_SINK 0x8030
1641#define GL_TABLE_TOO_LARGE 0x8031
1642#define GL_BLEND_EQUATION 0x8009
1643#define GL_MIN 0x8007
1644#define GL_MAX 0x8008
1645#define GL_FUNC_ADD 0x8006
1646#define GL_FUNC_SUBTRACT 0x800A
1647#define GL_FUNC_REVERSE_SUBTRACT 0x800B
1648#define GL_BLEND_COLOR 0x8005
1767#define GL_TEXTURE0 0x84C0
1768#define GL_TEXTURE1 0x84C1
1769#define GL_TEXTURE2 0x84C2
1770#define GL_TEXTURE3 0x84C3
1771#define GL_TEXTURE4 0x84C4
1772#define GL_TEXTURE5 0x84C5
1773#define GL_TEXTURE6 0x84C6
1774#define GL_TEXTURE7 0x84C7
1775#define GL_TEXTURE8 0x84C8
1776#define GL_TEXTURE9 0x84C9
1777#define GL_TEXTURE10 0x84CA
1778#define GL_TEXTURE11 0x84CB
1779#define GL_TEXTURE12 0x84CC
1780#define GL_TEXTURE13 0x84CD
1781#define GL_TEXTURE14 0x84CE
1782#define GL_TEXTURE15 0x84CF
1783#define GL_TEXTURE16 0x84D0
1784#define GL_TEXTURE17 0x84D1
1785#define GL_TEXTURE18 0x84D2
1786#define GL_TEXTURE19 0x84D3
1787#define GL_TEXTURE20 0x84D4
1788#define GL_TEXTURE21 0x84D5
1789#define GL_TEXTURE22 0x84D6
1790#define GL_TEXTURE23 0x84D7
1791#define GL_TEXTURE24 0x84D8
1792#define GL_TEXTURE25 0x84D9
1793#define GL_TEXTURE26 0x84DA
1794#define GL_TEXTURE27 0x84DB
1795#define GL_TEXTURE28 0x84DC
1796#define GL_TEXTURE29 0x84DD
1797#define GL_TEXTURE30 0x84DE
1798#define GL_TEXTURE31 0x84DF
1799#define GL_ACTIVE_TEXTURE 0x84E0
1800#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1801#define GL_MAX_TEXTURE_UNITS 0x84E2
1803#define GL_NORMAL_MAP 0x8511
1804#define GL_REFLECTION_MAP 0x8512
1805#define GL_TEXTURE_CUBE_MAP 0x8513
1806#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1807#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1808#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1809#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1810#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1811#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1812#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1813#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1814#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1816#define GL_COMPRESSED_ALPHA 0x84E9
1817#define GL_COMPRESSED_LUMINANCE 0x84EA
1818#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1819#define GL_COMPRESSED_INTENSITY 0x84EC
1820#define GL_COMPRESSED_RGB 0x84ED
1821#define GL_COMPRESSED_RGBA 0x84EE
1822#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1823#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1824#define GL_TEXTURE_COMPRESSED 0x86A1
1825#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1826#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1828#define GL_MULTISAMPLE 0x809D
1829#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1830#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1831#define GL_SAMPLE_COVERAGE 0x80A0
1832#define GL_SAMPLE_BUFFERS 0x80A8
1833#define GL_SAMPLES 0x80A9
1834#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1835#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1836#define GL_MULTISAMPLE_BIT 0x20000000
1838#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1839#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1840#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1841#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1843#define GL_COMBINE 0x8570
1844#define GL_COMBINE_RGB 0x8571
1845#define GL_COMBINE_ALPHA 0x8572
1846#define GL_SOURCE0_RGB 0x8580
1847#define GL_SOURCE1_RGB 0x8581
1848#define GL_SOURCE2_RGB 0x8582
1849#define GL_SOURCE0_ALPHA 0x8588
1850#define GL_SOURCE1_ALPHA 0x8589
1851#define GL_SOURCE2_ALPHA 0x858A
1852#define GL_OPERAND0_RGB 0x8590
1853#define GL_OPERAND1_RGB 0x8591
1854#define GL_OPERAND2_RGB 0x8592
1855#define GL_OPERAND0_ALPHA 0x8598
1856#define GL_OPERAND1_ALPHA 0x8599
1857#define GL_OPERAND2_ALPHA 0x859A
1858#define GL_RGB_SCALE 0x8573
1859#define GL_ADD_SIGNED 0x8574
1860#define GL_INTERPOLATE 0x8575
1861#define GL_SUBTRACT 0x84E7
1862#define GL_CONSTANT 0x8576
1863#define GL_PRIMARY_COLOR 0x8577
1864#define GL_PREVIOUS 0x8578
1866#define GL_DOT3_RGB 0x86AE
1867#define GL_DOT3_RGBA 0x86AF
1869#define GL_CLAMP_TO_BORDER 0x812D
1885GLAPI void GLAPIENTRY glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data );
1970typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
1980#ifndef GL_ARB_multitexture
1981#define GL_ARB_multitexture 1
1983#define GL_TEXTURE0_ARB 0x84C0
1984#define GL_TEXTURE1_ARB 0x84C1
1985#define GL_TEXTURE2_ARB 0x84C2
1986#define GL_TEXTURE3_ARB 0x84C3
1987#define GL_TEXTURE4_ARB 0x84C4
1988#define GL_TEXTURE5_ARB 0x84C5
1989#define GL_TEXTURE6_ARB 0x84C6
1990#define GL_TEXTURE7_ARB 0x84C7
1991#define GL_TEXTURE8_ARB 0x84C8
1992#define GL_TEXTURE9_ARB 0x84C9
1993#define GL_TEXTURE10_ARB 0x84CA
1994#define GL_TEXTURE11_ARB 0x84CB
1995#define GL_TEXTURE12_ARB 0x84CC
1996#define GL_TEXTURE13_ARB 0x84CD
1997#define GL_TEXTURE14_ARB 0x84CE
1998#define GL_TEXTURE15_ARB 0x84CF
1999#define GL_TEXTURE16_ARB 0x84D0
2000#define GL_TEXTURE17_ARB 0x84D1
2001#define GL_TEXTURE18_ARB 0x84D2
2002#define GL_TEXTURE19_ARB 0x84D3
2003#define GL_TEXTURE20_ARB 0x84D4
2004#define GL_TEXTURE21_ARB 0x84D5
2005#define GL_TEXTURE22_ARB 0x84D6
2006#define GL_TEXTURE23_ARB 0x84D7
2007#define GL_TEXTURE24_ARB 0x84D8
2008#define GL_TEXTURE25_ARB 0x84D9
2009#define GL_TEXTURE26_ARB 0x84DA
2010#define GL_TEXTURE27_ARB 0x84DB
2011#define GL_TEXTURE28_ARB 0x84DC
2012#define GL_TEXTURE29_ARB 0x84DD
2013#define GL_TEXTURE30_ARB 0x84DE
2014#define GL_TEXTURE31_ARB 0x84DF
2015#define GL_ACTIVE_TEXTURE_ARB 0x84E0
2016#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2017#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2097#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
2106#if defined(PRAGMA_EXPORT_SUPPORTED)
GLAPI void GLAPIENTRY glClearDepth(GLclampd depth)
GLAPI void GLAPIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask)
GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v)
GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask)
GLAPI void GLAPIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2)
GLAPI void GLAPIENTRY glColor4usv(const GLushort *v)
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v)
GLAPI void GLAPIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v)
GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GLAPI void GLAPIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v)
GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
GLAPI void GLAPIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask)
GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u)
GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLint GLint GLint GLint GLint GLint y
GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode)
GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v)
GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glDepthFunc(GLenum func)
GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v)
GLAPI void GLAPIENTRY glVertex2iv(const GLint *v)
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s)
GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
GLAPI void GLAPIENTRY glEnable(GLenum cap)
GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
GLAPI void GLAPIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c)
GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u)
GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u)
GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode)
GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLAPI void GLAPIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glIndexf(GLfloat c)
GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y)
GLAPI void GLAPIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v)
GLAPI void GLAPIENTRY glColor4iv(const GLint *v)
GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glDepthMask(GLboolean flag)
GLAPI void GLAPIENTRY glIndexiv(const GLint *c)
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLAPI void GLAPIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glCallList(GLuint list)
GLAPI void GLAPIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz)
GLAPI void GLAPIENTRY glFinish(void)
GLAPI void GLAPIENTRY glVertex4iv(const GLint *v)
GLAPI void GLAPIENTRY glClearIndex(GLfloat c)
GLAPI void GLAPIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t)
GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue)
GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode)
GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue)
GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap)
GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode)
GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t)
GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m)
GLAPI void GLAPIENTRY glIndexMask(GLuint mask)
GLAPI void GLAPIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values)
GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v)
GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glLoadTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y)
GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v)
GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2)
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture)
GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w)
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glMultiTexCoord1f(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y)
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s)
GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v)
GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v)
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode
GLAPI void GLAPIENTRY glPassThrough(GLfloat token)
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glNormal3iv(const GLint *v)
GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GLAPI void GLAPIENTRY glVertex3iv(const GLint *v)
GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v)
GLAPI void GLAPIENTRY glIndexi(GLint c)
GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v)
GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation)
GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glColor3sv(const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glDisableClientState(GLenum cap)
GLAPI void GLAPIENTRY glPushName(GLuint name)
GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m)
GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v)
GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode)
GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img)
GLAPI void GLAPIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLuint GLuint GLsizei count
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag)
GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v)
GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture)
GLAPI void GLAPIENTRY glPushMatrix(void)
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glLoadIdentity(void)
GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range)
GLAPI void GLAPIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
GLAPI void GLAPIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glPointSize(GLfloat size)
GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLAPI void GLAPIENTRY glLoadTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glColor4sv(const GLshort *v)
GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
GLAPI void GLAPIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
GLint GLint GLint yoffset
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLint GLint GLint GLint zoffset
GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range)
GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m)
GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAPI void GLAPIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glLoadName(GLuint name)
GLAPI void GLAPIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v)
GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v)
GLAPI void GLAPIENTRY glStencilMask(GLuint mask)
GLint GLint GLsizei GLsizei GLsizei GLint border
GLAPI void GLAPIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GLAPI void GLAPIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glInitNames(void)
GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glResetMinmax(GLenum target)
GLAPI void GLAPIENTRY glTexCoord1s(GLshort s)
GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s)
GLAPI void GLAPIENTRY glIndexs(GLshort c)
GLAPI void GLAPIENTRY glColor3usv(const GLushort *v)
GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glLineWidth(GLfloat width)
GLAPI void GLAPIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params)
GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glEnableClientState(GLenum cap)
GLAPI void GLAPIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GLAPI void GLAPIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
GLdouble GLdouble GLdouble GLdouble q
GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r)
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values)
GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v)
GLAPI GLenum GLAPIENTRY glGetError(void)
GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v)
GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glBegin(GLenum mode)
GLAPI void GLAPIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
GLint GLint GLsizei width
GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glEndList(void)
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode)
GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v)
GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation)
GLAPI void GLAPIENTRY glPopMatrix(void)
GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref)
GLint GLint GLsizei GLsizei height
GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v)
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v)
GLAPI void GLAPIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c)
GLint GLint GLsizei GLsizei GLsizei depth
GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag)
GLAPI void GLAPIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z)
GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j)
GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue)
GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v)
GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values)
GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v)
GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v)
GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glIndexd(GLdouble c)
GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
GLAPI void GLAPIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2)
GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue)
GLAPI void GLAPIENTRY glPopClientAttrib(void)
GLAPI void GLAPIENTRY glIndexsv(const GLshort *c)
GLint GLint internalformat
GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
GLAPI void GLAPIENTRY glCullFace(GLenum mode)
GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v)
GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GLAPI void GLAPIENTRY glEnd(void)
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glBlendEquation(GLenum mode)
GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer)
GLdouble GLdouble GLdouble r
GLint GLint GLint GLint GLint x
GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GLAPI void GLAPIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y)
GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v)
GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c)
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s)
GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v)
GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern)
GLAPI void GLAPIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GLAPI void GLAPIENTRY glEvalPoint1(GLint i)
GLAPI void GLAPIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param)
GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v)
GLAPI void GLAPIENTRY glResetHistogram(GLenum target)
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v)
GLAPI void GLAPIENTRY glPopAttrib(void)
GLAPI void GLAPIENTRY glListBase(GLuint base)
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v)
GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u)
GLAPI void GLAPIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s)
GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v)
GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GLAPI void GLAPIENTRY glDisable(GLenum cap)
GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLAPI void GLAPIENTRY glMultiTexCoord1d(GLenum target, GLdouble s)
GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u)
GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
GLAPI void GLAPIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2)
GLAPI void GLAPIENTRY glLogicOp(GLenum opcode)
GLuint GLuint GLsizei GLenum type
GLAPI void GLAPIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v)
GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params)
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glPopName(void)
GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v)
GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue)
GLAPI void GLAPIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GLAPI void GLAPIENTRY glDepthRange(GLclampd near_val, GLclampd far_val)
GLAPI void GLAPIENTRY glTexCoord1i(GLint s)
GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param)
GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y)
GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s)
GLAPI void GLAPIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u)
GLAPI void GLAPIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
GLAPI void GLAPIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glIndexub(GLubyte c)
GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glReadBuffer(GLenum mode)
GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask)
GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v)
GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue)
GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params)
GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2)
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glMatrixMode(GLenum mode)
GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLAPI void GLAPIENTRY glShadeModel(GLenum mode)
GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name)
GLAPI void GLAPIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GLAPI void GLAPIENTRY glClientActiveTexture(GLenum texture)
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glClearStencil(GLint s)
GLAPI void GLAPIENTRY glMultTransposeMatrixd(const GLdouble m[16])
GLAPI void GLAPIENTRY glArrayElement(GLint i)
GLAPI void GLAPIENTRY glColor3iv(const GLint *v)
GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GLAPI GLboolean GLAPIENTRY glIsList(GLuint list)
GLAPI void GLAPIENTRY glMultTransposeMatrixf(const GLfloat m[16])
GLAPI void GLAPIENTRY glMultiTexCoord1i(GLenum target, GLint s)
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params)
GLAPI void GLAPIENTRY glFrontFace(GLenum mode)
GLAPI void GLAPIENTRY glFlush(void)
GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GLAPI void GLAPIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value)
GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v)
GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z)
GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param)
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
GLenum GLenum GLsizei void GLsizei void * column
GLsizei const GLuint * textures
GLenum GLenum GLsizei void * image
GLfixed GLfixed GLint GLint GLfixed points
GLsizei const void * pointer
const GLuint GLboolean * residences
GLfixed GLfixed GLfixed y2
GLfixed GLfixed GLint ustride
const GLuint const GLfixed * priorities
GLuint GLfloat GLfloat GLfloat x1
GLsizei GLenum GLenum * types
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLdouble GLdouble GLdouble GLdouble top
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLsizei GLfixed GLfixed yorig
GLenum GLuint GLint GLenum face
GLsizei GLfixed GLfixed GLfixed xmove
GLenum GLsizei GLsizei GLint * values
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
GLuint const GLchar * name
GLenum GLenum GLsizei void * row
GLenum GLenum GLsizei void GLsizei void void * span
GLsizei GLenum GLboolean sink
GLenum GLenum GLuint texture
GLfixed GLfixed GLint GLint uorder
GLfloat GLfloat GLfloat alpha
GLfixed GLfixed GLint GLint order
GLsizei const GLfloat * value
GLfloat GLfloat GLfloat v2
GLenum GLenum GLsizei void * table
GLubyte GLubyte GLubyte GLubyte w