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28#ifndef SDL_oldnames_h_
29#define SDL_oldnames_h_
40#ifdef SDL_ENABLE_OLD_NAMES
43#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
44#define SDL_AudioStreamClear SDL_ClearAudioStream
45#define SDL_AudioStreamFlush SDL_FlushAudioStream
46#define SDL_AudioStreamGet SDL_GetAudioStreamData
47#define SDL_AudioStreamPut SDL_PutAudioStreamData
48#define SDL_FreeAudioStream SDL_DestroyAudioStream
49#define SDL_FreeWAV SDL_free
50#define SDL_NewAudioStream SDL_CreateAudioStream
53#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
54#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
55#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
56#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
57#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
58#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
59#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
60#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
61#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
62#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
63#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
64#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
65#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
66#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
67#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
68#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
69#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
70#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
71#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
72#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
73#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
74#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
75#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
76#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
77#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_CONNECTED
78#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_DISCONNECTED
79#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
80#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
81#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
82#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
83#define SDL_DROPFILE SDL_EVENT_DROP_FILE
84#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
85#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
86#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
87#define SDL_FINGERUP SDL_EVENT_FINGER_UP
88#define SDL_FIRSTEVENT SDL_EVENT_FIRST
89#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
90#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
91#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
92#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
93#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
94#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
95#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
96#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
97#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
98#define SDL_KEYUP SDL_EVENT_KEY_UP
99#define SDL_LASTEVENT SDL_EVENT_LAST
100#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
101#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
102#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
103#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
104#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
105#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
106#define SDL_QUIT SDL_EVENT_QUIT
107#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
108#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
109#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
110#define SDL_SYSWMEVENT SDL_EVENT_SYSWM
111#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
112#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
113#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
114#define SDL_USEREVENT SDL_EVENT_USER
115#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
116#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
117#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
118#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
119#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
120#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
121#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
122#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
123#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
124#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
125#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
126#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
127#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
128#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
129#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
130#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
131#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_SIZE_CHANGED
132#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
135#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
136#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
137#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
138#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX
139#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
140#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
141#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
142#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
143#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
144#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
145#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
146#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
147#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A
148#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B
149#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
150#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
151#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
152#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
153#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
154#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
155#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
156#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
157#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
158#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
159#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
160#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1
161#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2
162#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3
163#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4
164#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
165#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
166#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
167#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
168#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X
169#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y
170#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_GAMEPAD_TYPE_AMAZON_LUNA
171#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_GAMEPAD_TYPE_GOOGLE_STADIA
172#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
173#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
174#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
175#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
176#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
177#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
178#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
179#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
180#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_UNKNOWN
181#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
182#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
183#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
184#define SDL_GameController SDL_Gamepad
185#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
186#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
187#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW
188#define SDL_GameControllerAxis SDL_GamepadAxis
189#define SDL_GameControllerBindType SDL_GamepadBindingType
190#define SDL_GameControllerButton SDL_GamepadButton
191#define SDL_GameControllerButtonBind SDL_GamepadBinding
192#define SDL_GameControllerClose SDL_CloseGamepad
193#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
194#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
195#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
196#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
197#define SDL_GameControllerGetAttached SDL_GamepadConnected
198#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
199#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
200#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
201#define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
202#define SDL_GameControllerGetButton SDL_GetGamepadButton
203#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
204#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
205#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
206#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
207#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
208#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
209#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
210#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
211#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
212#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
213#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
214#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
215#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
216#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
217#define SDL_GameControllerGetType SDL_GetGamepadType
218#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
219#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
220#define SDL_GameControllerHasButton SDL_GamepadHasButton
221#define SDL_GameControllerHasLED SDL_GamepadHasLED
222#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
223#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
224#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
225#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
226#define SDL_GameControllerMapping SDL_GetGamepadMapping
227#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
228#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
229#define SDL_GameControllerName SDL_GetGamepadName
230#define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
231#define SDL_GameControllerOpen SDL_OpenGamepad
232#define SDL_GameControllerPath SDL_GetGamepadPath
233#define SDL_GameControllerRumble SDL_RumbleGamepad
234#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
235#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
236#define SDL_GameControllerSetLED SDL_SetGamepadLED
237#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
238#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
239#define SDL_GameControllerType SDL_GamepadType
240#define SDL_GameControllerUpdate SDL_UpdateGamepads
241#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
242#define SDL_IsGameController SDL_IsGamepad
245#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
246#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
247#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx
248#define SDL_JoystickClose SDL_CloseJoystick
249#define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel
250#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
251#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
252#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
253#define SDL_JoystickGetAttached SDL_JoystickConnected
254#define SDL_JoystickGetAxis SDL_GetJoystickAxis
255#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
256#define SDL_JoystickGetButton SDL_GetJoystickButton
257#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
258#define SDL_JoystickGetGUID SDL_GetJoystickGUID
259#define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString
260#define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString
261#define SDL_JoystickGetHat SDL_GetJoystickHat
262#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
263#define SDL_JoystickGetProduct SDL_GetJoystickProduct
264#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
265#define SDL_JoystickGetSerial SDL_GetJoystickSerial
266#define SDL_JoystickGetType SDL_GetJoystickType
267#define SDL_JoystickGetVendor SDL_GetJoystickVendor
268#define SDL_JoystickInstanceID SDL_GetJoystickInstanceID
269#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
270#define SDL_JoystickName SDL_GetJoystickName
271#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
272#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
273#define SDL_JoystickNumHats SDL_GetNumJoystickHats
274#define SDL_JoystickOpen SDL_OpenJoystick
275#define SDL_JoystickPath SDL_GetJoystickPath
276#define SDL_JoystickRumble SDL_RumbleJoystick
277#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
278#define SDL_JoystickSendEffect SDL_SendJoystickEffect
279#define SDL_JoystickSetLED SDL_SetJoystickLED
280#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
281#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
282#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
283#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
284#define SDL_JoystickUpdate SDL_UpdateJoysticks
287#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
288#define SDL_IsTextInputActive SDL_TextInputActive
289#define SDL_IsTextInputShown SDL_TextInputShown
292#define KMOD_ALT SDL_KMOD_ALT
293#define KMOD_CAPS SDL_KMOD_CAPS
294#define KMOD_CTRL SDL_KMOD_CTRL
295#define KMOD_GUI SDL_KMOD_GUI
296#define KMOD_LALT SDL_KMOD_LALT
297#define KMOD_LCTRL SDL_KMOD_LCTRL
298#define KMOD_LGUI SDL_KMOD_LGUI
299#define KMOD_LSHIFT SDL_KMOD_LSHIFT
300#define KMOD_MODE SDL_KMOD_MODE
301#define KMOD_NONE SDL_KMOD_NONE
302#define KMOD_NUM SDL_KMOD_NUM
303#define KMOD_RALT SDL_KMOD_RALT
304#define KMOD_RCTRL SDL_KMOD_RCTRL
305#define KMOD_RESERVED SDL_KMOD_RESERVED
306#define KMOD_RGUI SDL_KMOD_RGUI
307#define KMOD_RSHIFT SDL_KMOD_RSHIFT
308#define KMOD_SCROLL SDL_KMOD_SCROLL
309#define KMOD_SHIFT SDL_KMOD_SHIFT
312#define SDL_FreeCursor SDL_DestroyCursor
315#define SDL_AllocFormat SDL_CreatePixelFormat
316#define SDL_AllocPalette SDL_CreatePalette
317#define SDL_FreeFormat SDL_DestroyPixelFormat
318#define SDL_FreePalette SDL_DestroyPalette
319#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks
320#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum
324#define __IPHONEOS__ __IOS__
327#define __MACOSX__ __MACOS__
331#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
332#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
333#define SDL_FRectEmpty SDL_RectEmptyFloat
334#define SDL_FRectEquals SDL_RectsEqualFloat
335#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
336#define SDL_HasIntersection SDL_HasRectIntersection
337#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
338#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
339#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
340#define SDL_IntersectRect SDL_GetRectIntersection
341#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
342#define SDL_PointInFRect SDL_PointInRectFloat
343#define SDL_RectEquals SDL_RectsEqual
344#define SDL_UnionFRect SDL_GetRectUnionFloat
345#define SDL_UnionRect SDL_GetRectUnion
348#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
349#define SDL_RenderCopy SDL_RenderTexture
350#define SDL_RenderCopyEx SDL_RenderTextureRotated
351#define SDL_RenderCopyExF SDL_RenderTextureRotated
352#define SDL_RenderCopyF SDL_RenderTexture
353#define SDL_RenderDrawLine SDL_RenderLine
354#define SDL_RenderDrawLineF SDL_RenderLine
355#define SDL_RenderDrawLines SDL_RenderLines
356#define SDL_RenderDrawLinesF SDL_RenderLines
357#define SDL_RenderDrawPoint SDL_RenderPoint
358#define SDL_RenderDrawPointF SDL_RenderPoint
359#define SDL_RenderDrawPoints SDL_RenderPoints
360#define SDL_RenderDrawPointsF SDL_RenderPoints
361#define SDL_RenderDrawRect SDL_RenderRect
362#define SDL_RenderDrawRectF SDL_RenderRect
363#define SDL_RenderDrawRects SDL_RenderRects
364#define SDL_RenderDrawRectsF SDL_RenderRects
365#define SDL_RenderFillRectF SDL_RenderFillRect
366#define SDL_RenderFillRectsF SDL_RenderFillRects
367#define SDL_RenderGetClipRect SDL_GetRenderClipRect
368#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
369#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
370#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
371#define SDL_RenderGetScale SDL_GetRenderScale
372#define SDL_RenderGetViewport SDL_GetRenderViewport
373#define SDL_RenderGetWindow SDL_GetRenderWindow
374#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
375#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
376#define SDL_RenderSetClipRect SDL_SetRenderClipRect
377#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
378#define SDL_RenderSetScale SDL_SetRenderScale
379#define SDL_RenderSetVSync SDL_SetRenderVSync
380#define SDL_RenderSetViewport SDL_SetRenderViewport
381#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
382#define SDL_ScaleModeBest SDL_SCALEMODE_BEST
383#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
384#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
387#define RW_SEEK_CUR SDL_RW_SEEK_CUR
388#define RW_SEEK_END SDL_RW_SEEK_END
389#define RW_SEEK_SET SDL_RW_SEEK_SET
390#define SDL_AllocRW SDL_CreateRW
391#define SDL_FreeRW SDL_DestroyRW
394#define SDL_SensorClose SDL_CloseSensor
395#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
396#define SDL_SensorGetData SDL_GetSensorData
397#define SDL_SensorGetInstanceID SDL_GetSensorInstanceID
398#define SDL_SensorGetName SDL_GetSensorName
399#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
400#define SDL_SensorGetType SDL_GetSensorType
401#define SDL_SensorOpen SDL_OpenSensor
402#define SDL_SensorUpdate SDL_UpdateSensors
405#define SDL_FillRect SDL_FillSurfaceRect
406#define SDL_FillRects SDL_FillSurfaceRects
407#define SDL_FreeSurface SDL_DestroySurface
408#define SDL_GetClipRect SDL_GetSurfaceClipRect
409#define SDL_GetColorKey SDL_GetSurfaceColorKey
410#define SDL_HasColorKey SDL_SurfaceHasColorKey
411#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
412#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
413#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
414#define SDL_SetClipRect SDL_SetSurfaceClipRect
415#define SDL_SetColorKey SDL_SetSurfaceColorKey
416#define SDL_UpperBlit SDL_BlitSurface
417#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
420#define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device
421#define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device
424#define SDL_GetTicks64 SDL_GetTicks
427#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
428#define SDL_GetDisplayDPI SDL_GetDisplayPhysicalDPI
429#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
430#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
431#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
432#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
433#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
434#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
436#elif !defined(SDL_DISABLE_OLD_NAMES)
439#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
440#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
441#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
442#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
443#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
444#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
445#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
446#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
449#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
450#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
451#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
452#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
453#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
454#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
455#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
456#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
457#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
458#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
459#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
460#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
461#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED
462#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED
463#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED
464#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
465#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
466#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
467#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP
468#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
469#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
470#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
471#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
472#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
473#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_CONNECTED
474#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_DISCONNECTED
475#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
476#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
477#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
478#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
479#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
480#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
481#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
482#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
483#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
484#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
485#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
486#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
487#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
488#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
489#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
490#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
491#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
492#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
493#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
494#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
495#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
496#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
497#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
498#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
499#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
500#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
501#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
502#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
503#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
504#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
505#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
506#define SDL_SYSWMEVENT SDL_SYSWMEVENT_renamed_SDL_EVENT_SYSWM
507#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
508#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
509#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
510#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
511#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE
512#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
513#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_ENTER
514#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
515#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
516#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
517#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
518#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
519#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
520#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_LEAVE
521#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
522#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
523#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
524#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
525#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
526#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
527#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_SIZE_CHANGED
528#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
531#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
532#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
533#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
534#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX
535#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
536#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
537#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
538#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
539#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
540#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
541#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
542#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
543#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A
544#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B
545#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
546#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
547#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
548#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
549#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
550#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
551#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
552#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
553#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
554#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
555#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
556#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1
557#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2
558#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3
559#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4
560#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
561#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
562#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
563#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
564#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X
565#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y
566#define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_CONTROLLER_TYPE_AMAZON_LUNA_renamed_SDL_GAMEPAD_TYPE_AMAZON_LUNA
567#define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_CONTROLLER_TYPE_GOOGLE_STADIA_renamed_SDL_GAMEPAD_TYPE_GOOGLE_STADIA
568#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
569#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
570#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
571#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
572#define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_CONTROLLER_TYPE_NVIDIA_SHIELD_renamed_SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
573#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
574#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
575#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
576#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_UNKNOWN
577#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
578#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
579#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
580#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
581#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
582#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
583#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW
584#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
585#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
586#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
587#define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
588#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
589#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
590#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
591#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
592#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
593#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
594#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
595#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
596#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
597#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
598#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
599#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
600#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
601#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
602#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
603#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
604#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
605#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
606#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
607#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
608#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
609#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
610#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
611#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
612#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
613#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
614#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
615#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
616#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
617#define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
618#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
619#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
620#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
621#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
622#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
623#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
624#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
625#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
626#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
627#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
628#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
629#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
630#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
631#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
632#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
633#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
634#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
635#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
636#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
637#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
638#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
639#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
642#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
643#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
644#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx
645#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
646#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel
647#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
648#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
649#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
650#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
651#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
652#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
653#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
654#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
655#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
656#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString
657#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString
658#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
659#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
660#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
661#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
662#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
663#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
664#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
665#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID
666#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
667#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
668#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
669#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
670#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
671#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
672#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
673#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
674#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
675#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
676#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
677#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
678#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
679#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
680#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
681#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
684#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
685#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
686#define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown
689#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
690#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
691#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
692#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
693#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
694#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
695#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
696#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
697#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
698#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
699#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
700#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
701#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
702#define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED
703#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
704#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
705#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
706#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
709#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
712#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat
713#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
714#define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat
715#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
716#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks
717#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum
721#define __IPHONEOS__ __IPHONEOS___renamed___IOS__
724#define __MACOSX__ __MACOSX___renamed___MACOS__
728#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
729#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
730#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
731#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
732#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
733#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
734#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
735#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
736#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
737#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
738#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
739#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
740#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
741#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
742#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
745#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
746#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
747#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
748#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
749#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
750#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
751#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
752#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
753#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
754#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
755#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
756#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
757#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
758#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
759#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
760#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
761#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
762#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
763#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
764#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
765#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
766#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
767#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
768#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
769#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
770#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
771#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
772#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
773#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
774#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
775#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
776#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
777#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
778#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
779#define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST
780#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
781#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
784#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR
785#define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END
786#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
787#define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
788#define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
791#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
792#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
793#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
794#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID
795#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
796#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
797#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
798#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
799#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
802#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
803#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
804#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
805#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
806#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
807#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
808#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
809#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
810#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
811#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
812#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
813#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
814#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
817#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device
818#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device
821#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
824#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
825#define SDL_GetDisplayDPI SDL_GetDisplayDPI_renamed_SDL_GetDisplayPhysicalDPI
826#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
827#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
828#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
829#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
830#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
831#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED