22#ifndef SDL_config_windows_h_
23#define SDL_config_windows_h_
31#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
32#if __has_include(<winsdkver.h>)
33#define HAVE_WINSDKVER_H 1
37#ifdef HAVE_WINSDKVER_H
43#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
44#if __has_include(<sdkddkver.h>)
45#define HAVE_SDKDDKVER_H 1
49#ifdef HAVE_SDKDDKVER_H
55#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
56#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
57#define HAVE_STDINT_H 1
58#elif defined(_MSC_VER)
59typedef signed __int8
int8_t;
67#ifndef _UINTPTR_T_DEFINED
73#define _UINTPTR_T_DEFINED
76#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
77#define DWORD_PTR DWORD
79#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
91#ifndef _SIZE_T_DEFINED_
92#define _SIZE_T_DEFINED_
100# define SIZEOF_VOIDP 8
102# define SIZEOF_VOIDP 4
106# define HAVE_GCC_ATOMICS 1
109#define HAVE_DDRAW_H 1
110#define HAVE_DINPUT_H 1
111#define HAVE_DSOUND_H 1
114#define HAVE_XINPUT_H 1
115#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00
116#define HAVE_WINDOWS_GAMING_INPUT_H 1
118#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602
119#define HAVE_D3D11_H 1
120#define HAVE_ROAPI_H 1
122#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008
123#define HAVE_D3D12_H 1
125#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603
126#define HAVE_SHELLSCALINGAPI_H 1
128#define HAVE_MMDEVICEAPI_H 1
129#define HAVE_AUDIOCLIENT_H 1
130#define HAVE_TPCSHRD_H 1
131#define HAVE_SENSORSAPI_H 1
133#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
134#define HAVE_IMMINTRIN_H 1
135#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
136# if __has_include(<immintrin.h>)
137# define HAVE_IMMINTRIN_H 1
144#define STDC_HEADERS 1
145#define HAVE_CTYPE_H 1
146#define HAVE_FLOAT_H 1
147#define HAVE_LIMITS_H 1
149#define HAVE_SIGNAL_H 1
150#define HAVE_STDIO_H 1
151#define HAVE_STRING_H 1
156#define HAVE_REALLOC 1
162#define HAVE_BSEARCH 1
167#define HAVE_MEMMOVE 1
170#define HAVE__STRREV 1
175#define HAVE_STRRCHR 1
182#define HAVE_STRTOUL 1
187#define HAVE_STRNCMP 1
188#define HAVE__STRICMP 1
189#define HAVE__STRNICMP 1
190#define HAVE__WCSICMP 1
191#define HAVE__WCSNICMP 1
192#define HAVE__WCSDUP 1
215#define HAVE__COPYSIGN 1
231#define HAVE_STRTOLL 1
232#define HAVE_STRTOULL 1
233#define HAVE_VSSCANF 1
235#define HAVE_LROUNDF 1
239#define HAVE_SCALBNF 1
245#define HAVE__FSEEKI64 1
247#ifdef _USE_MATH_DEFINES
250#elif defined(__WATCOMC__)
251#define HAVE__FSEEKI64 1
252#define HAVE_STRTOLL 1
253#define HAVE_STRTOULL 1
254#define HAVE_VSSCANF 1
262#define HAVE_STDARG_H 1
263#define HAVE_STDDEF_H 1
267#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
268#define SDL_AUDIO_DRIVER_WASAPI 1
270#define SDL_AUDIO_DRIVER_DSOUND 1
271#define SDL_AUDIO_DRIVER_WINMM 1
272#define SDL_AUDIO_DRIVER_DISK 1
273#define SDL_AUDIO_DRIVER_DUMMY 1
276#define SDL_JOYSTICK_DINPUT 1
277#define SDL_JOYSTICK_HIDAPI 1
279#define SDL_JOYSTICK_RAWINPUT 1
281#define SDL_JOYSTICK_VIRTUAL 1
282#ifdef HAVE_WINDOWS_GAMING_INPUT_H
283#define SDL_JOYSTICK_WGI 1
285#define SDL_JOYSTICK_XINPUT 1
286#define SDL_HAPTIC_DINPUT 1
287#define SDL_HAPTIC_XINPUT 1
290#ifdef HAVE_SENSORSAPI_H
291#define SDL_SENSOR_WINDOWS 1
293#define SDL_SENSOR_DUMMY 1
297#define SDL_LOADSO_WINDOWS 1
300#define SDL_THREAD_GENERIC_COND_SUFFIX 1
301#define SDL_THREAD_WINDOWS 1
304#define SDL_TIMER_WINDOWS 1
307#define SDL_VIDEO_DRIVER_DUMMY 1
308#define SDL_VIDEO_DRIVER_WINDOWS 1
310#ifndef SDL_VIDEO_RENDER_D3D
311#define SDL_VIDEO_RENDER_D3D 1
313#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
314#define SDL_VIDEO_RENDER_D3D11 1
316#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
317#define SDL_VIDEO_RENDER_D3D12 1
321#ifndef SDL_VIDEO_OPENGL
322#define SDL_VIDEO_OPENGL 1
324#ifndef SDL_VIDEO_OPENGL_WGL
325#define SDL_VIDEO_OPENGL_WGL 1
327#ifndef SDL_VIDEO_RENDER_OGL
328#define SDL_VIDEO_RENDER_OGL 1
330#ifndef SDL_VIDEO_RENDER_OGL_ES2
331#define SDL_VIDEO_RENDER_OGL_ES2 1
333#ifndef SDL_VIDEO_OPENGL_ES2
334#define SDL_VIDEO_OPENGL_ES2 1
336#ifndef SDL_VIDEO_OPENGL_EGL
337#define SDL_VIDEO_OPENGL_EGL 1
341#define SDL_VIDEO_VULKAN 1
344#define SDL_POWER_WINDOWS 1
347#define SDL_FILESYSTEM_WINDOWS 1
unsigned long long uint64_t