- asser -
- blit -
- callo -
- event -
- finge -
- gamec -
- hapti -
- i -
- ID3D11Device : SDL_system.h
- ID3D12Device : SDL_system.h
- IDirect3DDevice9 : SDL_system.h
- int16_t : SDL_config_ngage.h, SDL_config_windows.h, SDL_config_wingdk.h, SDL_config_winrt.h, SDL_config_xbox.h
- int32_t : SDL_config_winrt.h, SDL_config_xbox.h, SDL_config_wingdk.h, SDL_config_windows.h, SDL_config_ngage.h
- int64_t : SDL_config_ngage.h, SDL_config_windows.h, SDL_config_wingdk.h, SDL_config_winrt.h, SDL_config_xbox.h
- int8_t : SDL_config_ngage.h, SDL_config_windows.h, SDL_config_wingdk.h, SDL_config_winrt.h, SDL_config_xbox.h
- SDL_iconv_t : SDL_stdinc.h
- joyst -
- keyco -
- logou -
- m -
- p -
- reall -
- s -
- test -
- u -
- Uint16 : SDL_stdinc.h
- uint16_t : SDL_config_ngage.h, SDL_config_windows.h, SDL_config_wingdk.h, SDL_config_winrt.h, SDL_config_xbox.h
- Uint32 : SDL_stdinc.h
- uint32_t : SDL_config_ngage.h, SDL_config_windows.h, SDL_config_wingdk.h, SDL_config_winrt.h, SDL_config_xbox.h
- Uint64 : SDL_stdinc.h
- uint64_t : SDL_config_windows.h, SDL_config_xbox.h, SDL_config_winrt.h, SDL_config_wingdk.h, SDL_config_ngage.h
- Uint8 : SDL_stdinc.h
- uint8_t : SDL_config_ngage.h, SDL_config_windows.h, SDL_config_wingdk.h, SDL_config_winrt.h, SDL_config_xbox.h
- uintptr_t : SDL_config_ngage.h, SDL_config_windows.h, SDL_config_wingdk.h, SDL_config_winrt.h, SDL_config_xbox.h
- vulka -
- windo -