SDL
2.0
Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- c -
CRC32_POLY :
SDL_test_crc32.h
CrcUint32 :
SDL_test_crc32.h
CrcUint8 :
SDL_test_crc32.h
SDL_CACHELINE_SIZE :
SDL_cpuinfo.h
SDL_CalculateGammaRamp() :
SDL_pixels.h
SDL_calloc() :
SDL_stdinc.h
SDL_calloc_func :
SDL_stdinc.h
SDL_CaptureMouse() :
SDL_mouse.h
SDL_ceil() :
SDL_stdinc.h
SDL_ceilf() :
SDL_stdinc.h
SDL_clamp :
SDL_stdinc.h
SDL_ClearComposition() :
SDL_keyboard.h
SDL_ClearError() :
SDL_error.h
SDL_ClearHints() :
SDL_hints.h
SDL_ClearQueuedAudio() :
SDL_audio.h
SDL_CLIPBOARDUPDATE :
SDL_events.h
SDL_CloseAudio() :
SDL_audio.h
SDL_CloseAudioDevice() :
SDL_audio.h
SDL_Colour :
SDL_pixels.h
SDL_COMPILE_TIME_ASSERT :
SDL_stdinc.h
,
SDL_events.h
SDL_COMPILEDVERSION :
SDL_version.h
SDL_CompilerBarrier :
SDL_atomic.h
SDL_ComposeCustomBlendMode() :
SDL_blendmode.h
SDL_cond :
SDL_mutex.h
SDL_CondBroadcast() :
SDL_mutex.h
SDL_CondSignal() :
SDL_mutex.h
SDL_CondWait() :
SDL_mutex.h
SDL_CondWaitTimeout() :
SDL_mutex.h
SDL_config_h_ :
SDL_config_minimal.h
,
SDL_config_os2.h
,
SDL_config_pandora.h
,
SDL_config_windows.h
,
SDL_config_winrt.h
,
SDL_config_macosx.h
,
SDL_config_iphoneos.h
,
SDL_config_android.h
SDL_const_cast :
SDL_stdinc.h
SDL_CONTROLLER_AXIS_INVALID :
SDL_gamecontroller.h
SDL_CONTROLLER_AXIS_LEFTX :
SDL_gamecontroller.h
SDL_CONTROLLER_AXIS_LEFTY :
SDL_gamecontroller.h
SDL_CONTROLLER_AXIS_MAX :
SDL_gamecontroller.h
SDL_CONTROLLER_AXIS_RIGHTX :
SDL_gamecontroller.h
SDL_CONTROLLER_AXIS_RIGHTY :
SDL_gamecontroller.h
SDL_CONTROLLER_AXIS_TRIGGERLEFT :
SDL_gamecontroller.h
SDL_CONTROLLER_AXIS_TRIGGERRIGHT :
SDL_gamecontroller.h
SDL_CONTROLLER_BINDTYPE_AXIS :
SDL_gamecontroller.h
SDL_CONTROLLER_BINDTYPE_BUTTON :
SDL_gamecontroller.h
SDL_CONTROLLER_BINDTYPE_HAT :
SDL_gamecontroller.h
SDL_CONTROLLER_BINDTYPE_NONE :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_A :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_B :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_BACK :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_DPAD_DOWN :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_DPAD_LEFT :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_DPAD_RIGHT :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_DPAD_UP :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_GUIDE :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_INVALID :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_LEFTSHOULDER :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_LEFTSTICK :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_MAX :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_MISC1 :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_PADDLE1 :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_PADDLE2 :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_PADDLE3 :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_PADDLE4 :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_RIGHTSTICK :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_START :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_TOUCHPAD :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_X :
SDL_gamecontroller.h
SDL_CONTROLLER_BUTTON_Y :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_AMAZON_LUNA :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_GOOGLE_STADIA :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_PS3 :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_PS4 :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_PS5 :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_UNKNOWN :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_VIRTUAL :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_XBOX360 :
SDL_gamecontroller.h
SDL_CONTROLLER_TYPE_XBOXONE :
SDL_gamecontroller.h
SDL_CONTROLLERAXISMOTION :
SDL_events.h
SDL_CONTROLLERBUTTONDOWN :
SDL_events.h
SDL_CONTROLLERBUTTONUP :
SDL_events.h
SDL_CONTROLLERDEVICEADDED :
SDL_events.h
SDL_CONTROLLERDEVICEREMAPPED :
SDL_events.h
SDL_CONTROLLERDEVICEREMOVED :
SDL_events.h
SDL_CONTROLLERSENSORUPDATE :
SDL_events.h
SDL_CONTROLLERTOUCHPADDOWN :
SDL_events.h
SDL_CONTROLLERTOUCHPADMOTION :
SDL_events.h
SDL_CONTROLLERTOUCHPADUP :
SDL_events.h
SDL_ConvertAudio() :
SDL_audio.h
SDL_ConvertPixels() :
SDL_surface.h
SDL_ConvertSurface() :
SDL_surface.h
SDL_ConvertSurfaceFormat() :
SDL_surface.h
SDL_copysign() :
SDL_stdinc.h
SDL_copysignf() :
SDL_stdinc.h
SDL_cos() :
SDL_stdinc.h
SDL_cosf() :
SDL_stdinc.h
SDL_CPUINFO_DISABLED :
SDL_config_emscripten.h
SDL_crc32() :
SDL_stdinc.h
SDL_CreateColorCursor() :
SDL_mouse.h
SDL_CreateCond() :
SDL_mutex.h
SDL_CreateCursor() :
SDL_mouse.h
SDL_CreateMutex() :
SDL_mutex.h
SDL_CreateRenderer() :
SDL_render.h
SDL_CreateRGBSurface() :
SDL_surface.h
SDL_CreateRGBSurfaceFrom() :
SDL_surface.h
SDL_CreateRGBSurfaceWithFormat() :
SDL_surface.h
SDL_CreateRGBSurfaceWithFormatFrom() :
SDL_surface.h
SDL_CreateSemaphore() :
SDL_mutex.h
SDL_CreateShapedWindow() :
SDL_shape.h
SDL_CreateSoftwareRenderer() :
SDL_render.h
SDL_CreateSystemCursor() :
SDL_mouse.h
SDL_CreateTexture() :
SDL_render.h
SDL_CreateTextureFromSurface() :
SDL_render.h
SDL_CreateThread :
SDL_thread.h
SDL_CreateThreadWithStackSize :
SDL_thread.h
SDL_CreateWindow() :
SDL_video.h
SDL_CreateWindowAndRenderer() :
SDL_render.h
SDL_CreateWindowFrom() :
SDL_video.h
SDL_Cursor :
SDL_mouse.h
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