22 #ifndef SDL_config_windows_h_
23 #define SDL_config_windows_h_
31 #if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
32 #if __has_include(<winsdkver.h>)
33 #define HAVE_WINSDKVER_H 1
37 #ifdef HAVE_WINSDKVER_H
38 #include <winsdkver.h>
43 #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
44 #if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
45 #define HAVE_STDINT_H 1
46 #elif defined(_MSC_VER)
47 typedef signed __int8
int8_t;
48 typedef unsigned __int8
uint8_t;
55 #ifndef _UINTPTR_T_DEFINED
61 #define _UINTPTR_T_DEFINED
64 #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
65 #define DWORD_PTR DWORD
67 #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
79 #ifndef _SIZE_T_DEFINED_
80 #define _SIZE_T_DEFINED_
88 # define SIZEOF_VOIDP 8
90 # define SIZEOF_VOIDP 4
94 # define HAVE_GCC_ATOMICS 1
97 #define HAVE_DDRAW_H 1
98 #define HAVE_DINPUT_H 1
99 #define HAVE_DSOUND_H 1
101 #define HAVE_DXGI_H 1
102 #define HAVE_XINPUT_H 1
103 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00
104 #define HAVE_WINDOWS_GAMING_INPUT_H 1
106 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602
107 #define HAVE_D3D11_H 1
108 #define HAVE_ROAPI_H 1
110 #define HAVE_MMDEVICEAPI_H 1
111 #define HAVE_AUDIOCLIENT_H 1
112 #define HAVE_TPCSHRD_H 1
113 #define HAVE_SENSORSAPI_H 1
115 #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
116 #define HAVE_IMMINTRIN_H 1
117 #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
118 # if __has_include(<immintrin.h>)
119 # define HAVE_IMMINTRIN_H 1
126 #define STDC_HEADERS 1
127 #define HAVE_CTYPE_H 1
128 #define HAVE_FLOAT_H 1
129 #define HAVE_LIMITS_H 1
130 #define HAVE_MATH_H 1
131 #define HAVE_SIGNAL_H 1
132 #define HAVE_STDIO_H 1
133 #define HAVE_STRING_H 1
136 #define HAVE_MALLOC 1
137 #define HAVE_CALLOC 1
138 #define HAVE_REALLOC 1
140 #define HAVE_ALLOCA 1
144 #define HAVE_BSEARCH 1
147 #define HAVE_MEMSET 1
148 #define HAVE_MEMCPY 1
149 #define HAVE_MEMMOVE 1
150 #define HAVE_MEMCMP 1
151 #define HAVE_STRLEN 1
152 #define HAVE__STRREV 1
156 #define HAVE_STRCHR 1
157 #define HAVE_STRRCHR 1
158 #define HAVE_STRSTR 1
163 #define HAVE_STRTOL 1
164 #define HAVE_STRTOUL 1
165 #define HAVE_STRTOD 1
168 #define HAVE_STRCMP 1
169 #define HAVE_STRNCMP 1
170 #define HAVE__STRICMP 1
171 #define HAVE__STRNICMP 1
172 #define HAVE__WCSICMP 1
173 #define HAVE__WCSNICMP 1
174 #define HAVE__WCSDUP 1
195 #define HAVE_ATAN2F 1
197 #define HAVE__COPYSIGN 1
201 #define HAVE_FLOORF 1
204 #define HAVE_LOG10F 1
210 #if defined(_MSC_VER)
213 #define HAVE_STRTOLL 1
214 #define HAVE_STRTOULL 1
215 #define HAVE_VSSCANF 1
216 #define HAVE_LROUND 1
217 #define HAVE_LROUNDF 1
219 #define HAVE_ROUNDF 1
220 #define HAVE_SCALBN 1
221 #define HAVE_SCALBNF 1
223 #define HAVE_TRUNCF 1
227 #define HAVE__FSEEKI64 1
229 #ifdef _USE_MATH_DEFINES
232 #elif defined(__WATCOMC__)
233 #define HAVE__FSEEKI64 1
234 #define HAVE_STRTOLL 1
235 #define HAVE_STRTOULL 1
236 #define HAVE_VSSCANF 1
238 #define HAVE_SCALBN 1
244 #define HAVE_STDARG_H 1
245 #define HAVE_STDDEF_H 1
249 #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
250 #define SDL_AUDIO_DRIVER_WASAPI 1
252 #define SDL_AUDIO_DRIVER_DSOUND 1
253 #define SDL_AUDIO_DRIVER_WINMM 1
254 #define SDL_AUDIO_DRIVER_DISK 1
255 #define SDL_AUDIO_DRIVER_DUMMY 1
258 #define SDL_JOYSTICK_DINPUT 1
259 #define SDL_JOYSTICK_HIDAPI 1
261 #define SDL_JOYSTICK_RAWINPUT 1
263 #define SDL_JOYSTICK_VIRTUAL 1
264 #ifdef HAVE_WINDOWS_GAMING_INPUT_H
265 #define SDL_JOYSTICK_WGI 1
267 #define SDL_JOYSTICK_XINPUT 1
268 #define SDL_HAPTIC_DINPUT 1
269 #define SDL_HAPTIC_XINPUT 1
272 #ifdef HAVE_SENSORSAPI_H
273 #define SDL_SENSOR_WINDOWS 1
275 #define SDL_SENSOR_DUMMY 1
279 #define SDL_LOADSO_WINDOWS 1
282 #define SDL_THREAD_GENERIC_COND_SUFFIX 1
283 #define SDL_THREAD_WINDOWS 1
286 #define SDL_TIMER_WINDOWS 1
289 #define SDL_VIDEO_DRIVER_DUMMY 1
290 #define SDL_VIDEO_DRIVER_WINDOWS 1
292 #ifndef SDL_VIDEO_RENDER_D3D
293 #define SDL_VIDEO_RENDER_D3D 1
295 #if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
296 #define SDL_VIDEO_RENDER_D3D11 1
300 #ifndef SDL_VIDEO_OPENGL
301 #define SDL_VIDEO_OPENGL 1
303 #ifndef SDL_VIDEO_OPENGL_WGL
304 #define SDL_VIDEO_OPENGL_WGL 1
306 #ifndef SDL_VIDEO_RENDER_OGL
307 #define SDL_VIDEO_RENDER_OGL 1
309 #ifndef SDL_VIDEO_RENDER_OGL_ES2
310 #define SDL_VIDEO_RENDER_OGL_ES2 1
312 #ifndef SDL_VIDEO_OPENGL_ES2
313 #define SDL_VIDEO_OPENGL_ES2 1
315 #ifndef SDL_VIDEO_OPENGL_EGL
316 #define SDL_VIDEO_OPENGL_EGL 1
320 #define SDL_VIDEO_VULKAN 1
323 #define SDL_POWER_WINDOWS 1
326 #define SDL_FILESYSTEM_WINDOWS 1
unsigned long long uint64_t