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| SHAPE_SEGMENT (const VECTOR2I &aA, const VECTOR2I &aB, int aWidth=0) |
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| SHAPE_SEGMENT (const SEG &aSeg, int aWidth=0) |
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SHAPE * | Clone () const override |
| Function Clone() More...
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const BOX2I | BBox (int aClearance=0) const override |
| Function BBox() More...
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bool | Collide (const SEG &aSeg, int aClearance=0) const override |
| Function Collide() More...
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bool | Collide (const VECTOR2I &aP, int aClearance=0) const override |
| Function Collide() More...
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void | SetSeg (const SEG &aSeg) |
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const SEG & | GetSeg () const |
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void | SetWidth (int aWidth) |
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int | GetWidth () const |
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bool | IsSolid () const override |
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void | Move (const VECTOR2I &aVector) override |
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| SHAPE (SHAPE_TYPE aType) |
| Constructor. More...
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SHAPE_TYPE | Type () const |
| Function Type() More...
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virtual SHAPE * | Clone () const |
| Function Clone() More...
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virtual bool | Collide (const VECTOR2I &aP, int aClearance=0) const |
| Function Collide() More...
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virtual bool | Collide (const SHAPE *aShape, int aClearance, VECTOR2I &aMTV) const |
| Function Collide() More...
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virtual bool | Collide (const SHAPE *aShape, int aClearance=0) const |
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virtual bool | Collide (const SEG &aSeg, int aClearance=0) const =0 |
| Function Collide() More...
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virtual const BOX2I | BBox (int aClearance=0) const =0 |
| Function BBox() More...
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virtual VECTOR2I | Centre () const |
| Function Centre() More...
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virtual void | Move (const VECTOR2I &aVector)=0 |
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virtual bool | IsSolid () const =0 |
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virtual bool | Parse (std::stringstream &aStream) |
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virtual const std::string | Format () const |
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typedef VECTOR2I::extended_type | ecoord |
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SHAPE_TYPE | m_type |
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type of our shape
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◆ BBox()
const BOX2I SHAPE_SEGMENT::BBox |
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int |
aClearance = 0 | ) |
const |
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inlineoverridevirtual |
Function BBox()
Computes a bounding box of the shape, with a margin of aClearance a collision.
- Parameters
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aClearance | how much the bounding box is expanded wrs to the minimum enclosing rectangle for the shape. |
- Returns
- the bounding box.
Implements SHAPE.
◆ Clone()
SHAPE * SHAPE_SEGMENT::Clone |
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const |
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inlineoverridevirtual |
Function Clone()
Returns a dynamically allocated copy of the shape
- Return values
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Reimplemented from SHAPE.
◆ Collide() [1/2]
bool SHAPE_SEGMENT::Collide |
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const SEG & |
aSeg, |
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int |
aClearance = 0 |
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) |
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inlineoverridevirtual |
Function Collide()
Checks if the boundary of shape (this) lies closer to the segment aSeg than aClearance, indicating a collision.
- Returns
- true, if there is a collision.
Implements SHAPE.
◆ Collide() [2/2]
bool SHAPE_SEGMENT::Collide |
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const VECTOR2I & |
aP, |
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int |
aClearance = 0 |
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) |
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inlineoverridevirtual |
Function Collide()
Checks if the boundary of shape (this) lies closer to the point aP than aClearance, indicating a collision.
- Returns
- true, if there is a collision.
Reimplemented from SHAPE.
◆ IsSolid()
bool SHAPE_SEGMENT::IsSolid |
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const |
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inlineoverridevirtual |
◆ Move()
void SHAPE_SEGMENT::Move |
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const VECTOR2I & |
aVector | ) |
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inlineoverridevirtual |
The documentation for this class was generated from the following file: