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int | init |
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void(* | glActiveTexture )(GLenum texture) |
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void(* | glAttachShader )(GLuint program, GLuint shader) |
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void(* | glBindAttribLocation )(GLuint program, GLuint index, const char *name) |
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void(* | glBindBuffer )(GLenum target, GLuint buffer) |
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void(* | glBindFramebuffer )(GLenum target, GLuint framebuffer) |
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void(* | glBindRenderbuffer )(GLenum target, GLuint renderbuffer) |
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void(* | glBindTexture )(GLenum target, GLuint texture) |
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void(* | glBlendColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void(* | glBlendEquation )(GLenum mode) |
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void(* | glBlendEquationSeparate )(GLenum modeRGB, GLenum modeAlpha) |
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void(* | glBlendFunc )(GLenum sfactor, GLenum dfactor) |
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void(* | glBlendFuncSeparate )(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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void(* | glBufferData )(GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
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void(* | glBufferSubData )(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
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GLenum(* | glCheckFramebufferStatus )(GLenum target) |
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void(* | glClear )(GLbitfield mask) |
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void(* | glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void(* | glClearDepthf )(GLclampf depth) |
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void(* | glClearStencil )(GLint s) |
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void(* | glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void(* | glCompileShader )(GLuint shader) |
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void(* | glCompressedTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
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void(* | glCompressedTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
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void(* | glCopyTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void(* | glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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GLuint(* | glCreateProgram )(void) |
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GLuint(* | glCreateShader )(GLenum type) |
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void(* | glCullFace )(GLenum mode) |
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void(* | glDeleteBuffers )(GLsizei n, const GLuint *buffers) |
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void(* | glDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers) |
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void(* | glDeleteProgram )(GLuint program) |
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void(* | glDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers) |
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void(* | glDeleteShader )(GLuint shader) |
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void(* | glDeleteTextures )(GLsizei n, const GLuint *textures) |
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void(* | glDepthFunc )(GLenum func) |
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void(* | glDepthMask )(GLboolean flag) |
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void(* | glDepthRangef )(GLclampf zNear, GLclampf zFar) |
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void(* | glDetachShader )(GLuint program, GLuint shader) |
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void(* | glDisable )(GLenum cap) |
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void(* | glDisableVertexAttribArray )(GLuint index) |
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void(* | glDrawArrays )(GLenum mode, GLint first, GLsizei count) |
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void(* | glDrawElements )(GLenum mode, GLsizei count, GLenum type, const void *indices) |
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void(* | glEnable )(GLenum cap) |
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void(* | glEnableVertexAttribArray )(GLuint index) |
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void(* | glFinish )(void) |
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void(* | glFlush )(void) |
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void(* | glFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void(* | glFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void(* | glFrontFace )(GLenum mode) |
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void(* | glGenBuffers )(GLsizei n, GLuint *buffers) |
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void(* | glGenerateMipmap )(GLenum target) |
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void(* | glGenFramebuffers )(GLsizei n, GLuint *framebuffers) |
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void(* | glGenRenderbuffers )(GLsizei n, GLuint *renderbuffers) |
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void(* | glGenTextures )(GLsizei n, GLuint *textures) |
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void(* | glGetActiveAttrib )(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
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void(* | glGetActiveUniform )(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name) |
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void(* | glGetAttachedShaders )(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) |
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int(* | glGetAttribLocation )(GLuint program, const char *name) |
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void(* | glGetBooleanv )(GLenum pname, GLboolean *params) |
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void(* | glGetBufferParameteriv )(GLenum target, GLenum pname, GLint *params) |
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GLenum(* | glGetError )(void) |
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void(* | glGetFloatv )(GLenum pname, GLfloat *params) |
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void(* | glGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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void(* | glGetIntegerv )(GLenum pname, GLint *params) |
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void(* | glGetProgramiv )(GLuint program, GLenum pname, GLint *params) |
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void(* | glGetProgramInfoLog )(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog) |
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void(* | glGetProgramBinary )(GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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void(* | glGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params) |
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void(* | glGetShaderiv )(GLuint shader, GLenum pname, GLint *params) |
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void(* | glGetShaderInfoLog )(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog) |
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void(* | glGetShaderPrecisionFormat )(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
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void(* | glGetShaderSource )(GLuint shader, GLsizei bufsize, GLsizei *length, char *source) |
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const GLubyte *(* | glGetString )(GLenum name) |
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void(* | glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params) |
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void(* | glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params) |
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void(* | glGetUniformfv )(GLuint program, GLint location, GLfloat *params) |
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void(* | glGetUniformiv )(GLuint program, GLint location, GLint *params) |
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int(* | glGetUniformLocation )(GLuint program, const char *name) |
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void(* | glGetVertexAttribfv )(GLuint index, GLenum pname, GLfloat *params) |
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void(* | glGetVertexAttribiv )(GLuint index, GLenum pname, GLint *params) |
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void(* | glGetVertexAttribPointerv )(GLuint index, GLenum pname, void **pointer) |
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void(* | glHint )(GLenum target, GLenum mode) |
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GLboolean(* | glIsBuffer )(GLuint buffer) |
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GLboolean(* | glIsEnabled )(GLenum cap) |
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GLboolean(* | glIsFramebuffer )(GLuint framebuffer) |
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GLboolean(* | glIsProgram )(GLuint program) |
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GLboolean(* | glIsRenderbuffer )(GLuint renderbuffer) |
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GLboolean(* | glIsShader )(GLuint shader) |
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GLboolean(* | glIsTexture )(GLuint texture) |
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void(* | glLineWidth )(GLfloat width) |
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void(* | glLinkProgram )(GLuint program) |
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void(* | glPixelStorei )(GLenum pname, GLint param) |
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void(* | glPolygonOffset )(GLfloat factor, GLfloat units) |
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void(* | glProgramBinary )(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
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void(* | glProgramParameteri )(GLuint program, GLenum pname, GLint value) |
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void(* | glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
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void(* | glReleaseShaderCompiler )(void) |
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void(* | glRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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void(* | glSampleCoverage )(GLclampf value, GLboolean invert) |
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void(* | glScissor )(GLint x, GLint y, GLsizei width, GLsizei height) |
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void(* | glShaderBinary )(GLsizei n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) |
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void(* | glShaderSource )(GLuint shader, GLsizei count, const char *const *string, const GLint *length) |
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void(* | glStencilFunc )(GLenum func, GLint ref, GLuint mask) |
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void(* | glStencilFuncSeparate )(GLenum face, GLenum func, GLint ref, GLuint mask) |
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void(* | glStencilMask )(GLuint mask) |
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void(* | glStencilMaskSeparate )(GLenum face, GLuint mask) |
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void(* | glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass) |
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void(* | glStencilOpSeparate )(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
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void(* | glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
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void(* | glTexParameterf )(GLenum target, GLenum pname, GLfloat param) |
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void(* | glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params) |
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void(* | glTexParameteri )(GLenum target, GLenum pname, GLint param) |
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void(* | glTexParameteriv )(GLenum target, GLenum pname, const GLint *params) |
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void(* | glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
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void(* | glUniform1f )(GLint location, GLfloat x) |
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void(* | glUniform1fv )(GLint location, GLsizei count, const GLfloat *v) |
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void(* | glUniform1i )(GLint location, GLint x) |
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void(* | glUniform1iv )(GLint location, GLsizei count, const GLint *v) |
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void(* | glUniform2f )(GLint location, GLfloat x, GLfloat y) |
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void(* | glUniform2fv )(GLint location, GLsizei count, const GLfloat *v) |
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void(* | glUniform2i )(GLint location, GLint x, GLint y) |
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void(* | glUniform2iv )(GLint location, GLsizei count, const GLint *v) |
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void(* | glUniform3f )(GLint location, GLfloat x, GLfloat y, GLfloat z) |
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void(* | glUniform3fv )(GLint location, GLsizei count, const GLfloat *v) |
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void(* | glUniform3i )(GLint location, GLint x, GLint y, GLint z) |
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void(* | glUniform3iv )(GLint location, GLsizei count, const GLint *v) |
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void(* | glUniform4f )(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void(* | glUniform4fv )(GLint location, GLsizei count, const GLfloat *v) |
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void(* | glUniform4i )(GLint location, GLint x, GLint y, GLint z, GLint w) |
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void(* | glUniform4iv )(GLint location, GLsizei count, const GLint *v) |
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void(* | glUniformMatrix2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void(* | glUniformMatrix3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void(* | glUniformMatrix4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void(* | glUseProgram )(GLuint program) |
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void(* | glValidateProgram )(GLuint program) |
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void(* | glVertexAttrib1f )(GLuint indx, GLfloat x) |
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void(* | glVertexAttrib1fv )(GLuint indx, const GLfloat *values) |
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void(* | glVertexAttrib2f )(GLuint indx, GLfloat x, GLfloat y) |
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void(* | glVertexAttrib2fv )(GLuint indx, const GLfloat *values) |
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void(* | glVertexAttrib3f )(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
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void(* | glVertexAttrib3fv )(GLuint indx, const GLfloat *values) |
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void(* | glVertexAttrib4f )(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void(* | glVertexAttrib4fv )(GLuint indx, const GLfloat *values) |
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void(* | glVertexAttribPointer )(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr) |
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void(* | glViewport )(GLint x, GLint y, GLsizei width, GLsizei height) |
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