3D Affine Transforms (pre)ο
Pre transfrom functions which are regular transfrom functions.
Table of contents (click to go):ο
Functions:
Functions documentationο
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void glm_translate_to(mat4 m, vec3 v, mat4 dest)ο
translate existing transform matrix by v vector and store result in dest
- Parameters:
- [in] m affine transfrom[in] v translate vector [x, y, z][out] dest translated matrix
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void glm_translate(mat4 m, vec3 v)ο
translate existing transform matrix by v vector and stores result in same matrix
- Parameters:
- [in, out] m affine transfrom[in] v translate vector [x, y, z]
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void glm_translate_x(mat4 m, float x)ο
translate existing transform matrix by x factor
- Parameters:
- [in, out] m affine transfrom[in] v x factor
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void glm_translate_y(mat4 m, float y)ο
translate existing transform matrix by y factor
- Parameters:
- [in, out] m affine transfrom[in] v y factor
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void glm_translate_z(mat4 m, float z)ο
translate existing transform matrix by z factor
- Parameters:
- [in, out] m affine transfrom[in] v z factor
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void glm_translate_make(mat4 m, vec3 v)
creates NEW translate transform matrix by v vector.
- Parameters:
- [in, out] m affine transfrom[in] v translate vector [x, y, z]
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void glm_scale_to(mat4 m, vec3 v, mat4 dest)
scale existing transform matrix by v vector and store result in dest
- Parameters:
- [in] m affine transfrom[in] v scale vector [x, y, z][out] dest scaled matrix
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void glm_scale_make(mat4 m, vec3 v)
creates NEW scale matrix by v vector
- Parameters:
- [out] m affine transfrom[in] v scale vector [x, y, z]
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void glm_scale(mat4 m, vec3 v)
scales existing transform matrix by v vector and stores result in same matrix
- Parameters:
- [in, out] m affine transfrom[in] v scale vector [x, y, z]
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void glm_scale_uni(mat4 m, float s)
applies uniform scale to existing transform matrix v = [s, s, s] and stores result in same matrix
- Parameters:
- [in, out] m affine transfrom[in] v scale factor
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void glm_rotate_x(mat4 m, float angle, mat4 dest)ο
rotate existing transform matrix around X axis by angle and store result in dest
- Parameters:
- [in] m affine transfrom[in] angle angle (radians)[out] dest rotated matrix
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void glm_rotate_y(mat4 m, float angle, mat4 dest)ο
rotate existing transform matrix around Y axis by angle and store result in dest
- Parameters:
- [in] m affine transfrom[in] angle angle (radians)[out] dest rotated matrix
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void glm_rotate_z(mat4 m, float angle, mat4 dest)ο
rotate existing transform matrix around Z axis by angle and store result in dest
- Parameters:
- [in] m affine transfrom[in] angle angle (radians)[out] dest rotated matrix
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void glm_rotate_make(mat4 m, float angle, vec3 axis)
creates NEW rotation matrix by angle and axis, axis will be normalized so you donβt need to normalize it
- Parameters:
- [out] m affine transfrom[in] axis angle (radians)[in] axis axis
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void glm_rotate(mat4 m, float angle, vec3 axis)ο
rotate existing transform matrix around Z axis by angle and axis
- Parameters:
- [in, out] m affine transfrom[in] angle angle (radians)[in] axis axis
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void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis)ο
rotate existing transform around given axis by angle at given pivot point (rotation center)
- Parameters:
- [in, out] m affine transfrom[in] pivot pivot, anchor point, rotation center[in] angle angle (radians)[in] axis axis
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void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis)
- creates NEW rotation matrix by angle and axis at given pointthis creates rotation matrix, it assumes you donβt have a matrixthis should work faster than glm_rotate_at because it reduces one glm_translate.
- Parameters:
- [in, out] m affine transfrom[in] pivot pivot, anchor point, rotation center[in] angle angle (radians)[in] axis axis
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void glm_decompose_scalev(mat4 m, vec3 s)
decompose scale vector
- Parameters:
- [in] m affine transform[out] s scale vector (Sx, Sy, Sz)
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bool glm_uniscaled(mat4 m)
returns true if matrix is uniform scaled. This is helpful for creating normal matrix.
- Parameters:
- [in] m matrix
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void glm_decompose_rs(mat4 m, mat4 r, vec3 s)
decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz] DONβT pass projected matrix here
- Parameters:
- [in] m affine transform[out] r rotation matrix[out] s scale matrix
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void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s)
decompose affine transform, TODO: extract shear factors. DONβT pass projected matrix here
- Parameters:
- [in] m affine transfrom[out] t translation vector[out] r rotation matrix (mat4)[out] s scaling vector [X, Y, Z]
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void glm_spin(mat4 m, float angle, vec3 axis)ο
- rotate existing transform matrix around given axis by angle around self (doesnβt affected by position)
- Parameters:
- [in, out] m affine transfrom[in] angle angle (radians)[in] axis axis