Wrap an Avogadro::Rendering::Scene in a vtkActor derived container so that it can be rendered in a standard VTK widget.
More...
#include <avogadro/vtk/vtkAvogadroActor.h>
|
vtkIndent indent | override |
|
◆ New()
◆ vtkTypeMacro()
Required type macro. Print the state of the object.
◆ RenderOpaqueGeometry()
int RenderOpaqueGeometry |
( |
vtkViewport * |
viewport | ) |
|
|
override |
Render the opaque geometry.
◆ RenderTranslucentPolygonalGeometry()
int RenderTranslucentPolygonalGeometry |
( |
vtkViewport * |
viewport | ) |
|
|
override |
Render the translucent geometry.
◆ HasTranslucentPolygonalGeometry()
int HasTranslucentPolygonalGeometry |
( |
| ) |
|
|
override |
Does the actor have translucent geometry?
◆ GetBounds()
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The method GetBounds(double bounds[6]) is available from the superclass.)
◆ setScene()
Set the scene on the actor, the actor assumes ownership of the scene.
◆ GetScene()
Get the scene being rendered by the actor.
The documentation for this class was generated from the following file: