AvogadroLibs 1.98.1
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The VolumeGeometry class contains a regularly spaced volumetric data set. More...
#include <avogadro/rendering/volumegeometry.h>
Additional Inherited Members | |
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Drawable (const Drawable &other) | |
Drawable & | operator= (Drawable) |
virtual void | accept (Visitor &) |
const GeometryNode * | parent () const |
Get a pointer to the drawable object's parent. | |
GeometryNode * | parent () |
void | setVisible (bool visibility) |
Set the visibility of the drawable object. | |
bool | isVisible () const |
Get the current visibility of the drawable. | |
virtual void | render (const Camera &camera) |
Render the contents of the drawable. | |
Identifier & | identifier () |
const Identifier & | identifier () const |
virtual std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const |
virtual Core::Array< Identifier > | areaHits (const Frustrum &f) const |
virtual void | clear () |
void | setRenderPass (RenderPass pass) |
RenderPass | renderPass () const |
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void | setParent (GeometryNode *parent) |
Set the parent node for the node. | |
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GeometryNode * | m_parent |
bool | m_visible |
RenderPass | m_renderPass |
Identifier | m_identifier |