AvogadroLibs  1.96.0
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
Node Class Reference

The Node class is the base class for all items in the scene. More...

#include <avogadro/rendering/node.h>

Inheritance diagram for Node:
GeometryNode GroupNode TransformNode

Public Member Functions

virtual void accept (Visitor &)
 
const GroupNodeparent () const
 Get a pointer to the node's parent. More...
 
GroupNodeparent ()
 
void setVisible (bool visibility)
 Set the visibility of the node. More...
 
bool isVisible () const
 Get the current visibility of the node. More...
 
template<typename T >
T * cast ()
 Attempt to dynamic_cast to specified node type. More...
 
template<typename T >
const T * cast () const
 

Protected Member Functions

void setParent (GroupNode *parent)
 Set the parent node for the node. More...
 

Protected Attributes

GroupNodem_parent
 
bool m_visible
 

Detailed Description

Author
Marcus D. Hanwell

The Node class is the base class for nodes in the Scene, providing common API and functionality.

Member Function Documentation

◆ accept()

virtual void accept ( Visitor )
virtual

Accept a visit from our friendly visitor.

Reimplemented in GroupNode, and GeometryNode.

◆ parent()

const GroupNode* parent ( ) const
Returns
Pointer to the parent node, nullptr if no parent.

◆ setVisible()

void setVisible ( bool  visibility)
Parameters
visibilityTrue if the node is visible, false if invisible.

◆ isVisible()

bool isVisible ( ) const
Returns
True if visible.

◆ cast()

T * cast
Returns
Valid pointer to specified type, or null.

◆ setParent()

void setParent ( GroupNode parent)
protected
Parameters
parentThe parent, a value of nullptr denotes no parent node.

The documentation for this class was generated from the following file: