AvogadroLibs
1.96.0
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The TextLabel2D class renders text in an overlay plane, anchored to a point in window coordinates.
#include <avogadro/rendering/textlabel2d.h>
Public Member Functions | |
void | accept (Visitor &) override |
void | setAnchor (const Vector2i &windowCoords) |
Vector2i | anchor () const |
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TextLabelBase (const TextLabelBase &other) | |
TextLabelBase & | operator= (TextLabelBase other) |
void | render (const Camera &camera) override |
Render the contents of the drawable. More... | |
void | buildTexture (const TextRenderStrategy &tren) |
void | resetTexture () |
void | setText (const std::string &str) |
const std::string & | text () const |
void | setTextProperties (const TextProperties &tprop) |
const TextProperties & | textProperties () const |
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Drawable (const Drawable &other) | |
Drawable & | operator= (Drawable) |
const GeometryNode * | parent () const |
Get a pointer to the drawable object's parent. More... | |
GeometryNode * | parent () |
void | setVisible (bool visibility) |
Set the visibility of the drawable object. More... | |
bool | isVisible () const |
Get the current visibility of the drawable. More... | |
Identifier & | identifier () |
const Identifier & | identifier () const |
virtual std::multimap< float, Identifier > | hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const |
virtual Core::Array< Identifier > | areaHits (const Frustrum &f) const |
virtual void | clear () |
void | setRenderPass (RenderPass pass) |
RenderPass | renderPass () const |
Additional Inherited Members | |
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void | setAnchorInternal (const Vector3f &anchor) |
Vector3f | getAnchorInternal () const |
void | setRadiusInternal (float radius) |
float | getRadiusInternal () const |
void | markDirty () |
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void | setParent (GeometryNode *parent) |
Set the parent node for the node. More... | |
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std::string | m_text |
TextProperties | m_textProperties |
Vector2i | m_imageDimensions |
Core::Array< unsigned char > | m_imageRgba |
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GeometryNode * | m_parent |
bool | m_visible |
RenderPass | m_renderPass |
Identifier | m_identifier |
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overridevirtual |
Accept a visit from our friendly visitor.
Reimplemented from Drawable.
void setAnchor | ( | const Vector2i & | windowCoords | ) |
The anchor point in window coordinates, taking the origin at the upper-left corner.
Vector2i anchor | ( | ) | const |
The anchor point in window coordinates, taking the origin at the upper-left corner.