/**********************************************************
*      See the LICENSE file for copyright information.     *
**********************************************************/

#include "config.h"

#include <assert.h>
#include <rbtree/red_black_tree.h>
#include <stdio.h>
#include <stdlib.h>

/***********************************************************************/
/*  FUNCTION:  RBTreeCreate */
/**/
/*  INPUTS:  All the inputs are names of functions.  CompFunc takes to */
/*  void pointers to keys and returns 1 if the first argument is */
/*  "greater than" the second.   DestFunc takes a pointer to a key and */
/*  destroys it in the appropriate manner when the node containing that */
/*  key is deleted.  InfoDestFunc is similar to DestFunc except it */
/*  receives a pointer to the info of a node and destroys it. */
/*  If RBTreePrint is never called the print functions don't have to be */
/*  defined.  */
/**/
/*  OUTPUT:  This function returns a pointer to the newly created */
/*  red-black tree. */
/**/
/*  Modifies Input: none */
/***********************************************************************/

rb_red_blk_tree* RBTreeCreate( int (*CompFunc) (const void*,const void*),
			      void (*DestFunc) (void*),
			      void (*InfoDestFunc) (void*)) {
  rb_red_blk_tree* newTree = NULL;
  rb_red_blk_node* temp;

  newTree= malloc(sizeof(rb_red_blk_tree));
  if (newTree == NULL) {
    return NULL;
  }
  newTree->nil = newTree->root = NULL;
  newTree->Compare=  CompFunc;
  newTree->DestroyKey= DestFunc;
  newTree->DestroyInfo= InfoDestFunc;

  /*  see the comment in the rb_red_blk_tree structure in red_black_tree.h */
  /*  for information on nil and root */
  temp=newTree->nil= malloc(sizeof(rb_red_blk_node));
  if (temp == NULL) {
    free(newTree);
    return NULL;
  }
  temp->parent=temp->left=temp->right=temp;
  temp->red=0;
  temp->key=0;
  temp=newTree->root= malloc(sizeof(rb_red_blk_node));
  if (temp == NULL) {
    free(newTree->nil);
    free(newTree);
    return NULL;
  }
  temp->parent=temp->left=temp->right=newTree->nil;
  temp->key=0;
  temp->red=0;
  return(newTree);
}

/***********************************************************************/
/*  FUNCTION:  LeftRotate */
/**/
/*  INPUTS:  This takes a tree so that it can access the appropriate */
/*           root and nil pointers, and the node to rotate on. */
/**/
/*  OUTPUT:  None */
/**/
/*  Modifies Input: tree, x */
/**/
/*  EFFECTS:  Rotates as described in _Introduction_To_Algorithms by */
/*            Cormen, Leiserson, Rivest (Chapter 14).  Basically this */
/*            makes the parent of x be to the left of x, x the parent of */
/*            its parent before the rotation and fixes other pointers */
/*            accordingly. */
/***********************************************************************/

static void LeftRotate(rb_red_blk_tree* tree, rb_red_blk_node* x) {
  rb_red_blk_node* y;
  rb_red_blk_node* nil=tree->nil;

  /*  I originally wrote this function to use the sentinel for */
  /*  nil to avoid checking for nil.  However this introduces a */
  /*  very subtle bug because sometimes this function modifies */
  /*  the parent pointer of nil.  This can be a problem if a */
  /*  function which calls LeftRotate also uses the nil sentinel */
  /*  and expects the nil sentinel's parent pointer to be unchanged */
  /*  after calling this function.  For example, when RBDeleteFixUP */
  /*  calls LeftRotate it expects the parent pointer of nil to be */
  /*  unchanged. */

  y=x->right;
  x->right=y->left;

  if (y->left != nil) y->left->parent=x; /* used to use sentinel here */
  /* and do an unconditional assignment instead of testing for nil */
  
  y->parent=x->parent;   

  /* instead of checking if x->parent is the root as in the book, we */
  /* count on the root sentinel to implicitly take care of this case */
  if( x == x->parent->left) {
    x->parent->left=y;
  } else {
    x->parent->right=y;
  }
  y->left=x;
  x->parent=y;

  assert(!tree->nil->red && "nil not red in LeftRotate");
}


/***********************************************************************/
/*  FUNCTION:  RighttRotate */
/**/
/*  INPUTS:  This takes a tree so that it can access the appropriate */
/*           root and nil pointers, and the node to rotate on. */
/**/
/*  OUTPUT:  None */
/**/
/*  Modifies Input?: tree, y */
/**/
/*  EFFECTS:  Rotates as described in _Introduction_To_Algorithms by */
/*            Cormen, Leiserson, Rivest (Chapter 14).  Basically this */
/*            makes the parent of x be to the left of x, x the parent of */
/*            its parent before the rotation and fixes other pointers */
/*            accordingly. */
/***********************************************************************/

static void RightRotate(rb_red_blk_tree* tree, rb_red_blk_node* y) {
  rb_red_blk_node* x;
  rb_red_blk_node* nil=tree->nil;

  /*  I originally wrote this function to use the sentinel for */
  /*  nil to avoid checking for nil.  However this introduces a */
  /*  very subtle bug because sometimes this function modifies */
  /*  the parent pointer of nil.  This can be a problem if a */
  /*  function which calls LeftRotate also uses the nil sentinel */
  /*  and expects the nil sentinel's parent pointer to be unchanged */
  /*  after calling this function.  For example, when RBDeleteFixUP */
  /*  calls LeftRotate it expects the parent pointer of nil to be */
  /*  unchanged. */

  x=y->left;
  y->left=x->right;

  if (nil != x->right)  x->right->parent=y; /*used to use sentinel here */
  /* and do an unconditional assignment instead of testing for nil */

  /* instead of checking if x->parent is the root as in the book, we */
  /* count on the root sentinel to implicitly take care of this case */
  x->parent=y->parent;
  if( y == y->parent->left) {
    y->parent->left=x;
  } else {
    y->parent->right=x;
  }
  x->right=y;
  y->parent=x;

  assert(!tree->nil->red && "nil not red in RightRotate");
}

/***********************************************************************/
/*  FUNCTION:  TreeInsertHelp  */
/**/
/*  INPUTS:  tree is the tree to insert into and z is the node to insert */
/**/
/*  OUTPUT:  none */
/**/
/*  Modifies Input:  tree, z */
/**/
/*  EFFECTS:  Inserts z into the tree as if it were a regular binary tree */
/*            using the algorithm described in _Introduction_To_Algorithms_ */
/*            by Cormen et al.  This function is only intended to be called */
/*            by the RBTreeInsert function and not by the user */
/***********************************************************************/

static void TreeInsertHelp(rb_red_blk_tree* tree, rb_red_blk_node* z) {
  /*  This function should only be called by InsertRBTree (see above) */
  rb_red_blk_node* x;
  rb_red_blk_node* y;
  rb_red_blk_node* nil=tree->nil;
  
  z->left=z->right=nil;
  y=tree->root;
  x=tree->root->left;
  while( x != nil) {
    y=x;
    if (1 == tree->Compare(x->key,z->key)) { /* x.key > z.key */
      x=x->left;
    } else { /* x,key <= z.key */
      x=x->right;
    }
  }
  z->parent=y;
  if ( (y == tree->root) ||
       (1 == tree->Compare(y->key,z->key))) { /* y.key > z.key */
    y->left=z;
  } else {
    y->right=z;
  }

  assert(!tree->nil->red && "nil not red in TreeInsertHelp");
}

/*  Before calling Insert RBTree the node x should have its key set */

/***********************************************************************/
/*  FUNCTION:  RBTreeInsert */
/**/
/*  INPUTS:  tree is the red-black tree to insert a node which has a key */
/*           pointed to by key and info pointed to by info.  */
/**/
/*  OUTPUT:  This function returns a pointer to the newly inserted node */
/*           which is guarunteed to be valid until this node is deleted. */
/*           What this means is if another data structure stores this */
/*           pointer then the tree does not need to be searched when this */
/*           is to be deleted. */
/**/
/*  Modifies Input: tree */
/**/
/*  EFFECTS:  Creates a node node which contains the appropriate key and */
/*            info pointers and inserts it into the tree. */
/***********************************************************************/

rb_red_blk_node * RBTreeInsert(rb_red_blk_tree* tree, void* key, void* info) {
  rb_red_blk_node * y;
  rb_red_blk_node * x;
  rb_red_blk_node * newNode;

  x= malloc(sizeof(rb_red_blk_node));
  if (x == NULL) {
    return NULL;
  }
  x->key=key;
  x->info=info;

  TreeInsertHelp(tree,x);
  newNode=x;
  x->red=1;
  while(x->parent->red) { /* use sentinel instead of checking for root */
    if (x->parent == x->parent->parent->left) {
      y=x->parent->parent->right;
      if (y->red) {
	x->parent->red=0;
	y->red=0;
	x->parent->parent->red=1;
	x=x->parent->parent;
      } else {
	if (x == x->parent->right) {
	  x=x->parent;
	  LeftRotate(tree,x);
	}
	x->parent->red=0;
	x->parent->parent->red=1;
	RightRotate(tree,x->parent->parent);
      } 
    } else { /* case for x->parent == x->parent->parent->right */
      y=x->parent->parent->left;
      if (y->red) {
	x->parent->red=0;
	y->red=0;
	x->parent->parent->red=1;
	x=x->parent->parent;
      } else {
	if (x == x->parent->left) {
	  x=x->parent;
	  RightRotate(tree,x);
	}
	x->parent->red=0;
	x->parent->parent->red=1;
	LeftRotate(tree,x->parent->parent);
      } 
    }
  }
  tree->root->left->red=0;
  return(newNode);
}

/***********************************************************************/
/*  FUNCTION:  TreeSuccessor  */
/**/
/*    INPUTS:  tree is the tree in question, and x is the node we want the */
/*             the successor of. */
/**/
/*    OUTPUT:  This function returns the successor of x or NULL if no */
/*             successor exists. */
/**/
/*    Modifies Input: none */
/**/
/*    Note:  uses the algorithm in _Introduction_To_Algorithms_ */
/***********************************************************************/
  
rb_red_blk_node* TreeSuccessor(rb_red_blk_tree* tree,rb_red_blk_node* x) { 
  rb_red_blk_node* y;
  rb_red_blk_node* nil=tree->nil;
  rb_red_blk_node* root=tree->root;

  if (nil != (y = x->right)) { /* assignment to y is intentional */
    while(y->left != nil) { /* returns the minium of the right subtree of x */
      y=y->left;
    }
    return(y);
  } else {
    y=x->parent;
    while(x == y->right) { /* sentinel used instead of checking for nil */
      x=y;
      y=y->parent;
    }
    if (y == root) return(nil);
    return(y);
  }
}

/***********************************************************************/
/*  FUNCTION:  Treepredecessor  */
/**/
/*    INPUTS:  tree is the tree in question, and x is the node we want the */
/*             the predecessor of. */
/**/
/*    OUTPUT:  This function returns the predecessor of x or NULL if no */
/*             predecessor exists. */
/**/
/*    Modifies Input: none */
/**/
/*    Note:  uses the algorithm in _Introduction_To_Algorithms_ */
/***********************************************************************/

rb_red_blk_node* TreePredecessor(rb_red_blk_tree* tree, rb_red_blk_node* x) {
  rb_red_blk_node* y;
  rb_red_blk_node* nil=tree->nil;
  rb_red_blk_node* root=tree->root;

  if (nil != (y = x->left)) { /* assignment to y is intentional */
    while(y->right != nil) { /* returns the maximum of the left subtree of x */
      y=y->right;
    }
    return(y);
  } else {
    y=x->parent;
    while(x == y->left) { 
      if (y == root) return(nil); 
      x=y;
      y=y->parent;
    }
    return(y);
  }
}

/***********************************************************************/
/*  FUNCTION:  TreeDestHelper */
/**/
/*    INPUTS:  tree is the tree to destroy and x is the current node */
/**/
/*    OUTPUT:  none  */
/**/
/*    EFFECTS:  This function recursively destroys the nodes of the tree */
/*              postorder using the DestroyKey and DestroyInfo functions. */
/**/
/*    Modifies Input: tree, x */
/**/
/*    Note:    This function should only be called by RBTreeDestroy */
/***********************************************************************/

static void TreeDestHelper(rb_red_blk_tree* tree, rb_red_blk_node* x) {
  rb_red_blk_node* nil=tree->nil;
  if (x != nil) {
    TreeDestHelper(tree,x->left);
    TreeDestHelper(tree,x->right);
    tree->DestroyKey(x->key);
    tree->DestroyInfo(x->info);
    free(x);
  }
}


/***********************************************************************/
/*  FUNCTION:  RBTreeDestroy */
/**/
/*    INPUTS:  tree is the tree to destroy */
/**/
/*    OUTPUT:  none */
/**/
/*    EFFECT:  Destroys the key and frees memory */
/**/
/*    Modifies Input: tree */
/**/
/***********************************************************************/

void RBTreeDestroy(rb_red_blk_tree* tree) {
  TreeDestHelper(tree,tree->root->left);
  free(tree->root);
  free(tree->nil);
  free(tree);
}

/***********************************************************************/
/*  FUNCTION:  RBExactQuery */
/**/
/*    INPUTS:  tree is the tree to print and q is a pointer to the key */
/*             we are searching for */
/**/
/*    OUTPUT:  returns the a node with key equal to q.  If there are */
/*             multiple nodes with key equal to q this function returns */
/*             the one highest in the tree */
/**/
/*    Modifies Input: none */
/**/
/***********************************************************************/
  
rb_red_blk_node* RBExactQuery(rb_red_blk_tree* tree, void* q) {
  rb_red_blk_node* x=tree->root->left;
  rb_red_blk_node* nil=tree->nil;
  int compVal;
  if (x == nil) return(0);
  compVal=tree->Compare(x->key,(int*) q);
  while(0 != compVal) {/*assignemnt*/
    if (1 == compVal) { /* x->key > q */
      x=x->left;
    } else {
      x=x->right;
    }
    if ( x == nil) return(0);
    compVal=tree->Compare(x->key,(int*) q);
  }
  return(x);
}


/***********************************************************************/
/*  FUNCTION:  RBDeleteFixUp */
/**/
/*    INPUTS:  tree is the tree to fix and x is the child of the spliced */
/*             out node in RBTreeDelete. */
/**/
/*    OUTPUT:  none */
/**/
/*    EFFECT:  Performs rotations and changes colors to restore red-black */
/*             properties after a node is deleted */
/**/
/*    Modifies Input: tree, x */
/**/
/*    The algorithm from this function is from _Introduction_To_Algorithms_ */
/***********************************************************************/

static void RBDeleteFixUp(rb_red_blk_tree* tree, rb_red_blk_node* x) {
  rb_red_blk_node* root=tree->root->left;
  rb_red_blk_node* w;

  while( (!x->red) && (root != x)) {
    if (x == x->parent->left) {
      w=x->parent->right;
      if (w->red) {
	w->red=0;
	x->parent->red=1;
	LeftRotate(tree,x->parent);
	w=x->parent->right;
      }
      if ( (!w->right->red) && (!w->left->red) ) { 
	w->red=1;
	x=x->parent;
      } else {
	if (!w->right->red) {
	  w->left->red=0;
	  w->red=1;
	  RightRotate(tree,w);
	  w=x->parent->right;
	}
	w->red=x->parent->red;
	x->parent->red=0;
	w->right->red=0;
	LeftRotate(tree,x->parent);
	x=root; /* this is to exit while loop */
      }
    } else { /* the code below is has left and right switched from above */
      w=x->parent->left;
      if (w->red) {
	w->red=0;
	x->parent->red=1;
	RightRotate(tree,x->parent);
	w=x->parent->left;
      }
      if ( (!w->right->red) && (!w->left->red) ) { 
	w->red=1;
	x=x->parent;
      } else {
	if (!w->left->red) {
	  w->right->red=0;
	  w->red=1;
	  LeftRotate(tree,w);
	  w=x->parent->left;
	}
	w->red=x->parent->red;
	x->parent->red=0;
	w->left->red=0;
	RightRotate(tree,x->parent);
	x=root; /* this is to exit while loop */
      }
    }
  }
  x->red=0;

  assert(!tree->nil->red && "nil not black in RBDeleteFixUp");
}


/***********************************************************************/
/*  FUNCTION:  RBDelete */
/**/
/*    INPUTS:  tree is the tree to delete node z from */
/**/
/*    OUTPUT:  none */
/**/
/*    EFFECT:  Deletes z from tree and frees the key and info of z */
/*             using DestoryKey and DestoryInfo.  Then calls */
/*             RBDeleteFixUp to restore red-black properties */
/**/
/*    Modifies Input: tree, z */
/**/
/*    The algorithm from this function is from _Introduction_To_Algorithms_ */
/***********************************************************************/

void RBDelete(rb_red_blk_tree* tree, rb_red_blk_node* z){
  rb_red_blk_node* y;
  rb_red_blk_node* x;
  rb_red_blk_node* nil=tree->nil;
  rb_red_blk_node* root=tree->root;

  y= ((z->left == nil) || (z->right == nil)) ? z : TreeSuccessor(tree,z);
  x= (y->left == nil) ? y->right : y->left;
  if (root == (x->parent = y->parent)) { /* assignment of y->p to x->p is intentional */
    root->left=x;
  } else {
    if (y == y->parent->left) {
      y->parent->left=x;
    } else {
      y->parent->right=x;
    }
  }
  if (y != z) { /* y should not be nil in this case */

    assert(y!=tree->nil && "y is nil in RBDelete");
    /* y is the node to splice out and x is its child */

    if (!(y->red)) RBDeleteFixUp(tree,x);
  
    tree->DestroyKey(z->key);
    tree->DestroyInfo(z->info);
    y->left=z->left;
    y->right=z->right;
    y->parent=z->parent;
    y->red=z->red;
    z->left->parent=z->right->parent=y;
    if (z == z->parent->left) {
      z->parent->left=y; 
    } else {
      z->parent->right=y;
    }
    free(z); 
  } else {
    tree->DestroyKey(y->key);
    tree->DestroyInfo(y->info);
    if (!(y->red)) RBDeleteFixUp(tree,x);
    free(y);
  }
  
  assert(!tree->nil->red && "nil not black in RBDelete");
}
