/*
 * Copyright (C) 2012 Google, Inc.
 * Copyright (C) 2020, 2021, 2022 Igalia S.L.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "RenderSVGEllipse.h"

#if ENABLE(LAYER_BASED_SVG_ENGINE)
#include "RenderSVGShapeInlines.h"
#include "SVGCircleElement.h"
#include "SVGElementTypeHelpers.h"
#include "SVGEllipseElement.h"
#include <wtf/IsoMallocInlines.h>

namespace WebCore {

WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGEllipse);

RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement& element, RenderStyle&& style)
    : RenderSVGShape(element, WTFMove(style))
{
}

RenderSVGEllipse::~RenderSVGEllipse() = default;

void RenderSVGEllipse::updateShapeFromElement()
{
    // Before creating a new object we need to clear the cached bounding box
    // to avoid using garbage.
    m_fillBoundingBox = FloatRect();
    m_strokeBoundingBox = FloatRect();
    m_center = FloatPoint();
    m_radii = FloatSize();
    clearPath();

    calculateRadiiAndCenter();

    // Spec: "A negative value is illegal. A value of zero disables rendering of the element."
    if (m_radii.isEmpty())
        return;

    if (hasNonScalingStroke()) {
        // Fallback to RenderSVGShape if shape has a non-scaling stroke.
        RenderSVGShape::updateShapeFromElement();
        return;
    }

    m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height());
    m_strokeBoundingBox = m_fillBoundingBox;
    if (style().svgStyle().hasStroke())
        m_strokeBoundingBox.inflate(strokeWidth() / 2);
}

void RenderSVGEllipse::calculateRadiiAndCenter()
{
    SVGLengthContext lengthContext(&graphicsElement());
    m_center = FloatPoint(
        lengthContext.valueForLength(style().svgStyle().cx(), SVGLengthMode::Width),
        lengthContext.valueForLength(style().svgStyle().cy(), SVGLengthMode::Height));
    if (is<SVGCircleElement>(graphicsElement())) {
        float radius = lengthContext.valueForLength(style().svgStyle().r());
        m_radii = FloatSize(radius, radius);
        return;
    }

    ASSERT(is<SVGEllipseElement>(graphicsElement()));

    Length rx = style().svgStyle().rx();
    Length ry = style().svgStyle().ry();
    m_radii = FloatSize(
        lengthContext.valueForLength(rx.isAuto() ? ry : rx, SVGLengthMode::Width),
        lengthContext.valueForLength(ry.isAuto() ? rx : ry, SVGLengthMode::Height));
}

void RenderSVGEllipse::fillShape(GraphicsContext& context) const
{
    if (hasPath()) {
        RenderSVGShape::fillShape(context);
        return;
    }
    context.fillEllipse(m_fillBoundingBox);
}

void RenderSVGEllipse::strokeShape(GraphicsContext& context) const
{
    if (!style().hasVisibleStroke())
        return;
    if (hasPath()) {
        RenderSVGShape::strokeShape(context);
        return;
    }
    context.strokeEllipse(m_fillBoundingBox);
}

bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace)
{
    // The optimized code below does not support non-smooth strokes so we need to
    // fall back to RenderSVGShape::shapeDependentStrokeContains in these cases.
    if (!hasSmoothStroke() && !hasPath())
        RenderSVGShape::updateShapeFromElement();

    if (hasPath())
        return RenderSVGShape::shapeDependentStrokeContains(point, pointCoordinateSpace);

    float halfStrokeWidth = strokeWidth() / 2;
    FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());

    // This works by checking if the point satisfies the ellipse equation,
    // (x/rX)^2 + (y/rY)^2 <= 1, for the outer but not the inner stroke.
    float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth);
    float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth);
    if (xrXOuter * xrXOuter + yrYOuter * yrYOuter > 1.0)
        return false;

    float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth);
    float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth);
    return xrXInner * xrXInner + yrYInner * yrYInner >= 1.0;
}

bool RenderSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
    if (hasPath())
        return RenderSVGShape::shapeDependentFillContains(point, fillRule);

    FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());

    // This works by checking if the point satisfies the ellipse equation.
    // (x/rX)^2 + (y/rY)^2 <= 1
    float xrX = center.x() / m_radii.width();
    float yrY = center.y() / m_radii.height();
    return xrX * xrX + yrY * yrY <= 1.0;
}

bool RenderSVGEllipse::isRenderingDisabled() const
{
    // A radius of zero disables rendering of the element, and results in an empty bounding box.
    return m_fillBoundingBox.isEmpty();
}

}

#endif // ENABLE(LAYER_BASED_SVG_ENGINE)
