/*
 * Direct3D 9
 *
 * Copyright 2002-2003 Jason Edmeades
 * Copyright 2002-2003 Raphael Junqueira
 * Copyright 2005 Oliver Stieber
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 *
 */

#include "initguid.h"
#include "d3d9_private.h"

WINE_DEFAULT_DEBUG_CHANNEL(d3d9);

static int D3DPERF_event_level = 0;

void WINAPI DebugSetMute(void) {
    /* nothing to do */
}

IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
{
    struct d3d9 *object;

    TRACE("sdk_version %#x.\n", sdk_version);

    if (!(object = heap_alloc_zero(sizeof(*object))))
        return NULL;

    if (!d3d9_init(object, FALSE))
    {
        WARN("Failed to initialize d3d9.\n");
        heap_free(object);
        return NULL;
    }

    TRACE("Created d3d9 object %p.\n", object);

    return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
}

HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
{
    struct d3d9 *object;

    TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);

    if (!(object = heap_alloc_zero(sizeof(*object))))
        return E_OUTOFMEMORY;

    if (!d3d9_init(object, TRUE))
    {
        WARN("Failed to initialize d3d9.\n");
        heap_free(object);
        return D3DERR_NOTAVAILABLE;
    }

    TRACE("Created d3d9 object %p.\n", object);
    *d3d9ex = &object->IDirect3D9Ex_iface;

    return D3D_OK;
}

/* The callback is called on any error encountered during validation, including
 * improper IDirect3DShaderValidator9 method calls.
 * - "file" and "line" are passed through directly from Instruction(). "line"
 *   is provably 32-bit, as 64-bit values passed to Instruction() will be
 *   truncated.
 * - "arg3" has been observed to be at least 0, 2, and 6. The integer size is
 *   not known.
 * - "message_id" is a numeric error code. fxc.exe adds 5000 before printing
 *   it. The integer size is not known.
 * - "context" is passed through directly from Begin().
 *
 * Improper calls to IDirect3DShaderValidator9 methods, or other errors not
 * generated by specific Instruction() calls, yield NULL as the file, and
 * either 0 or -1 as the line.
 *
 * The callback return type is not known, but programs (fxc.exe, The Sims 2)
 * seem to consistently return 0.
 *
 * The interface and method names below are derived from the messages that
 * native d3d9 prints on said improper method calls.
 *
 * Calls to Begin(), Instruction(), End() have been observed to return S_OK and
 * E_FAIL. E_FAIL is not always returned if an error message is handed to the
 * callback. */

typedef HRESULT (WINAPI *shader_validator_cb)(const char *file, int line,
        DWORD_PTR arg3, DWORD_PTR message_id, const char *message, void *context);

typedef struct IDirect3DShaderValidator9 IDirect3DShaderValidator9;

struct IDirect3DShaderValidator9Vtbl
{
    HRESULT (WINAPI *QueryInterface)(IDirect3DShaderValidator9 *iface, REFIID iid, void **out);
    ULONG (WINAPI *AddRef)(IDirect3DShaderValidator9 *iface);
    ULONG (WINAPI *Release)(IDirect3DShaderValidator9 *iface);
    HRESULT (WINAPI *Begin)(IDirect3DShaderValidator9 *iface,
            shader_validator_cb callback, void *context, DWORD_PTR arg3);
    HRESULT (WINAPI *Instruction)(IDirect3DShaderValidator9 *iface,
            const char *file, int line, const DWORD *tokens, DWORD token_count);
    HRESULT (WINAPI *End)(IDirect3DShaderValidator9 *iface);
};

struct IDirect3DShaderValidator9
{
    const struct IDirect3DShaderValidator9Vtbl *vtbl;
};

static HRESULT WINAPI shader_validator_QueryInterface(IDirect3DShaderValidator9 *iface, REFIID iid, void **out)
{
    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
    *out = NULL;

    return E_NOINTERFACE;
}

static ULONG WINAPI shader_validator_AddRef(IDirect3DShaderValidator9 *iface)
{
    TRACE("iface %p.\n", iface);

    return 2;
}

static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
{
    TRACE("iface %p.\n", iface);

    return 1;
}

/* The size and type of the third argument is not known. The Sims 2 passes 0;
 * fxc.exe passes 1. */
static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
        shader_validator_cb callback, void *context, DWORD_PTR arg3)
{
    WARN("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);

    return S_OK;
}

/* - "file" and "line" are passed directly through to the callback.
 * - "tokens" comprises a single instruction; the caller must determine its
 *   length.
 * - "token_count" is in DWORDs. */
static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
        const char *file, int line, const DWORD *tokens, DWORD token_count)
{
    WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
            iface, debugstr_a(file), line, tokens, token_count);

    return S_OK;
}

static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
{
    WARN("iface %p, stub!\n", iface);

    return S_OK;
}

static const struct IDirect3DShaderValidator9Vtbl shader_validator_vtbl =
{
    shader_validator_QueryInterface,
    shader_validator_AddRef,
    shader_validator_Release,
    shader_validator_Begin,
    shader_validator_Instruction,
    shader_validator_End,
};

static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};

IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
{
    FIXME("Returning stub validator %p.\n", &shader_validator);

    return &shader_validator;
}

/***********************************************************************
 *              D3DPERF_BeginEvent (D3D9.@)
 */
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
{
    TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));

    return D3DPERF_event_level++;
}

/***********************************************************************
 *              D3DPERF_EndEvent (D3D9.@)
 */
int WINAPI D3DPERF_EndEvent(void) {
    TRACE("(void) : stub\n");

    return --D3DPERF_event_level;
}

/***********************************************************************
 *              D3DPERF_GetStatus (D3D9.@)
 */
DWORD WINAPI D3DPERF_GetStatus(void) {
    FIXME("(void) : stub\n");

    return 0;
}

/***********************************************************************
 *              D3DPERF_SetOptions (D3D9.@)
 *
 */
void WINAPI D3DPERF_SetOptions(DWORD options)
{
  FIXME("(%#x) : stub\n", options);
}

/***********************************************************************
 *              D3DPERF_QueryRepeatFrame (D3D9.@)
 */
BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
    FIXME("(void) : stub\n");

    return FALSE;
}

/***********************************************************************
 *              D3DPERF_SetMarker (D3D9.@)
 */
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
{
    FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
}

/***********************************************************************
 *              D3DPERF_SetRegion (D3D9.@)
 */
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
{
    FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
}

void d3d9_resource_cleanup(struct d3d9_resource *resource)
{
    wined3d_private_store_cleanup(&resource->private_store);
}

HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
{
    struct wined3d_private_data *entry;

    wined3d_mutex_lock();
    entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
    if (!entry)
    {
        wined3d_mutex_unlock();
        return D3DERR_NOTFOUND;
    }

    wined3d_private_store_free_private_data(&resource->private_store, entry);
    wined3d_mutex_unlock();

    return D3D_OK;
}

HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
        void *data, DWORD *data_size)
{
    const struct wined3d_private_data *stored_data;
    DWORD size_in;
    HRESULT hr;

    wined3d_mutex_lock();
    stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
    if (!stored_data)
    {
        hr = D3DERR_NOTFOUND;
        goto done;
    }

    size_in = *data_size;
    *data_size = stored_data->size;
    if (!data)
    {
        hr = D3D_OK;
        goto done;
    }
    if (size_in < stored_data->size)
    {
        hr = D3DERR_MOREDATA;
        goto done;
    }

    if (stored_data->flags & WINED3DSPD_IUNKNOWN)
        IUnknown_AddRef(stored_data->content.object);
    memcpy(data, stored_data->content.data, stored_data->size);
    hr = D3D_OK;

done:
    wined3d_mutex_unlock();
    return hr;
}

void d3d9_resource_init(struct d3d9_resource *resource)
{
    resource->refcount = 1;
    wined3d_private_store_init(&resource->private_store);
}

HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
        const void *data, DWORD data_size, DWORD flags)
{
    HRESULT hr;

    wined3d_mutex_lock();
    hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
    wined3d_mutex_unlock();
    return hr;
}
