Visual Servoing Platform version 3.5.0
vpDisplayD3D.h
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3 * ViSP, open source Visual Servoing Platform software.
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30 *
31 * Description:
32 * Windows 32 display using D3D
33 *
34 * Authors:
35 * Bruno Renier
36 * Fabien Spindler
37 *
38 *****************************************************************************/
39
40#include <visp3/core/vpConfig.h>
41#include <visp3/core/vpDisplay.h>
42#if (defined(VISP_HAVE_D3D9))
43
44#ifndef VPDISPLAYD3D_HH
45#define VPDISPLAYD3D_HH
46
47#include <visp3/gui/vpDisplayWin32.h>
48
106class VISP_EXPORT vpDisplayD3D : public vpDisplayWin32
107{
108public:
110 vpDisplayD3D(int winx, int winy, const std::string &title = "");
112 vpDisplayD3D(vpImage<unsigned char> &I, int winx = -1, int winy = -1, const std::string &title = "",
113 vpScaleType type = SCALE_DEFAULT);
115 vpDisplayD3D(vpImage<vpRGBa> &I, int winx = -1, int winy = -1, const std::string &title = "",
116 vpScaleType type = SCALE_DEFAULT);
117
118 virtual ~vpDisplayD3D();
119};
120#endif
121#endif
Display for windows using Direct3D 3rd party. Thus to enable this class Direct3D should be installed....
Definition: vpDisplayD3D.h:107
vpDisplayD3D(int winx, int winy, const std::string &title="")
vpDisplayD3D(vpImage< unsigned char > &I, int winx=-1, int winy=-1, const std::string &title="", vpScaleType type=SCALE_DEFAULT)
vpDisplayD3D(vpImage< vpRGBa > &I, int winx=-1, int winy=-1, const std::string &title="", vpScaleType type=SCALE_DEFAULT)
virtual ~vpDisplayD3D()
vpDisplayD3D(vpImage< unsigned char > &I, vpScaleType type)
vpDisplayD3D(vpImage< vpRGBa > &I, vpScaleType type)
Base abstract class for Windows 32 displays. Implements the window creation in a separate thread and ...