/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "common/scummsys.h"

#include "base/plugins.h"

#include "engines/advancedDetector.h"

#include "common/translation.h"
#include "common/str-array.h"

#include "zvision/detection.h"
#include "zvision/detection_tables.h"

class ZVisionMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
	ZVisionMetaEngineDetection() : AdvancedMetaEngineDetection(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVision::zVisionGames) {
		_maxScanDepth = 2;
		_directoryGlobs = ZVision::directoryGlobs;
	}

	const char *getName() const override {
		return "zvision";
	}

	const char *getEngineName() const override {
		return "Z-Vision";
	}

	const char *getOriginalCopyright() const override {
		return "Z-Vision (C) 1996 Activision";
	}
};

REGISTER_PLUGIN_STATIC(ZVISION_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, ZVisionMetaEngineDetection);
