/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source distribution.
 */

// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__B43B2EC6_1B4C_42C3_A0B3_E1BDCAB46D6A__INCLUDED_)
#define AFX_STDAFX_H__B43B2EC6_1B4C_42C3_A0B3_E1BDCAB46D6A__INCLUDED_

#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers

// TODO: reference additional headers your program requires here
#include "hpl1/engine/libraries/newton/core/dg.h"

//#define DG_PROFILE_PHYSICS

#endif
