/******************************************************************************
 * The MIT License (MIT)
 *
 * Copyright (c) 2019-2022 Baldur Karlsson
 * Copyright (c) 2014 Crytek
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#include "d3d11_manager.h"
#include "d3d11_context.h"
#include "d3d11_resources.h"

byte D3D11ResourceRecord::ShadowPointerData::markerValue[32] = {
    0xaa, 0xbb, 0xcc, 0xdd, 0x88, 0x77, 0x66, 0x55, 0x01, 0x23, 0x45, 0x67, 0x98, 0x76, 0x54, 0x32,
};

void D3D11ResourceManager::SetInternalResource(ID3D11DeviceChild *res)
{
  if(res && !RenderDoc::Inst().IsReplayApp())
  {
    D3D11ResourceRecord *record = GetResourceRecord(GetIDForDeviceChild(res));
    if(record)
      record->InternalResource = true;
  }
}

void D3D11ResourceManager::FreeCaptureData()
{
  for(auto it = m_ResourceRecords.begin(); it != m_ResourceRecords.end(); ++it)
  {
    D3D11ResourceRecord *record = it->second;

    if(record == NULL || m_Device->GetImmediateContext()->ShadowStorageInUse(record))
      continue;

    record->FreeShadowStorage();
  }
}

ResourceId D3D11ResourceManager::GetID(ID3D11DeviceChild *res)
{
  if(WrappedID3D11DeviceContext::IsAlloc(res))
    return ((WrappedID3D11DeviceContext *)res)->GetResourceID();
  return GetIDForDeviceChild(res);
}

bool D3D11ResourceManager::ResourceTypeRelease(ID3D11DeviceChild *res)
{
  if(res)
    res->Release();

  return true;
}

bool D3D11ResourceManager::Need_InitialStateChunk(ResourceId id, const InitialContentData &initial)
{
  return initial.resourceType != Resource_Buffer;
}

bool D3D11ResourceManager::Prepare_InitialState(ID3D11DeviceChild *res)
{
  return m_Device->Prepare_InitialState(res);
}

uint64_t D3D11ResourceManager::GetSize_InitialState(ResourceId id, const D3D11InitialContents &initial)
{
  return m_Device->GetSize_InitialState(id, initial);
}

bool D3D11ResourceManager::Serialise_InitialState(WriteSerialiser &ser, ResourceId id,
                                                  D3D11ResourceRecord *record,
                                                  const D3D11InitialContents *initial)
{
  return m_Device->Serialise_InitialState(ser, id, record, initial);
}

void D3D11ResourceManager::Create_InitialState(ResourceId id, ID3D11DeviceChild *live, bool hasData)
{
  m_Device->Create_InitialState(id, live, hasData);
}

void D3D11ResourceManager::Apply_InitialState(ID3D11DeviceChild *live,
                                              const D3D11InitialContents &data)
{
  m_Device->Apply_InitialState(live, data);
}
