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#ifndef QT3DEXTRAS_CUBOIDMESH_H
#define QT3DEXTRAS_CUBOIDMESH_H

#include <Qt3DExtras/qt3dextras_global.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <QtCore/QSize>

QT_BEGIN_NAMESPACE

namespace Qt3DExtras {

class QT3DEXTRASSHARED_EXPORT QCuboidMesh : public Qt3DRender::QGeometryRenderer
{
    Q_OBJECT

    Q_PROPERTY(float xExtent READ xExtent WRITE setXExtent NOTIFY xExtentChanged)
    Q_PROPERTY(float yExtent READ yExtent WRITE setYExtent NOTIFY yExtentChanged)
    Q_PROPERTY(float zExtent READ zExtent WRITE setZExtent NOTIFY zExtentChanged)
    Q_PROPERTY(QSize yzMeshResolution READ yzMeshResolution WRITE setYZMeshResolution NOTIFY yzMeshResolutionChanged)
    Q_PROPERTY(QSize xzMeshResolution READ xzMeshResolution WRITE setXZMeshResolution NOTIFY xzMeshResolutionChanged)
    Q_PROPERTY(QSize xyMeshResolution READ xyMeshResolution WRITE setXYMeshResolution NOTIFY xyMeshResolutionChanged)

public:
    explicit QCuboidMesh(Qt3DCore::QNode *parent = nullptr);
    ~QCuboidMesh();

    float xExtent() const;
    float yExtent() const;
    float zExtent() const;
    QSize yzMeshResolution() const;
    QSize xzMeshResolution() const;
    QSize xyMeshResolution() const;

public Q_SLOTS:
    void setXExtent(float xExtent);
    void setYExtent(float yExtent);
    void setZExtent(float zExtent);
    void setYZMeshResolution(const QSize &resolution);
    void setXZMeshResolution(const QSize &resolution);
    void setXYMeshResolution(const QSize &resolution);

Q_SIGNALS:
    void xExtentChanged(float xExtent);
    void yExtentChanged(float yExtent);
    void zExtentChanged(float zExtent);

    void yzMeshResolutionChanged(const QSize &yzMeshResolution);
    void xzMeshResolutionChanged(const QSize &xzMeshResolution);
    void xyMeshResolutionChanged(const QSize &xyMeshResolution);

private:
    // As this is a default provided geometry renderer, no one should be able
    // to modify the QGeometryRenderer's properties

    void setInstanceCount(int instanceCount);
    void setVertexCount(int vertexCount);
    void setIndexOffset(int indexOffset);
    void setFirstInstance(int firstInstance);
    void setRestartIndexValue(int index);
    void setPrimitiveRestartEnabled(bool enabled);
    void setGeometry(Qt3DRender::QGeometry *geometry);
    void setPrimitiveType(PrimitiveType primitiveType);
};

} // namespace Qt3DExtras

QT_END_NAMESPACE

#endif // QT3DEXTRAS_CUBOIDMESH_H
