include_directories(
	${GLEXT_INCLUDE_DIR}
	${OPENGL_INCLUDE_PATH}
)

link_libraries (
	piglitutil_${piglit_target_api}
	${OPENGL_gl_LIBRARY}
)

piglit_add_executable (ext_shader_image_load_store-image_functions image_functions.c)
piglit_add_executable (ext_shader_image_load_store-bind_image_error bind_image_error.c)
# vim: ft=cmake:
