include_directories(
	${GLEXT_INCLUDE_DIR}
	${OPENGL_INCLUDE_PATH}
)

link_libraries (
	piglitutil_${piglit_target_api}
	${OPENGL_gl_LIBRARY}
)

piglit_add_executable (gl-2.0-active-sampler-conflict active-sampler-conflict.c)
piglit_add_executable (attrib-assignments attrib-assignments.c)
piglit_add_executable (getattriblocation-conventional getattriblocation-conventional.c)
piglit_add_executable (clip-flag-behavior clip-flag-behavior.c)
piglit_add_executable (gl-2.0-texture-units texture-units.c)
piglit_add_executable (gl-2.0-uniform-neg-location uniform-neg-location.c)
piglit_add_executable (shadersource-errors shadersource-errors.c)

# vim: ft=cmake:
