!!ARBfp1.0
# REQUIRE GL_ARB_fragment_program_shadow
# FAIL
	OPTION	ARB_fragment_program_shadow;

	TEX	result.color.rgb, fragment.texcoord[0], texture[0], 2D;
	TEX	result.color.a, fragment.texcoord[1], texture[0], SHADOW2D;
	END
