link_libraries(
	piglitutil_${piglit_target_api}
	)

piglit_add_executable(glsl-fs-pointcoord_gles2 glsl-fs-pointcoord.c)
piglit_add_executable(invalid-es3-queries_gles2 invalid-es3-queries.c)
piglit_add_executable(link-no-vsfs_gles2 link-no-vsfs.c)
piglit_add_executable(minmax_gles2 minmax.c)
piglit_add_executable(multiple-shader-objects_gles2 multiple-shader-objects.c)
piglit_add_executable(fbo_discard_gles2 fbo-discard.c)
piglit_add_executable(draw_buffers_gles2 draw-buffers.c)

# vim: ft=cmake:
