include_directories(
	${GLEXT_INCLUDE_DIR}
	${OPENGL_INCLUDE_PATH}
)

link_libraries (
	piglitutil_${piglit_target_api}
	${OPENGL_gl_LIBRARY}
)

piglit_add_executable (arb_shader_image_size-builtin builtin.c
					../arb_shader_image_load_store/image.c
					../arb_shader_image_load_store/grid.c
					../arb_shader_image_load_store/common.c)
# vim: ft=cmake:
