Date: 2025-03-29T05:58:42+00:00

Actual source code: win32draw.h

      1: #pragma once

      3: #if defined(PETSC_HAVE_WINDOWS_H)
      4:   #include <windows.h>
      5: #endif
      6: #if defined(PETSC_HAVE_WINDOWSX_H)
      7:   #include <windowsx.h>
      8: #endif
      9: #include <petscdraw.h>

     11: /* Nodes that record mouse actions when needed */
     12: typedef struct _p_MouseNode *MouseNode;
     13: struct _p_MouseNode {
     14:   PetscDrawButton Button;
     15:   POINT           user;
     16:   POINT           phys;
     17:   MouseNode       mnext;
     18:   int             Length;
     19: };

     21: /* nodes that contain handle to all user created windows */
     22: typedef struct _p_WindowNode *WindowNode;
     23: struct _p_WindowNode {
     24:   HWND       hWnd;
     25:   WindowNode wnext, wprev;
     26:   HANDLE     event;
     27:   MouseNode  MouseListHead;
     28:   MouseNode  MouseListTail;
     29:   BOOL       IsGetMouseOn;
     30:   PetscBool  DoubleBuffered;
     31:   HDC        Buffer, DoubleBuffer;
     32:   HBITMAP    BufferBit, DoubleBufferBit;
     33:   HGDIOBJ    store, dbstore;
     34:   int        bitwidth, bitheight;
     35: };

     37: /* Nodes that hold all information about a windows device context */
     38: typedef struct {
     39:   HDC        hdc;
     40:   HWND       hWnd;
     41:   int        linewidth;
     42:   int        pointdiameter;
     43:   COLORREF   currentcolor;
     44:   int        stringheight;
     45:   int        stringwidth;
     46:   int        pause;
     47:   PetscBool  haveresized;
     48:   HANDLE     hReadyEvent;
     49:   int        x, y, w, h; /* Size and location of window */
     50:   WindowNode node;       /* so we can grab windownode info if needed */
     51:   DWORD      popup, caption, overlapped;

     53: } PetscDraw_Win32;