/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkGridAxesPlane2DActor.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkGridAxesPlane2DActor
 * @brief   renders a 2D grid for vtkGridAxes2DActor.
 *
 * vtkGridAxesPlane2DActor is designed for use by vtkGridAxes2DActor to render
 * the wireframe for the grid plane. It can also be used directly to render such
 * a wireframe in a renderer.
 */

#ifndef vtkGridAxesPlane2DActor_h
#define vtkGridAxesPlane2DActor_h

#include "vtkProp3D.h"
#include "vtkRemotingViewsModule.h" //needed for exports

#include "vtkGridAxesHelper.h" // For face enumeration
#include "vtkNew.h"            // For member variables
#include "vtkSmartPointer.h"   // For member variables
#include <deque>               // For keeping track of tick marks

class vtkActor;
class vtkCellArray;
class vtkDoubleArray;
class vtkPoints;
class vtkPolyData;
class vtkPolyDataMapper;
class vtkProperty;

class VTKREMOTINGVIEWS_EXPORT vtkGridAxesPlane2DActor : public vtkProp3D
{
public:
  static vtkGridAxesPlane2DActor* New();
  vtkTypeMacro(vtkGridAxesPlane2DActor, vtkProp3D);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  //@{
  /**
   * Set the bounding box defining the grid space. This, together with the
   * \c Face identify which planar surface this class is interested in. This
   * class is designed to work with a single planar surface.
   * Note: this is only needed/used when the vtkGridAxesHelper is not provided
   * when calling New(), otherwise the vtkGridAxesHelper is assumed to be
   * initialized externally.
   */
  vtkSetVector6Macro(GridBounds, double);
  vtkGetVector6Macro(GridBounds, double);
  //@}

  // These are in the same order as the faces of a vtkVoxel.
  enum Faces
  {
    MIN_YZ = vtkGridAxesHelper::MIN_YZ,
    MIN_ZX = vtkGridAxesHelper::MIN_ZX,
    MIN_XY = vtkGridAxesHelper::MIN_XY,
    MAX_YZ = vtkGridAxesHelper::MAX_YZ,
    MAX_ZX = vtkGridAxesHelper::MAX_ZX,
    MAX_XY = vtkGridAxesHelper::MAX_XY
  };

  //@{
  /**
   * Indicate which face of the specified bounds is this class operating with.
   * Note: this is only needed/used when the vtkGridAxesHelper is not provided
   * when calling New(), otherwise the vtkGridAxesHelper is assumed to be
   * initialized externally.
   */
  vtkSetClampMacro(Face, int, MIN_YZ, MAX_XY);
  vtkGetMacro(Face, int);
  //@}

  /**
   * For some exporters and other other operations we must be
   * able to collect all the actors or volumes. These methods
   * are used in that process.
   * In case the viewport is not a consumer of this prop:
   * call UpdateGeometry() first for updated viewport-specific
   * billboard geometry.
   */
  void GetActors(vtkPropCollection*) override;

  /**
   * Updates the billboard geometry without performing any rendering,
   * to assist GetActors().
   */
  void UpdateGeometry(vtkViewport* vp);

  //@{
  /**
   * Get/Set whether to generate lines for the plane's grid. Default is true.
   */
  vtkSetMacro(GenerateGrid, bool);
  vtkGetMacro(GenerateGrid, bool);
  vtkBooleanMacro(GenerateGrid, bool);
  //@}

  //@{
  /**
   * Get/Set whether to generate the polydata for the plane's edges. Default is
   * true.
   */
  vtkSetMacro(GenerateEdges, bool);
  vtkGetMacro(GenerateEdges, bool);
  vtkBooleanMacro(GenerateEdges, bool);
  //@}

  //@{
  /**
   * Get/Set whether to generate tick markers for the tick positions. Default is
   * true.
   */
  vtkSetMacro(GenerateTicks, bool);
  vtkGetMacro(GenerateTicks, bool);
  vtkBooleanMacro(GenerateTicks, bool);
  //@}

  enum
  {
    TICK_DIRECTION_INWARDS = 0x1,
    TICK_DIRECTION_OUTWARDS = 0x2,
    TICK_DIRECTION_BOTH = TICK_DIRECTION_INWARDS | TICK_DIRECTION_OUTWARDS,
  };

  //@{
  /**
   * Get/Set the tick direction.
   */
  vtkSetClampMacro(TickDirection, unsigned int, static_cast<unsigned int>(TICK_DIRECTION_INWARDS),
    static_cast<unsigned int>(TICK_DIRECTION_BOTH));
  vtkGetMacro(TickDirection, unsigned int);
  //@}

  /**
   * Set the tick positions for each of the coordinate axis. Which tick
   * positions get used depended on the face being rendered e.g. if Face is
   * MIN_XY, then the tick positions for Z-axis i.e. axis=2 will not be used
   * and hence need not be specified. Pass nullptr for data will clear the ticks
   * positions for that axis.
   * Note: This creates a deep-copy of the values in \c data and stores that.
   */
  void SetTickPositions(int axis, vtkDoubleArray* data);
  const std::deque<double>& GetTickPositions(int axis)
  {
    return (axis >= 0 && axis < 3) ? this->TickPositions[axis] : this->EmptyVector;
  }

  //@{
  /**
   * Get/Set the property used to control the appearance of the rendered grid.
   */
  void SetProperty(vtkProperty*);
  vtkProperty* GetProperty();
  //@}

  //--------------------------------------------------------------------------
  // Methods for vtkProp3D API.
  //--------------------------------------------------------------------------

  //@{
  /**
   * Returns the prop bounds.
   */
  double* GetBounds() override
  {
    this->GetGridBounds(this->Bounds);
    return this->Bounds;
  }
  //@}

  int RenderOpaqueGeometry(vtkViewport*) override;
  int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
  int RenderOverlay(vtkViewport* viewport) override;
  int HasTranslucentPolygonalGeometry() override;
  void ReleaseGraphicsResources(vtkWindow*) override;

protected:
  vtkGridAxesPlane2DActor(vtkGridAxesHelper* helper = nullptr);
  ~vtkGridAxesPlane2DActor() override;

  //@{
  /**
   * vtkGridAxes2DActor uses this method to create vtkGridAxesPlane2DActor
   * instance. In that case, vtkGridAxesPlane2DActor assumes that the
   * vtkGridAxesHelper will be updated and initialized externally. That avoids
   * unnecessary duplicate computations per render.
   */
  static vtkGridAxesPlane2DActor* New(vtkGridAxesHelper* helper);
  friend class vtkGridAxes2DActor;
  //@}

  //@{
  /**
   * Update's the polydata.
   */
  void Update(vtkViewport* viewport);
  bool UpdateEdges(vtkViewport* viewport);
  bool UpdateGrid(vtkViewport* viewport);
  bool UpdateTicks(vtkViewport* viewport);
  //@}

  double GridBounds[6];
  int Face;

  bool GenerateGrid;
  bool GenerateEdges;
  bool GenerateTicks;
  unsigned int TickDirection;
  std::deque<double> TickPositions[3];

  vtkNew<vtkPolyData> PolyData;
  vtkNew<vtkPoints> PolyDataPoints;
  vtkNew<vtkCellArray> PolyDataLines;
  vtkNew<vtkPolyDataMapper> Mapper;
  vtkNew<vtkActor> Actor;

  vtkSmartPointer<vtkGridAxesHelper> Helper;
  bool HelperManagedExternally;

private:
  vtkGridAxesPlane2DActor(const vtkGridAxesPlane2DActor&) = delete;
  void operator=(const vtkGridAxesPlane2DActor&) = delete;
  std::deque<double> EmptyVector;

  typedef std::pair<vtkVector3d, vtkVector3d> LineSegmentType;
  std::deque<LineSegmentType> LineSegments;
};

#endif
