Open3D (C++ API)  0.17.0
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SimpleBlackShader.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2023 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
10#include <Eigen/Core>
11#include <vector>
12
14
15namespace open3d {
16namespace visualization {
17
18namespace glsl {
19
21public:
22 ~SimpleBlackShader() override { Release(); }
23
24protected:
25 SimpleBlackShader(const std::string &name) : ShaderWrapper(name) {
26 Compile();
27 }
28
29protected:
30 bool Compile() final;
31 void Release() final;
32 bool BindGeometry(const geometry::Geometry &geometry,
33 const RenderOption &option,
34 const ViewControl &view) final;
35 bool RenderGeometry(const geometry::Geometry &geometry,
36 const RenderOption &option,
37 const ViewControl &view) final;
38 void UnbindGeometry() final;
39
40protected:
41 virtual bool PrepareRendering(const geometry::Geometry &geometry,
42 const RenderOption &option,
43 const ViewControl &view) = 0;
44 virtual bool PrepareBinding(const geometry::Geometry &geometry,
45 const RenderOption &option,
46 const ViewControl &view,
47 std::vector<Eigen::Vector3f> &points) = 0;
48
49protected:
52 GLuint MVP_;
53};
54
56public:
58 : SimpleBlackShader("SimpleBlackShaderForPointCloudNormal") {}
59
60protected:
61 bool PrepareRendering(const geometry::Geometry &geometry,
62 const RenderOption &option,
63 const ViewControl &view) final;
64 bool PrepareBinding(const geometry::Geometry &geometry,
65 const RenderOption &option,
66 const ViewControl &view,
67 std::vector<Eigen::Vector3f> &points) final;
68};
69
71public:
73 : SimpleBlackShader("SimpleBlackShaderForTriangleMeshWireFrame") {}
74
75protected:
76 bool PrepareRendering(const geometry::Geometry &geometry,
77 const RenderOption &option,
78 const ViewControl &view) final;
79 bool PrepareBinding(const geometry::Geometry &geometry,
80 const RenderOption &option,
81 const ViewControl &view,
82 std::vector<Eigen::Vector3f> &points) final;
83};
84
85} // namespace glsl
86
87} // namespace visualization
88} // namespace open3d
The base geometry class.
Definition Geometry.h:18
Defines rendering options for visualizer.
Definition RenderOption.h:20
View controller for visualizer.
Definition ViewControl.h:23
Definition ShaderWrapper.h:21
SimpleBlackShaderForPointCloudNormal()
Definition SimpleBlackShader.h:57
SimpleBlackShaderForTriangleMeshWireFrame()
Definition SimpleBlackShader.h:72
Definition SimpleBlackShader.h:20
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition SimpleBlackShader.cpp:64
void Release() final
Definition SimpleBlackShader.cpp:31
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points)=0
bool Compile() final
Definition SimpleBlackShader.cpp:20
SimpleBlackShader(const std::string &name)
Definition SimpleBlackShader.h:25
~SimpleBlackShader() override
Definition SimpleBlackShader.h:22
void UnbindGeometry() final
Definition SimpleBlackShader.cpp:81
GLuint vertex_position_
Definition SimpleBlackShader.h:50
GLuint vertex_position_buffer_
Definition SimpleBlackShader.h:51
GLuint MVP_
Definition SimpleBlackShader.h:52
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition SimpleBlackShader.cpp:36
std::string name
Definition FilePCD.cpp:39
int points
Definition FilePCD.cpp:54
Definition NonRigidOptimizer.cpp:22
Definition PinholeCameraIntrinsic.cpp:16
Definition Device.h:107