Open3D (C++ API)  0.16.0
Task.h
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26
27#pragma once
28
29#include <functional>
30#include <memory>
31
32namespace open3d {
33namespace visualization {
34namespace gui {
35
36class Task {
37public:
40 Task(std::function<void()> f);
41
42 Task(const Task&) = delete;
43 Task& operator=(const Task& other) = delete;
44
46 ~Task();
47
48 void Run();
49
50 bool IsFinished() const;
51
54 void WaitToFinish();
55
56private:
57 struct Impl;
58 std::unique_ptr<Impl> impl_;
59};
60
61} // namespace gui
62} // namespace visualization
63} // namespace open3d
void Run()
Definition: Task.cpp:60
Task(std::function< void()> f)
Definition: Task.cpp:49
bool IsFinished() const
Definition: Task.cpp:74
void WaitToFinish()
Definition: Task.cpp:86
~Task()
Will call WaitToFinish(), which may block.
Definition: Task.cpp:55
Task & operator=(const Task &other)=delete
Definition: PinholeCameraIntrinsic.cpp:35