Open3D (C++ API)  0.16.0
CameraInteractorLogic.h
Go to the documentation of this file.
1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// The MIT License (MIT)
5//
6// Copyright (c) 2018-2021 www.open3d.org
7//
8// Permission is hereby granted, free of charge, to any person obtaining a copy
9// of this software and associated documentation files (the "Software"), to deal
10// in the Software without restriction, including without limitation the rights
11// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12// copies of the Software, and to permit persons to whom the Software is
13// furnished to do so, subject to the following conditions:
14//
15// The above copyright notice and this permission notice shall be included in
16// all copies or substantial portions of the Software.
17//
18// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24// IN THE SOFTWARE.
25// ----------------------------------------------------------------------------
26
27#pragma once
28
30
31namespace open3d {
32namespace visualization {
33namespace rendering {
34
37
38public:
39 CameraInteractorLogic(Camera* c, double min_far_plane);
40
41 void SetBoundingBox(
42 const geometry::AxisAlignedBoundingBox& bounds) override;
43
44 void Rotate(int dx, int dy) override;
45 void RotateZ(int dx, int dy) override;
46 void Dolly(float dy, DragType type) override;
47 void Dolly(float z_dist, Camera::Transform matrix_in) override;
48
49 void Pan(int dx, int dy) override;
50
52 void Zoom(int dy, DragType drag_type);
53
54 void RotateLocal(float angle_rad, const Eigen::Vector3f& axis);
55 void MoveLocal(const Eigen::Vector3f& v);
56
57 void RotateFly(int dx, int dy);
58
59 void StartMouseDrag() override;
60 void ResetMouseDrag();
61 void UpdateMouseDragUI() override;
62 void EndMouseDrag() override;
63
64private:
65 double fov_at_mouse_down_;
66};
67
68} // namespace rendering
69} // namespace visualization
70} // namespace open3d
A bounding box that is aligned along the coordinate axes.
Definition: BoundingVolume.h:155
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:44
Definition: CameraInteractorLogic.h:35
void Rotate(int dx, int dy) override
Definition: CameraInteractorLogic.cpp:45
void ResetMouseDrag()
Definition: CameraInteractorLogic.cpp:159
void StartMouseDrag() override
Definition: CameraInteractorLogic.cpp:154
void UpdateMouseDragUI() override
Definition: CameraInteractorLogic.cpp:161
void EndMouseDrag() override
Definition: CameraInteractorLogic.cpp:163
void Zoom(int dy, DragType drag_type)
Sets camera field of view.
Definition: CameraInteractorLogic.cpp:98
CameraInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraInteractorLogic.cpp:33
void MoveLocal(const Eigen::Vector3f &v)
Definition: CameraInteractorLogic.cpp:92
void RotateLocal(float angle_rad, const Eigen::Vector3f &axis)
Definition: CameraInteractorLogic.cpp:85
void Dolly(float dy, DragType type) override
Definition: CameraInteractorLogic.cpp:64
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition: CameraInteractorLogic.cpp:50
void RotateFly(int dx, int dy)
Definition: CameraInteractorLogic.cpp:55
void SetBoundingBox(const geometry::AxisAlignedBoundingBox &bounds) override
Definition: CameraInteractorLogic.cpp:36
void Pan(int dx, int dy) override
Definition: CameraInteractorLogic.cpp:80
DragType
Definition: MatrixInteractorLogic.h:75
Definition: RotationInteractorLogic.h:35
RotationInteractorLogic(Camera *camera, double min_far_plane)
Definition: RotationInteractorLogic.cpp:33
char type
Definition: FilePCD.cpp:60
Definition: PinholeCameraIntrinsic.cpp:35