Open3D (C++ API)  0.16.0
BufferConnection.h
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26
27#pragma once
28
29#include <memory>
30#include <sstream>
31
33
34namespace open3d {
35namespace io {
36namespace rpc {
37
40public:
42
44 std::shared_ptr<zmq::message_t> Send(zmq::message_t& send_msg);
45
47 std::shared_ptr<zmq::message_t> Send(const void* data, size_t size);
48
49 std::stringstream& buffer() { return buffer_; }
50 const std::stringstream& buffer() const { return buffer_; }
51
52private:
53 std::stringstream buffer_;
54};
55} // namespace rpc
56} // namespace io
57} // namespace open3d
Implements a connection writing to a buffer.
Definition: BufferConnection.h:39
std::shared_ptr< zmq::message_t > Send(zmq::message_t &send_msg)
Function for sending data wrapped in a zmq message object.
Definition: BufferConnection.cpp:40
const std::stringstream & buffer() const
Definition: BufferConnection.h:50
BufferConnection()
Definition: BufferConnection.h:41
std::stringstream & buffer()
Definition: BufferConnection.h:49
Base class for all connections.
Definition: ConnectionBase.h:41
int size
Definition: FilePCD.cpp:59
const char const char value recording_handle imu_sample recording_handle uint8_t data
Definition: K4aPlugin.cpp:288
Definition: PinholeCameraIntrinsic.cpp:35