Open3D (C++ API)  0.16.0
Tri.h
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26
27#pragma once
28
29#include "open3d/core/Tensor.h"
30
31namespace open3d {
32namespace core {
33
34// See documentation for `core::Tensor::Triu`.
35void Triu(const Tensor& A, Tensor& output, const int diagonal = 0);
36
37// See documentation for `core::Tensor::Tril`.
38void Tril(const Tensor& A, Tensor& output, const int diagonal = 0);
39
40// See documentation for `core::Tensor::Triul`.
41void Triul(const Tensor& A,
42 Tensor& upper,
43 Tensor& lower,
44 const int diagonal = 0);
45
46} // namespace core
47} // namespace open3d
void Triul(const Tensor &A, Tensor &upper, Tensor &lower, const int diagonal)
Definition: Tri.cpp:83
void Tril(const Tensor &A, Tensor &output, const int diagonal)
Definition: Tri.cpp:68
void Triu(const Tensor &A, Tensor &output, const int diagonal)
Definition: Tri.cpp:53
Definition: PinholeCameraIntrinsic.cpp:35