Open3D (C++ API)  0.16.0
IoU.h
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26
27#pragma once
28
29namespace open3d {
30namespace ml {
31namespace contrib {
32
33#ifdef BUILD_CUDA_MODULE
40void IoUBevCUDAKernel(const float *boxes_a,
41 const float *boxes_b,
42 float *iou,
43 int num_a,
44 int num_b);
45
51void IoU3dCUDAKernel(const float *boxes_a,
52 const float *boxes_b,
53 float *iou,
54 int num_a,
55 int num_b);
56
57#endif
58
65void IoUBevCPUKernel(const float *boxes_a,
66 const float *boxes_b,
67 float *iou,
68 int num_a,
69 int num_b);
70
76void IoU3dCPUKernel(const float *boxes_a,
77 const float *boxes_b,
78 float *iou,
79 int num_a,
80 int num_b);
81
82} // namespace contrib
83} // namespace ml
84} // namespace open3d
void IoUBevCPUKernel(const float *boxes_a, const float *boxes_b, float *iou, int num_a, int num_b)
Definition: IoU.cpp:37
void IoU3dCPUKernel(const float *boxes_a, const float *boxes_b, float *iou, int num_a, int num_b)
Definition: IoU.cpp:52
Definition: PinholeCameraIntrinsic.cpp:35