Open3D (C++ API)  0.16.0
NormalShader.h
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26
27#pragma once
28
29#include <Eigen/Core>
30#include <vector>
31
33
34namespace open3d {
35namespace visualization {
36
37namespace glsl {
38
40public:
41 ~NormalShader() override { Release(); }
42
43protected:
44 NormalShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
45
46protected:
47 bool Compile() final;
48 void Release() final;
49 bool BindGeometry(const geometry::Geometry &geometry,
50 const RenderOption &option,
51 const ViewControl &view) final;
52 bool RenderGeometry(const geometry::Geometry &geometry,
53 const RenderOption &option,
54 const ViewControl &view) final;
55 void UnbindGeometry() final;
56
57protected:
58 virtual bool PrepareRendering(const geometry::Geometry &geometry,
59 const RenderOption &option,
60 const ViewControl &view) = 0;
61 virtual bool PrepareBinding(const geometry::Geometry &geometry,
62 const RenderOption &option,
63 const ViewControl &view,
64 std::vector<Eigen::Vector3f> &points,
65 std::vector<Eigen::Vector3f> &normals) = 0;
66
67protected:
72 GLuint MVP_;
73 GLuint V_;
74 GLuint M_;
75};
76
78public:
79 NormalShaderForPointCloud() : NormalShader("NormalShaderForPointCloud") {}
80
81protected:
82 bool PrepareRendering(const geometry::Geometry &geometry,
83 const RenderOption &option,
84 const ViewControl &view) final;
85 bool PrepareBinding(const geometry::Geometry &geometry,
86 const RenderOption &option,
87 const ViewControl &view,
88 std::vector<Eigen::Vector3f> &points,
89 std::vector<Eigen::Vector3f> &normals) final;
90};
91
93public:
95 : NormalShader("NormalShaderForTriangleMesh") {}
96
97protected:
98 bool PrepareRendering(const geometry::Geometry &geometry,
99 const RenderOption &option,
100 const ViewControl &view) final;
101 bool PrepareBinding(const geometry::Geometry &geometry,
102 const RenderOption &option,
103 const ViewControl &view,
104 std::vector<Eigen::Vector3f> &points,
105 std::vector<Eigen::Vector3f> &normals) final;
106};
107
108} // namespace glsl
109
110} // namespace visualization
111} // namespace open3d
The base geometry class.
Definition: Geometry.h:37
Defines rendering options for visualizer.
Definition: RenderOption.h:39
View controller for visualizer.
Definition: ViewControl.h:41
NormalShaderForPointCloud()
Definition: NormalShader.h:79
NormalShaderForTriangleMesh()
Definition: NormalShader.h:94
Definition: NormalShader.h:39
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: NormalShader.cpp:56
GLuint vertex_normal_
Definition: NormalShader.h:70
GLuint M_
Definition: NormalShader.h:74
GLuint MVP_
Definition: NormalShader.h:72
GLuint V_
Definition: NormalShader.h:73
~NormalShader() override
Definition: NormalShader.h:41
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
void UnbindGeometry() final
Definition: NormalShader.cpp:111
GLuint vertex_position_buffer_
Definition: NormalShader.h:69
GLuint vertex_normal_buffer_
Definition: NormalShader.h:71
NormalShader(const std::string &name)
Definition: NormalShader.h:44
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals)=0
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: NormalShader.cpp:88
void Release() final
Definition: NormalShader.cpp:51
bool Compile() final
Definition: NormalShader.cpp:38
GLuint vertex_position_
Definition: NormalShader.h:68
Definition: ShaderWrapper.h:40
std::string name
Definition: FilePCD.cpp:58
int points
Definition: FilePCD.cpp:73
Definition: NonRigidOptimizer.cpp:41
Definition: PinholeCameraIntrinsic.cpp:35
Definition: Device.h:126