Open3D (C++ API)  0.16.0
LightDirectionInteractorLogic.h
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26
27#pragma once
28
31
32namespace open3d {
33namespace visualization {
34namespace rendering {
35
36class Camera;
37class Scene;
38
41
42public:
44
45 void Rotate(int dx, int dy) override;
46
47 void StartMouseDrag();
48 void UpdateMouseDragUI();
49 void EndMouseDrag();
50
51 Eigen::Vector3f GetCurrentDirection() const;
52
53private:
54 Scene* scene_;
55 Camera* camera_;
56 LightHandle dir_light_;
57 Eigen::Vector3f light_dir_at_mouse_down_;
58
59 struct UIObj {
60 std::string name;
61 Camera::Transform transform;
62 };
63 std::vector<UIObj> ui_objs_;
64
65 void ClearUI();
66};
67
68} // namespace rendering
69} // namespace visualization
70} // namespace open3d
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:44
Definition: LightDirectionInteractorLogic.h:39
void StartMouseDrag()
Definition: LightDirectionInteractorLogic.cpp:133
Eigen::Vector3f GetCurrentDirection() const
Definition: LightDirectionInteractorLogic.cpp:209
LightDirectionInteractorLogic(Scene *scene, Camera *camera)
Definition: LightDirectionInteractorLogic.cpp:122
void UpdateMouseDragUI()
Definition: LightDirectionInteractorLogic.cpp:191
void EndMouseDrag()
Definition: LightDirectionInteractorLogic.cpp:200
void Rotate(int dx, int dy) override
Definition: LightDirectionInteractorLogic.cpp:126
Definition: MatrixInteractorLogic.h:39
std::string name
Definition: FilePCD.cpp:58
Definition: PinholeCameraIntrinsic.cpp:35