Open3D (C++ API)  0.16.0
Light.h
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26
27#pragma once
28
29#include <Eigen/Geometry>
30#include <cmath>
31
32namespace open3d {
33namespace visualization {
34namespace rendering {
35
36struct Light {
38
39 // common light parameters
40 Eigen::Vector3f color = Eigen::Vector3f(1.f, 1.f, 1.f);
41 Eigen::Vector3f position = Eigen::Vector3f(0.f, 0.f, 0.f);
43 float intensity = 10000.f;
44 float falloff = 10.f;
45 bool cast_shadows = false;
46
47 Eigen::Vector3f direction = Eigen::Vector3f(0.f, 0.f, -1.f);
48
49 // Spot lights parameters
50 float light_cone_inner = float(M_PI / 4.0);
51 float light_cone_outer = float(M_PI / 2.0);
52};
53
54} // namespace rendering
55} // namespace visualization
56} // namespace open3d
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle float
Definition: K4aPlugin.cpp:479
Definition: PinholeCameraIntrinsic.cpp:35
Eigen::Vector3f position
Definition: Light.h:41
@ DIRECTIONAL
Definition: Light.h:37
float light_cone_inner
Definition: Light.h:50
Eigen::Vector3f direction
Definition: Light.h:47
float falloff
Definition: Light.h:44
bool cast_shadows
Definition: Light.h:45
eLightType type
Definition: Light.h:42
Eigen::Vector3f color
Definition: Light.h:40
float light_cone_outer
Definition: Light.h:51
float intensity
Definition: Light.h:43