Open3D (C++ API)  0.16.0
Overload.h
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26
27#pragma once
28
29namespace open3d {
30namespace utility {
31
43template <typename... Ts>
45
46template <typename T1, typename... Ts>
47struct Overloaded<T1, Ts...> : T1, Overloaded<Ts...> {
48 Overloaded(T1 t1, Ts... ts) : T1(t1), Overloaded<Ts...>(ts...) {}
49
50 using T1::operator();
51 using Overloaded<Ts...>::operator();
52};
53
54template <typename T1>
55struct Overloaded<T1> : T1 {
56 Overloaded(T1 t1) : T1(t1) {}
57
58 using T1::operator();
59};
60
73template <typename... Ts>
74Overloaded<Ts...> Overload(Ts... ts) {
75 return Overloaded<Ts...>(ts...);
76}
77
78} // namespace utility
79} // namespace open3d
Overloaded< Ts... > Overload(Ts... ts)
Definition: Overload.h:74
Definition: PinholeCameraIntrinsic.cpp:35
Overloaded(T1 t1, Ts... ts)
Definition: Overload.h:48
Overloaded(T1 t1)
Definition: Overload.h:56
Definition: Overload.h:44