Open3D (C++ API)  0.16.0
LeastSquares.h
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26
27#pragma once
28
29#include "open3d/core/Tensor.h"
30
31namespace open3d {
32namespace core {
33
35void LeastSquares(const Tensor& A, const Tensor& B, Tensor& X);
36
37#ifdef BUILD_CUDA_MODULE
38void LeastSquaresCUDA(void* A_data,
39 void* B_data,
40 int64_t m,
41 int64_t n,
42 int64_t k,
43 Dtype dtype,
44 const Device& device);
45#endif
46
47void LeastSquaresCPU(void* A_data,
48 void* B_data,
49 int64_t m,
50 int64_t n,
51 int64_t k,
52 Dtype dtype,
53 const Device& device);
54
55} // namespace core
56} // namespace open3d
void * X
Definition: SmallVector.cpp:64
void LeastSquaresCUDA(void *A_data, void *B_data, int64_t m, int64_t n, int64_t k, Dtype dtype, const Device &device)
Definition: LeastSquaresCUDA.cpp:43
void LeastSquares(const Tensor &A, const Tensor &B, Tensor &X)
Solve AX = B with QR decomposition. A is a full-rank m x n matrix (m >= n).
Definition: LeastSquares.cpp:34
void LeastSquaresCPU(void *A_data, void *B_data, int64_t m, int64_t n, int64_t k, Dtype dtype, const Device &device)
Definition: LeastSquaresCPU.cpp:34
Definition: PinholeCameraIntrinsic.cpp:35