Open3D (C++ API)  0.16.0
PickingShader.h
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26
27#pragma once
28
29#include <Eigen/Core>
30#include <vector>
31
33
34namespace open3d {
35namespace visualization {
36
37namespace glsl {
38
40public:
41 ~PickingShader() override { Release(); }
42
43protected:
44 PickingShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
45
46protected:
47 bool Compile() final;
48 void Release() final;
49 bool BindGeometry(const geometry::Geometry &geometry,
50 const RenderOption &option,
51 const ViewControl &view) final;
52 bool RenderGeometry(const geometry::Geometry &geometry,
53 const RenderOption &option,
54 const ViewControl &view) final;
55 void UnbindGeometry() final;
56
57protected:
58 virtual bool PrepareRendering(const geometry::Geometry &geometry,
59 const RenderOption &option,
60 const ViewControl &view) = 0;
61 virtual bool PrepareBinding(const geometry::Geometry &geometry,
62 const RenderOption &option,
63 const ViewControl &view,
64 std::vector<Eigen::Vector3f> &points,
65 std::vector<float> &indices) = 0;
66
67protected:
72 GLuint MVP_;
73};
74
76public:
78 : PickingShader("PickingShaderForPointCloud") {}
79
80protected:
81 bool PrepareRendering(const geometry::Geometry &geometry,
82 const RenderOption &option,
83 const ViewControl &view) final;
84 bool PrepareBinding(const geometry::Geometry &geometry,
85 const RenderOption &option,
86 const ViewControl &view,
87 std::vector<Eigen::Vector3f> &points,
88 std::vector<float> &indices) final;
89};
90
91} // namespace glsl
92
93} // namespace visualization
94} // namespace open3d
The base geometry class.
Definition: Geometry.h:37
Defines rendering options for visualizer.
Definition: RenderOption.h:39
View controller for visualizer.
Definition: ViewControl.h:41
PickingShaderForPointCloud()
Definition: PickingShader.h:77
Definition: PickingShader.h:39
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< float > &indices)=0
bool Compile() final
Definition: PickingShader.cpp:39
GLuint vertex_index_
Definition: PickingShader.h:70
GLuint vertex_index_buffer_
Definition: PickingShader.h:71
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PickingShader.cpp:88
GLuint MVP_
Definition: PickingShader.h:72
GLuint vertex_position_buffer_
Definition: PickingShader.h:69
~PickingShader() override
Definition: PickingShader.h:41
PickingShader(const std::string &name)
Definition: PickingShader.h:44
void Release() final
Definition: PickingShader.cpp:50
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PickingShader.cpp:55
void UnbindGeometry() final
Definition: PickingShader.cpp:109
GLuint vertex_position_
Definition: PickingShader.h:68
Definition: ShaderWrapper.h:40
std::string name
Definition: FilePCD.cpp:58
int points
Definition: FilePCD.cpp:73
Definition: NonRigidOptimizer.cpp:41
Definition: PinholeCameraIntrinsic.cpp:35
Definition: Device.h:126