Open3D (C++ API)  0.15.1
RotationInteractorLogic.h
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26
27#pragma once
28
30
31namespace open3d {
32namespace visualization {
33namespace rendering {
34
37
38public:
39 explicit RotationInteractorLogic(Camera *camera, double min_far_plane);
41
42 virtual void SetCenterOfRotation(const Eigen::Vector3f &center);
43
44 // Panning is always relative to the camera's left (x) and up (y)
45 // axis. Modifies center of rotation and the matrix.
46 virtual void Pan(int dx, int dy);
47
48 virtual void StartMouseDrag();
49 virtual void UpdateMouseDragUI();
50 virtual void EndMouseDrag();
51
52protected:
55
56 Eigen::Vector3f CalcPanVectorWorld(int dx, int dy);
58};
59
60} // namespace rendering
61} // namespace visualization
62} // namespace open3d
Definition: MatrixInteractorLogic.h:39
Definition: RotationInteractorLogic.h:35
void UpdateCameraFarPlane()
Definition: RotationInteractorLogic.cpp:96
virtual void SetCenterOfRotation(const Eigen::Vector3f &center)
Definition: RotationInteractorLogic.cpp:39
RotationInteractorLogic(Camera *camera, double min_far_plane)
Definition: RotationInteractorLogic.cpp:33
Eigen::Vector3f CalcPanVectorWorld(int dx, int dy)
Definition: RotationInteractorLogic.cpp:59
~RotationInteractorLogic()
Definition: RotationInteractorLogic.cpp:37
Camera * camera_
Definition: RotationInteractorLogic.h:54
virtual void UpdateMouseDragUI()
Definition: RotationInteractorLogic.cpp:92
virtual void Pan(int dx, int dy)
Definition: RotationInteractorLogic.cpp:44
double min_far_plane_
Definition: RotationInteractorLogic.h:53
virtual void StartMouseDrag()
Definition: RotationInteractorLogic.cpp:88
virtual void EndMouseDrag()
Definition: RotationInteractorLogic.cpp:94
Definition: PinholeCameraIntrinsic.cpp:35