Open3D (C++ API)  0.15.1
IBLRotationInteractorLogic.h
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26
27#pragma once
28
31
32namespace open3d {
33namespace visualization {
34namespace rendering {
35
36class Scene;
37
40
41public:
43
44 void Rotate(int dx, int dy) override;
45 void RotateZ(int dx, int dy) override;
46
47 void StartMouseDrag();
48 void UpdateMouseDragUI();
49 void EndMouseDrag();
50
52
53private:
54 Scene* scene_;
55 Camera* camera_;
56 bool skybox_currently_visible_ = false;
57 Camera::Transform ibl_rotation_at_mouse_down_;
58
59 void ClearUI();
60};
61
62} // namespace rendering
63} // namespace visualization
64} // namespace open3d
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:44
Definition: IBLRotationInteractorLogic.h:38
Camera::Transform GetCurrentRotation() const
Definition: IBLRotationInteractorLogic.cpp:82
IBLRotationInteractorLogic(Scene *scene, Camera *camera)
Definition: IBLRotationInteractorLogic.cpp:37
void UpdateMouseDragUI()
Definition: IBLRotationInteractorLogic.cpp:71
void EndMouseDrag()
Definition: IBLRotationInteractorLogic.cpp:73
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition: IBLRotationInteractorLogic.cpp:49
void StartMouseDrag()
Definition: IBLRotationInteractorLogic.cpp:56
void Rotate(int dx, int dy) override
Definition: IBLRotationInteractorLogic.cpp:41
Definition: MatrixInteractorLogic.h:39
Definition: PinholeCameraIntrinsic.cpp:35