Open3D (C++ API)  0.15.1
Util.h
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26
27#pragma once
28// These are internal helper functions
29
30#include <imgui.h>
31
32#include <string>
33#include <vector>
34
36
37namespace open3d {
38namespace visualization {
39namespace gui {
40
41class Color;
42
43// These functions are here, because ImVec4 requires imgui.h, and can't be
44// forward-declared because we need to know the size, since it is a return
45// value. Since imgui.h is an implementation detail, we can't put this function
46// in Color or it would pull in imgui.h pretty much everywhere that gui is used.
47ImVec4 colorToImgui(const Color& color);
48uint32_t colorToImguiRGBA(const Color& color);
49
50std::string FindFontPath(std::string font, FontStyle style);
51
52} // namespace gui
53} // namespace visualization
54} // namespace open3d
math::float4 color
Definition: LineSetBuffers.cpp:64
const char const char value recording_handle imu_sample recording_handle uint8_t size_t data_size k4a_record_configuration_t config target_format k4a_capture_t capture_handle k4a_imu_sample_t imu_sample playback_handle k4a_logging_message_cb_t void min_level device_handle k4a_imu_sample_t timeout_in_ms capture_handle capture_handle capture_handle image_handle temperature_c k4a_image_t image_handle uint8_t image_handle image_handle image_handle image_handle uint32_t
Definition: K4aPlugin.cpp:567
FontStyle
Definition: Gui.h:89
uint32_t colorToImguiRGBA(const Color &color)
Definition: Util.cpp:43
ImVec4 colorToImgui(const Color &color)
Definition: Util.cpp:38
std::string FindFontPath(std::string font, FontStyle style)
Definition: Util.cpp:50
Definition: PinholeCameraIntrinsic.cpp:35