Open3D (C++ API)  0.15.1
RGBDImageShader.h
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26
27#pragma once
28
31
32namespace open3d {
33namespace visualization {
34
35namespace glsl {
36
37enum ImageTextureMode { Depth = 0, RGB = 1, Grayscale = 2 };
38
40public:
41 ~RGBDImageShader() override { Release(); }
42
43protected:
44 RGBDImageShader(const std::string &name) : ShaderWrapper(name) {
45 Compile();
46 }
47
48protected:
49 bool Compile() final;
50 void Release() final;
51 bool BindGeometry(const geometry::Geometry &geometry,
52 const RenderOption &option,
53 const ViewControl &view) final;
54 bool RenderGeometry(const geometry::Geometry &geometry,
55 const RenderOption &option,
56 const ViewControl &view) final;
57 void UnbindGeometry() final;
58
59protected:
60 virtual bool PrepareRendering(const geometry::Geometry &geometry,
61 const RenderOption &option,
62 const ViewControl &view) = 0;
63 virtual bool PrepareBinding(const geometry::Geometry &geometry,
64 const RenderOption &option,
65 const ViewControl &view) = 0;
66
67protected:
70 GLuint vertex_UV_;
78 GLuint depth_max_;
80 float color_rel_ratio_ = 0.5f;
81
82 /* Switches corresponding to the glsl shader */
86};
87
89public:
90 RGBDImageShaderForImage() : RGBDImageShader("RGBDImageShaderForImage") {}
91
92protected:
93 virtual bool PrepareRendering(const geometry::Geometry &geometry,
94 const RenderOption &option,
95 const ViewControl &view) final;
96 virtual bool PrepareBinding(const geometry::Geometry &geometry,
97 const RenderOption &option,
98 const ViewControl &view) final;
99};
100
101} // namespace glsl
102
103} // namespace visualization
104} // namespace open3d
The base geometry class.
Definition: Geometry.h:37
Defines rendering options for visualizer.
Definition: RenderOption.h:39
View controller for visualizer.
Definition: ViewControl.h:41
RGBDImageShaderForImage()
Definition: RGBDImageShader.h:90
Definition: RGBDImageShader.h:39
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: RGBDImageShader.cpp:153
void Release() final
Definition: RGBDImageShader.cpp:56
GLuint vertex_scale_
Definition: RGBDImageShader.h:76
GLuint vertex_position_buffer_
Definition: RGBDImageShader.h:69
void UnbindGeometry() final
Definition: RGBDImageShader.cpp:196
float depth_max_data_
Definition: RGBDImageShader.h:79
GLuint vertex_UV_
Definition: RGBDImageShader.h:70
GLuint texture_mode_
Definition: RGBDImageShader.h:77
GLuint color_texture_buffer_
Definition: RGBDImageShader.h:73
GLuint image_texture_
Definition: RGBDImageShader.h:72
gl_util::GLVector3f vertex_scale_data_
Definition: RGBDImageShader.h:85
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
RGBDImageShader(const std::string &name)
Definition: RGBDImageShader.h:44
GLuint vertex_position_
Definition: RGBDImageShader.h:68
GLuint vertex_UV_buffer_
Definition: RGBDImageShader.h:71
GLuint depth_max_
Definition: RGBDImageShader.h:78
float color_rel_ratio_
Definition: RGBDImageShader.h:80
ImageTextureMode color_texture_mode_
Definition: RGBDImageShader.h:84
GLuint depth_texture_buffer_
Definition: RGBDImageShader.h:75
GLuint depth_texture_
Definition: RGBDImageShader.h:74
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: RGBDImageShader.cpp:61
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
~RGBDImageShader() override
Definition: RGBDImageShader.h:41
ImageTextureMode depth_texture_mode_
Definition: RGBDImageShader.h:83
bool Compile() final
Definition: RGBDImageShader.cpp:40
Definition: ShaderWrapper.h:40
std::string name
Definition: FilePCD.cpp:58
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:51
ImageTextureMode
Definition: RGBDImageShader.h:37
@ RGB
Definition: RGBDImageShader.h:37
@ Depth
Definition: RGBDImageShader.h:37
@ Grayscale
Definition: RGBDImageShader.h:37
Definition: PinholeCameraIntrinsic.cpp:35