/**
 * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

import type {ForkOptions} from 'child_process';
import type {ResourceLimits} from 'worker_threads';

type ReservedKeys = 'end' | 'getStderr' | 'getStdout' | 'setup' | 'teardown';
type ExcludeReservedKeys<K> = Exclude<K, ReservedKeys>;

type FunctionLike = (...args: any) => unknown;

type MethodLikeKeys<T> = {
  [K in keyof T]: T[K] extends FunctionLike ? K : never;
}[keyof T];

type Promisify<T extends FunctionLike> = ReturnType<T> extends Promise<infer R>
  ? (...args: Parameters<T>) => Promise<R>
  : (...args: Parameters<T>) => Promise<ReturnType<T>>;

export type WorkerModule<T> = {
  [K in keyof T as Extract<
    ExcludeReservedKeys<K>,
    MethodLikeKeys<T>
  >]: T[K] extends FunctionLike ? Promisify<T[K]> : never;
};

// Because of the dynamic nature of a worker communication process, all messages
// coming from any of the other processes cannot be typed. Thus, many types
// include "unknown" as a TS type, which is (unfortunately) correct here.

export const CHILD_MESSAGE_INITIALIZE = 0;
export const CHILD_MESSAGE_CALL = 1;
export const CHILD_MESSAGE_END = 2;
export const CHILD_MESSAGE_MEM_USAGE = 3;

export const PARENT_MESSAGE_OK = 0;
export const PARENT_MESSAGE_CLIENT_ERROR = 1;
export const PARENT_MESSAGE_SETUP_ERROR = 2;
export const PARENT_MESSAGE_CUSTOM = 3;
export const PARENT_MESSAGE_MEM_USAGE = 4;

export type PARENT_MESSAGE_ERROR =
  | typeof PARENT_MESSAGE_CLIENT_ERROR
  | typeof PARENT_MESSAGE_SETUP_ERROR;

export type WorkerCallback = (
  workerId: number,
  request: ChildMessage,
  onStart: OnStart,
  onEnd: OnEnd,
  onCustomMessage: OnCustomMessage,
) => void;

export interface WorkerPoolInterface {
  getStderr(): NodeJS.ReadableStream;
  getStdout(): NodeJS.ReadableStream;
  getWorkers(): Array<WorkerInterface>;
  createWorker(options: WorkerOptions): WorkerInterface;
  send: WorkerCallback;
  end(): Promise<PoolExitResult>;
}

export interface WorkerInterface {
  get state(): WorkerStates;

  send(
    request: ChildMessage,
    onProcessStart: OnStart,
    onProcessEnd: OnEnd,
    onCustomMessage: OnCustomMessage,
  ): void;

  waitForExit(): Promise<void>;
  forceExit(): void;

  getWorkerId(): number;
  getStderr(): NodeJS.ReadableStream | null;
  getStdout(): NodeJS.ReadableStream | null;
  /**
   * Some system level identifier for the worker. IE, process id, thread id, etc.
   */
  getWorkerSystemId(): number;
  getMemoryUsage(): Promise<number | null>;
  /**
   * Checks to see if the child worker is actually running.
   */
  isWorkerRunning(): boolean;
  /**
   * When the worker child is started and ready to start handling requests.
   *
   * @remarks
   * This mostly exists to help with testing so that you don't check the status
   * of things like isWorkerRunning before it actually is.
   */
  waitForWorkerReady(): Promise<void>;
}

export type PoolExitResult = {
  forceExited: boolean;
};

export interface PromiseWithCustomMessage<T> extends Promise<T> {
  UNSTABLE_onCustomMessage?: (listener: OnCustomMessage) => () => void;
}

// Option objects.

export interface TaskQueue {
  /**
   * Enqueues the task in the queue for the specified worker or adds it to the
   * queue shared by all workers
   * @param task the task to queue
   * @param workerId the id of the worker that should process this task or undefined
   * if there's no preference.
   */
  enqueue(task: QueueChildMessage, workerId?: number): void;

  /**
   * Dequeues the next item from the queue for the specified worker
   * @param workerId the id of the worker for which the next task should be retrieved
   */
  dequeue(workerId: number): QueueChildMessage | null;
}

export type WorkerSchedulingPolicy = 'round-robin' | 'in-order';

export type WorkerFarmOptions = {
  computeWorkerKey?: (method: string, ...args: Array<unknown>) => string | null;
  enableWorkerThreads?: boolean;
  exposedMethods?: ReadonlyArray<string>;
  forkOptions?: ForkOptions;
  maxRetries?: number;
  numWorkers?: number;
  resourceLimits?: ResourceLimits;
  setupArgs?: Array<unknown>;
  taskQueue?: TaskQueue;
  WorkerPool?: new (
    workerPath: string,
    options?: WorkerPoolOptions,
  ) => WorkerPoolInterface;
  workerSchedulingPolicy?: WorkerSchedulingPolicy;
  idleMemoryLimit?: number;
};

export type WorkerPoolOptions = {
  setupArgs: Array<unknown>;
  forkOptions: ForkOptions;
  resourceLimits: ResourceLimits;
  maxRetries: number;
  numWorkers: number;
  enableWorkerThreads: boolean;
  idleMemoryLimit?: number;
};

export type WorkerOptions = {
  forkOptions: ForkOptions;
  resourceLimits: ResourceLimits;
  setupArgs: Array<unknown>;
  maxRetries: number;
  workerId: number;
  workerData?: unknown;
  workerPath: string;
  /**
   * After a job has executed the memory usage it should return to.
   *
   * @remarks
   * Note this is different from ResourceLimits in that it checks at idle, after
   * a job is complete. So you could have a resource limit of 500MB but an idle
   * limit of 50MB. The latter will only trigger if after a job has completed the
   * memory usage hasn't returned back down under 50MB.
   */
  idleMemoryLimit?: number;
  /**
   * This mainly exists so the path can be changed during testing.
   * https://github.com/facebook/jest/issues/9543
   */
  childWorkerPath?: string;
  /**
   * This is useful for debugging individual tests allowing you to see
   * the raw output of the worker.
   */
  silent?: boolean;
  /**
   * Used to immediately bind event handlers.
   */
  on?: {
    [WorkerEvents.STATE_CHANGE]:
      | OnStateChangeHandler
      | ReadonlyArray<OnStateChangeHandler>;
  };
};

export type OnStateChangeHandler = (
  state: WorkerStates,
  oldState: WorkerStates,
) => void;

// Messages passed from the parent to the children.

export type ChildMessageInitialize = [
  type: typeof CHILD_MESSAGE_INITIALIZE,
  isProcessed: boolean,
  fileName: string,
  setupArgs: Array<unknown>,
  workerId: string | undefined,
];

export type ChildMessageCall = [
  type: typeof CHILD_MESSAGE_CALL,
  isProcessed: boolean,
  methodName: string,
  args: Array<unknown>,
];

export type ChildMessageEnd = [
  type: typeof CHILD_MESSAGE_END,
  isProcessed: boolean,
];

export type ChildMessageMemUsage = [type: typeof CHILD_MESSAGE_MEM_USAGE];

export type ChildMessage =
  | ChildMessageInitialize
  | ChildMessageCall
  | ChildMessageEnd
  | ChildMessageMemUsage;

// Messages passed from the children to the parent.

export type ParentMessageCustom = [
  type: typeof PARENT_MESSAGE_CUSTOM,
  result: unknown,
];

export type ParentMessageOk = [type: typeof PARENT_MESSAGE_OK, result: unknown];

export type ParentMessageMemUsage = [
  type: typeof PARENT_MESSAGE_MEM_USAGE,
  usedMemory: number,
];

export type ParentMessageError = [
  type: PARENT_MESSAGE_ERROR,
  constructorName: string,
  message: string,
  stack: string,
  extra: unknown,
];

export type ParentMessage =
  | ParentMessageOk
  | ParentMessageError
  | ParentMessageCustom
  | ParentMessageMemUsage;

// Queue types.

export type OnStart = (worker: WorkerInterface) => void;
export type OnEnd = (err: Error | null, result: unknown) => void;
export type OnCustomMessage = (message: Array<unknown> | unknown) => void;

export type QueueChildMessage = {
  request: ChildMessageCall;
  onStart: OnStart;
  onEnd: OnEnd;
  onCustomMessage: OnCustomMessage;
};

export enum WorkerStates {
  STARTING = 'starting',
  OK = 'ok',
  OUT_OF_MEMORY = 'oom',
  RESTARTING = 'restarting',
  SHUTTING_DOWN = 'shutting-down',
  SHUT_DOWN = 'shut-down',
}

export enum WorkerEvents {
  STATE_CHANGE = 'state-change',
}
