/* +------------------------------------------------------------------------+
   |                     Mobile Robot Programming Toolkit (MRPT)            |
   |                          https://www.mrpt.org/                         |
   |                                                                        |
   | Copyright (c) 2005-2023, Individual contributors, see AUTHORS file     |
   | See: https://www.mrpt.org/Authors - All rights reserved.               |
   | Released under BSD License. See: https://www.mrpt.org/License          |
   +------------------------------------------------------------------------+ */

#include <gtest/gtest.h>
#include <mrpt/opengl/CBox.h>
#include <mrpt/opengl/CFBORender.h>
#include <mrpt/opengl/CGridPlaneXY.h>
#include <mrpt/opengl/CMesh.h>
#include <mrpt/opengl/CMeshFast.h>
#include <mrpt/opengl/CSphere.h>
#include <mrpt/opengl/CText3D.h>
#include <mrpt/opengl/stock_objects.h>
#include <mrpt/system/filesystem.h>
//
#include <Eigen/Dense>
//
#include <mrpt/config.h>  // for MRPT_HAS_*
#include <test_mrpt_common.h>

#if MRPT_HAS_OPENCV && MRPT_HAS_OPENGL_GLUT && MRPT_HAS_EGL
#define RUN_OFFSCREEN_RENDER_TESTS
#endif

// In MIPS, these tests crash in autobuilders, skip them:
#if defined(__mips__) || defined(__mips)
#undef RUN_OFFSCREEN_RENDER_TESTS
#endif
// Idem with PowerPC:
#if defined(__powerpc) || defined(__powerpc__) || defined(__powerpc64__) ||    \
	defined(__POWERPC__) || defined(__ppc__) || defined(__PPC__) ||            \
	defined(_ARCH_PPC) || defined(__PPC64__) || defined(__ppc64__) ||          \
	defined(_ARCH_PPC64)
#undef RUN_OFFSCREEN_RENDER_TESTS
#endif
// Idem with 32bit ARM archs:
#if defined(__arm__) && MRPT_WORD_SIZE == 32
#undef RUN_OFFSCREEN_RENDER_TESTS
#endif
// Idem with RISCV64 arch:
#if defined(__riscv)
#undef RUN_OFFSCREEN_RENDER_TESTS
#endif

static float imageDiff(
	const mrpt::img::CImage& im1, const mrpt::img::CImage& im2)
{
	mrpt::math::CMatrixFloat r1, g1, b1;
	im1.getAsRGBMatrices(r1, g1, b1);

	mrpt::math::CMatrixFloat r2, g2, b2;
	im2.getAsRGBMatrices(r2, g2, b2);

	return (r1 - r2).asEigen().array().abs().sum() +
		(g1 - g2).asEigen().array().abs().sum() +
		(b1 - b2).asEigen().array().abs().sum();
}

static void test_opengl_CFBORender(const bool useCameraFromIntrinsics)
{
	using namespace mrpt;  // _deg
	using namespace std::string_literals;  // s
	using namespace mrpt::opengl;

	const std::string expected_RGB_img_file = UNITTEST_BASEDIR() +
		"/tests/CFBORender_expected_rgb_"s +
		(useCameraFromIntrinsics ? "camInt"s : "camFOV"s) + ".png"s;

	const std::string expected_depth_img_file = UNITTEST_BASEDIR() +
		"/tests/CFBORender_expected_depth_"s +
		(useCameraFromIntrinsics ? "camInt"s : "camFOV"s) + ".png"s;

	Scene scene;

	{
		auto obj = mrpt::opengl::CGridPlaneXY::Create(-20, 20, -20, 20, 0, 5);
		obj->setColor(0.4f, 0.4f, 0.4f);
		scene.insert(obj);
	}
	{
		auto obj = mrpt::opengl::CBox::Create(
			mrpt::math::TPoint3D(0, 0, 0), mrpt::math::TPoint3D(.1, .1, .1));
		obj->setColor(1.0f, 0.f, 0.f);
		obj->setName("x");
		obj->enableShowName(true);
		obj->setLocation(1.0, 0, 0);
		scene.insert(obj);
	}
	{
		auto obj = mrpt::opengl::CTexturedPlane::Create();
		obj->setPlaneCorners(-10, 10, -10, 10);
		obj->setColor_u8(0x00, 0xff, 0xff, 0xff);
		obj->setLocation(0, 0, -14);
		scene.insert(obj);
	}
	{
		auto obj = mrpt::opengl::CSphere::Create();
		obj->setColor(0, 0, 1);
		obj->setRadius(1.0f);
		obj->setLocation(0, 1, 0);
		obj->setName("ball_1");
		scene.insert(obj);
	}

	{
		auto obj = mrpt::opengl::CText3D::Create("Hi there!");
		obj->setLocation(5.0, 3.0, 1.0);
		scene.insert(obj);
	}
	{
		auto obj = opengl::stock_objects::CornerXYZ(2.0f);
		obj->setLocation(-3, -2, 0.5);
		scene.insert(obj);
	}

	// CMeshFast, CMesh:
	{
		double off_x = -5.0, STEP_X = 1.0;
		opengl::CMeshFast::Ptr obj1 = opengl::CMeshFast::Create();
		opengl::CMeshFast::Ptr obj2 = opengl::CMeshFast::Create();
		opengl::CMesh::Ptr obj3 = opengl::CMesh::Create();
		opengl::CMesh::Ptr obj4 = opengl::CMesh::Create();

		obj1->setXBounds(-1, 1);
		obj1->setYBounds(-1, 1);

		const int W = 128, H = 128;

		mrpt::math::CMatrixDynamic<float> Z(H, W);

		for (int r = 0; r < H; r++)
			for (int c = 0; c < W; c++)
				Z(r, c) = sin(0.05 * (c + r) - 0.5) * cos(0.9 - 0.03 * r);

		const std::string texture_file = mrpt::system::getShareMRPTDir() +
			"datasets/sample-texture-terrain.jpg"s;

		mrpt::img::CImage im;

		// obj1:
		obj1->setZ(Z);
		obj1->enableColorFromZ(true);
		obj1->setPointSize(2.0);
		obj1->setLocation(off_x, 0, 0);
		scene.insert(obj1);

		// obj 2:
		if (im.loadFromFile(texture_file))
		{
			obj2->assignImageAndZ(im, Z);
			obj2->setPointSize(2.0);
			obj2->setLocation(off_x, 3, 0);
			scene.insert(obj2);
		}

		off_x += STEP_X;

		// obj 3:
		obj3->setZ(Z);
		obj3->enableColorFromZ(true, mrpt::img::cmJET);
		obj3->enableWireFrame(true);
		obj3->setLocation(off_x, 0, 0);
		obj3->cullFaces(mrpt::opengl::TCullFace::BACK);
		scene.insert(obj3);

		// obj 4:
		if (im.getWidth() > 1)
		{
			obj4->assignImageAndZ(im, Z);
			obj4->setLocation(off_x, 3, 0);
			obj4->cullFaces(mrpt::opengl::TCullFace::BACK);
			scene.insert(obj4);
		}
	}

	int width = 500, height = 400;
	const double cameraFOVdeg = 120.0;

	CFBORender renderer(width, height);
	mrpt::img::CImage frame(width, height, mrpt::img::CH_RGB);
	mrpt::math::CMatrixFloat depth;

	scene.getViewport()->setCustomBackgroundColor({0.3f, 0.3f, 0.3f, 1.0f});
	const float clipMax = 25.0f;
	scene.getViewport()->setViewportClipDistances(0.1, clipMax);

	{
		CCamera& camera = renderer.getCamera(scene);

		if (useCameraFromIntrinsics)
		{
			mrpt::img::TCamera c1;
			c1.ncols = width;
			c1.nrows = height;
			c1.fx(width * 0.5);
			c1.fy(width * 0.5);
			c1.cx(width / 2);
			c1.cy(height / 2);

			camera.setProjectiveFromPinhole(c1);
		}
		else
		{
			camera.setProjectiveFOVdeg(cameraFOVdeg);
		}

		// Defined by setPose() instead of orbit values:
		camera.set6DOFMode(true);

		// Reference camera pose:
		auto robotPose = mrpt::poses::CPose3D(
			0, 0, 10.0, 0.0_deg /*yaw*/, 90.0_deg /*pitch*/, 0.0_deg /*roll*/);

		// Convert to +Z pointing forward camera axes:
		auto camPose =
			robotPose +
			mrpt::poses::CPose3D::FromYawPitchRoll(
				90.0_deg /*yaw*/, 0.0_deg /*pitch*/, 90.0_deg /*roll*/);

		camera.setPose(camPose);
	}

	renderer.render_RGBD(scene, frame, depth);

	mrpt::img::CImage gt_frame;
	bool readOk_rgb = gt_frame.loadFromFile(expected_RGB_img_file);

	EXPECT_TRUE(readOk_rgb);

	const float rgb_diff = imageDiff(gt_frame, frame);
	std::cout << "rgb_diff=" << rgb_diff << "\n";
	EXPECT_LT(rgb_diff, 5000.0f);

	{
		mrpt::img::CImage imDepth;
		depth *= (1.0f / clipMax);
		imDepth.setFromMatrix(depth, true);

		mrpt::img::CImage gt_imDepth;
		bool readOk_depth = gt_imDepth.loadFromFile(expected_depth_img_file);

		EXPECT_TRUE(readOk_depth);

		const float depth_diff = imageDiff(gt_imDepth, imDepth);
		std::cout << "depth_diff=" << depth_diff << "\n";
		EXPECT_LT(depth_diff, 3000.0f);
	}
}

#if defined(RUN_OFFSCREEN_RENDER_TESTS)
TEST(OpenGL, CFBORender_camera_intrinsics)
#else
TEST(OpenGL, DISABLED_CFBORender_camera_intrinsics)
#endif
{
	test_opengl_CFBORender(true);
}

#if defined(RUN_OFFSCREEN_RENDER_TESTS)
TEST(OpenGL, CFBORender_camera_fov)
#else
TEST(OpenGL, DISABLED_CFBORender_camera_fov)
#endif
{
	test_opengl_CFBORender(false);
}
