dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail

dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex,Fail
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment,Fail

spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail

glx@glx-make-current,Fail

glx@glx-multi-window-single-context,Fail
glx@glx-swap-pixmap-bad,Fail

# X Error of failed request:  BadDrawable (invalid Pixmap or Window parameter)
#   Major opcode of failed request:  130 (MIT-SHM)
#   Minor opcode of failed request:  3 (X_ShmPutImage)
glx@glx-visuals-depth,Crash
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil,Crash
glx@glx-visuals-stencil -pixmap,Crash

glx@glx_arb_create_context@invalid flag,Fail
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail

glx@glx_arb_create_context_no_error@no error,Fail

shaders@glsl-routing,Fail

spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
spec@!opengl 1.0@rasterpos,Fail
spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail
spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail
spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail
spec@!opengl 3.2@layered-rendering@clear-color-mismatched-layer-count,Fail
spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-dvec3,Fail
spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail

spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail

spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-load,Crash
spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-store,Crash

spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail

spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail

# "error: main:90: eglChooseConfig() returned no configs"
spec@egl 1.4@eglterminate then unbind context,Fail

# "eglChooseConfig failed"
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail

spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail
spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail
spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail

spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail

spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_textureSize,Fail

spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail
spec@!opengl 1.0@depth-clear-precision-check,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail

# Debian bookworm fails
spec@arb_viewport_array@display-list,Fail
spec@intel_shader_atomic_float_minmax@execution@ssbo-atomicmin-float-nan,Fail
spec@intel_shader_atomic_float_minmax@execution@ssbo-atomicmax-float-nan,Fail
spec@intel_shader_atomic_float_minmax@execution@ssbo-atomiccompswap-float,Crash
spec@intel_shader_atomic_float_minmax@execution@ssbo-atomiccompswap-float-nan,Crash
spec@intel_shader_atomic_float_minmax@execution@ssbo-atomiccompswap-float-negative-zero,Crash
spec@!opengl 1.1@line-flat-clip-color,Fail
spec@intel_shader_atomic_float_minmax@execution@shared-atomiccompswap-float,Crash
