/*******************************************************************************
*
*  McStas, neutron ray-tracing package
*  Copyright(C) 2007 Risoe National Laboratory.
*
* %I
* Written by: Mads Bertelsen
* Date: 20.08.15
* Origin: University of Copenhagen
*
* A box geometry component for the Union components
*
* %D
* Part of the Union components, a set of components that work together and thus
*  sperates geometry and physics within McStas.
* The use of this component requires other components to be used.
*
* 1) One specifies a number of processes using process components
* 2) These are gathered into material definitions using Union_make_material
* 3) Geometries are placed using Union_box/cylinder/sphere, assigned a material
* 4) A Union_master component placed after all of the above
*
* Only in step 4 will any simulation happen, and per default all geometries
*  defined before this master, but after the previous will be simulated here.
*
* There is a dedicated manual available for the Union components
*
* The position of this component is the center of the box, zdepth/2 in each direction.
*
* It is allowed to overlap components, but it is not allowed to have two
*  parallel planes that coincides. This will crash the code on run time.
*
*
* Algorithm:
* Described elsewhere
*
* %P
* INPUT PARAMETERS:
* xwidth:                [m]      Width of the box volume
* yheight:               [m]      Height of the box volume
* zdepth:                [m]      Depth of the box volume
* xwidth2:               [m]      Optional different width at the +z box face
* yheight2:              [m]      Optional different height at the +z box face
* material_string:       [string] Material name of this volume, defined using Union_make_material
* priority:              [1]      Priotiry of the volume (can not be the same as another volume) A high priority is on top of low.
* p_interact:            [1]      Probability to interact with this geometry [0-1]
* visualize:             [1]      Set to 0 if you wish to hide this geometry in mcdisplay
* number_of_activations: [1]      Number of subsequent Union_master components that will simulate this geometry
* mask_string:           [string] Comma seperated list of geometry names which this geometry should mask
* mask_setting:          [string]  "All" or "Any", should the masked volume be simulated when the ray is in just one mask, or all.
* target_index:          [string]  Focuses on component a component this many steps further in the component sequence
* target_x:              [m]      X position of target to focus at
* target_y:              [m]      Y position of target to focus at
* target_z:              [m]      Z position of target to focus at
* focus_aw:              [deg]    Horiz. angular dimension of a rectangular area
* focus_ah:              [deg]    Vert. angular dimension of a rectangular area
* focus_xw:              [m]      Horiz. dimension of a rectangular area
* focus_xh:              [m]      Vert. dimension of a rectangular area
* focus_r:               [m]      Focusing on circle with this radius
* init:                  [string] name of Union_init component (typically "init", default)
* OUTPUT PARAMETERS:
*
* %L
*
* %E
******************************************************************************/

DEFINE COMPONENT Union_box
DEFINITION PARAMETERS ()
SETTING PARAMETERS(string material_string=0, priority, xwidth, yheight, zdepth, xwidth2=-1, yheight2=-1, visualize=1, int target_index=0, target_x=0, target_y=0, target_z=0, focus_aw=0, focus_ah=0, focus_xw=0, focus_xh=0, focus_r=0, p_interact = 0, string mask_string=0, string mask_setting=0,number_of_activations=1, string init="init")
OUTPUT PARAMETERS ()

/* Neutron parameters: (x,y,z,vx,vy,vz,t,sx,sy,sz,p) */

SHARE
%{

#ifndef Union
#define Union $Revision: 0.8 $

%include "Union_functions.c"
%include "Union_initialization.c"

#endif

void mcdisplay_box_function(struct lines_to_draw *lines_to_draw_output,int index, struct geometry_struct **Geometries,int number_of_volumes) {
    // Function to call in mcdisplay section of the sample component for this volume
    // One can assume that Volumes[index] refers to a volume with the geometry described in this file
    
    double depth = Geometries[index]->geometry_parameters.p_box_storage->z_depth;
    double width1 = Geometries[index]->geometry_parameters.p_box_storage->x_width1;
    double width2 = Geometries[index]->geometry_parameters.p_box_storage->x_width2;
    double height1 = Geometries[index]->geometry_parameters.p_box_storage->y_height1;
    double height2 = Geometries[index]->geometry_parameters.p_box_storage->y_height2;
    
    Coords x_vector = Geometries[index]->geometry_parameters.p_box_storage->x_vector;
    Coords y_vector = Geometries[index]->geometry_parameters.p_box_storage->y_vector;
    Coords z_vector = Geometries[index]->geometry_parameters.p_box_storage->z_vector;
    
    Coords center = Geometries[index]->center;
    
    Coords square1[4],square2[4];
    
    square1[0] = coords_add(coords_add(coords_add(center,coords_scalar_mult(z_vector,-0.5*depth)),coords_scalar_mult(x_vector,-0.5*width1)),coords_scalar_mult(y_vector,-0.5*height1));
    
    square1[1] = coords_add(square1[0],coords_scalar_mult(x_vector,width1));
    square1[2] = coords_add(square1[1],coords_scalar_mult(y_vector,height1));
    square1[3] = coords_add(square1[0],coords_scalar_mult(y_vector,height1));
    
    square2[0] = coords_add(coords_add(coords_add(center,coords_scalar_mult(z_vector,0.5*depth)),coords_scalar_mult(x_vector,-0.5*width2)),coords_scalar_mult(y_vector,-0.5*height2));
    
    square2[1] = coords_add(square2[0],coords_scalar_mult(x_vector,width2));
    square2[2] = coords_add(square2[1],coords_scalar_mult(y_vector,height2));
    square2[3] = coords_add(square2[0],coords_scalar_mult(y_vector,height2));
    
    struct lines_to_draw lines_to_draw_temp;
    lines_to_draw_temp.number_of_lines = 0;
    
    int iterate;
    for (iterate=0;iterate<3;iterate++) {
        lines_to_draw_temp = draw_line_with_highest_priority(square1[iterate],square1[iterate+1],index,Geometries,number_of_volumes,2);
        merge_lines_to_draw(lines_to_draw_output,&lines_to_draw_temp);
    }
    lines_to_draw_temp = draw_line_with_highest_priority(square1[3],square1[0],index,Geometries,number_of_volumes,2);
    merge_lines_to_draw(lines_to_draw_output,&lines_to_draw_temp);

    for (iterate=0;iterate<3;iterate++) {
        lines_to_draw_temp = draw_line_with_highest_priority(square2[iterate],square2[iterate+1],index,Geometries,number_of_volumes,2);
        merge_lines_to_draw(lines_to_draw_output,&lines_to_draw_temp);
    }
    lines_to_draw_temp = draw_line_with_highest_priority(square2[3],square2[0],index,Geometries,number_of_volumes,2);
    merge_lines_to_draw(lines_to_draw_output,&lines_to_draw_temp);

    for (iterate=0;iterate<4;iterate++) {
        lines_to_draw_temp = draw_line_with_highest_priority(square1[iterate],square2[iterate],index,Geometries,number_of_volumes,2);
        merge_lines_to_draw(lines_to_draw_output,&lines_to_draw_temp);
    }
};

void initialize_box_geometry_from_main_component(struct geometry_struct *box) {
    // Function to be called in initialize of the main component
    // This is done as the rotation matrix needs to be relative to the main component instead of global
    // Everything done in initialize in this component file has the rotation matrix relative to global
    Coords simple_vector = coords_set(1,0,0);
    Coords rotated_vector;
    
    rotated_vector = rot_apply(box->rotation_matrix,simple_vector);
    NORM(rotated_vector.x,rotated_vector.y,rotated_vector.z);
    box->geometry_parameters.p_box_storage->x_vector = rotated_vector;
    
    simple_vector = coords_set(0,1,0);
    rotated_vector = rot_apply(box->rotation_matrix,simple_vector);
    NORM(rotated_vector.x,rotated_vector.y,rotated_vector.z);
    box->geometry_parameters.p_box_storage->y_vector = rotated_vector;
    
    simple_vector = coords_set(0,0,1);
    rotated_vector = rot_apply(box->rotation_matrix,simple_vector);
    NORM(rotated_vector.x,rotated_vector.y,rotated_vector.z);
    box->geometry_parameters.p_box_storage->z_vector = rotated_vector;
};

struct pointer_to_1d_coords_list box_shell_points(struct geometry_struct *geometry,int max_number_of_points) {
  // This function returns an array of corner positions for the box in the main coordinate system.
  // Normally one would limit it to a maximum number of points, but as there are only 8 for the box,
  //  it is hardcoded to 8. Other geometries can be approximated with a variable number of points.
  
  struct pointer_to_1d_coords_list corner_points;
  corner_points.elements = malloc(8*sizeof(Coords));
  corner_points.num_elements = 8;
  
  double depth = geometry->geometry_parameters.p_box_storage->z_depth;
  double width1 = geometry->geometry_parameters.p_box_storage->x_width1;
  double width2 = geometry->geometry_parameters.p_box_storage->x_width2;
  double height1 = geometry->geometry_parameters.p_box_storage->y_height1;
  double height2 = geometry->geometry_parameters.p_box_storage->y_height2;
    
  Coords x_vector = geometry->geometry_parameters.p_box_storage->x_vector;
  Coords y_vector = geometry->geometry_parameters.p_box_storage->y_vector;
  Coords z_vector = geometry->geometry_parameters.p_box_storage->z_vector;
    
  Coords center = geometry->center;
    
  corner_points.elements[0] = coords_add(coords_add(coords_add(center,coords_scalar_mult(z_vector,-0.5*depth)),coords_scalar_mult(x_vector,-0.5*width1)),coords_scalar_mult(y_vector,-0.5*height1));
    
  corner_points.elements[1] = coords_add(corner_points.elements[0],coords_scalar_mult(x_vector,width1));
  corner_points.elements[2] = coords_add(corner_points.elements[1],coords_scalar_mult(y_vector,height1));
  corner_points.elements[3] = coords_add(corner_points.elements[0],coords_scalar_mult(y_vector,height1));
    
  corner_points.elements[4] = coords_add(coords_add(coords_add(center,coords_scalar_mult(z_vector,0.5*depth)),coords_scalar_mult(x_vector,-0.5*width2)),coords_scalar_mult(y_vector,-0.5*height2));
    
  corner_points.elements[5] = coords_add(corner_points.elements[4],coords_scalar_mult(x_vector,width2));
  corner_points.elements[6] = coords_add(corner_points.elements[5],coords_scalar_mult(y_vector,height2));
  corner_points.elements[7] = coords_add(corner_points.elements[4],coords_scalar_mult(y_vector,height2));
  
  return corner_points;

}

#ifndef ANY_GEOMETRY_DETECTOR_DECLARE
    #define ANY_GEOMETRY_DETECTOR_DECLARE dummy
    //struct pointer_to_global_geometry_list global_geometry_list = {0,NULL};
#endif

%}

DECLARE
%{
// Needed for transport to the main component
struct global_geometry_element_struct global_geometry_element;

int loop_index;

double x_component;
double y_component;
double z_component;

struct Volume_struct this_box_volume;
struct box_storage this_box_storage;

%}

INITIALIZE
%{
// Initializes the focusing system for this volume including input sanitation.
focus_initialize(&this_box_volume.geometry, POS_A_COMP_INDEX(INDEX_CURRENT_COMP+target_index), POS_A_CURRENT_COMP, ROT_A_CURRENT_COMP, target_index, target_x, target_y, target_z, focus_aw, focus_ah, focus_xw, focus_xh, focus_r, NAME_CURRENT_COMP);

// Input sanitation for this geometry
if (xwidth <= 0) {
  printf("\nERROR in Union_box named %s, the xwidth is <= 0. \n",NAME_CURRENT_COMP);
  exit(1);
}
if (yheight <= 0) {
  printf("\nERROR in Union_box named %s, yheight is <= 0. \n",NAME_CURRENT_COMP);
  exit(1);
}
if (zdepth <= 0) {
  printf("\nERROR in Union_box named %s, zdepth is <= 0. \n",NAME_CURRENT_COMP);
  exit(1);
}
if (xwidth2 <= 0 && xwidth2 != -1) {
  printf("\nERROR in Union_box named %s, the xwidth2 is <= 0. \n",NAME_CURRENT_COMP);
  exit(1);
}
if (yheight2 <= 0 && yheight2 != -1) {
  printf("\nERROR in Union_box named %s, yheight2 is <= 0. \n",NAME_CURRENT_COMP);
  exit(1);
}

if (_getcomp_index(init) < 0) {
fprintf(stderr,"Union_box:%s: Error identifying Union_init component, %s is not a known component name.\n",
NAME_CURRENT_COMP, init);
exit(-1);
}

struct pointer_to_global_material_list *global_material_list = COMP_GETPAR3(Union_init, init, global_material_list);
// Use sanitation
if (global_material_list->num_elements == 0) {
  printf("\nERROR: Need to define a material using Union_make_material before using a Union geometry component. \n");
  printf("       %s was defined before first use of Union_make_material.\n", NAME_CURRENT_COMP);
  exit(1);
}

this_box_volume.geometry.is_masked_volume = 0;
this_box_volume.geometry.is_exit_volume = 0;
this_box_volume.geometry.is_mask_volume = 0;
struct pointer_to_global_geometry_list *global_geometry_list = COMP_GETPAR3(Union_init, init, global_geometry_list);
// check if the volume is a mask, if it is the material string is irelevant.
if (mask_string && strlen(mask_string) && strcmp(mask_string, "NULL") && strcmp(mask_string, "0")) {
    // A mask volume is used to limit the extend of other volumes, called the masked volumes. These are specified in the mask_string.
    // In order for a ray to enter a masked volume, it needs to be both in the region covered by that volume AND the mask volume.
    // When more than
    this_box_volume.geometry.mask_mode = 1; // Default is mask mode is ALL
    if (mask_setting && strlen(mask_setting) && strcmp(mask_setting, "NULL") && strcmp(mask_setting, "0")) {
        if (strcmp(mask_setting,"ALL") == 0 || strcmp(mask_setting,"All") == 0) this_box_volume.geometry.mask_mode = 1;
        else if (strcmp(mask_setting,"ANY") == 0 || strcmp(mask_setting,"Any") == 0) this_box_volume.geometry.mask_mode = 2;
        else {
            printf("The mask_mode of component %s is set to %s, but must be either ALL or ANY.\n",NAME_CURRENT_COMP,mask_setting);
            exit(1);
        }
    }
    
    int found_geometries = 0;
    for (loop_index=0;loop_index<global_geometry_list->num_elements;loop_index++) {
        // Add mask list
        if (1 == manual_linking_function(global_geometry_list->elements[loop_index].name,mask_string)) {
            add_element_to_int_list(&this_box_volume.geometry.mask_list,global_geometry_list->elements[loop_index].component_index);
            add_element_to_int_list(&global_geometry_list->elements[loop_index].Volume->geometry.masked_by_list,INDEX_CURRENT_COMP);
            global_geometry_list->elements[loop_index].Volume->geometry.is_masked_volume = 1;
            if (this_box_volume.geometry.mask_mode == 2)
                global_geometry_list->elements[loop_index].Volume->geometry.mask_mode = 2;
            if (this_box_volume.geometry.mask_mode == 1) {
                if (global_geometry_list->elements[loop_index].Volume->geometry.is_masked_volume == 1 && global_geometry_list->elements[loop_index].Volume->geometry.mask_mode != 2)
                    // If more than one mask is added to one volume, the ANY mode overwrites the (default) ALL mode.
                    global_geometry_list->elements[loop_index].Volume->geometry.mask_mode = 1;
            }
            
            found_geometries = 1;
        }
    }
    if (found_geometries == 0) {
        printf("The mask_string in geometry: %s did not find any of the specified volumes in the mask_string %s \n",NAME_CURRENT_COMP,mask_string);
        exit(1);
    }
    this_box_volume.p_physics = malloc(sizeof(struct physics_struct));
    this_box_volume.p_physics->is_vacuum = 0; // Makes this volume a vacuum
    this_box_volume.p_physics->number_of_processes = (int) 0; // Should not be used.
    this_box_volume.p_physics->my_a = 0; // Should not be used.
    sprintf(this_box_volume.p_physics->name,"Mask");
    this_box_volume.geometry.is_mask_volume = 1;
    
    
// Read the material input, or if it lacks, use automatic linking.
} else if (material_string && strlen(material_string) && strcmp(material_string, "NULL") && strcmp(material_string, "0")) {
    // A geometry string was given, use it to determine which material
    if (0 == strcmp(material_string,"vacuum") || 0 == strcmp(material_string,"Vacuum")) {
        // One could have a global physics struct for vacuum instead of creating one for each
        this_box_volume.p_physics = malloc(sizeof(struct physics_struct));
        this_box_volume.p_physics->is_vacuum = 1; // Makes this volume a vacuum
        this_box_volume.p_physics->number_of_processes = (int) 0; // Should not be used.
        this_box_volume.p_physics->my_a = 0; // Should not be used.
        sprintf(this_box_volume.p_physics->name,"Vacuum");
    } else if (0 == strcmp(material_string,"exit") || 0 == strcmp(material_string,"Exit")) {
        // One could have a global physics struct for vacuum instead of creating one for each
        this_box_volume.p_physics = malloc(sizeof(struct physics_struct));
        this_box_volume.p_physics->is_vacuum = 1; // Makes this volume a vacuum
        this_box_volume.p_physics->number_of_processes = (int) 0; // Should not be used.
        this_box_volume.p_physics->my_a = 0; // Should not be used.
        this_box_volume.geometry.is_exit_volume = 1;
        sprintf(this_box_volume.p_physics->name,"Exit");
    } else {
        #ifndef MATERIAL_DETECTOR
            printf("Need to define a material before refering to it in a geometry %s.\n",NAME_CURRENT_COMP);
            exit(1);
        #endif
        for (loop_index=0;loop_index<global_material_list->num_elements;loop_index++) {
            if (0 == strcmp(material_string,global_material_list->elements[loop_index].name)) {
                this_box_volume.p_physics = global_material_list->elements[loop_index].physics;
                break;
            }
            if (loop_index == global_material_list->num_elements-1) {
            printf("\n");
            printf("ERROR: The material string \"%s\" in Union geometry \"%s\" did not match a specified material. \n",material_string,NAME_CURRENT_COMP);
            printf("       The materials available at this point (need to be defined before the geometry): \n");
            for (loop_index=0;loop_index<global_material_list->num_elements;loop_index++)
              printf("         %s\n",global_material_list->elements[loop_index].name);
            printf("\n");
            printf("       It is also possible to use one of the defualt materials avaiable: \n");
            printf("           Vacuum (for a Volume without scattering or absorption)\n");
            printf("           Exit (for a Volume where the ray exits the component if it enters)\n");
            printf("           Mask (for a Volume that masks existing volumes specified in the mask_string\n");
            exit(1);
          }
        }
    }
} else {
    // Automatic linking, simply using the last defined material.
    #ifndef MATERIAL_DETECTOR
        printf("Need to define a material before the geometry to use automatic linking %s.\n",NAME_CURRENT_COMP);
        exit(1);
    #endif
    this_box_volume.p_physics = global_material_list->elements[global_material_list->num_elements-1].physics;
}

sprintf(this_box_volume.name,"%s",NAME_CURRENT_COMP);
sprintf(this_box_volume.geometry.shape,"box");
this_box_volume.geometry.eShape = box;
this_box_volume.geometry.priority_value = priority;
this_box_volume.geometry.geometry_p_interact = p_interact;
// Currently the coordinates will be in absolute space.
this_box_volume.geometry.center = POS_A_CURRENT_COMP;

this_box_storage.z_depth = zdepth;
this_box_storage.x_width1 = xwidth;
this_box_storage.y_height1 = yheight;

this_box_storage.is_rectangle = 0;
if (xwidth2 < 0 && yheight2 < 0) this_box_storage.is_rectangle = 1;
if (xwidth == xwidth2 && yheight == yheight2) this_box_storage.is_rectangle = 1;

if (xwidth2 < 0) {
    this_box_storage.x_width2 = xwidth;
    xwidth2 = xwidth;
} else this_box_storage.x_width2 = xwidth2;

if (yheight2 < 0) {
    this_box_storage.y_height2 = yheight;
    yheight2 = yheight;
} else this_box_storage.y_height2 = yheight2;


this_box_storage.normal_vectors[0] = coords_set(0,0,1);
this_box_storage.normal_vectors[1] = coords_set(0,0,1);

// for sides with y component = 0
x_component = 2*zdepth/sqrt((xwidth-xwidth2)*(xwidth-xwidth2)+4*zdepth*zdepth);
z_component = (xwidth-xwidth2)/sqrt(4*zdepth*zdepth+(xwidth-xwidth2)*(xwidth-xwidth2));

this_box_storage.normal_vectors[2] = coords_set(x_component,0,z_component);
this_box_storage.normal_vectors[3] = coords_set(-x_component,0,z_component);

// for sides with x component = 0
y_component = 2*zdepth/sqrt((yheight-yheight2)*(yheight-yheight2)+4*zdepth*zdepth);
z_component = (yheight-yheight2)/sqrt(4*zdepth*zdepth+(yheight-yheight2)*(yheight-yheight2));

this_box_storage.normal_vectors[4] = coords_set(0,y_component,z_component);
this_box_storage.normal_vectors[5] = coords_set(0,-y_component,z_component);

this_box_volume.geometry.visualization_on = visualize;

this_box_volume.geometry.geometry_parameters.p_box_storage = &this_box_storage;

// Assign pointers to functions for intersection with the shape, checking if a point is inside the shape
if (this_box_storage.is_rectangle == 1) {
this_box_volume.geometry.intersect_function = &sample_box_intersect_simple;
this_box_volume.geometry.within_function = &r_within_box_simple;
}
else {
this_box_volume.geometry.intersect_function = &sample_box_intersect_advanced;
this_box_volume.geometry.within_function = &r_within_box_advanced;
}

this_box_volume.geometry.shell_points = &box_shell_points;
this_box_volume.geometry.mcdisplay_function = &mcdisplay_box_function;
this_box_volume.geometry.initialize_from_main_function = &initialize_box_geometry_from_main_component;
this_box_volume.geometry.process_rot_allocated = 0;

this_box_volume.geometry.copy_geometry_parameters = &allocate_box_storage_copy;

rot_copy(this_box_volume.geometry.rotation_matrix,ROT_A_CURRENT_COMP); //check how ROT_R_CURRENT_COMP would work
rot_transpose(ROT_A_CURRENT_COMP,this_box_volume.geometry.transpose_rotation_matrix);

// Initialize loggers
this_box_volume.loggers.num_elements = 0;
this_box_volume.abs_loggers.num_elements = 0;

// packing the information into the global_geometry_element, which is then included in the global_geometry_list.
sprintf(global_geometry_element.name,"%s",NAME_CURRENT_COMP);
global_geometry_element.activation_counter = number_of_activations;
global_geometry_element.component_index = INDEX_CURRENT_COMP;
global_geometry_element.Volume = &this_box_volume; // Would be nicer if this m was a pointer, now we have the (small) data two places
//char *test_component;
//char *sigma_name;
//COMP_GETPAR(test_component, sigma_name);
add_element_to_geometry_list(global_geometry_list, global_geometry_element);
%}

TRACE
%{
%}

END

