////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#pragma once

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/EglContext.hpp>
#include <SFML/Window/Event.hpp>

#include <SFML/System/EnumArray.hpp>

#include <android/configuration.h>
#include <android/native_activity.h>

#include <fstream>
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>

#include <cstddef>

class SFML_SYSTEM_API LogcatStream : public std::streambuf
{
public:
    LogcatStream() = default;

    std::streambuf::int_type overflow(std::streambuf::int_type c) override;

private:
    std::string m_message;
};

namespace sf::priv
{
struct ActivityStates
{
    ANativeActivity* activity{};
    ANativeWindow*   window{};

    ALooper*        looper{};
    AInputQueue*    inputQueue{};
    AConfiguration* config{};

    EGLDisplay  display{};
    EglContext* context{};

    std::vector<std::byte> savedState;

    std::recursive_mutex mutex;

    void (*forwardEvent)(const Event& event){};
    int (*processEvent)(int fd, int events, void* data){};

    std::unordered_map<int, Vector2i>                  touchEvents;
    Vector2i                                           mousePosition;
    EnumArray<Mouse::Button, bool, Mouse::ButtonCount> isButtonPressed{};

    bool mainOver{};

    Vector2i screenSize;

    bool initialized{};
    bool terminated{};

    bool fullscreen{};

    bool updated{};

    LogcatStream logcat;
};

SFML_SYSTEM_API ActivityStates*& getActivityStatesPtr();

SFML_SYSTEM_API void resetActivity(ActivityStates* initializedStates);

SFML_SYSTEM_API ActivityStates& getActivity();

} // namespace sf::priv
