/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

#ifndef SDL_gamepad_c_h_
#define SDL_gamepad_c_h_

#include "SDL_internal.h"

// Useful functions and variables from SDL_gamepad.c

// Initialization and shutdown functions
extern bool SDL_InitGamepadMappings(void);
extern void SDL_QuitGamepadMappings(void);
extern bool SDL_InitGamepads(void);
extern void SDL_QuitGamepads(void);

extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);

// Function to return whether a joystick name and GUID is a gamepad
extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid);

// Function to return whether a gamepad should be ignored
extern bool SDL_ShouldIgnoreGamepad(const char *name, SDL_GUID guid);

// Handle delayed guide button on a gamepad
extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);

// Handle system sensor data
extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values);

#endif // SDL_gamepad_c_h_
