/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
 * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

/**
 * @file geometry_utils.h
 * @brief a few functions useful in geometry calculations.
 */

#ifndef GEOMETRY_UTILS_H
#define GEOMETRY_UTILS_H

#include <math.h>           // for copysign
#include <stdlib.h>         // for abs
#include <math/box2.h>
#include <geometry/eda_angle.h>

/**
 * When approximating an arc or circle, should the error be placed on the outside
 * or inside of the curve?  (Generally speaking filled shape errors go on the inside
 * and knockout errors go on the outside.  This preserves minimum clearances.)
 */
enum ERROR_LOC { ERROR_OUTSIDE, ERROR_INSIDE };

/**
 * @return the number of segments to approximate a arc by segments
 * with a given max error (this number is >= 1)
 * @param aRadius is the radius od the circle or arc
 * @param aErrorMax is the max error
 * This is the max distance between the middle of a segment and the circle.
 * @param aArcAngleDegree is the arc angle
 */
int GetArcToSegmentCount( int aRadius, int aErrorMax, const EDA_ANGLE& aArcAngle );

/**
 * @return the radius diffence of the circle defined by segments inside the circle
 * and the radius of the circle tangent to the middle of segments (defined by
 * segments outside this circle)
 * @param aInnerCircleRadius is the radius of the circle tangent to the middle
 * of segments
 * @param aSegCount is the seg count to approximate the circle
 */
int CircleToEndSegmentDeltaRadius( int aInnerCircleRadius, int aSegCount );

/**
 * When creating polygons to create a clearance polygonal area, the polygon must
 * be same or bigger than the original shape.
 * Polygons are bigger if the original shape has arcs (round rectangles, ovals,
 * circles...).  However, when building the solder mask layer modifying the shapes
 * when converting them to polygons is not acceptable (the modification can break
 * calculations).
 * So one can disable the shape expansion within a particular scope by allocating
 * a DISABLE_ARC_CORRECTION.
 */
class DISABLE_ARC_RADIUS_CORRECTION
{
public:
    DISABLE_ARC_RADIUS_CORRECTION();
    ~DISABLE_ARC_RADIUS_CORRECTION();
};

/**
 * @return the radius correction to approximate a circle.
 * @param aMaxError is the same error value used to calculate the number of segments.
 *
 * When creating a polygon from a circle, the polygon is inside the circle.
 * Only corners are on the circle.
 * This is incorrect when building clearance areas of circles, that need to build
 * the equivalent polygon outside the circle.
 */
int GetCircleToPolyCorrection( int aMaxError );

/**
 * Snap a vector onto the nearest 0, 45 or 90 degree line.
 *
 * The magnitude of the vector is NOT kept, instead the coordinates are
 * set equal (and/or opposite) or to zero as needed. The effect of this is
 * that if the starting vector is on a square grid, the resulting snapped
 * vector will still be on the same grid.

 * @param a vector to be snapped
 * @return the snapped vector
 */
template<typename T>
VECTOR2<T> GetVectorSnapped45( const VECTOR2<T>& aVec, bool only45 = false )
{
    using ext_type = typename VECTOR2<T>::extended_type;

    auto             newVec = aVec;
    const VECTOR2<T> absVec{ std::abs( aVec.x ), std::abs( aVec.y ) };

    if( !only45 && absVec.x > ext_type( absVec.y ) * 2 )
    {
        // snap along x-axis
        newVec.y = 0;
    }
    else if( !only45 && absVec.y > ext_type( absVec.x ) * 2 )
    {
        // snap onto y-axis
        newVec.x = 0;
    }
    else if( absVec.x > absVec.y )
    {
        // snap away from x-axis towards 45
        newVec.y = std::copysign( aVec.x, aVec.y );
    }
    else
    {
        // snap away from y-axis towards 45
        newVec.x = std::copysign( aVec.y, aVec.x );
    }

    return newVec;
}


/**
 * Clamps a vector to values that can be negated, respecting numeric limits
 * of coordinates data type with specified padding.
 *
 * Numeric limits are (-2^31 + 1) to (2^31 - 1).
 *
 * Takes care of rounding in case of floating point to integer conversion.
 *
 * @param aCoord - vector to clamp.
 * @param aPadding - padding from the limits. Must not be negative.
 * @return clamped vector.
 */
template <typename in_type, typename ret_type = in_type, typename pad_type = unsigned int,
          typename = typename std::enable_if<std::is_unsigned<pad_type>::value>::type>
VECTOR2<ret_type> GetClampedCoords( const VECTOR2<in_type>& aCoords, pad_type aPadding = 1u )
{
    typedef std::numeric_limits<int32_t> coord_limits;

    long long max = static_cast<long long>( coord_limits::max() ) - aPadding;
    long long min = -max;

    in_type x = aCoords.x;
    in_type y = aCoords.y;

    if( x < min )
        x = in_type( min );
    else if( x > max )
        x = in_type( max );

    if( y < min )
        y = in_type( min );
    else if( y > max )
        y = in_type( max );

    if( !std::is_integral<in_type>() && std::is_integral<ret_type>() )
        return VECTOR2<ret_type>( KiROUND( x ), KiROUND( y ) );

    return VECTOR2<ret_type>( x, y );
}


/**
 * Test if any part of a line falls within the bounds of a rectangle.
 *
 * Please note that this is only accurate for lines that are one pixel wide.
 *
 * @param aClipBox - The rectangle to test.
 * @param x1 - X coordinate of one end of a line.
 * @param y1 - Y coordinate of one end of a line.
 * @param x2 - X coordinate of the other end of a line.
 * @param y2 - Y coordinate of the other  end of a line.
 *
 * @return - False if any part of the line lies within the rectangle.
 */
bool ClipLine( const BOX2I *aClipBox, int &x1, int &y1, int &x2, int &y2 );


#endif  // #ifndef GEOMETRY_UTILS_H

