IPC interface (interprocess communication)
==========================================
Michael Stapelberg <michael@i3wm.org>
June 2020

This document describes how to interface with i3 from a separate process. This
is useful for example to remote-control i3 (to write test cases for example) or
to get various information like the current workspaces to implement an external
workspace bar.

The method of choice for IPC in our case is a unix socket because it has very
little overhead on both sides and is usually available without headaches in
most languages. In the default configuration file, the ipc-socket gets created
in +/tmp/i3-%u.XXXXXX/ipc-socket.%p+ where +%u+ is your UNIX username, +%p+ is
the PID of i3 and XXXXXX is a string of random characters from the portable
filename character set (see mkdtemp(3)). You can get the socketpath from i3 by
executing +i3 --get-socketpath+, which will print the path to the standard
output (plus a newline).

All i3 utilities, like +i3-msg+ and +i3-input+ will read the +I3_SOCKET_PATH+
X11 property, stored on the X11 root window.

[WARNING]
.Use an existing library!
There are existing libraries for many languages. You can have a look at
<<libraries>> or search the web if your language of choice is not mentioned.
Usually, it is not necessary to implement low-level communication with i3
directly.

== Establishing a connection

To establish a connection, simply open the IPC socket. The following code
snippet illustrates this in Perl:

-------------------------------------------------------------
use IO::Socket::UNIX;
chomp(my $path = qx(i3 --get-socketpath));
my $sock = IO::Socket::UNIX->new(Peer => $path);
-------------------------------------------------------------

== Sending messages to i3

To send a message to i3, you have to format it in the binary message format
which i3 expects. This format specifies a magic string in the beginning to
ensure the integrity of messages (to prevent follow-up errors). Following the
magic string comes the length of the payload of the message as a 32-bit
integer, and the type of the message as a 32-bit integer (the integers are not
converted, so they are in native byte order).

The magic string currently is "i3-ipc" and will only be changed when a change
in the IPC API is done which breaks compatibility (we hope that we don’t need
to do that).

.Currently implemented message types
[options="header",cols="^10%,^20%,^20%,^50%"]
|======================================================
| Type (numeric) | Type (name) | Reply type | Purpose
| 0 | +RUN_COMMAND+ | <<_command_reply,COMMAND>> | Run the payload as an i3 command (like the commands you can bind to keys).
| 1 | +GET_WORKSPACES+ | <<_workspaces_reply,WORKSPACES>> | Get the list of current workspaces.
| 2 | +SUBSCRIBE+ | <<_subscribe_reply,SUBSCRIBE>> | Subscribe this IPC connection to the event types specified in the message payload. See <<events>>.
| 3 | +GET_OUTPUTS+ | <<_outputs_reply,OUTPUTS>> | Get the list of current outputs.
| 4 | +GET_TREE+ | <<_tree_reply,TREE>> | Get the i3 layout tree.
| 5 | +GET_MARKS+ | <<_marks_reply,MARKS>> | Gets the names of all currently set marks.
| 6 | +GET_BAR_CONFIG+ | <<_bar_config_reply,BAR_CONFIG>> | Gets the specified bar configuration or the names of all bar configurations if payload is empty.
| 7 | +GET_VERSION+ | <<_version_reply,VERSION>> | Gets the i3 version.
| 8 | +GET_BINDING_MODES+ | <<_binding_modes_reply,BINDING_MODES>> | Gets the names of all currently configured binding modes.
| 9 | +GET_CONFIG+ | <<_config_reply,CONFIG>> | Returns the last loaded i3 config.
| 10 | +SEND_TICK+ | <<_tick_reply,TICK>> | Sends a tick event with the specified payload.
| 11 | +SYNC+ | <<_sync_reply,SYNC>> | Sends an i3 sync event with the specified random value to the specified window.
| 12 | +GET_BINDING_STATE+ | <<_binding_state_reply,BINDING_STATE>> | Request the current binding state, i.e. the currently active binding mode name.
|======================================================

So, a typical message could look like this:
--------------------------------------------------
"i3-ipc" <message length> <message type> <payload>
--------------------------------------------------

Or, as a hexdump:
------------------------------------------------------------------------------
00000000  69 33 2d 69 70 63 04 00  00 00 00 00 00 00 65 78  |i3-ipc........ex|
00000010  69 74                                             |it|
------------------------------------------------------------------------------

To generate and send such a message, you could use the following code in Perl:

-------------------------------------------------------------------------------
sub format_ipc_command {
    my ($msg) = @_;
    my $len;
    # Get the real byte count (vs. amount of characters)
    { use bytes; $len = length($msg); }
    return "i3-ipc" . pack("LL", $len, 0) . $msg;
}

$sock->write(format_ipc_command("exit"));
-------------------------------------------------------------------------------

== Receiving replies from i3

Each message sent to i3 will cause exactly one reply to be sent in return. The
order of the sent replies will always correspond to the order of the sent
requests. The only exception to this is <<events>>, which (once subscribed to)
may be sent at any time (though never in the middle of another event or reply).

It is generally safe to send several messages to i3 without first waiting for a
reply for each one (pipelining) -- though, note that depending on the language /
network library you use, writing to the socket without also reading from it may
cause a deadlock due to the socket buffers getting full.

The reply format is identical to the normal message format. There also is
the magic string, then the message length, then the message type and the
payload.

The payload of replies from i3 usually consists of a simple string (the length
of the string is the message_length, so you can consider them length-prefixed),
which in turn contain the JSON serialization of a data structure. For example,
the GET_WORKSPACES message returns an array of workspaces (each workspace is a
map with certain attributes).

Replies currently have a 1:1 correspondence to messages, with the message type
of the reply corresponding to the message type of the message which caused the
reply to be sent.

The following reply types are implemented:

COMMAND (0)::
	Confirmation/Error code for the RUN_COMMAND message.
WORKSPACES (1)::
	Reply to the GET_WORKSPACES message.
SUBSCRIBE (2)::
	Confirmation/Error code for the SUBSCRIBE message.
OUTPUTS (3)::
	Reply to the GET_OUTPUTS message.
TREE (4)::
	Reply to the GET_TREE message.
MARKS (5)::
	Reply to the GET_MARKS message.
BAR_CONFIG (6)::
	Reply to the GET_BAR_CONFIG message.
VERSION (7)::
	Reply to the GET_VERSION message.
BINDING_MODES (8)::
	Reply to the GET_BINDING_MODES message.
GET_CONFIG (9)::
	Reply to the GET_CONFIG message.
TICK (10)::
	Reply to the SEND_TICK message.
SYNC (11)::
	Reply to the SYNC message.
GET_BINDING_STATE (12)::
	Reply to the GET_BINDING_STATE message.

== Messages and replies

[[_command_reply]]
=== RUN_COMMAND / COMMAND

Run the payload as an https://i3wm.org/docs/userguide.html#list_of_commands[i3
command] (like the commands you can bind to keys).

*Message:*

The message payload is the string containing the command to execute. There is
no JSON encoding or trailing newline.

*Reply:*

The reply consists of a list of serialized maps for each command that was
parsed. Each has the property +success (bool)+ and may also include a
human-readable error message in the property +error (string)+.

NOTE: When sending the `restart` command, you will get a singular reply once the
restart completed. All IPC connection states (e.g. subscriptions) will reset and
all but one socket will be closed. Libraries must be able to cope with this by
aligning their internal states. It is also recommended that libraries close
the last remaining socket(one which replied to `restart` command) to achieve
the full reset.

NOTE: It is easiest to always send the `restart` command alone: due to i3’s
state reset, the reply messages of preceding commands are lost, and following
commands will not be executed.

NOTE: When processing the `exit` command, i3 will immediately exit without
sending a reply. Expect the socket to be shut down.

*Example:*
-------------------
[{ "success": true }]
-------------------

When the specified command cannot be parsed, `success` will be false and
`parse_error` will be true:

*Example:*
-------------------
[{ "success": false, "parse_error": true }]
-------------------

[[_workspaces_reply]]
=== GET_WORKSPACES / WORKSPACES

Get the list of current workspaces.

*Message:*

No payload.

*Reply:*

The reply consists of a serialized list of workspaces. Each workspace has the
following properties:

id (integer)::
	The internal ID (actually a C pointer value) of this container. Do not
	make any assumptions about it. You can use it to (re-)identify and
	address containers when talking to i3.
num (integer)::
	The logical number of the workspace. Corresponds to the command
	to switch to this workspace. For named workspaces, this will be -1.
name (string)::
	The name of this workspace if changed by the user, otherwise defaults
	to the string representation of the +num+ field). Encoded in UTF-8.
visible (boolean)::
	Whether this workspace is currently visible on an output (multiple
	workspaces can be visible at the same time).
focused (boolean)::
	Whether this workspace currently has the focus (only one workspace
	can have the focus at the same time).
urgent (boolean)::
	Whether a window on this workspace has the "urgent" flag set.
rect (map)::
	The rectangle of this workspace (equals the rect of the output it
	is on), consists of x, y, width, height.
output (string)::
	The video output this workspace is on (LVDS1, VGA1, …).

*Example:*
-------------------
[
 {
  "num": 0,
  "name": "1",
  "visible": true,
  "focused": true,
  "urgent": false,
  "rect": {
   "x": 0,
   "y": 0,
   "width": 1280,
   "height": 800
  },
  "output": "LVDS1"
 },
 {
  "num": 1,
  "name": "2",
  "visible": false,
  "focused": false,
  "urgent": false,
  "rect": {
   "x": 0,
   "y": 0,
   "width": 1280,
   "height": 800
  },
  "output": "LVDS1"
 }
]
-------------------

[[_subscribe_reply]]
=== SUBSCRIBE

Subscribe this IPC connection to the event types specified in the message
payload. See <<events>>.

*Message:*

A JSON-encoded array of event types to subscribe to.

*Reply:*

The reply consists of a single serialized map. The only property is
+success (bool)+, indicating whether the subscription was successful (the
default) or whether a JSON parse error occurred.

*Example:*
-------------------
{ "success": true }
-------------------

[[_outputs_reply]]
=== GET_OUTPUTS / OUTPUTS

Get the list of current outputs.

*Message:*

No payload.

*Reply:*

The reply consists of a serialized list of outputs. Each output has the
following properties:

name (string)::
	The name of this output (as seen in +xrandr(1)+). Encoded in UTF-8.
active (boolean)::
	Whether this output is currently active (has a valid mode).
primary (boolean)::
	Whether this output is currently the primary output.
current_workspace (string or null)::
	The name of the current workspace that is visible on this output. +null+ if
	the output is not active.
rect (map)::
	The rectangle of this output (equals the rect of the output it
	is on), consists of x, y, width, height.

*Example:*
-------------------
[
 {
  "name": "LVDS1",
  "active": true,
  "current_workspace": "4",
  "rect": {
   "x": 0,
   "y": 0,
   "width": 1280,
   "height": 800
  }
 },
 {
  "name": "VGA1",
  "active": true,
  "current_workspace": "1",
  "rect": {
   "x": 1280,
   "y": 0,
   "width": 1280,
   "height": 1024
  }
 }
]
-------------------

[[_tree_reply]]
=== GET_TREE / TREE

Get the i3 layout tree.

*Message:*

No payload.

*Reply:*

The reply consists of a serialized tree. Each node in the tree (representing
one container) has at least the properties listed below. While the nodes might
have more properties, please do not use any properties which are not documented
here. They are not yet finalized and will probably change!

id (integer)::
	The internal ID (actually a C pointer value) of this container. Do not
	make any assumptions about it. You can use it to (re-)identify and
	address containers when talking to i3.
name (string)::
	The internal name of this container. For all containers which are part
	of the tree structure down to the workspace contents, this is set to a
	nice human-readable name of the container.
	For containers that have an X11 window, the content is the title
	(_NET_WM_NAME property) of that window.
	For all other containers, the content is not defined (yet).
type (string)::
	Type of this container. Can be one of "root", "output", "con",
	"floating_con", "workspace" or "dockarea".
border (string)::
	Can be either "normal", "none" or "pixel", depending on the
	container’s border style.
current_border_width (integer)::
	Number of pixels of the border width.
layout (string)::
	Can be either "splith", "splitv", "stacked", "tabbed", "dockarea" or
	"output".
	Other values might be possible in the future, should we add new
	layouts.
orientation (string)::
	Can be either "none" (for non-split containers), "horizontal" or
	"vertical".
	THIS FIELD IS OBSOLETE. It is still present, but your code should not
	use it. Instead, rely on the layout field.
percent (float or null)::
	The percentage which this container takes in its parent. A value of
	+null+ means that the percent property does not make sense for this
	container, for example for the root container.
rect (map)::
	The absolute display coordinates for this container. Display
	coordinates means that when you have two 1600x1200 monitors on a single
	X11 Display (the standard way), the coordinates of the first window on
	the second monitor are +{ "x": 1600, "y": 0, "width": 1600, "height":
	1200 }+.
window_rect (map)::
	The coordinates of the *actual client window* inside its container.
	These coordinates are relative to the container and do not include the
	window decoration (which is actually rendered on the parent container).
	So, when using the +default+ layout, you will have a 2 pixel border on
	each side, making the window_rect +{ "x": 2, "y": 0, "width": 632,
	"height": 366 }+ (for example).
deco_rect (map)::
	The coordinates of the *window decoration* inside its container. These
	coordinates are relative to the container and do not include the actual
	client window.
geometry (map)::
	The original geometry the window specified when i3 mapped it. Used when
	switching a window to floating mode, for example.
window (integer or null)::
	The X11 window ID of the *actual client window* inside this container.
	This field is set to +null+ for split containers or otherwise empty
	containers. This ID corresponds to what xwininfo(1) and other
	X11-related tools display (usually in hex).
window_properties (map)::
	This optional field contains all available X11 window properties from the
	following list: *title*, *instance*, *class*, *window_role*, *machine*
	and *transient_for*.
window_type (string)::
	The window type (_NET_WM_WINDOW_TYPE). Possible values are `undefined`,
	unknown, normal, dialog, utility, toolbar, splash, menu, dropdown_menu,
	popup_menu, tooltip and notification.
urgent (bool)::
	Whether this container (window, split container, floating container or
	workspace) has the urgency hint set, directly or indirectly. All parent
	containers up until the workspace container will be marked urgent if they
	have at least one urgent child.
marks (array of string)::
	List of marks assigned to container
focused (bool)::
	Whether this container is currently focused.
focus (array of integer)::
	List of child node IDs (see +nodes+, +floating_nodes+ and +id+) in focus
	order. Traversing the tree by following the first entry in this array
	will result in eventually reaching the one node with +focused+ set to
	true.
sticky (bool)::
	Whether this window is "sticky". If it is also floating, this window will
	be present on all workspaces on the same output.
fullscreen_mode (integer)::
	Whether this container is in fullscreen state or not.
    Possible values are
        +0+ (no fullscreen),
        +1+ (fullscreened on output) or
        +2+ (fullscreened globally).
    Note that all workspaces are considered fullscreened on their respective output.
floating (string)::
	Floating state of container.
	Can be either "auto_on", "auto_off", "user_on" or "user_off"
nodes (array of node)::
	The tiling (i.e. non-floating) child containers of this node.
floating_nodes (array of node)::
	The floating child containers of this node. Only non-empty on nodes with
	type +workspace+.
scratchpad_state (string)::
	Whether the window is not in the scratchpad ("none"), freshly moved to
	the scratchpad but not yet resized ("fresh") or moved to the scratchpad
	and resized ("changed").

Please note that in the following example, I have left out some keys/values
which are not relevant for the type of the node. Otherwise, the example would
be by far too long (it already is quite long, despite showing only 1 window and
one dock window).

It is useful to have an overview of the structure before taking a look at the
JSON dump:

* root
** LVDS1
*** topdock
*** content
**** workspace 1
***** window 1
*** bottomdock
**** dock window 1
** VGA1

*Example:*
-----------------------
{
 "id": 6875648,
 "name": "root",
 "rect": {
   "x": 0,
   "y": 0,
   "width": 1280,
   "height": 800
 },
 "nodes": [

   {
    "id": 6878320,
    "name": "LVDS1",
    "layout": "output",
    "rect": {
      "x": 0,
      "y": 0,
      "width": 1280,
      "height": 800
    },
    "nodes": [

      {
       "id": 6878784,
       "name": "topdock",
       "layout": "dockarea",
       "orientation": "vertical",
       "rect": {
         "x": 0,
	 "y": 0,
	 "width": 1280,
	 "height": 0
       }
      },

      {
       "id": 6879344,
       "name": "content",
       "rect": {
         "x": 0,
	 "y": 0,
	 "width": 1280,
	 "height": 782
       },
       "nodes": [

         {
          "id": 6880464,
	  "name": "1",
	  "orientation": "horizontal",
	  "rect": {
            "x": 0,
	    "y": 0,
	    "width": 1280,
	    "height": 782
	  },
	  "window_properties": {
	    "class": "Evince",
	    "instance": "evince",
	    "title": "Properties",
	    "transient_for": 52428808
	  },
	  "floating_nodes": [],
	  "nodes": [

            {
             "id": 6929968,
	     "name": "#aa0000",
	     "border": "normal",
	     "percent": 1,
	     "rect": {
               "x": 0,
	       "y": 18,
	       "width": 1280,
	       "height": 782
	     }
	    }

	  ]
	 }

       ]
      },

      {
       "id": 6880208,
       "name": "bottomdock",
       "layout": "dockarea",
       "orientation": "vertical",
       "rect": {
         "x": 0,
	 "y": 782,
	 "width": 1280,
	 "height": 18
       },
       "nodes": [

         {
          "id": 6931312,
	  "name": "#00aa00",
	  "percent": 1,
	  "rect": {
            "x": 0,
	    "y": 782,
	    "width": 1280,
	    "height": 18
	  }
	 }

       ]
      }
    ]
   }
 ]
}
-----------------------

[[_marks_reply]]
=== GET_MARKS / MARKS

Gets the names of all currently set marks.

*Message:*

No payload.

*Reply:*

The reply consists of a single array of strings for each container that has a
mark. A mark can only be set on one container, so the array is unique.
The order of that array is undefined.

If no window has a mark the response will be the empty array [].

[[_bar_config_reply]]
=== GET_BAR_CONFIG / BAR_CONFIG

Gets the specified bar configuration or the names of all bar configurations if payload is empty.

*Message:*

No payload, or the ID of the bar whose configuration to retrieve.

*Reply:*

This can be used by third-party workspace bars (especially i3bar, but others
are free to implement compatible alternatives) to get the +bar+ block
configuration from i3.

Depending on the input, the reply is either:

empty input::
	An array of configured bar IDs
Bar ID::
	A JSON map containing the configuration for the specified bar.

Each bar configuration has the following properties:

id (string)::
	The ID for this bar. Included in case you request multiple
	configurations and want to differentiate the different replies.
mode (string)::
	Either +dock+ (the bar sets the dock window type) or +hide+ (the bar
	does not show unless a specific key is pressed).
position (string)::
	Either +bottom+ or +top+ at the moment.
status_command (string)::
	Command which will be run to generate a statusline. Each line on stdout
	of this command will be displayed in the bar. At the moment, no
	formatting is supported.
font (string)::
	The font to use for text on the bar.
workspace_buttons (boolean)::
	Display workspace buttons or not? Defaults to true.
binding_mode_indicator (boolean)::
	Display the mode indicator or not? Defaults to true.
verbose (boolean)::
	Should the bar enable verbose output for debugging? Defaults to false.
colors (map)::
	Contains key/value pairs of colors. Each value is a color code in hex,
	formatted #rrggbb (like in HTML).

The following colors can be configured at the moment:

background::
	Background color of the bar.
statusline::
	Text color to be used for the statusline.
separator::
	Text color to be used for the separator.
focused_background::
	Background color of the bar on the currently focused monitor output.
focused_statusline::
	Text color to be used for the statusline on the currently focused
	monitor output.
focused_separator::
	Text color to be used for the separator on the currently focused
	monitor output.
focused_workspace_text/focused_workspace_bg/focused_workspace_border::
	Text/background/border color for a workspace button when the workspace
	has focus.
active_workspace_text/active_workspace_bg/active_workspace_border::
	Text/background/border color for a workspace button when the workspace
	is active (visible) on some output, but the focus is on another one.
	You can only tell this apart from the focused workspace when you are
	using multiple monitors.
inactive_workspace_text/inactive_workspace_bg/inactive_workspace_border::
	Text/background/border color for a workspace button when the workspace
	does not have focus and is not active (visible) on any output. This
	will be the case for most workspaces.
urgent_workspace_text/urgent_workspace_bg/urgent_workspace_border::
	Text/background/border color for workspaces which contain at least one
	window with the urgency hint set.
binding_mode_text/binding_mode_bg/binding_mode_border::
        Text/background/border color for the binding mode indicator.


*Example of configured bars:*
--------------
["bar-bxuqzf"]
--------------

*Example of bar configuration:*
--------------
{
 "id": "bar-bxuqzf",
 "mode": "dock",
 "position": "bottom",
 "status_command": "i3status",
 "font": "-misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1",
 "workspace_buttons": true,
 "binding_mode_indicator": true,
 "verbose": false,
 "colors": {
   "background": "#c0c0c0",
   "statusline": "#00ff00",
   "focused_workspace_text": "#ffffff",
   "focused_workspace_bg": "#000000"
 }
}
--------------

[[_version_reply]]
=== GET_VERSION / VERSION

Gets the i3 version.

*Message:*

No payload.

*Reply:*

The reply consists of a single JSON dictionary with the following keys:

major (integer)::
	The major version of i3, such as +4+.
minor (integer)::
	The minor version of i3, such as +2+. Changes in the IPC interface (new
	features) will only occur with new minor (or major) releases. However,
	bugfixes might be introduced in patch releases, too.
patch (integer)::
	The patch version of i3, such as +1+ (when the complete version is
	+4.2.1+). For versions such as +4.2+, patch will be set to +0+.
human_readable (string)::
	A human-readable version of i3 containing the precise git version,
	build date and branch name. When you need to display the i3 version to
	your users, use the human-readable version whenever possible (since
	this is what +i3 --version+ displays, too).
loaded_config_file_name (string)::
	The current config path.

*Example:*
-------------------
{
   "human_readable" : "4.2-169-gf80b877 (2012-08-05, branch \"next\")",
   "loaded_config_file_name" : "/home/hwangcc23/.i3/config",
   "minor" : 2,
   "patch" : 0,
   "major" : 4
}
-------------------

[[_binding_modes_reply]]
=== GET_BINDING_MODES / BINDING_MODES

Gets the names of all currently configured binding modes.

*Message:*

No payload.

*Reply:*

The reply consists of an array of all currently configured binding modes.

*Example:*
---------------------
["default", "resize"]
---------------------

[[_config_reply]]
=== GET_CONFIG / CONFIG

Returns the last loaded i3 config.

*Message:*

No payload.

*Reply:*

The config reply is a map which contains the following fields:

config (string)::
	The top-level config file contents that i3 has loaded most recently.
	This field is kept for backwards compatibility. See +included_configs+
	instead.
included_configs (array of maps)::
	i3 adds one entry to this array for each config file it loads, in
	order. The first entry’s +raw_contents+ are identical to the +config+
	field.

Each +included_configs+ entry contains the following fields

path (string)::
	Absolute path name to the config file that i3 loaded.
raw_contents (string)::
	The raw contents of the file as i3 read them.
variable_replaced_contents (string)::
	The contents of the file after i3 replaced all variables. This is useful
	for debugging variable replacement.

*Example:*
-------------------
{
  "config": "include font.cfg\n",
  "included_configs": [
    {
      "path": "/home/michael/configfiles/i3/config",
      "raw_contents": "include font.cfg\n",
      "variable_replaced_contents": "include font.cfg\n"
    },
    {
      "path": "/home/michael/configfiles/i3/font.cfg",
      "raw_contents": "set $font pango:monospace 8\nfont $font",
      "variable_replaced_contents": "set pango:monospace 8 pango:monospace 8\nfont pango:monospace 8\n"
    }
  ],
}
-------------------

[[_tick_reply]]
=== SEND_TICK / TICK

Sends a tick event with the specified payload.

*Message:*

The payload of the tick event to send to IPC event listeners.

*Reply:*

The reply is a map containing the "success" member. After the reply was
received, the tick event has been written to all IPC connections which subscribe
to tick events. UNIX sockets are usually buffered, but you can be certain that
once you receive the tick event you just triggered, you must have received all
events generated prior to the +SEND_TICK+ message (happened-before relation).

*Example:*
-------------------
{ "success": true }
-------------------

[[_sync_reply]]
=== SYNC

Sends an i3 sync event with the specified random value to the specified window.

*Message:*

A JSON-encoded map with the properties "rnd" and "window" (both integer).

*Reply:*

The reply is a map containing the "success" member. After the reply was
received, the https://i3wm.org/docs/testsuite.html#i3_sync[i3 sync message] was
responded to.

*Example:*
-------------------
{ "success": true }
-------------------

[[_binding_state_reply]]
=== GET_BINDING_STATE

Request the current binding state, i.e. the currently active binding mode name.

*Message:*

No payload.

*Reply:*

The binding_state reply is a map which currently only contains the "name"
member, which is the name of the currently active binding mode as a string.

*Example:*
-------------------
{ "name": "default" }
-------------------

== Events

[[events]]

To get informed when certain things happen in i3, clients can subscribe to
events. Events consist of a name (like "workspace") and an event reply type
(like I3_IPC_EVENT_WORKSPACE). Events sent by i3 follow a format similar to
replies but with the highest bit of the message type set to 1 to indicate an
event reply instead of a normal reply. Note that event types and reply types
do not follow the same enumeration scheme (e.g. event type 0 corresponds to the
workspace event however reply type 0 corresponds to the COMMAND reply).

Caveat: As soon as you subscribe to an event, it is not guaranteed any longer
that the requests to i3 are processed in order. This means, the following
situation can happen: You send a GET_WORKSPACES request but you receive a
"workspace" event before receiving the reply to GET_WORKSPACES. If your
program does not want to cope which such kinds of race conditions (an
event based library may not have a problem here), I suggest you create a
separate connection to receive events.

If an event message needs to be sent and the socket is not writeable (write
returns EAGAIN, happens when the socket doesn't have enough buffer space for
writing new data) then i3 uses a queue system to store outgoing messages for
each client. This is combined with a timer: if the message queue for a client is
not empty and no data where successfully written in the past 10 seconds, the
connection is killed. Practically, this means that your client should try to
always read events from the socket to avoid having its connection closed.

=== Subscribing to events

By sending a message of type SUBSCRIBE with a JSON-encoded array as payload
you can register to an event.

*Example:*
---------------------------------
type: SUBSCRIBE
payload: [ "workspace", "output" ]
---------------------------------


=== Available events

The numbers in parenthesis is the event type (keep in mind that you need to
strip the highest bit first).

workspace (0)::
	Sent when the user switches to a different workspace, when a new
	workspace is initialized or when a workspace is removed (because the
	last client vanished).
output (1)::
	Sent when RandR issues a change notification (of either screens,
	outputs, CRTCs or output properties).
mode (2)::
	Sent whenever i3 changes its binding mode.
window (3)::
	Sent when a client's window is successfully reparented (that is when i3
	has finished fitting it into a container), when a window received input
	focus or when certain properties of the window have changed.
barconfig_update (4)::
    Sent when the hidden_state or mode field in the barconfig of any bar
    instance was updated and when the config is reloaded.
binding (5)::
	Sent when a configured command binding is triggered with the keyboard or
	mouse
shutdown (6)::
	Sent when the ipc shuts down because of a restart or exit by user command
tick (7)::
	Sent when the ipc client subscribes to the tick event (with +"first":
	true+) or when any ipc client sends a SEND_TICK message (with +"first":
	false+).

*Example:*
--------------------------------------------------------------------
# the appropriate 4 bytes read from the socket are stored in $input

# unpack a 32-bit unsigned integer
my $message_type = unpack("L", $input);

# check if the highest bit is 1
my $is_event = (($message_type >> 31) == 1);

# use the other bits
my $event_type = ($message_type & 0x7F);

if ($is_event) {
  say "Received event of type $event_type";
}
--------------------------------------------------------------------

=== workspace event

This event consists of a single serialized map containing a property
+change (string)+ which indicates the type of the change ("focus", "init",
"empty", "urgent", "reload", "rename", "restored", "move"). A
+current (object)+ property will be present with the affected workspace
whenever the type of event affects a workspace (otherwise, it will be +null+).

When the change is "focus", an +old (object)+ property will be present with the
previous workspace.  When the first switch occurs (when i3 focuses the
workspace visible at the beginning) there is no previous workspace, and the
+old+ property will be set to +null+.  Also note that if the previous is empty
it will get destroyed when switching, but will still be present in the "old"
property.

*Example:*
---------------------
{
 "change": "focus",
 "current": {
  "id": 28489712,
  "type": "workspace",
  ...
 }
 "old": {
  "id": 28489715,
  "type": "workspace",
  ...
 }
}
---------------------

=== output event

This event consists of a single serialized map containing a property
+change (string)+ which indicates the type of the change (currently only
"unspecified").

*Example:*
---------------------------
{ "change": "unspecified" }
---------------------------

=== mode event

This event consists of a single serialized map containing a property
+change (string)+ which holds the name of current mode in use. The name
is the same as specified in config when creating a mode. The default
mode is simply named default. It contains a second property, +pango_markup+, which
defines whether pango markup shall be used for displaying this mode.

*Example:*
---------------------------
{
  "change": "default",
  "pango_markup": true
}
---------------------------

=== window event

This event consists of a single serialized map containing a property
+change (string)+ which indicates the type of the change

* +new+ – the window has become managed by i3
* +close+ – the window has closed
* +focus+ – the window has received input focus
* +title+ – the window's title has changed
* +fullscreen_mode+ – the window has entered or exited fullscreen mode
* +move+ – the window has changed its position in the tree
* +floating+ – the window has transitioned to or from floating
* +urgent+ – the window has become urgent or lost its urgent status
* +mark+ – a mark has been added to or removed from the window

Additionally a +container (object)+ field will be present, which consists
of the window's parent container. Be aware that for the "new" event, the
container will hold the initial name of the newly reparented window (e.g.
if you run urxvt with a shell that changes the title, you will still at
this point get the window title as "urxvt").

*Example:*
---------------------------
{
 "change": "new",
 "container": {
  "id": 35569536,
  "type": "con",
  ...
 }
}
---------------------------

=== barconfig_update event

This event consists of a single serialized map reporting on options from the
barconfig of the specified bar_id that were updated in i3. This event is the
same as a +GET_BAR_CONFIG+ reply for the bar with the given id.

=== binding event

This event consists of a single serialized map reporting on the details of a
binding that ran a command because of user input. The +change (string)+ field
indicates what sort of binding event was triggered (right now it will always be
+"run"+ but may be expanded in the future).

The +binding (object)+ field contains details about the binding that was run:

command (string)::
	The i3 command that is configured to run for this binding.
event_state_mask (array of strings)::
	The group and modifier keys that were configured with this binding.
input_code (integer)::
	If the binding was configured with +bindcode+, this will be the key code
	that was given for the binding. If the binding is a mouse binding, it will be
	the number of the mouse button that was pressed. Otherwise it will be 0.
symbol (string or null)::
	If this is a keyboard binding that was configured with +bindsym+, this
	field will contain the given symbol. Otherwise it will be +null+.
input_type (string)::
	This will be +"keyboard"+ or +"mouse"+ depending on whether or not this was
	a keyboard or a mouse binding.

*Example:*
---------------------------
{
 "change": "run",
 "binding": {
  "command": "nop",
  "event_state_mask": [
    "shift",
    "ctrl"
  ],
  "input_code": 0,
  "symbol": "t",
  "input_type": "keyboard"
 }
}
---------------------------

=== shutdown event

This event is triggered when the connection to the ipc is about to shutdown
because of a user action such as a +restart+ or +exit+ command. The +change
(string)+ field indicates why the ipc is shutting down. It can be either
+"restart"+ or +"exit"+.

*Example:*
---------------------------
{
 "change": "restart"
}
---------------------------

=== tick event

This event is triggered by a subscription to tick events or by a +SEND_TICK+
message.

*Example (upon subscription):*
--------------------------------------------------------------------------------
{
 "first": true,
 "payload": ""
}
--------------------------------------------------------------------------------

*Example (upon +SEND_TICK+ with a payload of +arbitrary string+):*
--------------------------------------------------------------------------------
{
 "first": false,
 "payload": "arbitrary string"
}
--------------------------------------------------------------------------------

== See also (existing libraries)

[[libraries]]

For some languages, libraries are available (so you don’t have to implement
all this on your own). This list names some (if you wrote one, please let me
know):

C::
	* i3 includes a headerfile +i3/ipc.h+ which provides you all constants.
	* https://github.com/acrisci/i3ipc-glib
C++::
	* https://github.com/Iskustvo/i3-ipcpp[i3-ipc++]
	* https://github.com/drmgc/i3ipcpp
Go::
	* https://github.com/mdirkse/i3ipc-go
	* https://github.com/i3/go-i3
JavaScript::
	* https://github.com/acrisci/i3ipc-gjs
Lua::
	* https://github.com/acrisci/i3ipc-lua
Perl::
	* https://metacpan.org/module/AnyEvent::I3
Python::
	* https://github.com/acrisci/i3ipc-python
	* https://github.com/whitelynx/i3ipc (not maintained)
	* https://github.com/ziberna/i3-py (not maintained)
Ruby::
	* https://github.com/veelenga/i3ipc-ruby
	* https://github.com/badboy/i3-ipc (not maintained)
Rust::
	* https://github.com/tmerr/i3ipc-rs
OCaml::
	* https://github.com/Armael/ocaml-i3ipc

== Appendix A: Detecting byte order in memory-safe languages

Some programming languages such as Go don’t offer a way to serialize data in the
native byte order of the machine they’re running on without resorting to tricks
involving the +unsafe+ package.

The following technique can be used (and will not be broken by changes to i3) to
detect the byte order i3 is using:

1. The byte order dependent fields of an IPC message are message type and
   payload length.

   * The message type +RUN_COMMAND+ (0) is the same in big and little endian, so
     we can use it in either byte order to elicit a reply from i3.

   * The payload length 65536 + 256 (+0x00 01 01 00+) is the same in big and
     little endian, and also small enough to not worry about memory allocations
     of that size. We must use payloads of length 65536 + 256 in every message
     we send, so that i3 will be able to read the entire message regardless of
     the byte order it uses.

2. Send a big endian encoded message of type +SUBSCRIBE+ (2) with payload `[]`
   followed by 65536 + 256 - 2 +SPACE+ (ASCII 0x20) bytes.

   * If i3 is running in big endian, this message is treated as a noop,
     resulting in a +SUBSCRIBE+ reply with payload `{"success":true}`
     footnote:[A small payload is important: that way, we circumvent dealing
     with UNIX domain socket buffer sizes, whose size depends on the
     implementation/operating system. Exhausting such a buffer results in an i3
     deadlock unless you concurrently read and write, which — depending on the
     programming language — makes the technique much more complicated.].

   * If i3 is running in little endian, this message is read in its entirety due
     to the byte order independent payload length, then
     https://github.com/i3/i3/blob/d726d09d496577d1c337a4b97486f2c9fbc914f1/src/ipc.c#L1188[silently
     discarded] due to the unknown message type.

3. Send a byte order independent message, i.e. type +RUN_COMMAND+ (0) with
   payload +nop byte order detection. padding:+, padded to 65536 + 256 bytes
   with +a+ (ASCII 0x61) bytes. i3 will reply to this message with a reply of
   type +COMMAND+ (0).

   * The human-readable prefix is in there to not confuse readers of the i3 log.

   * This messages serves as a synchronization primitive so that we know whether
     i3 discarded the +SUBSCRIBE+ message or didn’t answer it yet.

4. Receive a message header from i3, decoding the message type as big endian.

   * If the message’s reply type is +COMMAND+ (0), i3 is running in little
     endian (because the +SUBSCRIBE+ message was discarded). Decode the message
     payload length as little endian, receive the message payload.

   * If the message’s reply type is anything else, i3 is running in big endian
     (because our big endian encoded +SUBSCRIBE+ message was answered). Decode
     the message payload length in big endian, receive the message
     payload. Then, receive the pending +COMMAND+ message reply in big endian.

5. From here on out, send/receive all messages using the detected byte order.

Find an example implementation of this technique in
https://github.com/i3/go-i3/blob/master/byteorder.go
