<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="sk" sourcelanguage="en">
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Add triangle</source>
      <translation>Pridať trojuholník</translation>
    </message>
    <message>
      <source>Add triangle manually to a mesh</source>
      <translation>Pridať do siete trojuholník ručne</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Boundings info...</source>
      <translation>Info o ohraničeniach...</translation>
    </message>
    <message>
      <source>Shows the boundings of the selected mesh</source>
      <translation type="unfinished">Shows the boundings of the selected mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Regular solid...</source>
      <translation type="unfinished">Regular solid...</translation>
    </message>
    <message>
      <source>Builds a regular solid</source>
      <translation type="unfinished">Builds a regular solid</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshCrossSections</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Cross-sections...</source>
      <translation>Prierezy...</translation>
    </message>
    <message>
      <source>Cross-sections</source>
      <translation>Prierezy</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDecimating</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Decimation...</source>
      <translation type="unfinished">Decimation...</translation>
    </message>
    <message>
      <source>Decimates a mesh</source>
      <translation type="unfinished">Decimates a mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDemolding</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Interactive demolding direction</source>
      <translation type="unfinished">Interactive demolding direction</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>Rozdiel</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Face info</source>
      <translation>Info o stene</translation>
    </message>
    <message>
      <source>Information about face</source>
      <translation>Informácie o stene</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Check solid mesh</source>
      <translation type="unfinished">Check solid mesh</translation>
    </message>
    <message>
      <source>Checks whether the mesh is a solid</source>
      <translation type="unfinished">Checks whether the mesh is a solid</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Evaluate and repair mesh...</source>
      <translation type="unfinished">Evaluate and repair mesh...</translation>
    </message>
    <message>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation type="unfinished">Opens a dialog to analyze and repair a mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Export mesh...</source>
      <translation type="unfinished">Export mesh...</translation>
    </message>
    <message>
      <source>Exports a mesh to file</source>
      <translation type="unfinished">Exports a mesh to file</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Close hole</source>
      <translation type="unfinished">Close hole</translation>
    </message>
    <message>
      <source>Close holes interactively</source>
      <translation type="unfinished">Close holes interactively</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Fill holes...</source>
      <translation type="unfinished">Fill holes...</translation>
    </message>
    <message>
      <source>Fill holes of the mesh</source>
      <translation type="unfinished">Fill holes of the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Flip normals</source>
      <translation>Prevráť normály</translation>
    </message>
    <message>
      <source>Flips the normals of the mesh</source>
      <translation>Prevráť normály siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Create mesh from geometry...</source>
      <translation type="unfinished">Create mesh from geometry...</translation>
    </message>
    <message>
      <source>Create mesh from the selected geometry</source>
      <translation type="unfinished">Create mesh from the selected geometry</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromPartShape</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Create mesh from shape...</source>
      <translation>Vytvoriť sieť z tvaru ...</translation>
    </message>
    <message>
      <source>Tessellate shape</source>
      <translation>Rozkúskovanie tvaru</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Harmonize normals</source>
      <translation>Zarovnať normály</translation>
    </message>
    <message>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Zarovnať normály Siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Import mesh...</source>
      <translation type="unfinished">Import mesh...</translation>
    </message>
    <message>
      <source>Imports a mesh from file</source>
      <translation type="unfinished">Imports a mesh from file</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Priesečník</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshMerge</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Merge</source>
      <translation type="unfinished">Merge</translation>
    </message>
    <message>
      <source>Merges selected meshes into one</source>
      <translation type="unfinished">Merges selected meshes into one</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Cut mesh</source>
      <translation type="unfinished">Cut mesh</translation>
    </message>
    <message>
      <source>Cuts a mesh with a picked polygon</source>
      <translation type="unfinished">Cuts a mesh with a picked polygon</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Make segment</source>
      <translation type="unfinished">Make segment</translation>
    </message>
    <message>
      <source>Creates a mesh segment</source>
      <translation type="unfinished">Creates a mesh segment</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySelect</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Select mesh</source>
      <translation>Vyber mesh</translation>
    </message>
    <message>
      <source>Select an area of the mesh</source>
      <translation type="unfinished">Select an area of the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Split mesh</source>
      <translation type="unfinished">Split mesh</translation>
    </message>
    <message>
      <source>Splits a mesh into two meshes</source>
      <translation type="unfinished">Splits a mesh into two meshes</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Trim mesh</source>
      <translation type="unfinished">Trim mesh</translation>
    </message>
    <message>
      <source>Trims a mesh with a picked polygon</source>
      <translation type="unfinished">Trims a mesh with a picked polygon</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemeshGmsh</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Refinement...</source>
      <translation type="unfinished">Refinement...</translation>
    </message>
    <message>
      <source>Refine existing mesh</source>
      <translation type="unfinished">Refine existing mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Remove components by hand...</source>
      <translation type="unfinished">Remove components by hand...</translation>
    </message>
    <message>
      <source>Mark a component to remove it from the mesh</source>
      <translation type="unfinished">Mark a component to remove it from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Remove components...</source>
      <translation>Odstrániť časť...</translation>
    </message>
    <message>
      <source>Remove topologic independent components from the mesh</source>
      <translation type="unfinished">Remove topologic independent components from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshScale</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Scale...</source>
      <translation type="unfinished">Scale...</translation>
    </message>
    <message>
      <source>Scale selected meshes</source>
      <translation type="unfinished">Scale selected meshes</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSectionByPlane</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Create section from mesh and plane</source>
      <translation type="unfinished">Create section from mesh and plane</translation>
    </message>
    <message>
      <source>Section from mesh and plane</source>
      <translation type="unfinished">Section from mesh and plane</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Create mesh segments...</source>
      <translation type="unfinished">Create mesh segments...</translation>
    </message>
    <message>
      <source>Create mesh segments</source>
      <translation type="unfinished">Create mesh segments</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentationBestFit</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Create mesh segments from best-fit surfaces...</source>
      <translation type="unfinished">Create mesh segments from best-fit surfaces...</translation>
    </message>
    <message>
      <source>Create mesh segments from best-fit surfaces</source>
      <translation type="unfinished">Create mesh segments from best-fit surfaces</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Smooth...</source>
      <translation>Hladkosť...</translation>
    </message>
    <message>
      <source>Smooth the selected meshes</source>
      <translation type="unfinished">Smooth the selected meshes</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSplitComponents</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Split by components</source>
      <translation>Rozdeliť po komponentoch</translation>
    </message>
    <message>
      <source>Split selected mesh into its components</source>
      <translation>Rozdeliť vybranú sieť na jej komponenty</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshToolMesh</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Segment by tool mesh</source>
      <translation type="unfinished">Segment by tool mesh</translation>
    </message>
    <message>
      <source>Creates a segment from a given tool mesh</source>
      <translation>Vytvorí časť z daného nástroja siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTransform</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Transform mesh</source>
      <translation>Transformovať sieť</translation>
    </message>
    <message>
      <source>Rotate or move a mesh</source>
      <translation>Otočenie alebo presunúť siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTrimByPlane</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Trim mesh with a plane</source>
      <translation type="unfinished">Trim mesh with a plane</translation>
    </message>
    <message>
      <source>Trims a mesh with a plane</source>
      <translation type="unfinished">Trims a mesh with a plane</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>Spojenie</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Curvature plot</source>
      <translation type="unfinished">Curvature plot</translation>
    </message>
    <message>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Počíta zakrivenie vrcholov siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Curvature info</source>
      <translation>Zakrivenie-info</translation>
    </message>
    <message>
      <source>Information about curvature</source>
      <translation>Informácie o zakrivení</translation>
    </message>
  </context>
  <context>
    <name>Command</name>
    <message>
      <source>Mesh Create</source>
      <translation type="unfinished">Mesh Create</translation>
    </message>
    <message>
      <source>Segment by tool mesh</source>
      <translation type="unfinished">Segment by tool mesh</translation>
    </message>
    <message>
      <source>Mesh union</source>
      <translation>Sieť zlúčenie</translation>
    </message>
    <message>
      <source>Mesh difference</source>
      <translation>Sieť rozdiel</translation>
    </message>
    <message>
      <source>Mesh intersection</source>
      <translation>Sieť prienik</translation>
    </message>
    <message>
      <source>Import Mesh</source>
      <translation>Import Sieť</translation>
    </message>
    <message>
      <source>Mesh VertexCurvature</source>
      <translation>Sieť Krivosť vrcholu</translation>
    </message>
    <message>
      <source>Mesh Smoothing</source>
      <translation>Sieť Vyhladenie</translation>
    </message>
    <message>
      <source>Harmonize mesh normals</source>
      <translation>Harmonizovať normály siete</translation>
    </message>
    <message>
      <source>Flip mesh normals</source>
      <translation>Preklopiť normály siete</translation>
    </message>
    <message>
      <source>Fill up holes</source>
      <translation>Vyplniť diery</translation>
    </message>
    <message>
      <source>Mesh merge</source>
      <translation>Sieť zlúčenie</translation>
    </message>
    <message>
      <source>Mesh split</source>
      <translation>Sieť rozdeliť</translation>
    </message>
    <message>
      <source>Mesh scale</source>
      <translation>Sieť mierka</translation>
    </message>
    <message>
      <source>Mesh Decimating</source>
      <translation>Sieť zničiť</translation>
    </message>
    <message>
      <source>Harmonize normals</source>
      <translation>Zarovnať normály</translation>
    </message>
    <message>
      <source>Remove non-manifolds</source>
      <translation>Odstrániť nie-variety</translation>
    </message>
    <message>
      <source>Fix indices</source>
      <translation>Opraviť indexy</translation>
    </message>
    <message>
      <source>Remove degenerated faces</source>
      <translation>Odstrániť degenerované plochy</translation>
    </message>
    <message>
      <source>Remove duplicated faces</source>
      <translation>Odstrániť zdvojené plochy</translation>
    </message>
    <message>
      <source>Remove duplicated points</source>
      <translation>Odstrániť zdvojené body</translation>
    </message>
    <message>
      <source>Fix self-intersections</source>
      <translation>Opraviť samo-pretínanie</translation>
    </message>
    <message>
      <source>Remove folds</source>
      <translation>Odstrániť záhyby</translation>
    </message>
    <message>
      <source>Repair mesh</source>
      <translation>Opraviť sieť</translation>
    </message>
    <message>
      <source>Delete selection</source>
      <translation type="unfinished">Delete selection</translation>
    </message>
    <message>
      <source>Cut</source>
      <translation>Vystrihnúť</translation>
    </message>
    <message>
      <source>Trim</source>
      <translation>Orezať</translation>
    </message>
    <message>
      <source>Split</source>
      <translation>Rozdeliť</translation>
    </message>
    <message>
      <source>Segment</source>
      <translation type="unfinished">Segment</translation>
    </message>
    <message>
      <source>Delete</source>
      <translation>Odstrániť</translation>
    </message>
    <message>
      <source>Fill hole</source>
      <translation type="unfinished">Fill hole</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgDecimating</name>
    <message>
      <source>Decimating</source>
      <translation type="unfinished">Decimating</translation>
    </message>
    <message>
      <source>Reduction</source>
      <translation type="unfinished">Reduction</translation>
    </message>
    <message>
      <source>None</source>
      <translation>Žiadny</translation>
    </message>
    <message>
      <source>Full</source>
      <translation type="unfinished">Full</translation>
    </message>
    <message>
      <source>Absolute number</source>
      <translation type="unfinished">Absolute number</translation>
    </message>
    <message>
      <source>Tolerance</source>
      <translation>Tolerancia</translation>
    </message>
    <message>
      <source>Absolute number (Maximum: %1)</source>
      <translation type="unfinished">Absolute number (Maximum: %1)</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Kontrola &amp; oprava oka</translation>
    </message>
    <message>
      <source>Mesh information</source>
      <translation>Informácie o Oku</translation>
    </message>
    <message>
      <source>Number of points:</source>
      <translation>Počet bodov:</translation>
    </message>
    <message>
      <source>No information</source>
      <translation>Žiadne informácie</translation>
    </message>
    <message>
      <source>Number of faces:</source>
      <translation>Počet plôch:</translation>
    </message>
    <message>
      <source>Number of edges:</source>
      <translation>Počet hrán:</translation>
    </message>
    <message>
      <source>Refresh</source>
      <translation>Obnoviť</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientácia</translation>
    </message>
    <message>
      <source>Analyze</source>
      <translation>Analyzovať</translation>
    </message>
    <message>
      <source>Repair</source>
      <translation>Oprava</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Duplikované plochy</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Duplikované body</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation type="unfinished">Non-manifolds</translation>
    </message>
    <message>
      <source>Degenerated faces</source>
      <translation>Degenerované plochy</translation>
    </message>
    <message>
      <source>Face indices</source>
      <translation>Ukazovatele plochy</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Samo-priesečníky</translation>
    </message>
    <message>
      <source>Folds on surface</source>
      <translation>Záhyby na povrchu</translation>
    </message>
    <message>
      <source>All above tests together</source>
      <translation>Všetky vyššie uvedené testy spolu</translation>
    </message>
    <message>
      <source>Repetitive repair</source>
      <translation>Opakované opravy</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
      <source>Settings...</source>
      <translation type="unfinished">Settings...</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>bez výberu</translation>
    </message>
    <message>
      <source>No information</source>
      <translation>Žiadne informácie</translation>
    </message>
    <message>
      <source>Flipped normals found</source>
      <translation>Nájdené prevrátené normály</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientácia</translation>
    </message>
    <message>
      <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
      <translation>Kontrola zlyhala kvôli záhybom na povrchu.
Najprv spustite príkaz na opravu záhybov</translation>
    </message>
    <message>
      <source>No flipped normals</source>
      <translation>Žiadne prevrátené normály</translation>
    </message>
    <message>
      <source>%1 flipped normals</source>
      <translation>%1 prevrátených normál</translation>
    </message>
    <message>
      <source>No non-manifolds</source>
      <translation>Žiadné nevarietné priestory</translation>
    </message>
    <message>
      <source>%1 non-manifolds</source>
      <translation>%1 nevarietné priestory</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation type="unfinished">Non-manifolds</translation>
    </message>
    <message>
      <source>Cannot remove non-manifolds</source>
      <translation type="unfinished">Cannot remove non-manifolds</translation>
    </message>
    <message>
      <source>Invalid face indices</source>
      <translation>Neplatné indexy stien</translation>
    </message>
    <message>
      <source>Invalid point indices</source>
      <translation>Neplatné ukazovatele bodu</translation>
    </message>
    <message>
      <source>Multiple point indices</source>
      <translation>Viacbodové ukazovatele</translation>
    </message>
    <message>
      <source>Invalid neighbour indices</source>
      <translation type="unfinished">Invalid neighbour indices</translation>
    </message>
    <message>
      <source>No invalid indices</source>
      <translation>Žiadne chybné ukazovatele</translation>
    </message>
    <message>
      <source>Indices</source>
      <translation>Ukazovatele</translation>
    </message>
    <message>
      <source>No degenerations</source>
      <translation>Žiadne degenerácie</translation>
    </message>
    <message>
      <source>%1 degenerated faces</source>
      <translation>%1 degenerovaných priečelí</translation>
    </message>
    <message>
      <source>Degenerations</source>
      <translation>Degenerácia</translation>
    </message>
    <message>
      <source>No duplicated faces</source>
      <translation>Žiadne duplikované priečelia</translation>
    </message>
    <message>
      <source>%1 duplicated faces</source>
      <translation>%1 duplikovaných priečelí</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Duplikované plochy</translation>
    </message>
    <message>
      <source>No duplicated points</source>
      <translation>Žiadne duplikované body</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Duplikované body</translation>
    </message>
    <message>
      <source>No self-intersections</source>
      <translation>Prierezy nepretínajúce samé seba</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Samo-priesečníky</translation>
    </message>
    <message>
      <source>No folds on surface</source>
      <translation>Žiadne záhyby na povrchu</translation>
    </message>
    <message>
      <source>%1 folds on surface</source>
      <translation>%1 záhybov na povrchu</translation>
    </message>
    <message>
      <source>Folds</source>
      <translation>Záhyby</translation>
    </message>
    <message>
      <source>Mesh repair</source>
      <translation>Oprava siete</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateSettings</name>
    <message>
      <source>Evaluation settings</source>
      <translation type="unfinished">Evaluation settings</translation>
    </message>
    <message>
      <source>Settings</source>
      <translation>Nastavenia</translation>
    </message>
    <message>
      <source>Check for non-manifold points</source>
      <translation type="unfinished">Check for non-manifold points</translation>
    </message>
    <message>
      <source>Enable check for folds on surface</source>
      <translation type="unfinished">Enable check for folds on surface</translation>
    </message>
    <message>
      <source>Only consider zero area faces as degenerated</source>
      <translation type="unfinished">Only consider zero area faces as degenerated</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
      <source>Regular Solid</source>
      <translation>Pravidelné teleso</translation>
    </message>
    <message>
      <source>&amp;Create</source>
      <translation>&amp;Vytvoriť</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>Zatvoriť</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>ALT+O</translation>
    </message>
    <message>
      <source>Solid:</source>
      <translation>Teleso:</translation>
    </message>
    <message>
      <source>Cube</source>
      <translation>Kocka</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Valec</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Kužeľ</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Guľa</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>Elipsoid</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Kruhový prstenec</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Výška:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Dĺžka:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>šírka:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Polomer:</translation>
    </message>
    <message>
      <source>Closed</source>
      <translation>Zatvorené</translation>
    </message>
    <message>
      <source>Sampling:</source>
      <translation>Vzorkovanie:</translation>
    </message>
    <message>
      <source>Edge length:</source>
      <translation>Dĺžka okraja:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>Polomer 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>Polomer 2:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <source>Create %1</source>
      <translation>Vytvorené %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>Žiadny aktívny dokument</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsImportExport</name>
    <message>
      <source>Mesh Formats</source>
      <translation type="unfinished">Mesh Formats</translation>
    </message>
    <message>
      <source>Export</source>
      <translation>Export</translation>
    </message>
    <message>
      <source>Maximal deviation between mesh and object</source>
      <translation type="unfinished">Maximal deviation between mesh and object</translation>
    </message>
    <message>
      <source>Deviation of tessellation to the actual surface</source>
      <translation type="unfinished">Deviation of tessellation to the actual surface</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Maximum mesh deviation</source>
      <translation type="unfinished">Maximum mesh deviation</translation>
    </message>
    <message>
      <source>ZIP compression is used when writing a mesh file in AMF format</source>
      <translation type="unfinished">ZIP compression is used when writing a mesh file in AMF format</translation>
    </message>
    <message>
      <source>Export AMF files using compression</source>
      <translation type="unfinished">Export AMF files using compression</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Šírka:</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Výška:</translation>
    </message>
    <message>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation type="unfinished">This parameter indicates whether ZIP compression
is used when writing a file in AMF format</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <source>Mesh view</source>
      <translation>Zobrazenie siete</translation>
    </message>
    <message>
      <source>Default appearance for new meshes</source>
      <translation>Predvolený vzhľad nových sietí</translation>
    </message>
    <message>
      <source>Default line color</source>
      <translation>Predvolená farba čiary</translation>
    </message>
    <message>
      <source>Mesh transparency</source>
      <translation>Transparentnosť siete</translation>
    </message>
    <message>
      <source>Default color for new meshes</source>
      <translation type="unfinished">Default color for new meshes</translation>
    </message>
    <message>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <source>Default mesh color</source>
      <translation>Predvolenú farba siete</translation>
    </message>
    <message>
      <source>A bounding box will be displayed</source>
      <translation type="unfinished">A bounding box will be displayed</translation>
    </message>
    <message>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Zobraziť ohraničenie pre zvýraznené alebo vybrané oká</translation>
    </message>
    <message>
      <source>Default line color for new meshes</source>
      <translation type="unfinished">Default line color for new meshes</translation>
    </message>
    <message>
      <source>The bottom side of surface will be rendered the same way than top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation type="unfinished">The bottom side of surface will be rendered the same way than top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</translation>
    </message>
    <message>
      <source>Two-side rendering</source>
      <translation>Dvojstranné vykresľovanie</translation>
    </message>
    <message>
      <source>Line transparency</source>
      <translation>Priesvitnosť čiary</translation>
    </message>
    <message>
      <source>Backface color</source>
      <translation>Farba zadných stien</translation>
    </message>
    <message>
      <source>Smoothing</source>
      <translation>Vyhladzovanie</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Toto je najmenší uhol medzi dvomi priečeliami, kde sú normály prepočítavané pre tieňovanie plochy.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Plochy okolo spoločných hrán budú tieňované do hladka vtedy, ak bude uhol medzi normálami dvoch susedných plôch menší ako uhol zániku.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Crease angle</source>
      <translation>Zánikový uhol</translation>
    </message>
    <message>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation type="unfinished">If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</translation>
    </message>
    <message>
      <source>Define normal per vertex</source>
      <translation>Definícia normál pre vrchol</translation>
    </message>
    <message>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation type="unfinished">Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</translation>
    </message>
    <message>
      <source> °</source>
      <translation> °</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Definovanie normál vrcholu sa taktiež nazýva &lt;span style=" font-style:italic;"&gt;tieňovaním Phong&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;zatiaľ čo definovanie normál priečelia sa nazýva &lt;/span&gt;tieňovaním Plochy&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <source>Smoothing</source>
      <translation>Vyhladzovanie</translation>
    </message>
    <message>
      <source>Method</source>
      <translation>Metóda</translation>
    </message>
    <message>
      <source>Taubin</source>
      <translation>Taubinová metóda</translation>
    </message>
    <message>
      <source>Laplace</source>
      <translation>Laplaceová metóda</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <source>Iterations:</source>
      <translation>Iterácie:</translation>
    </message>
    <message>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
    <message>
      <source>Only selection</source>
      <translation type="unfinished">Only selection</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <source>Automatic</source>
      <translation type="unfinished">Automatic</translation>
    </message>
    <message>
      <source>Adaptive</source>
      <translation type="unfinished">Adaptive</translation>
    </message>
    <message>
      <source>Frontal</source>
      <translation type="unfinished">Frontal</translation>
    </message>
    <message>
      <source>Frontal Quad</source>
      <translation type="unfinished">Frontal Quad</translation>
    </message>
    <message>
      <source>Parallelograms</source>
      <translation type="unfinished">Parallelograms</translation>
    </message>
    <message>
      <source>Time:</source>
      <translation>Čas:</translation>
    </message>
    <message>
      <source>Running gmsh...</source>
      <translation type="unfinished">Running gmsh...</translation>
    </message>
    <message>
      <source>Failed to start</source>
      <translation type="unfinished">Failed to start</translation>
    </message>
    <message>
      <source>Error</source>
      <translation>Chyba</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <source>Add triangle</source>
      <translation>Pridať trojuholník</translation>
    </message>
    <message>
      <source>Flip normal</source>
      <translation>Prevrátiť normálu</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>Vymazať</translation>
    </message>
    <message>
      <source>Finish</source>
      <translation>Dokončiť</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <source>Finish</source>
      <translation>Dokončiť</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <source>Surface fit</source>
      <translation>Prispôsobenie povrchu</translation>
    </message>
    <message>
      <source>Parameters</source>
      <translation>Parametre</translation>
    </message>
    <message>
      <source>Selection</source>
      <translation>Výber</translation>
    </message>
    <message>
      <source>Region</source>
      <translation>Región</translation>
    </message>
    <message>
      <source>Triangle</source>
      <translation>Trojuholník</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>Vymazať</translation>
    </message>
    <message>
      <source>Compute</source>
      <translation type="unfinished">Compute</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Žiadny výber</translation>
    </message>
    <message>
      <source>Before fitting the surface select an area.</source>
      <translation type="unfinished">Before fitting the surface select an area.</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <source>Remesh by gmsh</source>
      <translation type="unfinished">Remesh by gmsh</translation>
    </message>
    <message>
      <source>Remeshing Parameter</source>
      <translation type="unfinished">Remeshing Parameter</translation>
    </message>
    <message>
      <source>Meshing:</source>
      <translation type="unfinished">Meshing:</translation>
    </message>
    <message>
      <source>Max element size (0.0 = Auto):</source>
      <translation type="unfinished">Max element size (0.0 = Auto):</translation>
    </message>
    <message>
      <source>Min element size (0.0 = Auto):</source>
      <translation type="unfinished">Min element size (0.0 = Auto):</translation>
    </message>
    <message>
      <source>Angle:</source>
      <translation>Uhol:</translation>
    </message>
    <message>
      <source>Gmsh</source>
      <translation type="unfinished">Gmsh</translation>
    </message>
    <message>
      <source>Path</source>
      <translation type="unfinished">Path</translation>
    </message>
    <message>
      <source>Kill</source>
      <translation type="unfinished">Kill</translation>
    </message>
    <message>
      <source>Time:</source>
      <translation>Čas:</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>Vymazať</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <source>Remove components</source>
      <translation>Odstrániť komponent</translation>
    </message>
    <message>
      <source>Select</source>
      <translation>Výber</translation>
    </message>
    <message>
      <source>Select whole component</source>
      <translation>Vybrať celý komponent</translation>
    </message>
    <message>
      <source>Pick triangle</source>
      <translation>Vybrať trojuholník</translation>
    </message>
    <message>
      <source>&lt; faces than</source>
      <translation>priečelia &lt; ako</translation>
    </message>
    <message>
      <source>Region</source>
      <translation>Región</translation>
    </message>
    <message>
      <source>Components</source>
      <translation>Komponenty</translation>
    </message>
    <message>
      <source>All</source>
      <translation>Všetky</translation>
    </message>
    <message>
      <source>Deselect</source>
      <translation>Zrušiť výber</translation>
    </message>
    <message>
      <source>Deselect whole component</source>
      <translation>Odznačí celý komponent</translation>
    </message>
    <message>
      <source>&gt; faces than</source>
      <translation>priečelia &gt; ako</translation>
    </message>
    <message>
      <source>Region options</source>
      <translation>Regionálne nastavenia</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation>Rešpektovať len viditeľné trojuholníky</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Rešpektuje len trojuholníky s normály priečelia</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <source>Mesh segmentation</source>
      <translation type="unfinished">Mesh segmentation</translation>
    </message>
    <message>
      <source>Smooth mesh</source>
      <translation type="unfinished">Smooth mesh</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Rovina</translation>
    </message>
    <message>
      <source>Tolerance</source>
      <translation>Tolerancia</translation>
    </message>
    <message>
      <source>Minimum number of faces</source>
      <translation type="unfinished">Minimum number of faces</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Valec</translation>
    </message>
    <message>
      <source>Curvature</source>
      <translation type="unfinished">Curvature</translation>
    </message>
    <message>
      <source>Tolerance (Flat)</source>
      <translation type="unfinished">Tolerance (Flat)</translation>
    </message>
    <message>
      <source>Tolerance (Curved)</source>
      <translation type="unfinished">Tolerance (Curved)</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Guľa</translation>
    </message>
    <message>
      <source>Freeform</source>
      <translation type="unfinished">Freeform</translation>
    </message>
    <message>
      <source>Max. Curvature</source>
      <translation type="unfinished">Max. Curvature</translation>
    </message>
    <message>
      <source>Min. Curvature</source>
      <translation type="unfinished">Min. Curvature</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::SegmentationBestFit</name>
    <message>
      <source>Mesh segmentation</source>
      <translation type="unfinished">Mesh segmentation</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Guľa</translation>
    </message>
    <message>
      <source>Tolerance</source>
      <translation>Tolerancia</translation>
    </message>
    <message>
      <source>Minimum number of faces</source>
      <translation type="unfinished">Minimum number of faces</translation>
    </message>
    <message>
      <source>Parameters...</source>
      <translation type="unfinished">Parameters...</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Rovina</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Valec</translation>
    </message>
    <message>
      <source>Base</source>
      <translation>Základňa</translation>
    </message>
    <message>
      <source>Normal</source>
      <translation>Normálny</translation>
    </message>
    <message>
      <source>Axis</source>
      <translation>Os</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>Polomer</translation>
    </message>
    <message>
      <source>Center</source>
      <translation>Stred</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Selection</name>
    <message>
      <source>Selection</source>
      <translation>Výber</translation>
    </message>
    <message>
      <source>Add</source>
      <translation>Pridať</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>Vymazať</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation>Rešpektovať len viditeľné trojuholníky</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Rešpektuje len trojuholníky s normály priečelia</translation>
    </message>
    <message>
      <source>Use a brush tool to select the area</source>
      <translation type="unfinished">Use a brush tool to select the area</translation>
    </message>
    <message>
      <source>Clears completely the selected area</source>
      <translation type="unfinished">Clears completely the selected area</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
      <source>Delete</source>
      <translation>Odstrániť</translation>
    </message>
    <message>
      <source>Invert</source>
      <translation>Invertovať</translation>
    </message>
  </context>
  <context>
    <name>Mesh_BoundingBox</name>
    <message>
      <source>Boundings of %1:</source>
      <translation type="unfinished">Boundings of %1:</translation>
    </message>
  </context>
  <context>
    <name>Mesh_Union</name>
    <message>
      <source>OpenSCAD</source>
      <translation type="unfinished">OpenSCAD</translation>
    </message>
    <message>
      <source>Unknown error occurred while running OpenSCAD.</source>
      <translation type="unfinished">Unknown error occurred while running OpenSCAD.</translation>
    </message>
    <message>
      <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
      <translation type="unfinished">OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</translation>
    </message>
  </context>
  <context>
    <name>QDockWidget</name>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Kontrola &amp; oprava oka</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <source>Import-Export</source>
      <translation>Import/Export</translation>
    </message>
    <message>
      <source>All Mesh Files</source>
      <translation type="unfinished">All Mesh Files</translation>
    </message>
    <message>
      <source>Binary STL</source>
      <translation type="unfinished">Binary STL</translation>
    </message>
    <message>
      <source>ASCII STL</source>
      <translation type="unfinished">ASCII STL</translation>
    </message>
    <message>
      <source>Binary Mesh</source>
      <translation type="unfinished">Binary Mesh</translation>
    </message>
    <message>
      <source>Alias Mesh</source>
      <translation type="unfinished">Alias Mesh</translation>
    </message>
    <message>
      <source>Object File Format</source>
      <translation type="unfinished">Object File Format</translation>
    </message>
    <message>
      <source>Inventor V2.1 ASCII</source>
      <translation type="unfinished">Inventor V2.1 ASCII</translation>
    </message>
    <message>
      <source>Stanford Polygon</source>
      <translation type="unfinished">Stanford Polygon</translation>
    </message>
    <message>
      <source>NASTRAN</source>
      <translation type="unfinished">NASTRAN</translation>
    </message>
    <message>
      <source>All Files</source>
      <translation>Všetky súbory</translation>
    </message>
    <message>
      <source>Import mesh</source>
      <translation>Importovať sieť</translation>
    </message>
    <message>
      <source>Simple Model Format</source>
      <translation type="unfinished">Simple Model Format</translation>
    </message>
    <message>
      <source>Inventor V2.1 ascii</source>
      <translation type="unfinished">Inventor V2.1 ascii</translation>
    </message>
    <message>
      <source>X3D Extensible 3D</source>
      <translation type="unfinished">X3D Extensible 3D</translation>
    </message>
    <message>
      <source>Compressed X3D</source>
      <translation>Kompresované X3D</translation>
    </message>
    <message>
      <source>WebGL/X3D</source>
      <translation>WebGL/X3D</translation>
    </message>
    <message>
      <source>VRML V2.0</source>
      <translation type="unfinished">VRML V2.0</translation>
    </message>
    <message>
      <source>Compressed VRML 2.0</source>
      <translation type="unfinished">Compressed VRML 2.0</translation>
    </message>
    <message>
      <source>Nastran</source>
      <translation type="unfinished">Nastran</translation>
    </message>
    <message>
      <source>Python module def</source>
      <translation type="unfinished">Python module def</translation>
    </message>
    <message>
      <source>Asymptote Format</source>
      <translation>Formát asymptoty</translation>
    </message>
    <message>
      <source>Export mesh</source>
      <translation>Exportovať sieť</translation>
    </message>
    <message>
      <source>Meshing Tolerance</source>
      <translation>Tolerancia siete</translation>
    </message>
    <message>
      <source>Enter tolerance for meshing geometry:</source>
      <translation type="unfinished">Enter tolerance for meshing geometry:</translation>
    </message>
    <message>
      <source>The mesh '%1' is not a solid.</source>
      <translation type="unfinished">The mesh '%1' is not a solid.</translation>
    </message>
    <message>
      <source>The mesh '%1' is a solid.</source>
      <translation type="unfinished">The mesh '%1' is a solid.</translation>
    </message>
    <message>
      <source>Solid Mesh</source>
      <translation type="unfinished">Solid Mesh</translation>
    </message>
    <message>
      <source>Boundings</source>
      <translation type="unfinished">Boundings</translation>
    </message>
    <message>
      <source>Fill holes</source>
      <translation>Vyplniť diery</translation>
    </message>
    <message>
      <source>Fill holes with maximum number of edges:</source>
      <translation>Vyplniť diery maximálnym počtom hrán:</translation>
    </message>
    <message>
      <source>Scaling</source>
      <translation type="unfinished">Scaling</translation>
    </message>
    <message>
      <source>Enter scaling factor:</source>
      <translation type="unfinished">Enter scaling factor:</translation>
    </message>
    <message>
      <source>[Points: %1, Edges: %2, Faces: %3]</source>
      <translation type="unfinished">[Points: %1, Edges: %2, Faces: %3]</translation>
    </message>
    <message>
      <source>Display components</source>
      <translation type="unfinished">Display components</translation>
    </message>
    <message>
      <source>Display segments</source>
      <translation type="unfinished">Display segments</translation>
    </message>
    <message>
      <source>Leave info mode</source>
      <translation>Opustiť režim info</translation>
    </message>
    <message>
      <source>Index: %1</source>
      <translation>Index: %1</translation>
    </message>
    <message>
      <source>Leave hole-filling mode</source>
      <translation>Opustiť režim vypĺňania dier</translation>
    </message>
    <message>
      <source>Leave removal mode</source>
      <translation>Opustiť režim odstránenia</translation>
    </message>
    <message>
      <source>Delete selected faces</source>
      <translation>Odstrániť vybraté tváre</translation>
    </message>
    <message>
      <source>Clear selected faces</source>
      <translation>Vymazať vybraté tváre</translation>
    </message>
    <message>
      <source>Annotation</source>
      <translation>Anotácia</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <source>Analyze</source>
      <translation>Analyzovať</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>Boolovská hodnota</translation>
    </message>
    <message>
      <source>&amp;Meshes</source>
      <translation>Siete</translation>
    </message>
    <message>
      <source>Mesh tools</source>
      <translation>Nástroje siete</translation>
    </message>
  </context>
</TS>
