//----------------------------------------------------------
// name: "prefix"
//
// Code generated with Faust 2.81.0 (https://faust.grame.fr)
//----------------------------------------------------------

/* link with  */
#include <math.h>
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif 


#ifndef FAUSTCLASS 
#define FAUSTCLASS mydsp
#endif

class mydsp : public dsp {
  private:
	float 	fVec0State; // Single Delay
	float 	pfPerm0;
	float 	fVec1State; // Single Delay
	float 	pfPerm1;
	float 	fVec2State; // Single Delay
	float 	pfPerm2;
	float 	pfPerm3;
	float 	fVec3State; // Single Delay
	float 	pfPerm4;
	int fSampleRate;

  public:
	virtual void metadata(Meta* m) { 
		m->declare("filename", "prefix.dsp");
		m->declare("name", "prefix");
	}

	virtual int getNumInputs() { return 2; }
	virtual int getNumOutputs() { return 5; }
	static void classInit(int sample_rate) {
	}
	virtual void instanceConstants(int sample_rate) {
		fSampleRate = sample_rate;
		pfPerm0 = 0.5f;
		pfPerm1 = 0.31f;
		pfPerm2 = 0.32f;
		pfPerm3 = 0.7f;
		pfPerm4 = 0.35f;
	}
	virtual void instanceResetUserInterface() {
	}
	virtual void instanceClear() {
		fVec0State = 0;
		fVec1State = 0;
		fVec2State = 0;
		fVec3State = 0;
	}
	virtual void init(int sample_rate) {
		classInit(sample_rate);
		instanceInit(sample_rate);
	}
	virtual void instanceInit(int sample_rate) {
		instanceConstants(sample_rate);
		instanceResetUserInterface();
		instanceClear();
	}
	virtual mydsp* clone() {
		return new mydsp();
	}
	virtual int getSampleRate() {
		return fSampleRate;
	}
	virtual void buildUserInterface(UI* ui_interface) {
		ui_interface->openVerticalBox("prefix");
		ui_interface->closeBox();
	}
	virtual void compute (int count, FAUSTFLOAT** input, FAUSTFLOAT** output) {
		float 	fVec0[2];
		float 	fVec1[2];
		float 	fVec2[2];
		float 	fVec3[2];
		int fullcount = count;
		for (int index = 0; index < fullcount; index += 32) {
			int count = min(32, fullcount-index);
			FAUSTFLOAT* input0 = &input[0][index]; // Zone 3
			FAUSTFLOAT* input1 = &input[1][index]; // Zone 3
			FAUSTFLOAT* output0 = &output[0][index]; // Zone 3
			FAUSTFLOAT* output1 = &output[1][index]; // Zone 3
			FAUSTFLOAT* output2 = &output[2][index]; // Zone 3
			FAUSTFLOAT* output3 = &output[3][index]; // Zone 3
			FAUSTFLOAT* output4 = &output[4][index]; // Zone 3
			fVec0[1] = fVec0State;
			fVec1[1] = fVec1State;
			fVec2[1] = fVec2State;
			fVec3[1] = fVec3State;
			for (int i=0; i<count; i++) {
				fVec0[0] = 0.8f;
				float 	pfTemp0 = pfPerm0;
				pfPerm0 = 0.8f;
				fVec1[0] = (float)input0[i];
				float 	pfTemp1 = pfPerm1;
				pfPerm1 = fVec1[0];
				fVec2[0] = (float)input1[i];
				float 	pfTemp2 = pfPerm2;
				pfPerm2 = fVec2[0];
				float 	pfTemp3 = pfPerm3;
				pfPerm3 = pfTemp2;
				fVec3[0] = 0.9f;
				float 	pfTemp4 = pfPerm4;
				pfPerm4 = 0.9f;
				output0[i] = (FAUSTFLOAT)(pfTemp0);  // Zone Exec Code
				output1[i] = (FAUSTFLOAT)(pfTemp1);  // Zone Exec Code
				output2[i] = (FAUSTFLOAT)(pfTemp3);  // Zone Exec Code
				output3[i] = (FAUSTFLOAT)(pfTemp4);  // Zone Exec Code
				output4[i] = (FAUSTFLOAT)(pfTemp4);  // Zone Exec Code
				// post processing
				fVec3[1] = fVec3[0];
				fVec2[1] = fVec2[0];
				fVec1[1] = fVec1[0];
				fVec0[1] = fVec0[0];
			}
			fVec0State = fVec0[1];
			fVec1State = fVec1[1];
			fVec2State = fVec2[1];
			fVec3State = fVec3[1];
		}
	}
};


