//
// Copyright(C) 2021 by Ryan Krafnick
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//	DSDA Map Format
//

#include "doomstat.h"
#include "lprintf.h"
#include "p_spec.h"
#include "r_main.h"
#include "r_state.h"
#include "w_wad.h"

#include "dsda/args.h"

#include "map_format.h"

map_format_t map_format;

typedef enum {
  door_type_none = -1,
  door_type_red,
  door_type_blue,
  door_type_yellow,
  door_type_unknown = door_type_yellow,
  door_type_multiple
} door_type_t;

int dsda_DoorType(int index) {
  int special = lines[index].special;

  if (map_format.zdoom) {
    int lock;

    if (special == 13)
      lock = lines[index].special_args[3];
    else
      lock = lines[index].locknumber;

    switch (lock) {
      case zk_none:
        return door_type_none;
      case zk_red_card:
      case zk_red_skull:
      case zk_red:
      case zk_redx:
        return door_type_red;
      case zk_blue_card:
      case zk_blue_skull:
      case zk_blue:
      case zk_bluex:
        return door_type_blue;
      case zk_yellow_card:
      case zk_yellow_skull:
      case zk_yellow:
      case zk_yellowx:
        return door_type_yellow;
      default:
        return door_type_unknown;
    }
  }

  if (map_format.hexen) {
    if (special == 13 || special == 83)
      return door_type_unknown;

    return door_type_none;
  }

  if (heretic && special > 34)
    return door_type_none;

  if (GenLockedBase <= special && special < GenDoorBase) {
    special -= GenLockedBase;
    special = (special & LockedKey) >> LockedKeyShift;
    if (!special || special == 7)
      return door_type_multiple;
    else
      return (special - 1) % 3;
  }

  switch (special) {
    case 26:
    case 32:
    case 99:
    case 133:
      return door_type_blue;
    case 27:
    case 34:
    case 136:
    case 137:
      return door_type_yellow;
    case 28:
    case 33:
    case 134:
    case 135:
      return door_type_red;
    default:
      return door_type_none;
  }
}

dboolean dsda_IsExitLine(int index) {
  int special = lines[index].special;

  if (map_format.hexen)
    return special == 74 ||
           special == 75;

  return special == 11  ||
         special == 52  ||
         special == 197 ||
         special == 51  ||
         special == 124 ||
         special == 198;
}

dboolean dsda_IsTeleportLine(int index) {
  int special = lines[index].special;

  if (map_format.hexen)
    return special == 70 ||
           special == 71;

  if (heretic)
    return special == 39;

  return special == 39  ||
         special == 97  ||
         special == 125 ||
         special == 126;
}

// Migrate some non-hexen data to hexen format
static void dsda_MigrateMobjInfo(void) {
  int i;
  static dboolean migrated = false;

  if (hexen) return;

  if (map_format.zdoom && !migrated)
  {
    migrated = true;

    for (i = mobj_types_zero; i < num_mobj_types; ++i) {
      if (mobjinfo[i].flags & MF_COUNTKILL)
        mobjinfo[i].flags2 |= MF2_MCROSS | MF2_PUSHWALL | MF2_CANUSEWALLS;

      if (mobjinfo[i].flags & MF_MISSILE)
        mobjinfo[i].flags2 |= MF2_PCROSS | MF2_IMPACT;
    }

    if (!raven) {
      mobjinfo[MT_SKULL].flags2 |= MF2_MCROSS | MF2_PUSHWALL | MF2_CANUSEWALLS;
      mobjinfo[MT_PLAYER].flags2 |= MF2_WINDTHRUST | MF2_PUSHWALL | MF2_CANUSEWALLS;
    }
  }
  else if (!map_format.zdoom && migrated)
  {
    migrated = false;

    for (i = mobj_types_zero; i < num_mobj_types; ++i) {
      if (mobjinfo[i].flags & MF_COUNTKILL)
        mobjinfo[i].flags2 &= ~(MF2_MCROSS | MF2_PUSHWALL | MF2_CANUSEWALLS);

      if (mobjinfo[i].flags & MF_MISSILE)
        mobjinfo[i].flags2 &= ~(MF2_PCROSS | MF2_IMPACT);
    }

    if (!raven) {
      mobjinfo[MT_SKULL].flags2 &= ~(MF2_MCROSS | MF2_PUSHWALL | MF2_CANUSEWALLS);
      mobjinfo[MT_PLAYER].flags2 &= ~(MF2_WINDTHRUST | MF2_PUSHWALL | MF2_CANUSEWALLS);
    }
  }
}

extern void P_SpawnCompatibleSectorSpecial(sector_t *sector, int i);
extern void P_SpawnZDoomSectorSpecial(sector_t *sector, int i);

extern void P_PlayerInCompatibleSector(player_t *player, sector_t *sector);
extern void P_PlayerInZDoomSector(player_t *player, sector_t *sector);
extern void P_PlayerInHereticSector(player_t * player, sector_t * sector);
extern void P_PlayerInHexenSector(player_t * player, sector_t * sector);

extern void P_SpawnCompatibleScroller(line_t *l, int i);
extern void P_SpawnZDoomScroller(line_t *l, int i);

extern void P_SpawnCompatibleFriction(line_t *l);
extern void P_SpawnZDoomFriction(line_t *l);

extern void P_SpawnCompatiblePusher(line_t *l);
extern void P_SpawnZDoomPusher(line_t *l);

extern void P_SpawnCompatibleExtra(line_t *l, int i);
extern void P_SpawnZDoomExtra(line_t *l, int i);

extern void P_CrossCompatibleSpecialLine(line_t *line, int side, mobj_t *thing, dboolean bossaction);
extern void P_CrossZDoomSpecialLine(line_t *line, int side, mobj_t *thing, dboolean bossaction);
extern void P_CrossHereticSpecialLine(line_t *line, int side, mobj_t *thing, dboolean bossaction);
extern void P_CrossHexenSpecialLine(line_t *line, int side, mobj_t *thing, dboolean bossaction);

extern void P_ShootCompatibleSpecialLine(mobj_t *thing, line_t *line);
extern void P_ShootHexenSpecialLine(mobj_t *thing, line_t *line);

extern dboolean P_TestActivateZDoomLine(line_t *line, mobj_t *mo, int side, line_activation_t activationType);
extern dboolean P_TestActivateHexenLine(line_t *line, mobj_t *mo, int side, line_activation_t activationType);

extern void P_PostProcessCompatibleLineSpecial(line_t *ld);
extern void P_PostProcessHereticLineSpecial(line_t *ld);
extern void P_PostProcessHexenLineSpecial(line_t *ld);
extern void P_PostProcessZDoomLineSpecial(line_t *ld);

extern void P_PostProcessCompatibleSidedefSpecial(side_t *sd, const mapsidedef_t *msd, sector_t *sec, int i);
extern void P_PostProcessHereticSidedefSpecial(side_t *sd, const mapsidedef_t *msd, sector_t *sec, int i);
extern void P_PostProcessHexenSidedefSpecial(side_t *sd, const mapsidedef_t *msd, sector_t *sec, int i);
extern void P_PostProcessZDoomSidedefSpecial(side_t *sd, const mapsidedef_t *msd, sector_t *sec, int i);

extern void P_AnimateCompatibleSurfaces(void);
extern void P_AnimateHereticSurfaces(void);
extern void P_AnimateHexenSurfaces(void);
extern void P_AnimateZDoomSurfaces(void);

extern void P_CheckCompatibleImpact(mobj_t *);
extern void P_CheckHereticImpact(mobj_t *);
extern void P_CheckZDoomImpact(mobj_t *);

extern void P_TranslateHexenLineFlags(unsigned int *, line_activation_t *);
extern void P_TranslateZDoomLineFlags(unsigned int *, line_activation_t *);
extern void P_TranslateCompatibleLineFlags(unsigned int *, line_activation_t *);

extern void P_ApplyCompatibleSectorMovementSpecial(mobj_t *, int);
extern void P_ApplyHereticSectorMovementSpecial(mobj_t *, int);

extern dboolean P_MobjInCompatibleSector(mobj_t *);
extern dboolean P_MobjInHereticSector(mobj_t *);
extern dboolean P_MobjInHexenSector(mobj_t *);
extern dboolean P_MobjInZDoomSector(mobj_t *);

extern void P_CompatiblePlayerThrust(player_t* player, angle_t angle, fixed_t move);
extern void P_HereticPlayerThrust(player_t* player, angle_t angle, fixed_t move);
extern void P_HexenPlayerThrust(player_t* player, angle_t angle, fixed_t move);

extern dboolean P_ExecuteZDoomLineSpecial(int special, int * args, line_t * line, int side, mobj_t * mo);
extern dboolean P_ExecuteHexenLineSpecial(int special, int * args, line_t * line, int side, mobj_t * mo);

extern void T_VerticalCompatibleDoor(vldoor_t *door);
extern void T_VerticalHexenDoor(vldoor_t *door);

extern void T_MoveCompatibleFloor(floormove_t *);
extern void T_MoveHexenFloor(floormove_t *);

void T_MoveCompatibleCeiling(ceiling_t * ceiling);
void T_MoveHexenCeiling(ceiling_t * ceiling);

int EV_CompatibleTeleport(short thing_id, int tag, line_t *line, int side, mobj_t *thing, int flags);
int EV_HereticTeleport(short thing_id, int tag, line_t * line, int side, mobj_t * thing, int flags);

void T_BuildHexenPillar(pillar_t * pillar);
void T_BuildZDoomPillar(pillar_t * pillar);

void T_CompatiblePlatRaise(plat_t * plat);
void T_HexenPlatRaise(plat_t * plat);
void T_ZDoomPlatRaise(plat_t * plat);

void P_CreateTIDList(void);
void dsda_BuildMobjThingIDList(void);

void P_InsertMobjIntoTIDList(mobj_t * mobj, short tid);
void dsda_AddMobjThingID(mobj_t* mo, short thing_id);

void P_RemoveMobjFromTIDList(mobj_t * mobj);
void dsda_RemoveMobjThingID(mobj_t* mo);

void P_IterateCompatibleSpecHit(mobj_t *thing, fixed_t oldx, fixed_t oldy);
void P_IterateZDoomSpecHit(mobj_t *thing, fixed_t oldx, fixed_t oldy);

static const map_format_t zdoom_map_format = {
  .zdoom = true,
  .hexen = true,
  .polyobjs = true,
  .acs = false,
  .thing_id = true,
  .sndseq = false,
  .animdefs = false,
  .doublesky = false,
  .map99 = false,
  .generalized_mask = ~0xff,
  .switch_activation = SPAC_USE | SPAC_IMPACT | SPAC_PUSH,
  .init_sector_special = P_SpawnZDoomSectorSpecial,
  .player_in_special_sector = P_PlayerInZDoomSector,
  .mobj_in_special_sector = P_MobjInZDoomSector,
  .spawn_scroller = P_SpawnZDoomScroller,
  .spawn_friction = P_SpawnZDoomFriction,
  .spawn_pusher = P_SpawnZDoomPusher,
  .spawn_extra = P_SpawnZDoomExtra,
  .cross_special_line = P_CrossZDoomSpecialLine,
  .shoot_special_line = P_ShootHexenSpecialLine,
  .test_activate_line = P_TestActivateZDoomLine,
  .execute_line_special = P_ExecuteZDoomLineSpecial,
  .post_process_line_special = P_PostProcessZDoomLineSpecial,
  .post_process_sidedef_special = P_PostProcessZDoomSidedefSpecial,
  .animate_surfaces = P_AnimateZDoomSurfaces,
  .check_impact = P_CheckZDoomImpact,
  .translate_line_flags = P_TranslateZDoomLineFlags,
  .apply_sector_movement_special = P_ApplyHereticSectorMovementSpecial,
  .t_vertical_door = T_VerticalCompatibleDoor,
  .t_move_floor = T_MoveCompatibleFloor,
  .t_move_ceiling = T_MoveCompatibleCeiling,
  .t_build_pillar = T_BuildZDoomPillar,
  .t_plat_raise = T_ZDoomPlatRaise,
  .ev_teleport = EV_CompatibleTeleport,
  .player_thrust = P_CompatiblePlayerThrust,
  .build_mobj_thing_id_list = dsda_BuildMobjThingIDList,
  .add_mobj_thing_id = dsda_AddMobjThingID,
  .remove_mobj_thing_id = dsda_RemoveMobjThingID,
  .iterate_spechit = P_IterateZDoomSpecHit,
  .point_on_side = R_ZDoomPointOnSide,
  .point_on_seg_side = R_ZDoomPointOnSegSide,
  .point_on_line_side = P_ZDoomPointOnLineSide,
  .point_on_divline_side = P_ZDoomPointOnDivlineSide,
  .mapthing_size = sizeof(hexen_mapthing_t),
  .maplinedef_size = sizeof(hexen_maplinedef_t),
  .mt_push = MT_PUSH,
  .mt_pull = MT_PULL,
  .dn_polyanchor = 9300,
  .dn_polyspawn_start = 9301,
  .dn_polyspawn_hurt = 9303,
  .dn_polyspawn_end = 9303,
  .visibility = VF_ZDOOM | VF_DOOM,
};

static const map_format_t hexen_map_format = {
  .zdoom = false,
  .hexen = true,
  .polyobjs = true,
  .acs = true,
  .thing_id = true,
  .sndseq = true,
  .animdefs = true,
  .doublesky = true,
  .map99 = true,
  .generalized_mask = 0, // not used
  .switch_activation = SPAC_USE | SPAC_IMPACT,
  .init_sector_special = NULL, // not used
  .player_in_special_sector = P_PlayerInHexenSector,
  .mobj_in_special_sector = P_MobjInHexenSector,
  .spawn_scroller = NULL, // not used
  .spawn_friction = NULL, // not used
  .spawn_pusher = NULL, // not used
  .spawn_extra = NULL, // not used
  .cross_special_line = P_CrossHexenSpecialLine,
  .shoot_special_line = P_ShootHexenSpecialLine,
  .test_activate_line = P_TestActivateHexenLine,
  .execute_line_special = P_ExecuteHexenLineSpecial,
  .post_process_line_special = P_PostProcessHexenLineSpecial,
  .post_process_sidedef_special = P_PostProcessHexenSidedefSpecial,
  .animate_surfaces = P_AnimateHexenSurfaces,
  .check_impact = NULL, // not used
  .translate_line_flags = P_TranslateHexenLineFlags,
  .apply_sector_movement_special = P_ApplyHereticSectorMovementSpecial,
  .t_vertical_door = T_VerticalHexenDoor,
  .t_move_floor = T_MoveHexenFloor,
  .t_move_ceiling = T_MoveHexenCeiling,
  .t_build_pillar = T_BuildHexenPillar,
  .t_plat_raise = T_HexenPlatRaise,
  .ev_teleport = NULL, // not used
  .player_thrust = P_HexenPlayerThrust,
  .build_mobj_thing_id_list = P_CreateTIDList,
  .add_mobj_thing_id = P_InsertMobjIntoTIDList,
  .remove_mobj_thing_id = P_RemoveMobjFromTIDList,
  .iterate_spechit = NULL, // not used
  .point_on_side = R_CompatiblePointOnSide,
  .point_on_seg_side = R_CompatiblePointOnSegSide,
  .point_on_line_side = P_CompatiblePointOnLineSide,
  .point_on_divline_side = P_CompatiblePointOnDivlineSide,
  .mapthing_size = sizeof(hexen_mapthing_t),
  .maplinedef_size = sizeof(hexen_maplinedef_t),
  .mt_push = -1,
  .mt_pull = -1,
  .dn_polyanchor = 3000,
  .dn_polyspawn_start = 3001,
  .dn_polyspawn_hurt = -1,
  .dn_polyspawn_end = 3002,
  .visibility = VF_HEXEN,
};

static const map_format_t heretic_map_format = {
  .zdoom = false,
  .hexen = false,
  .polyobjs = false,
  .acs = false,
  .thing_id = false,
  .sndseq = false,
  .animdefs = false,
  .doublesky = false,
  .map99 = false,
  .generalized_mask = 0,
  .switch_activation = 0, // not used
  .init_sector_special = P_SpawnCompatibleSectorSpecial,
  .player_in_special_sector = P_PlayerInHereticSector,
  .mobj_in_special_sector = P_MobjInHereticSector,
  .spawn_scroller = P_SpawnCompatibleScroller,
  .spawn_friction = P_SpawnCompatibleFriction,
  .spawn_pusher = P_SpawnCompatiblePusher,
  .spawn_extra = P_SpawnCompatibleExtra,
  .cross_special_line = P_CrossHereticSpecialLine,
  .shoot_special_line = P_ShootCompatibleSpecialLine,
  .test_activate_line = NULL, // not used
  .execute_line_special = NULL, // not used
  .post_process_line_special = P_PostProcessHereticLineSpecial,
  .post_process_sidedef_special = P_PostProcessHereticSidedefSpecial,
  .animate_surfaces = P_AnimateHereticSurfaces,
  .check_impact = P_CheckHereticImpact,
  .translate_line_flags = P_TranslateCompatibleLineFlags,
  .apply_sector_movement_special = P_ApplyHereticSectorMovementSpecial,
  .t_vertical_door = T_VerticalCompatibleDoor,
  .t_move_floor = T_MoveCompatibleFloor,
  .t_move_ceiling = T_MoveCompatibleCeiling,
  .t_build_pillar = NULL, // not used
  .t_plat_raise = T_CompatiblePlatRaise,
  .ev_teleport = EV_HereticTeleport,
  .player_thrust = P_HereticPlayerThrust,
  .build_mobj_thing_id_list = NULL, // not used
  .add_mobj_thing_id = NULL, // not used
  .remove_mobj_thing_id = NULL, // not used
  .iterate_spechit = P_IterateCompatibleSpecHit,
  .point_on_side = R_CompatiblePointOnSide,
  .point_on_seg_side = R_CompatiblePointOnSegSide,
  .point_on_line_side = P_CompatiblePointOnLineSide,
  .point_on_divline_side = P_CompatiblePointOnDivlineSide,
  .mapthing_size = sizeof(doom_mapthing_t),
  .maplinedef_size = sizeof(doom_maplinedef_t),
  .mt_push = -1,
  .mt_pull = -1,
  .dn_polyanchor = -1,
  .dn_polyspawn_start = -1,
  .dn_polyspawn_hurt = -1,
  .dn_polyspawn_end = -1,
  .visibility = VF_HERETIC,
};

static const map_format_t doom_map_format = {
  .zdoom = false,
  .hexen = false,
  .polyobjs = false,
  .acs = false,
  .thing_id = false,
  .sndseq = false,
  .animdefs = false,
  .doublesky = false,
  .map99 = false,
  .generalized_mask = ~31,
  .switch_activation = 0, // not used
  .init_sector_special = P_SpawnCompatibleSectorSpecial,
  .player_in_special_sector = P_PlayerInCompatibleSector,
  .mobj_in_special_sector = P_MobjInCompatibleSector,
  .spawn_scroller = P_SpawnCompatibleScroller,
  .spawn_friction = P_SpawnCompatibleFriction,
  .spawn_pusher = P_SpawnCompatiblePusher,
  .spawn_extra = P_SpawnCompatibleExtra,
  .cross_special_line = P_CrossCompatibleSpecialLine,
  .shoot_special_line = P_ShootCompatibleSpecialLine,
  .test_activate_line = NULL, // not used
  .execute_line_special = NULL, // not used
  .post_process_line_special = P_PostProcessCompatibleLineSpecial,
  .post_process_sidedef_special = P_PostProcessCompatibleSidedefSpecial,
  .animate_surfaces = P_AnimateCompatibleSurfaces,
  .check_impact = P_CheckCompatibleImpact,
  .translate_line_flags = P_TranslateCompatibleLineFlags,
  .apply_sector_movement_special = P_ApplyCompatibleSectorMovementSpecial,
  .t_vertical_door = T_VerticalCompatibleDoor,
  .t_move_floor = T_MoveCompatibleFloor,
  .t_move_ceiling = T_MoveCompatibleCeiling,
  .t_build_pillar = NULL, // not used
  .t_plat_raise = T_CompatiblePlatRaise,
  .ev_teleport = EV_CompatibleTeleport,
  .player_thrust = P_CompatiblePlayerThrust,
  .build_mobj_thing_id_list = NULL, // not used
  .add_mobj_thing_id = NULL, // not used
  .remove_mobj_thing_id = NULL, // not used
  .iterate_spechit = P_IterateCompatibleSpecHit,
  .point_on_side = R_CompatiblePointOnSide,
  .point_on_seg_side = R_CompatiblePointOnSegSide,
  .point_on_line_side = P_CompatiblePointOnLineSide,
  .point_on_divline_side = P_CompatiblePointOnDivlineSide,
  .mapthing_size = sizeof(doom_mapthing_t),
  .maplinedef_size = sizeof(doom_maplinedef_t),
  .mt_push = MT_PUSH,
  .mt_pull = MT_PULL,
  .dn_polyanchor = -1,
  .dn_polyspawn_start = -1,
  .dn_polyspawn_hurt = -1,
  .dn_polyspawn_end = -1,
  .visibility = VF_DOOM,
};

static void dsda_ApplyMapPrecision(void) {
  R_PointOnSide = map_format.point_on_side;
  R_PointOnSegSide = map_format.point_on_seg_side;
  P_PointOnLineSide = map_format.point_on_line_side;
  P_PointOnDivlineSide = map_format.point_on_divline_side;
}

void dsda_ApplyZDoomMapFormat(void) {
  map_format = zdoom_map_format;

  if (!mbf21)
    I_Error("You must use complevel 21 when playing doom-in-hexen format maps.");

  dsda_ApplyMapPrecision();
  dsda_MigrateMobjInfo();
}

void dsda_ApplyDefaultMapFormat(void) {
  if (hexen)
    map_format = hexen_map_format;
  else if (heretic)
    map_format = heretic_map_format;
  else
    map_format = doom_map_format;

  dsda_ApplyMapPrecision();
  dsda_MigrateMobjInfo();
}
